Patch 2.0

An overview of the Loot 2.0 overhaul, including the latest Patch 2.0.6 and recent hotfixes.
Diablo III Patch 2.0.6
  • Patch 2.0 Guide: This guide provides an overview of the Diablo III PC/Mac patch 2.0. The major patch is a huge update to the game, and led to the Reaper of Souls Expansion. The initial patch 2.0.1 brought changes to skills for all the classes, reworked Paragon and Dynamic Difficulty systems, new Clan and Community social features, the Loot 2.0 item changes, new events, and a slew of other changes.
  • Patch History: The major patch 2.0.1 went live on February 25, 2014. It has been followed by multiple smaller updates that are part of Patch 2.0. The latest is patch 2.0.6, which went live on June 10, 2014. This guide provides information about all those patches. For a sneak peak at upcoming patches for Diablo III, see the Future Patches guide.
  • Updates: Last updated July 15, 2014 with the latest Patch 2.0.6 Hotfixes.
Patch 2.0 Overview
Here is a great video, narrated by Diablo III community manager Lylirra, that provides an overview of the many changes and new features in patch 2.0.
Patch 2.0.1 Patch Notes

Diablo III Patch 2.0.1
These are the official release patch notes for Diablo III patch 2.0.1, which went live on the Diablo III Americas servers on February 25, 2014. This was the first patch of Patch 2.0, and the first major patch for Diablo III PC in over 8 months.

Diablo III patch 2.0.1 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.1 is live until those regions have also patched.

Diablo III Patch 2.0.1 - v.2.0.1.22044

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.

Table of Contents

GENERAL

  • Pools of Reflection have been added to the game
    • Pools of Reflection provide a 25% bonus to experience
    • This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
    • Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
    • This experience bonus persists on logout
  • Nephalem Glory has been added to the game
    • Occasionally during battle, monsters will drop Power Globes when damaged or killed
    • Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
    • This buff can stack up to three times
  • New hero stats have been added to the game
    • These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
    • Life Steal has been redesigned and is now less effective at higher character levels
      • At level 60, Life Steal is reduced to 10% effectiveness
  • Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
    • You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
    • Players may not resurrect at their body during a Boss encounter
    • Players may only resurrect at their body a maximum of three times in a row
  • Player hit boxes have been adjusted to more closely represent character models
    • Both male and female models of the same class share the same size hit box
  • Followers now automatically level with characters
  • Quests now occasionally grant item rewards when completed during the leveling process
  • Gold can no longer be traded
  • Nephalem Valor has been removed from the game
  • Graphics engine has been updated to support reflections
    • Reflections can be turned on in the Options > Video menu
    • Note: This setting is not recommended for players running minimum system specifications

BOSSES

  • Many bosses have had their mechanics revisted and retuned
    • The following bosses have received the largest changes to their encounters:
      • Maghda
      • Siegebreaker
      • Azmodan
      • Iskatu
    • In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
      • The Butcher
      • Zoltun Kulle
      • Belial
      • Ghom
      • Siegebreaker
      • Rakanoth

CLASSES

  • Barbarian
    • Active Skills
      • Bash
        • Decreased Fury per Attack from 8 to 6
        • Increased damage from 165% to 170% weapon damage
        • Removed knockback effect
        • Skill Rune - Onslaught
          • Increased total reverberation damage from 50% to 80%
        • Skill Rune - Punish
          • Lowered the damage increase from 8% to 4% for 5 seconds
        • Skill Rune - Instigation
          • Damage type changed from Physical to Fire
          • Now Increases Fury generated per Attack to 8
        • Skill Rune - Pulverize
          • Increased shockwave damage from 38% to 70% weapon damage
          • Damage type changed from Physical to Fire
      • Cleave
        • Increased damage from 140% to 150% weapon damage
        • Skill Rune - Rupture
          • Increased explosion damage from 85% to 160% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Reaping Swing
          • Decreased fury gained from each enemy hit from 3 to 1
          • Damage type changed from Physical to Fire
        • Skill Rune - Scattering Blast
          • Increased knockback from 9 to 10 yards
          • Increased damage from 60% to 80% weapon damage
        • Skill Rune - Broad Sweep
          • Increased damage from 175% to 210% weapon damage
          • Damage type changed from Physical to Lightning
      • Frenzy
        • Increased damage from 110% to 120% weapon damage
        • Skill Rune - Sidearm
          • Increased damage from 110% to 130% weapon damage
        • Skill Rune - Triumph
          • Has been removed from the game
        • New Skill Rune - Berserk
          • Increases the duration of the Frenzy effect to 10 seconds
        • Skill Rune - Smite
          • Increased chance to call down lightning from 20% to 30%
          • Damage type changed from Physical to Lightning
        • Skill Rune - Maniac
          • Lowered damage increase from 4% to 2.5% per stack of Frenzy
          • Damage type changed from Physical to Fire
      • Weapon Throw
        • No longer costs Fury
        • Now generates 6 Fury per attack
        • No longer slows enemies
        • Increased damage from 130% to 150% weapon damage
        • Now unlocks at Level 17 (previously 14)
        • Skill Rune - Mighty Throw
          • Increased damage from 169% to 210% weapon damage
          • Damage type changed from Physical to Lightning
        • Skill Rune - Ricochet
          • Decreased ricochet range from 20 to 15 yards
          • Damage type changed from Physical to Fire
        • Skill Rune - Throwing Hammer
          • Reduced chance to stun from 50% to 30%
          • Lowered stun duration from 1.5 seconds to 1 second
        • Skill Rune - Stupefy
          • Reduced chance to Confuse from 20% to 15%
          • Reduced duration of Confusion from 6 seconds to 3 seconds
        • Skill Rune - Dread Bomb
          • Has been removed from the game
        • New Skill Rune - Balanced Weapon
          • Increases Fury generated per attack to 8
          • Damage type becomes Fire
      • Hammer of the Ancients
        • Increased damage from 325% to 535% weapon damage
        • Skill Rune - Rolling Thunder
          • Increased damage from 275% to 505% weapon damage
        • Skill Rune - Smash
          • No longer strikes a smaller area
          • Increased damage from 406% to 640% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - The Devil's Anvil
          • Damage type changed from Physical to Cold
        • Skill Rune - Thunderstrike
          • Reduced stun duration from 3 to 2 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune - Birthright
          • No longer has a chance to drop treasure
      • Rend
        • Increased base damage from 925% to 1000% weapon damage
        • Skill Rune - Blood Lust
          • Skill has been reworked
            • Heal for 0.5% of your maximum Life per second for each affected enemy
        • Skill Rune - Lacerate
          • Increased damage from 903% to 1350% weapon damage
        • Skill Rune - Mutilate
          • Increased movement speed reduction from 60% to 80%
        • Skill Rune - Bloodbath
          • Increased damage from 100% to 1000% weapon damage
      • Seismic Slam
        • Damage increased from 240% to 550% weapon damage
        • Now knocks enemies into the air instead of back
        • Skill Rune - Stagger
          • Chance to stun increased from 70% to 80%
          • Stun duration lowered from 1.5 seconds to 1 second
          • Damage type changed from Physical to Lightning
        • Skill Rune - Shattered Ground
          • Damage increased from 288% to 710% weapon damage
          • Changes the knock up effect to a 5 yard knockback
        • Skill Rune - Rumble
          • Increased damage from 60% to 230% weapon damage
        • Skill Rune - Strength from Earth
          • No longer reduces Fury cost
          • Skill has been reworked
            • Gain 1% of your maximum Life for every enemy hit
        • Skill Rune - Cracking Rift
          • Has been removed from the game
        • New Skill Rune - Permafrost
          • Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
      • Whirlwind
        • Damage increased from 145% to 275% weapon damage
        • Skill Rune - Dust Devils
          • Damage increased from 40% to 80% weapon damage
        • Skill Rune - Hurricane
          • Skill has been reworked
            • Pull enemies from up to 35 yards away towards you while Whirlwinding
        • Skill Rune - Blood Funnel
          • Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
        • Skill Rune - Wind Shear
          • Damage type changed from Physical to Lightning
        • Skill Rune - Volcanic Eruption
          • Increased damage from 189% to 325% weapon damage
      • Ancient Spear
        • No longer has a cooldown
        • No longer generates Fury
        • Now costs 25 Fury
        • No longer reduces target's movement speed
        • Increased damage from 185% to 500% weapon damage
        • Now pierces enemies
        • Now unlocks at Level 26 (previously 9)
        • Skill Rune - Grappling Hooks
          • Has been removed from the game
        • New Skill Rune - Ranseur
          • Enemies hit are knocked back 5 yards
          • Unlocks at Level 29
        • Skill Rune - Skirmish
          • Has been removed from the game
        • New Skill Rune - Jagged Edge
          • Increases the damage to 640% weapon damage as Fire.
