Double Blood Shard Bonus This Weekend

A weekend Diablo III bonus buff on the PC, PS4, and Xbox One

Diablo III community buff - double Blood Shards
A community buff is running right now, for both PC and console Diablo III players. The buff provides double Blood Shards in the game, giving a faster way to obtain items. This is related to a bug that has prevented the Fallen Pennant cosmetic from dropping.


Double Blood Shards Weekend
The community event buff will end just before midnight Sunday night Pacific time (3AM Eastern) in the Americas region.

If you love getting rare items from Kadala (and who doesn’t?), you’re going to love our upcoming buff!

Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of Blood Shards in Adventure Mode! This buff affects all events which grant Blood Shards, including Bounties, Rifts and Greater Rifts.

The bonus buff begins in the Americas region this Saturday, July 9 at 12:01 a.m. PDT and ends on Sunday, July 10 at 11:59 p.m. PDT.


It’s time to get the final piece you need to finish gearing your character, so be sure partner up with Kadala and get that sweet loot! Good luck, nephalem – and happy hunting!

*For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.



Fallen Pennant Unobtainable
One of the reasons for the bonus buff this weekend was as an apology from the developers, for all the time players spent trying to find the Fallen Pennant cosmetic. Instead of being a rare drop in patch 2.4.1, it was not actually able to be obtained. A post written by developer Wyatt Cheng explains what happened.
Hi all,

In Patch 2.4.1, we introduced a number of new cosmetic items to the game including a few extremely rare items such as the Cosmic Wings and Rainbow Portrait. Among the items intended to be extremely rare are Steffon’s Heavy Lance, Mace of the Crows, and the Harvest Pennant (also known as the Fallen Pennant). As 2.4.1 unfolded, we were surprised to learn that nobody appeared to have found these items. Weeks passed, we checked and double-checked the data, and ran some internal tests—these items were intended to be rare and hidden, but had we perhaps hidden them too well?

Unfortunately, it turns out we made a mistake. Instead of making the items extremely rare, they did not appear at all. The development team is sorry for this huge misstep on our part—we know that our mistake caused many players to spend hours trying to locate items which we now see in hindsight was a wild goose chase.

How did this happen? Testing something that is intentionally extremely rare means we need to use some dedicated testing techniques. Our team uses a combination of code reviews, simulation and cheat codes to verify functionality. Sometimes things can appear to work correctly in parts, but malfunction when they are put together. For example, in the case of the Pennant, we were able to verify that individual portions of the criteria to obtain the Pennant functioned correctly, but the end to end process resulted in the Pennant being unattainable once the patch went live.

The dev team messed up and we’re sorry. We erroneously told our community team (including Nevalistis) that the Harvest Pennant could drop. We can’t make it right overnight but we’d like to start with two changes:

1. We’ve certainly learned our lesson, and going forward when things are intentionally this rare, we’ll have new testing procedures to make sure a similar mistake doesn’t happen again.
2. Although we cannot provide direct restitution to the individuals affected, we’re going to have a 48-hour Double Blood Shard Community Buff for this weekend.

Wyatt
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