Patch 2.1.0 Hotfixes Boost Item Affixes

Blizzard Blues on Ramaladni's Gift drops and Treasure Goblin spawns (Updated)

Diablo III Hotfixes
A handful of hotfixes rolled out since Diablo III Patch 2.1.0 arrived, taking care of bugs and issues that cropped up. Multiple items that were not rolling their proper number of item affixes now roll properly. Blizzard Blues posts detailed the changes so far and other hotfixes that are on the way, and info on getting the powerful new Ramaladni's Gift consumable item.

New Patch 2.1.0 Hotfixes
The upcoming hotfixes include a hopefully final fix for the 6-piece set bonus to the Wizard Firebird's Finery set.
The hotfix list has been updated:

  • Fixing an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application
  • Fixing an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items


  • Resolved an issue where occasionally a normal Rift could not be completed due to insufficient monsters spawning (8/28)
  • Treasure Goblins no longer have a 100% chance to spawn in Halls of Agony level 2 (8/28)
  • Fixed an issue where Game Difficulty XP bonus was applying to monsters in the Realm of Trials (8/27)

  • Fixed an issue where the item Spines of Seething Hatred was rolling with one less affix than intended (should now properly spawn with 5 Primary and 2 Secondary) (8/27)
  • Fixed an issue where the item Broken Promises was rolling with one less affix than intended (should now properly spawn with 4 Primary and 2 Secondary) (8/27)
  • Fixed an issue where the item Meticulous Bolts was rolling with one less affix than intended (should now roll with 5 Primary and 2 Secondary) (8/27)

Update - All the hotfixes listed above are now live, along with other changes. The main new addition requires that a Greater Rift be fully cleared before the Greater Rift Guardian will spawn; it is no longer possible to just wait the 15 minutes and have it spawn automatically.
The hotfix list has been updated:


There are no upcoming hotfixes at this time.


  • Greater Rifts Guardians will no longer instantly spawn after 15 minutes. In order to spawn a Greater Rift Guardian, players must fill the progress bar completely. (8/29)

  • Fixed an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application (8/28)

Demon Hunter:
  • Fixed an issue where Sentry (Spitfire Turret) is proccing Knockback effects from items (8/28)

  • Fixed an issue where the Firebird's Finery damage over time effect is snapshotting critical damage upon application (8/28)

Goblin Spawns and Portals to The Vault
The Vault is a new area added in patch 2.1, and is only occasionally accessible through a Treasure Goblin's portal. That portal cannot spawn from a Treasure Goblin in either a Nephalem Rift or a Greater Rift.
Posted by: Korynthe

has it been confirmed that you cannot access the goblin portal in rifts?

Indeed! The portal to The Vault will not spawn inside a Nephalem Rift (and Treasure Goblins don't spawn inside of Greater Rifts at all).

Posted by: DoctorSatan

Confirmed....not all portals gobs spawn is for Greed...just got portal to Whimsydale.

You, my friend, have found a very special type of Treasure Goblin. The Whimsyshire Goblin will occasionally pop his friendly face into Sanctuary, and when defeated, drops a portal to Whimsydale. Functionally, Whimsydale is identical to Whimsyshire - behind the scenes, the name was altered slightly in order to get the portal to function correctly.

If you've never visited the mystical land of murderous Unicorns, Cuddle Bears, and Twinkleroots, you can certainly hitch a ride there from this cute little guy instead!

One of the hotfixes listed above stopped a guaranteed Treasure Goblin spawn. Nevalistis explained why this was necessary, and that The Vault was not supposed to be a common, easily found area.
Posted by: Shiggit

Except there was nothing stealthy about the 'Nerf' (which btw was clearly a fix).

Basically this. I've been working on the hotfix list for a while, which has now been updated, but sometimes it can take some time to verify everything. There were a lot of fixes that went out recently, and we make it a point to double (and sometimes triple) check to make sure they're accurate before we post them.

The Vault is meant to be a relatively rare and fun interlude. We want it to feel extremely rewarding when it's encountered. When we implemented on the PTR, in order to facilitate testing, it had a much higher spawn rate. A zone like this can be frequent or it can be awesomely rewarding, but not both or it dilutes both its purpose and how great it can feel. The idea is for it to be memorable and a special experience rather than another place to farm regularly.

In addition, Treasure Goblins themselves are meant to be a rare occurrence, and no zone should have a 100% spawn rate for them. Any additional instances of this should be reported in our Bug Report forum.

Ramaladni's Gift Drops
The new Ramaladni's Gift consumable can add a gem socket to a weapon. It is a rare drop, and essentially acts as any other Torment-only drop in how it can be obtained. As Nevalistis noted in this post and at reddit, Torment items in general can drop in Greater Rifts, and that includes Ramaladni's Gift.
Posted by: TheTias

To further clarify, does Ramaladni's Gift drop only at Torment level or higher, or at all levels?

Did some checking in to clarify a few points:

  • Ramaladni's Gift is considered a Torment Only item and begins dropping in Torment I
  • It can drop from any source (monsters, chests, etc.) in any game mode
  • It acts just like any other Torment-only Legendary and follows similar drop rules

Hope that clears up some confusion. :)

Hydra Runes and Stats
The Wizard Hydra skill interacts differently with stats like Critical Hit Damage and Increased Attack Speed, depending on the rune used. Tyvalir explained how that works, and what changes might be made for the skill in the future.
Posted by: Nihla

only attack speed isnt working with mammoth, rest is working somehow.

Correct! All runes of the Hydra skill take Critical Hit Damage and Critical Hit Chance into account, and most of them (except Blazing Hydra) can deal Critical Hits.

Blazing Hydra is the only rune where CHD and CHC are rolled into the attack itself. Instead of producing Critical Hits, Blazing Hydra calculates CHC and CHD as part of its regular attack damage. It’s also the only rune that incorporates Increased Attack Speed, which increases its damage per tick.

Although the other runes don’t currently benefit from Increased Attack Speed, it is something we want to implement in the future.

Hellfire Amulet Coming to Consoles
Patch 2.1.0 was released just this week for the PC Diablo III client. Most of the content from that patch will be coming to the PS4 and Xbox One editions of the Ultimate Evil Edition, down the road. That includes the new Hellfire Amulet jewelry.
Posted by: Clownnut

ust want to know dont see find that option on black smith.

The Hellfire Amulet is an item that was recently introduced in patch 2.1 for the PC version of Diablo III, but doesn't presently exist in UEE. We're currently planning to implement the Hellfire Amulet in a future patch for UEE on PS4 and Xbox One, but right now we don't have an estimate to share about when that might be.

Finally, keep in mind that Season 1 starts today! Get ready to start out a brand new character as part of the race; for those in the Americas, that will start at 6PM Pacific time (9PM Eastern time.)
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