        • Skill Rune - Dread Spear
          • Has been removed from the game
        • New Skill Rune - Boulder Toss
          • Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
          • Unlocks at Level 48
        • Skill Rune - Harpoon
          • Skill has been reworked
            • Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
            • Now unlocks at Level 34 (previously 39)
        • Skill Rune - Rage Flip
          • Skill has been reworked
            • Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
            • Now unlocks at Level 59 (previously 49)
      • Ground Stomp
        • Increased range from 12 to 14 yards
        • Skill Rune - Deafening Crash
          • Increased amount of enemy movement speed slowed from 60% to 80%
          • Increased duration of Slow from 3 to 8 seconds
          • Damage type changed to Cold
        • Skill Rune - Trembling Stomp
          • Increased damage from 76% to 575% weapon damage
          • Damage type changed to Fire
        • Skill Rune - Avalanche
          • Has been removed from the game
        • New Skill Rune - Jarring Slam
          • Enemies hit have a 10% chance to drop a health globe
      • Leap
        • Damage increased from 85% to 180% weapon damage
        • Skill Rune - Iron Impact
          • Additional Armor gained reduced from 100% to 50% per enemy hit
        • Skill Rune - Toppling Impact
          • Now also increases the damage done by Leap to 450%
      • Sprint
        • Reduced movement speed increase from 40% to 30%
        • Skill Rune - Marathon
          • Reduced movement speed increase from 50% to 40%
          • Reduced movement speed increase duration from 5 seconds to 4 seconds
      • Ignore Pain
        • No longer generates Fury
        • Cooldown increased from 10 seconds to 30 seconds
        • Damage reduction reduced from 65% to 50%
        • Skill Rune - Bravado
          • This skill has been reworked
            • Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
        • Skill Rune - Ignorance is Bliss
          • This skill has been reworked
            • While Ignore Pain is active, gain 826 Life per Fury spent
      • Overpower
        • Increased cooldown from 10 seconds to 12 seconds
        • Increased damage dealt from 165% to 380% weapon damage
        • Now unlocks at Level 9 (previously 26)
        • Skill Rune - Storm of Steel
          • Increased damage from 50% to 380% weapon damage for each axe
          • Now unlocks at Level 15 (previously 29)
        • Skill Rune - Killing Spree
          • Reduced bonus Critical Hit Chance from 10% to 8%
          • Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
          • Damage type changed from Physical to Lightning
          • Now unlocks at Level 23 (previously 26)
        • Skill Rune - Crushing Advance
          • Increased duration of damage reflect from 4 seconds to 5 seconds
          • Now unlocks at Level 32 (previously 42)
        • Skill Rune - Momentum
          • Reduced Fury generated per enemy hit from 12 to 5
          • Now unlocks at Level 39 (previously 48)
        • Skill Rune - Revel
          • This skill has been reworked
            • Increases damage of Overpower to 760% weapon damage as Fire
            • Now unlocks at Level 49 (previously 59)
      • Revenge
        • Reduced amount of damage healed from 5% to 2% of maximum Life
        • Skill Rune - Vengeance is Mine
          • Has been removed from the game
        • New Skill Rune - Blood Law
          • Increase healing to 4% of maximum Life for each enemy hit
        • Skill Rune - Best Served Cold
          • Reduced Critical Hit Chance increase from 10% to 8%
          • Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
        • Skill Rune - Retribution
          • Increased damage from 286% to 480% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Grudge
          • Damage type changed from Physical to Lightning
        • Skill Rune - Provocation
          • This skill has been reworked
            • Increase the maximum number of charges to 3
      • Furious Charge
        • Increased damage from 195% to 360% weapon damage
        • Skill Rune - Battering Ram
          • Increased damage from 283% to 760% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Stamina
          • Fury generated per target hit increased from 8 to 10
        • Skill Rune - Bull Rush
          • All targets hit are now stunned instead of only targets that are critically hit
        • Skill Rune - Dreadnought
          • This skill has been reworked
            • All enemies hit are pulled to your destination
      • Threatening Shout
        • Now unlocks at Level 14 (previously 17)
        • Skill Rune - Intimidate
          • Movement speed reduced increased from 30% to 60%
        • Skill Rune - Falter
          • Attack speed reduction increased from 15% to 20%
        • Skill Rune - Demoralize
          • Taunt duration increased from 3 seconds to 4 seconds
        • Skill Rune - Terrify
          • Increased chance to Fear from 35% to 100%
          • Increased Fear duration from 2.5 seconds to 3 seconds
      • Battle Rage
        • Reduced damage increase from 15% to 10%
        • Skill Rune - Marauder's Rage
          • Damage bonus increase lowered from 30% to 15%
        • Skill Rune - Ferocity
          • This skill has been reworked
            • Increases the duration of Battle Rage to 300 seconds
        • Skill Rune - Swords to Ploughshares
          • Increased chance to cause enemies to drop Health Globes from 5% to 8%
        • Skill Rune - Into the Fray
          • This skill has been reworked
            • Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
      • War Cry
        • Skill Rune - Charge!
          • Increased Fury gained from 40 to 50
        • Skill Rune - Invigorate
          • Increased Life regeneration from 620 to 2025 per second
      • Earthquake
        • Cooldown reduced from 120 seconds to 60 seconds
        • Damage increased from 2000% to 2600% weapon damage
        • Skill Rune - Giant's Stride
          • Damage increased from 65% to 160% weapon damage
        • Skill Rune - Chilling Earth
          • Now Freezes enemies instead of Slowing
        • Skill Rune - The Mountain's Call
          • Reduced cooldown from 105 seconds to 50 seconds
          • Damage type changed from Fire to Lightning
        • Skill Rune - Aftershocks
          • Has been removed from the game
        • New Skill Rune - Molten Fury
          • Increase Earthquake's damage to 4500% weapon damage as Fire
        • Skill Rune - Path of Fire
          • Has been removed from the game
        • New Skill Rune - Cave-In
          • All enemies within 24 yards are pulled in towards you
      • Call of the Ancients
        • No longer costs Fury
        • Damage increased from 60% to 180% weapon damage
        • Talic can now also use Leap Attack
        • Korlic can now also use Furious Charge
        • Madawc can now also use Seismic Slam
        • Skill Rune - The Council Rises
          • This skill has been reworked
            • The Ancients deal 360% weapon damage as Fire with each attack
        • Skill Rune - Duty to the Clan
          • Duration increased from an additional 20 seconds to 45 seconds
          • Ancients now also gain 200% Armor
        • Skill Rune - Korlic's Might
          • Has been removed from the game
        • New Skill Rune - Ancients' Blessing
          • Heal for 65% Life when the Ancients are called
        • Skill Rune - Madawc's Madness
          • Has been removed from the game
        • New Skill Rune - Ancients' Fury
          • Gain 3 Fury every time an Ancient deals damage
        • Skill Rune - Talic's Anger
          • Has been removed from the game
        • New Skill Rune - Together as One
          • 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
      • Wrath of the Berserker
        • No longer costs Fury
        • Increased duration from 15 seconds to 20 seconds
        • Skill Rune - Arreat's Wail
          • No longer knocks back enemies
          • Increased damage from 430% to 3400% weapon damage
        • Skill Rune - Insanity
          • Reduced increased damage from 100% to 50%
        • Skill Rune - Slaughter
          • Increased damage from 155% to 300% weapon damage
        • Skill Rune - Striding Giant
          • Dodge bonus increased from 60% to 80%
        • Skill Rune - Thrive on Chaos
          • This skill has been reworked
            • While active gain 826 Life per Fury Spent
    • Passive Skills
      • Pound of Flesh
        • No longer increases the chance to find Health Globes
        • Decreased additional Life from Health Globes from 100% to 50%
      • Ruthless
        • This skill has been reworked
          • You deal 40% additional damage to enemies below 30% health
      • Nerves of Steel
        • Reduced amount of Armor gained from 100% to 50% of your Vitality
      • Weapons Master
        • Reduced Swords/Daggers bonus from 15% to 8% increased damage
        • Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
        • Reduced Polearms/Spears bonus from 10% to 8% attack speed
        • Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
      • Inspiring Presence
        • Reduced Life regeneration from 2% to 1% of maximum Life per second
      • Bloodthirst
        • This skill has been reworked
          • Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
      • Animosity
        • Reduced Fury generation bonus from 20% to 10%
      • Superstition
        • Reduced Fury gain from 3 to 2
      • No Escape
        • This skill has been reworked
          • Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
      • Relentless
        • Ability now activates at 35% Life, up from 20%
      • Brawler
        • Reduced damage increase from 30% to 20%
      • Juggernaut
        • Increased the reduction of control impairing effects from 20% to 30%
        • Increased Life recovery from 15% to 20%
      • Boon of Bul-Kathos
        • Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
  • Demon Hunter
    • Active Skills
      • Hungering Arrow
        • Increased base damage from 115% to 125% weapon damage
        • Skill Rune – Cinder Arrow
          • Has been removed from the game
        • New Skill Rune – Serrated Arrow
          • Increases Hatred generated to 6
          • Damage type changed from Physical to Fire
        • Skill Rune – Shatter Shot
          • Damage type changed from Physical to Lightning
        • Skill Rune – Devouring Shot
          • Name changed to "Devouring Arrow"
        • Skill Rune – Spray of Teeth
          • Increased AoE explosion damage from 50% to 60% weapon damage
      • Entangling Shot
        • Increased base damage from 90% to 200% weapon damage
        • When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
        • Skill Rune – Chain Gang
          • Damage type changed from Physical to Poison
        • Skill Rune – Shock Collar
          • Increased bonus chain damage from 70% to 80% weapon damage
        • Skill Rune – Heavy Burden
          • Damage type changed from Physical to Cold
        • Skill Rune – Justice is Served
          • Damage type changed from Physical to Fire
        • Skill Rune – Bounty Hunter
          • Skill has been reworked
          • Increases the Slow amount to 80%
      • Bola Shot
        • Name changed to "Bolas"
        • Skill Rune – Thunder Ball
          • Lowered Stun duration from 1.5 seconds to 1 second
        • Skill Rune – Bitter Pill
          • Damage type changed from Fire to Lightning
        • Imminent Doom
          • Secondary AoE damage type changed from Arcane to Fire
      • Evasive Fire
        • Discipline cost removed
        • Skill has been reworked
          • Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
        • Now a Primary skill
        • Skill Rune – Parting Gift
          • Increased poison bomb damage from 55% to 150% weapon damage
        • Skill Rune – Covering Fire
          • Skill has been reworked
            • Increased the damage for all shots from 130% to 160% weapon damage
        • Skill Rune – Displace
          • Damage type changed from Physical to Cold
        • Skill Rune – Surge
          • Removes cooldown on backflip, but each backflip now costs 2 Discipline
      • Grenades
        • Name changed to "Grenade"
        • Skill has been reworked
          • Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
        • Skill Rune – Cluster Grenades
          • Increased damage from 112% to 200% weapon damage
        • Skill Rune – Fire Bomb
          • Has been removed from the game
        • New Skill Rune – Grenade Cache
          • Throw out 3 grenades that explode for 160% weapon damage as Fire each
        • Skill Rune – Stun Grenades
          • Name changed to "Stun Grenade"
          • Lowered Stun chance from 25% to 20%
          • Damage type changed from Fire to Lighting
          • Now hurls a single grenade (rather than multiple)
        • Skill Rune – Gas Grenades
          • Increased explosion damage from 95% to 160% weapon damage
          • Increased poison cloud damage from 25% to 120% weapon damage
          • Now hurls a single grenade (rather than multiple)
      • Impale
        • Hatred cost lowered from 25 to 20 Hatred
        • Increased base damage from 265% to 620% weapon damage
        • Skill Rune – Impact
          • Knockback chance lowered from 65% to 50%
        • Skill Rune – Chemical Burn
          • Damage type changed from Physical to Fire
        • Skill Rune – Overpenetration
          • Damage type changed from Physical to Poison
        • Skill Rune – Awareness
          • Has been removed from the game
        • New Skill Rune – Ricochet
          • The knife ricochets to 2 additional nearby enemies within 20 yards of each other
        • Changes damage type from Physical to Lightning
        • Skill Rune – Grievous Wounds
          • Increased critical hit damage from 100% to 130% weapon damage
      • Rapid Fire
        • Increased base damage from 438% to 525% weapon damage
        • Skill Rune – Web Shot
          • Damage type changed from Physical to Cold
        • Skill Rune – Bombardment
          • Increased explosion damage from 414% to 465% weapon damage
      • Chakram
        • Increased base damage from 170% to 380% weapon damage
        • Skill Rune – Twin Chakrams
          • Increased individual Chakram damage from 114% to 220% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune – Serpentine
          • Increased damage from 230% to 500% weapon damage
        • Skill Rune – Razor Disk
          • Increase damage from 187% to 380% weapon damage
          • Damage type changed from Arcane to Physical
        • Skill Rune – Boomerang
          • Increased damage from 230% to 400% weapon damage
        • Skill Rune – Shuriken Cloud
          • Increased damage per second from 34% to 200% weapon damage
      • Elemental Arrow
        • Increased base damage from 155% to 300% weapon damage
        • Skill Rune – Ball Lightning
          • Increased damage from 155% to 300% weapon damage
        • Skill Rune – Frost Arrow
          • Increased damage from 170% to 330% weapon damage
        • Skill Rune – Screaming Skull
          • Increased damage from 155% to 300% weapon damage
          • Lowered Fear duration from 1.5 seconds to 1 second
        • Skill Rune – Lightning Bolts
          • Increased damage from 155% to 300% weapon damage
          • Lowered Stun duration from 1.5 seconds to 1 second
        • Skill Rune – Nether Tentacles
          • Increased damage from 155% to 300% weapon damage
          • Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
      • Caltrops
        • Skill Rune – Carved Stakes
          • Discipline cost reduction changed from 4 Discipline to 3 Discipline
      • Smoke Screen
        • Now has a 2 second cooldown
        • Skill Rune – Displacement
          • Increased movement speed bonus from 35% to 100%
        • Skill Rune – Breathe Deep
          • Has been removed from the game
        • New Skill Rune – Healing Vapors
          • Regenerate 15% Life while invisible
        • Skill Rune – Special Recipe
          • Skill has been reworked
          • Now removes the Discipline cost, but adds a 12 second cooldown
        • Smoke Screen – Choking Gas
          • Damage type changed from Physical to Poison
      • Shadow Power
        • Skill has been reworked
          • Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
        • Skill Rune – Nightbane
          • Skill has been reworked
          • Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
        • Skill Rune – Blood Moon
          • Skill has been reworked
            • Now increases Life per Hit gain to 3303
        • Skill Rune – Well of Darkness
          • Skill has been reworked
            • Now removes the Discipline cost, but adds a 14 second cooldown
        • Skill Rune – Gloom
          • Incoming damage reduction lowered from 35% to 15%
      • Vault
        • Skill Rune – Action Shot
          • Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
        • Skill Rune – Rattling Roll
          • Now only affects enemies you Vault through
        • Skill Rune – Acrobatics
          • Added cooldown duration lowered from 10 seconds to 8 seconds
      • Preparation
        • Now only restores 30 Discipline when activated
        • Skill Rune – Invigoration
          • Skill has been reworked
            • Permanently increase maximum Discipline by 15 while rune is "equipped"
        • Skill Rune – Punishment
          • Now only restores 75 Hatred when activated
        • Skill Rune – Battle Scars
          • Life gain lowered from 60% to 40%
      • Companion
        • Discipline cost has been removed
        • Skill has been reworked and now has both an active and a passive ability
          • Active: Your raven deals an additional 500% weapon damage on its next attack
          • Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
        • Skill Rune – Spider Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
            • Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
        • Skill Rune – Bat Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Instantly gain 50 Hatred
            • Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
        • Skill Rune – Boar Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
            • Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
        • Skill Rune – Ferret Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Instantly pick up all health globes and gold within 60 yards
            • Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
        • Skill Rune – Wolf Companion
          • Skill has been reworked and now has both an active and a passive ability
            • Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
            • Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
      • Marked for Death
        • Increased base damage from 12% to 20%
        • Skill Rune – Contagion
          • Now can only affect targets within 30 yards
        • Skill Rune – Grim Reaper
          • Increased divided damage from 12% to 15%
        • Skill Rune – Mortal Enemy
          • Increased Hatred generated from 3 to 4
      • Fan of Knives
        • Hatred cost removed
        • Now unlocks at Level 14 (previously 17)
        • Increase base damage from 320% to 450% weapon damage
        • Affected area increased from 10 yards to 20 yards
        • Lowered Stun duration from 2 seconds to 1 second
        • Skill Rune – Crippling Razors
          • Has been removed from the game
        • New Skill Rune – Pinpoint Accuracy
          • Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
        • Skill Rune – Retaliate
          • Has been removed from the game
        • New Skill Rune – Bladed Armor
          • Gain 65% additional armor for 4 seconds
        • Skill Rune – Hail of Knives
          • Has been removed from the game
        • New Skill Rune – Knives Expert
          • Removes the cooldown but adds a 30 Hatred cost
        • Skill Rune – Fan of Daggers
          • Skill has been reworked
          • Enemies are now knocked back and stunned for 2.5 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune – Assassin’s Knives
          • Increased damage from 70% to 450% weapon damage
      • Spike Trap
        • Now unlocks at Level 17 (previously 22)
        • Increased arming duration from 1.2 seconds to 2 seconds
        • Lowered trap damage from 275% to 180% weapon damage
        • The trap now has a 2 second re-arming time and can explode up to 3 times
        • Skill Rune – Echoing Blast
          • Skill has been reworked
            • Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
        • Skill Rune – Sticky Trap
          • Trap now explodes after 2 seconds
          • Increase damage from 404% to 680% weapon damage
        • Skill Rune – Long Fuse
          • Now increases arming/re-arming time to 3 seconds
          • Lowered damage bonus from 371% to 300% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune – Lightning Rod
          • Increase damage from 275% to 280%
      • Sentry
        • Lowered cooldown from 8 seconds to 6 seconds
        • Increased base damage from 175% to 200%
        • Skill Rune – Spitfire Turret
          • Increased homing rocket damage from 30% to 70% weapon damage
        • Skill Rune – Vigilant Watcher
          • Has been removed from the game
        • New Skill Rune – Impaling Bolt
          • The turret now fires a bolt with a 100% chance to pierce
        • Skill Rune – Chain of Torment
          • Increased tether damage from 125% to 240% weapon damage
        • Skill Rune – Aid Station
          • Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
      • Strafe
        • Increased base damage from 156% to 340% weapon damage
        • Skill Rune – Emberstrafe
          • Increased damage from 65% to 80% weapon damage
        • Skill Rune – Stinging Steel
          • Increased bonus damage on Critical Hits from 100% to 130% weapon damage
        • Skill Rune – Rocket Storm
          • Increased damage of homing rockets from 60% to 90% weapon damage
        • Skill Rune – Demolition
          • Increased damage of bouncy grenades from 187% to 340% weapon damage
          • Damage type changed from Physical to Fire
      • Multishot
        • Lowered Hatred cost from 30 to 25
        • Increased base damage from 165% to 360% weapon damage
        • Skill Rune – Fire at Will
          • Hatred cost reduced to 18 (up from 15)
        • Skill Rune – Burst Fire
          • Increased damage from 65% to 200% weapon damage
          • Damage type changed from Arcane to Poison
        • Skill Rune – Suppression Fire
          • Now limited to a maximum of 6 Discipline gained per Multishot
        • Skill Rune – Full Broadside
          • Increased damage from 215% to 460% weapon damage
        • Skill Rune – Arsenal
          • Increased rocket damage from 60% to 160% weapon damage
      • Cluster Arrow
        • Lowered Hatred cost from 50 to 40
        • Increased base damage from 225% to 550% weapon damage
        • Increased miniature bomb damage from 100% to 220% weapon damage
        • Skill Rune – Dazzling Arrow
          • Increased Stun chance from 55% to 100%
          • Lowered Stun duration from 2 seconds to 1.5 seconds
          • Damage type changed from Physical to Lightning
        • Skill Rune – Shooting Stars
          • Increased rocket damage from 175% to 400% weapon damage
        • Skill Rune – Maelstrom
          • Skill has been reworked
            • Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
        • Skill Rune – Cluster Bombs
          • Increased bomb damage from 230% to 525% weapon damage
        • Skill Rune – Loaded for Bear
          • Increased damage from 304% to 770% weapon damage
      • Rain of Vengeance
        • Increased base damage from 715% to 1250% weapon damage
        • Skill Rune – Dark Cloud
          • Increased damage from 792% to 2650% weapon damage
        • Skill Rune – Beastly Bombs
          • Has been removed from the game
        • New Skill Rune – Shade
          • Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
        • Skill Rune – Stampede
          • Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
        • Skill Rune – Anathema
          • Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
        • Skill Rune – Flying Strike
          • Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
    • Passive Skills
      • Vengeance
        • Name changed to "Blood Vengeance"
        • Increased Hatred gain from 20 to 30
        • Increased Discipline gain from 2 to 3
      • Cull the Weak
        • Increased bonus damage to Slowed targets from 15% to 20%
      • Brooding
        • Skill has been reworked
          • Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
      • Hot Pursuit
        • Skill has been reworked
          • Increases movement speed by 20% for 2 seconds when you hit an enemy
      • Archery
        • Lowered "Bow" bonus from 15% to 8% increased damage
        • Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
        • Added new bonus: 2nd Hand (or Off-Hand) Crossbow
          • 1 Hatred per second
      • Numbing Traps
        • Skill has been reworked
          • Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
      • Grenadier
        • Skill has been reworked
          • Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
      • Sharpshooter
        • Increased Critical Hit change bonus from 3% to 4% every second
      • Ballistics
        • Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
  • Monk
    • Active Skills
      • Fists of Thunder
        • Increased Spirit per attack from 6 to 14
        • Increased damage from 110% to 122 % weapon damage
        • Removed knockback effect
        • Skill Rune - Thunderclap
          • Increased damage from 35% to 95% weapon damage
          • Removed teleport
          • Added knockback effect to every third hit
        • Skill Rune - Lightning Flash
          • Increased chance to dodge from 16% to 17%
          • Increased duration from 2 seconds to 3 seconds
        • Skill Rune - Static Charge
          • Skill has been reworked
            • Fists of Thunder applies Static Charge to enemies hit for 6 seconds. Each time and enemy with Static Charget gets hit, there is a chance that every other enemy with Static Charge within 40 yards takes 125% weapon damage as Lightning
        • Skill Rune - Quickening
          • Decreased additional Spirit generated per hit from 15 to 4
        • Skill Rune - Bounding Light
          • Chain Lightning damage increased from 73% to 195% weapon damage
          • Now hits up to 3 additional enemies
      • Deadly Reach
        • Increased Spirit per attack from 6 to 12
        • Decreased damage from 110% to 109% weapon damage
        • Every third hit now has a 50% chance to knock enemies up into the air
        • Skill Rune - Piercing Trident
          • Now increases the chance of every third hit to knock enemies up into the air by 66%
        • Skill Rune - Keen Eye
          • Reduced Armor increase from 50% to 40%
          • Reduced duration of the effect from 4 seconds to 3 seconds
        • Skill Rune - Scattered Blows
          • Now randomly damages enemies within 25 yards
          • Damage decreased from 170% to 156% weapon damage
        • Skill Rune - Strike from Beyond
          • Decreased additional Spirit generated per Critical Hit from 10 to 3
        • Skill Rune - Foresight
          • Reduced the damage increase from 18% to 15%
          • Reduced the duration of the effect from 30 seconds to 3 seconds
      • Crippling Wave
        • Increased Spirit per attack from 6 to 12
        • Increased damage from 110% to 143% weapon damage
        • Now dazes enemies within 11 yards on every third hit
        • Skill Rune - Mangle
          • Now increases damage to 216% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Rising Tide
          • Decreased additional Spirit generated per Critical Hit from 5 to 4
        • Skill Rune - Tsunami
          • No longer increases the movement speed reduction
          • Damage type changed from Physical to Cold
      • Way of the Hundred Fists
        • Increased Spirit per attack from 8 to 12
        • Increased damage from 140% to 192% weapon damage
        • Skill Rune - Hands of Lightning
          • Now also increases damage to 429% weapon damage
        • Skill Rune - Fists of Fury
          • Reduced additional damage from 100% over 5 seconds to 60% over 3 seconds
          • Additional damage can now stack several times on the same enemy
        • Skill Rune - Spirited Salvo
          • Increased chance to gain additional Spirit from 15% to 40%
          • Reduced additional Spirit from 15 to 6
        • Skill Rune - Windforce Flurry
          • Reduced damage from 250% to 191% weapon damage
          • Damage type changed from Physical to Cold
      • Lashing Tail Kick
        • Increased damage from 470% to 624% weapon damage
        • Removed knockback effect
        • Skill Rune - Vulture Claw Kick
          • Increased damage from 517% to 624% weapon damage
          • Removed knockback effect
        • Skill Rune - Sweeping Armada
          • Now increases damage to 671% weapon damage
          • No longer increases knockback distance
        • Skill Rune - Spinning Flame Kick
          • Increased damage from 588% to 677% weapon damage
        • Skill Rune - Scorpion Sting
          • Increased chance to stun from 50% to 85%
        • Skill Rune - Hand of Ytar
          • Increased duration of slow effect from 2 to 3 seconds
          • Damage type changed from Physical to Cold
      • Tempest Rush
        • Increased damage from 155% to 240% weapon damage while running
        • No longer slows enemies
        • Skill Rune - Northern Breeze
          • Now increases damage to 285% weapon damage
          • Damage type changed from Physical to Holy
        • Skill Rune - Flurry
          • Now slows enemies hit by 80%
          • Damage type changed from Physical to Cold
        • Skill Rune - Slipstream
          • Lowered the damage reduction while running from 25% to 20%
        • Skill Rune - Bluster
          • Now adds a knock back effect
          • Now reduces damage of enemies hit by 20% for 1 second
          • Damage type changed from Physical to Fire
      • Wave of Light
        • Decreased initial damage from 829% to 473% weapon damage
        • Decreased additional damage from 96% to 79% weapon damage
        • Skill Rune - Wall of Light
          • Now increases initial damage to 709% weapon damage
          • Now adds a knockback effect
        • Skill Rune - Explosive Light
          • Decreased damage from 914% to 731% weapon damage
        • Skill Rune - Blinding Light
          • Increased stun duration from 3 seconds to 4.5 seconds
        • Skill Rune - Pillar of the Ancients
          • Decreased initial damage from 595% to 498% weapon damage
          • Decreased additional damage from 595% to 498% weapon damage
          • Changed damage type from Holy to Physical
      • Blinding Flash
        • No longer costs Spirit
        • Skill Rune - Self Reflection
          • Increased the duration of the blind effect from 4 to 6 seconds
        • Skill Rune - Blinded and Confused
          • Has been removed from the game
        • Skill Rune - Blinding Echo
          • Has been removed from the game
        • Skill Rune - Searing Light
          • Has been removed from the game
        • New Skill Rune - Mystifying Light
          • Blinded enemies are also slowed by 80% for 5 seconds.
        • New Skill Rune - Replenishing Light
          • Each enemy you Blind restores 7 Spirit.
        • New Skill Rune - Soothing Light
          • Increases the Life regeneration of allies within the Blinding Flash by 11,966 for 3 seconds
          • The heal amount is increased by 90% of your Life per Second
        • Skill Rune - Faith in the Light
          • Lowered the damage increase from 30% to 29%
      • Breath of Heaven
        • No longer costs Spirit
        • Increased heal amount from 6202 - 7442 to 13,161 - 17,210 Life
        • Heal amount is now increased by 30% of your Health Globe Healing Bonus
        • Skill Rune - Circle of Scorn
          • Increased damage from 80% to 505% weapon damage
        • Skill Rune - Circle of Life
          • Now increased healing power to 26,321 - 34,420 Life
          • Heal amount is now increased by 30% of Health Globe Healing Bonus
        • Skill Rune - Blazing Wrath
          • Lowered the damage increase from 15% to 10%
          • Lowered duration from 45 seconds to 9 seconds
        • Skill Rune - Infused with Light
          • Lowered the amount of additional Spirit per attack from 8 to 4
        • Skill Rune - Penitent Flame
          • Has been removed from the game
        • New Skill Rune - Zephyr
          • Allies healed by Breath of Heaven have their movement speed increased by 30% for 3 seconds.
      • Serenity
        • No longer costs Spirit
        • Skill Rune - Peaceful Repose
          • Increased heal amount from 6202 - 7752 to 11395 - 12427 Life
          • Heal amount is now increased by 40% of Health Globe Healing Bonus
        • Skill Rune - Reap What is Sown
          • Has been removed from the game
        • New Skill Rune - Unwelcome Disturbance
          • While under the effects of Serenity, enemies within 20 yards take 438% weapon damage as Physical every second
        • Skill Rune - Tranquility
          • Increased duration from 1 second to 3 seconds
          • Skill has been reworked
            • Grants a protective shield to allies, redirecting up to 22,677 damage to you
            • Shield amount is increased by 40% of your Health Globe Healing Bonus
        • Skill Rune - Instant Karma
          • Skill has been reworked
            • While under the effects of Serenity, your movement is unhindered.
      • Inner Sanctuary
        • No longer costs Spirit
        • Increased duration from 5 seconds to 6 seconds
        • Skill has been reworked
          • Circle of protection on the ground can now be passed by enemies
          • Allies within the circle of protection receive 55% less damage for the duration of the effect
        • Skill Rune - Safe Haven
          • Increased heal amount from 1550 to 2279 Life per second
          • Heal amount is now increased by 30% of your Life per second.
        • Skill Rune - Sanctified Ground
          • Skill has been reworked
            • Increases duration of Inner Sanctuary to 8 seconds
            • Enemies cannot pass the circle of protection
        • Skill Rune - Forbidden Palace
          • Skill has been reworked
            • Increases damage taken by enemies inside Inner Sanctuary by 30%
            • Lowers the movement speed of enemies inside Inner Sanctuary by 80%
        • Skill Rune - Consecration
          • Has been removed from the game
        • Skill Rune - Circle of Protection
          • Has been removed from the game
        • New Skill Rune - Temple of Protection
          • Allies inside Inner Sanctuary are also immune to control impairing effects.
        • New Skill Rune - Intervene
          • Dash to the target location
          • Grant a shield to allies within 11 yards and then create Inner Sanctuary
          • Shield absorbs up to 16,765 damage for 3 seconds
          • Absorb amount is increased by 28% of your Health Globe Healing Bonus
      • Dashing Strike
        • Skill has been reworked
          • No longer costs Spirit
          • Costs 1 Charge
          • Quickly dash up to 50 yards, striking enemies along the way for 305 % weapon damage as Physical
          • You gain a charge every 6 seconds and can have up to 2 charges stored at a time
        • Skill Rune - Way of the Falling Star
          • Skill has been reworked
            • Gain 20% increased movement speed for 3 seconds when using Dashing Strike
        • Skill Rune - Flying Side Kick
          • Skill has been reworked
            • Perform a flying kick that has a 40% chance to stun enemies hit for 4 seconds
        • Skill Rune - Quicksilver
          • Skill has been reworked
            • Increases maximum Charges to 3
        • Skill Rune - Soaring Skull
          • Has been removed from the game
        • New Skill Rune - Barrage
          • The last enemy hit by Dashing Strikes takes additional 498% weapon damage as Physical over 2 seconds
        • Skill Rune - Blinding Speed
          • Increased additional chance to Dodge from 20% to 29%
          • Damage type changed from Physical to Cold
      • Exploding Palm
        • Increased damage from 745% to 1179% weapon damage over 9 seconds
        • Skill Rune - The Flesh is Weak
          • Increased the additional damage taken by enemies hit from 12% to 20%
        • Skill Rune - Strong Spirit
          • Increased the amount of Spirit gained for each enemy caught in the explosion from 5 to 10
        • Skill Rune - Creeping Demise
          • Increased the duration of the slow effect from 3 seconds to 9 seconds
        • Skill Rune - Impending Doom
          • Damage increased from 745% weapon damage over 15 seconds to 2149% weapon damage over 12 seconds
        • Skill Rune - Essence Burn
          • Damage increased from 745% weapon damage over 9 seconds to 1623% weapon damage over 9 seconds
          • Increased burn damage done to enemies caught in the explosion from 60% weapon damage over 3 seconds to 258% weapon damage over 3 seconds
      • Sweeping Wind
        • Increased continuous damage per stack from 20% to 30% weapon damage
        • Skill Rune - Master of Wind
          • Lowered the increased vortex duration from 20 seconds to 15 seconds
          • Changed damage type from Physical to Cold
        • Skill Rune - Blade Storm
          • Increased the additional damage per stack from 26% to 40% weapon damage
        • Skill Rune - Inner Storm
          • Increased the amount of Spirit gained per second while at 3 stacks from 3 to 4
        • Skill Rune - Cyclone
          • Decreased the damage done by lightning tornados from 26% to 23% weapon damage
      • Cyclone Strike
        • Increased the maximum number of enemies pulled in from 8 to 16
        • Reduced damage from 313% to 261% weapon damage
        • Skill Rune - Eye of the Storm
          • Reduced Spirit Cost reduction from 30 to 26 Spirit
          • Damage type changed from Holy to Lightning
        • Skill Rune - Sunburst
          • Skill has been reworked
            • Blast enemies with an explosion that deals 454% weapon damage as Fire.
        • Skill Rune - Wall of Wind
          • Damage type changed from Holy to Cold
        • Skill Rune - Soothing Breeze
          • Increased amount healed from 1240 Life to 4778 Life
          • Heal amount is now increased by 17% of your Health Globe Healing Bonus
      • Seven-Sided Strike
        • Increased damage from 1777% to 5677% weapon damage
        • Skill Rune - Sudden Assault
          • Increased damage from 2310% to 6477% weapon damage
        • Skill Rune - Several-Sided Strike
          • Increased the number of strikes from 9 to 10
        • Skill Rune - Pandemonium
          • Increased chance to stun from 25% to 100%
        • Skill Rune - Sustained Attack
          • Reduced the cooldown reduction of Seven-Sided Strike from 23 seconds to 17 seconds
        • Skill Rune - Fulminating Onslaught
          • Increased damage from 254% to 977% weapon damage
      • Mystic Ally
        • Skill has been reworked
          • 30 second cooldown
          • Active: Your mystic ally has its damage increased by 50% for 10 seconds
          • Passive: A mystic ally fights by your side. The ally deals 40% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
        • Skill Rune - Water Ally
          • Skill has been reworked
            • Active: Your mystic ally performs 7 wave attacks in quick succession, each dealing 190% weapon damage as Cold
            • Passive: A mystic ally fights by your side that infuses your attacks to Slow enemies by 60% for 3 seconds
        • Skill Rune - Fire Ally
          • Skill has been reworked
            • Active: Your mystic ally splits into 10 allies that explode for 149% weapon damage as Fire
            • Passive: A mystic ally fights by your side that increases your damage by 10%
        • Skill Rune - Air Ally
          • Skill has been reworked
            • Active: You gain 100 Spirit
            • Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 2
        • Skill Rune - Eternal Ally
          • Has been removed from the game
        • New Skill Rune- Enduring Ally
          • Active: Your mystic ally sacrifices itself to heal you for 100% of your maximum Life. The cooldown on Mystic Ally is increased to 50 seconds
          • Passive: A mystic ally fights by your side that increases your Life per Second by 1012
        • Skill Rune - Earth Ally
          • Skill has been reworked
            • Active: Your mystic ally turns into a boulder for 8 seconds. The boulder deals 333% weapon damage as Physical every second and rolls toward nearby enemies, knocking them up
            • Passive: A mystic ally fights by your side that increases your Life by 20%
      • Mantra of Evasion
        • Skill has been reworked
          • Costs 50 Spirit
          • Active: You and nearby allies gain an additional 17% increased Dodge Chance for 3 seconds
          • Passive: You and your allies within 60 yards gain 17% increased Dodge Chance
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Evasion's Passive ability
        • Skill Rune - Wind through the Reeds
          • Movement speed increased from 8% to 10%
      • Mantra of Retribution
        • Skill has been reworked
        • Costs 50 Spirit
        • Active: Increase the amount of damage dealt to 202% for 3 seconds
        • Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging, or getting hit
        • Only one Mantra may be active at a time
        • All Skill runes now affect Mantra of Retribution's Passive ability
        • Skill Rune - Retaliation
          • Increased damage reflection bonus from 60% to 202% weapon damage
          • Damage type changed from Holy to Fire
        • Skill Rune - Transgression
          • Attack speed increased from 8% to 10%
        • Skill Rune - Indignation
          • Increased chance to stun from 10% to 20%
          • Increased stun duration from 2 seconds to 3 seconds
        • Skill Rune - Collateral Damage
          • Increased chance for feedback blast from 30% to 75%
          • Increased Holy damage done from 45% to 101%
      • Mantra of Healing
        • Skill has been reworked
          • Costs 50 Spirit
          • Active: Shroud you and your allies with a mystical shield that absorbs up to 9554 damage for 3 seconds. Absorb amount is increased by 15% of your Health Globe Healing Bonus
          • Passive: You and your allies within 60 yards gain 1012 increased Life regeneration. The heal amount is increased by 30% of your Life per Second
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Healing's Passive ability
          • Skill Rune - Sustenance
            • Increased Life regeneration from 1240 to 2025 Life per Second
            • Heal amount is now increased by 30% of your Life per Second
          • Skill Rune - Boon of Inspiration
            • Increased amount healed when hitting an enemy from 186 to 551 Life per hit
            • Heal amount is now increased by 20% of your Life per Hit
      • Mantra of Conviction
        • This skill has been reworked
          • Costs 50 Spirit
          • Active: Damage bonus is increased to 20% for 3 seconds
          • Passive: Enemies within 30 yards of you take 10% increased damage
          • Only one Mantra may be active at a time
          • All Skill runes now affect Mantra of Conviction's Passive ability
        • Skill Rune - Overawe
          • This skill has been reworked
            • Passive: Increases the strength of Mantra of Conviction so that enemies take 16% increased damage
        • Skill Rune - Intimidation
          • Increased damage reduction from 10% to 15%
        • Skill Rune - Dishearten
          • Increases movement speed Slow from 30% to 80%
        • Skill Rune - Reclamation
          • Has been removed from the game
        • New Skill Rune - Annihilation
          • Passive: Killing an enemy that is affected by Mantra of Conviction grants you and your allies 30% increased movement speed for 3 seconds
        • Skill Rune - Submission
          • Increased damage done from 12% to 38% weapon damage per second
    • Passive Skills
      • Transcendence
        • Reduced Life per Spirit spent from 62 to 50
        • Now scales with 0.4% of your Health Globe Healing Bonus
      • Chant of Resonance
        • This skill has been reworked
          • The Spirit costs of Mantra activation effects are reduced by 50% and you gain 2 Spirit every second when you have a Mantra learned
      • Seize the Initiative
        • Decreased Armor bonus from Dexterity from 50% to 30%
      • Sixth Sense
        • Increased Dodge chance gained from Critical Hit Chance from 30% to 42.5%
      • Pacifism
        • Has been removed from the game
      • New Passive - Provocation
        • The duration of control-impairing effects on you are reduced by 25%. Whenever you are hit by a Stun, Freeze, Fear, Immobilize or Charm, you gain 15% increased damage for 10 seconds
      • Guiding Light
        • Skill has been reworked
          • Your heals and shields grant increased damage equal to the percentage of Life missing, up to a maximum of 30% for 10 seconds
      • Combination Strike
        • Increased bonus damage from 8% to 10%
      • Near Death Experience
        • Now also increases Health Globe Healing Bonus, Life per Second, and Life per Hit by 35% when Near Death Experience is on cooldown
  • Witch Doctor
    • Active Skills
      • Poison Dart
        • No longer costs Mana
        • Increased damage from 100% to 155% weapon damage and an additional 40% damage over 2 seconds
        • Skill Rune - Splinters
          • Increased damage of each dart from 60% to 65% weapon damage
        • Skill Rune - Spined Dart
          • Decreased Mana gained from each enemy hit from 29 to 25
        • Skill Rune - Flaming Dart
          • Skill Rune has been reworked
            • Ignite the dart dealing 275% weapon damage as Fire over 4 seconds
        • Skill Rune - Snake to the Face
          • Decreased the chance to Stun an enemy from 30% to 25%
      • Corpse Spiders
        • No longer costs Mana
        • Increased damage from 120% to 216% weapon damage
        • Skill Rune - Leaping Spiders
          • Increased damage from 144% to 238% weapon damage
        • Skill Rune - Spider Queen
          • Increased damage from 630% to 1575% weapon damage
        • Skill Rune - Widowmakers
          • Decreased Mana gained from each hit from 4 to 3
        • Skill Rune - Medusa Spiders
          • Increased the chance for spiders to Slow enemies movement from 25% to 100%
        • Skill Rune - Blazing Spiders
          • Increased damage from 156% to 259% weapon damage
      • Plague of Toads
        • No longer costs Mana
        • Increased damage from 130% to 190% weapon damage
        • Skill Rune - Explosive Toads
          • Increased damage from 169% to 245% weapon damage
        • Skill Rune - Toad of Hugeness
          • Has been removed from the game
        • Skill Rune - Rain of Toads
          • Increased damage from 130% to 182% weapon damage to enemies in area over 2 seconds
        • Skill Rune - Addling Toads
          • Increased damage from 130% to 190% weapon damage and have a 15% chance to confuse enemies for 4 seconds
        • Skill Rune - Toad Affinity
          • Skill Rune has been reworked
            • Gain 9 Mana every time a toad hits an enemy
        • New Skill Rune - Piercing Toads
          • Mutate to frogs that pierce through enemies for 130% weapon damage as Poison
      • Firebomb
        • No longer costs Mana
        • Increased damage from 110% to 155% weapon damage
        • Skill Rune - Fire Pit
          • Increased damage from 36% to 60% weapon damage
        • Skill Rune - Pyrogeist
          • Decreased damage from 640% to 560% weapon damage
          • Increased the number of Pyrogeists that you may have active from 1 to 3
      • Grasp of the Dead
        • Increased Mana cost from 123 to 150
        • Increased damage from 320% to 560% weapon damage
        • Skill Rune - Groping Eels
          • Increased damage from 416% to 880% weapon damage
        • Skill Rune - Rain of Corpses
          • Increased damage from 80% to 420% weapon damage
      • Firebats
        • Increased initial Mana cost from 221 to 225 and channeling Mana cost from 66 to 75
        • Increased damage from 385% to 425% weapon damage
        • Skill Rune - Dire Bats
          • Skill Rune has been reworked
            • Summon fewer but larger bats that travel a long distance and hit for 300% weapon damage as Fire
        • Skill Rune - Vampire Bats
          • Skill Rune has been reworked
            • Firebats no longer has a channeling cost
        • Skill Rune - Plague Bats
          • Increased damage from 578% to 638% weapon damage
        • Skill Rune - Cloud of Bats
          • Decreased initial damage from 501% to 425% weapon damage
      • Haunt
        • Increased Mana cost from 98 to 200
        • Increased damage from 575% to 1465% weapon damage
        • Damage type changed from Arcane to Cold
        • Skill Rune - Consuming Spirit
          • Increased Life returned per second from 155 to 413
          • Damage type changed from Arcane to Cold
        • Skill Rune - Resentful Spirit
          • Skill Rune name changed from Resentful Spirit to Resentful Spirits
          • Damage type changed from Arcane to Cold
          • Skill Rune has been reworked
            • Releases two spirits with each cast
        • Skill Rune - Lingering Spirit
          • Damage type changed from Arcane to Cold
        • Skill Rune - Grasping Spirit
          • Increased the Slow amount from 30% to 60%
          • Damage type changed from Arcane to Cold
        • Skill Rune - Draining Spirit
          • Increased the amount of Mana returned per second from 20.4 to 25
          • Damage type changed from Arcane to Cold
      • Locust Swarm
        • Increased Mana cost from 196 to 300
        • Increased damage from 360% to 1040% weapon damage
        • Skill Rune - Devouring Swarm
          • Decreased Mana gained for every enemy affected by the swarm from 37 to 25
        • Skill Rune - Cloud of Insects
          • Skill Rune has been reworked
            • Increases the duration of the swarm to deal 2080% weapon damage over 16 seconds
        • Skill Rune - Searing Locusts
          • Increased damage from 468% to 1480% weapon damage
      • Summon Zombie Dogs
        • No longer costs Mana
        • Increased damage per hit from 9% to 12% weapon damage
        • Skill Rune - Rabid Dogs
          • Increased damage from 9% to 30% weapon damage
        • Skill Rune - Burning Dogs
          • Increased damage from 2% to 20% weapon damage
        • Skill Rune - Leeching Beasts
          • Skill Rune has been reworked
            • Your Zombie Dogs heal you for 100% of your Life On Hit with every attack
      • Horrify
        • No longer costs Mana
        • Skill Rune - Ruthless Terror
          • Increased Mana gained for every horrified enemy from 27 to 55
      • Spirit Walk
        • No longer costs Mana
        • Skill Rune - Honored Guest
          • Skill Rune has been reworked
            • Gain 20% of your maximum Mana when you activate Spirit Walk.
        • Skill Rune - Umbral Shock
          • Increased damage from 310% to 750% weapon damage
        • Skill Rune - Healing Journey
          • Skill Rune has been reworked
            • Gain 14% of your maximum Life when you activate Spirit Walk
      • Hex
        • No longer costs Mana
        • Skill Rune - Hedge Magic
          • Increased Life healed from 2171 to 4954
        • Skill Rune - Angry Chicken
          • Decreased transformation period from 5 seconds to 2 seconds
          • Increased damage from 215% to 1350% weapon damage
        • Skill Rune - Painful Transformation
          • Has been removed from the game
        • New Skill Rune - Toad of Hugeness
          • Summon a giant toad that swallows enemies whole for up to 5 seconds digesting for 31% of your weapon damage per second as Physical
      • Soul Harvest
        • No longer costs Mana
        • Skill has been reworked
          • Feed on the life force of up to 5 enemies within 16 yards. Gain 2% Intelligence for each affected enemy. This effect lasts 30 seconds.
        • Skill Rune - Swallow Your Soul
          • Skill Rune has been reworked
            • Gain Mana and increase maximum Mana by 5% for every enemy harvested
        • Skill Rune - Siphon
          • Increased Life gained for every enemy harvested from 2171 to 4954
        • Skill Rune - Languish
          • Skill Rune has been reworked
            • Reduces the movement speed of harvested enemies by 80% and attack speed by 50% for 5 seconds.
        • Skill Rune - Vengeful Spirit
          • Increased damage from 230% to 630% weapon damage
      • Sacrifice
        • Only summoned Zombie Dogs may be sacrificed
        • Decreased damage dealt by each dog from 275% to 185% weapon damage
        • Skill Rune - Pride
          • Decreased Mana gained for each sacrificed Zombie Dog from 294 to 60
        • Skill Rune - For the Master
          • Increased Life gained for each sacrificed Zombie Dog from 6202 to 16515
      • Mass Confusion
        • No longer costs Mana
        • Skill Rune - Mass Hallucination
          • Increased damage from 22% to 195% weapon damage
      • Zombie Charger
        • Increased Mana cost from 140 to 150
        • Increased damage from 205% to 560% weapon damage
        • Skill Rune - Leperous Zombie
          • Has been removed from the game
        • Skill Rune - Undeath
          • Increased damage from 205% to 360% weapon damage
        • Skill Rune - Wave of Zombies
          • Has been removed from the game
        • Skill Rune - Explosive Beast
          • Increased damage from 236% to 532% weapon damage
        • Skill Rune - Zombie Bears
          • Increased damage from 236% to 392% weapon damage
        • New Skill Rune - Pile On
          • Summon a tower of zombies that falls over dealing 800%weapon damage as Physical to any enemies it hits
        • New Skill Rune - Lumbering Cold
          • Zombie winter bears crawl out of the ground and run in all directions, dealing 196% weapon damage as Cold to nearby enemies
      • Spirit Barrage
        • Decreased Mana cost from 108 to 100
        • Skill has been reworked
          • Bombard a target with 4 spirit bolts hat deal 425% weapon damage as Cold
        • Skill Rune - The Spirit Is Willing
          • Decreased Mana gained from 44 to 12
          • Damage type changed from Physical to Cold
        • Skill Rune - Well of Souls
          • Damage type changed from Physical to Cold
        • Skill Rune - Phantasm
          • Skill Rune has been reworked
            • Summon a spectre that deals 675% weapon damage as Cold over 5 seconds to all enemies within 10 yards. You can have a maximum of 3 Phantasms out at one time
        • Skill Rune - Phlebotomize
          • Damage type changed from Physical to Cold
          • Skill Rune has been reworked
            • Each spirit bolt has 4% chance to charm its target for 4 seconds
        • Skill Rune - Manitou
          • Damage type changed from Physical to Cold
          • Increased damage from 1667% to 2900% weapon damage
      • Acid Cloud
        • Increased Mana cost from 172 to 175
        • Increased initial damage from 115% to 300% weapon damage and following pool damage from 150% to 360% weapon damage
        • Skill Rune - Lob Blob Bomb
          • Increased damage from 250% to 600% weapon damage
        • Skill Rune - Slow Burn
          • Increased damage from 300% to720% weapon damage
        • Skill Rune - Kiss of Death
          • Increased initial damage from 127% to 330% and follow-up damage from 165% to 396%
        • Skill Rune - Corpse Bomb
          • Increased damage from 230% to 525% weapon damage
      • Wall of Zombies
        • No longer costs Mana
        • Decreased Cooldown from 20 seconds to 8 seconds
        • Skill has been reworked
          • Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 200% weapon damage as Physical over 4 seconds
        • Skill Rune - Pile On
          • Has been removed from the game
        • Skill Rune - Dead Rush
          • Has been removed from the game
        • New Skill Rune - Wrecking Crew
          • The line of zombies taunt the enemies to attack them
        • New Skill Rune - Offensive Line
          • Knock all enemies behind the wall
      • Gargantuan
        • No longer costs Mana
        • Skill Rune - Wrathful Protector
          • Increased damage from 110% to 575% weapon damage
        • Skill Rune - Big Stinker
          • Increased damage from 15% to 45% weapon damage
      • Fetish Army
        • Increased damage of Fetish attacks from 20% to 180% weapon damage
        • Skill Rune - Tiki Torchers
          • Increased damage of Fetish casters attacks from 15% to 85% weapon damage
        • Skill Rune - Head Hunters
          • Increased damage of Fetish attacks from 20% to 130% weapon damage
    • Passive Skills
      • Spiritual Attunement
        • Decreased the amount by which the Maximum Mana is increased from 20% to 10%
      • Gruesome Feast
        • Increased the duration of the Intelligence bonus from 10 seconds to 15 seconds
      • Zombie Handler
        • Skill has been reworked
          • You can have 1 additional Zombie Dog summoned at one time. The health of your Zombie Dogs and Gargantuan are increased by 20%
      • Blood Ritual
        • Decreased Mana costs paid with Life from 15% to 10%
        • Decreased maximum Life per second regeneration from 2% to 1%
      • Rush of Essence
        • Increased Mana returned by spells over 10 seconds from 49 to 100
      • Grave Injustice
        • Skill has been reworked
          • Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards
  • Wizard
    • Active Skills
      • Magic Missile
        • Increased damage from 125% to 170% weapon damage
        • Skill Rune - Charged Blast
          • Increased damage from 163% to 240% weapon damage
        • Skill Rune - Split
          • Increased damage for each missile from 56% to 80%
          • Now unlocks at Level 31 (previously 13)
        • Skill Rune - Penetrating Blast
          • Has been removed from the game
        • Skill Rune - Attunement
          • Has been removed from the game
        • New Skill Rune - Glacial Spike
          • Cast out a shard of ice that explodes on impact, causing enemies within 4.5 yards to take 175% weapon damage as Cold and be frozen for 1 second. Enemies cannot be frozen by Glacial Spike more than once every 5 seconds
          • Unlocks at Level 13
        • New Skill Rune - Conflagrate
          • Missiles pierce through enemies and cause them to burn for 55% weapon damage as Fire over 3 seconds. Burn damage will refresh all existing stacks of Conflagrate to its maximum duration
          • Unlocks at Level 52
        • Skill Rune - Seeker
          • Increased damage from 138% to 211% weapon damage
          • Now unlocks at Level 42 (previously 52)
      • Shock Pulse
        • Increased damage from 150% to 194% weapon damage
        • Skill Rune - Explosive Bolts
          • Increased explosion damage from 105% to 184% weapon damage
          • Damage type changed from Lightning to Cold
        • Skill Rune - Fire Bolts
          • Increased damage from 195% to 274% weapon damage
        • Skill Rune - Piercing Orb
          • Increased damage from 105% to 214% weapon damage
        • Skill Rune - Lightning Affinity
          • Renamed to Power Affinity
          • Damage type changed from Lightning to Arcane
          • Hits now restore 2 Arcane Power, down from 3
        • Skill Rune - Living Lightning
          • Increased damage from 53% to 165% weapon damage
      • Spectral Blade
        • Increased damage from 165% to 168% weapon damage
        • Damage type changed from Physical to Arcane
        • Skill Rune - Deep Cuts
          • Has been removed from the game
        • Skill Rune - Impactful Blades
          • Has been removed from the game
        • Skill Rune - Healing Blades
          • Has been removed from the game
        • Skill Rune - Siphoning Blade
          • Increased damage from 53% to 168% weapon damage
          • Hits now restore 2 Arcane Power, down from 3
          • Now unlocks at 24 (previously 35)
        • Skill Rune - Thrown Blade
          • Increased damage to 231% weapon damage
          • Now unlocks at 35 (previously 57)
        • New Skill Rune - Flame Blades
          • Changes damage type to Fire
          • Each enemy hit increases the damage of your Fire spells by 1% for 10 seconds
        • New Skill Rune - Barrier Blades
          • With each cast, gain a protective shield for 3 seconds that absorbs 8253 damage
        • New Skill Rune - Ice Blades
          • Chilled enemies have a 5% chance to be Frozen and Frozen enemies have a 5% increased chance to be critically hit by Spectral Blade
          • Unlocks at Level 57
      • Electrocute
        • Increased damage from 90% to 138% weapon damage
        • Skill Rune - Chain Lightning
          • Increased maximum number of hit enemies from 6 to 10
        • Skill Rune - Forked Lightning
          • Lowered damage from 55% to 44% weapon damage
        • Skill Rune - Lightning Blast
          • Increased damage from 86% to 140% weapon damage
        • Skill Rune - Arc Lightning
          • Increased damage from 115% to 310% weapon damage
      • Ray of Frost
        • Now affects enemies within 5 yards of the first enemy hit
        • Increased damage from 280% to 510% weapon damage
        • Slow effect now lasts 3 seconds, down from 4
        • Skill Rune - Numb
          • Now has a 10% chance to Freeze enemies for 1 second
          • Slow effect now lasts 3 seconds, down from 4
          • Now unlocks at 15 (previously 7)
        • Skill Rune - Snow Blast
          • Skill Rune has been reworked
            • Enemies hit by Ray of Frost now take 15% increased damage from Cold for 4 seconds
            • Now unlocks at 53 (previously 15)
        • Skill Rune - Cold Blood
          • Skill now costs 11 Arcane Power, up from 10
          • Now unlocks at 7 (previously 28)
        • Skill Rune - Sleet Storm
          • Increased damage from 364% to 375% weapon damage
          • The Storm now grows up to a 22 yard radius
        • Skill Rune - Black Ice
          • Increased damage from 504% to 1204% weapon damage
          • Now unlocks at 28 (previously 53)
      • Arcane Orb
        • Decreased Arcane Power cost from 35 to 30
        • Increased damage from 200% to 381% weapon damage
        • Increased range from 10 yards to 15
        • Skill Rune - Obliteration
          • Skill Rune has been reworked
            • Now increases the speed of the orb
            • Reduces the area of effect to 8 yards
            • Increased damage from 260% to 509% weapon damage
        • Skill Rune - Arcane Orbit
          • Increased damage from 80% to 236% weapon damage
        • Skill Rune - Arcane Nova
          • Has been removed from the game
        • Skill Rune - Tap the Source
          • Has been removed from the game
        • Skill Rune - Celestial Orb
          • Has been removed from the game
        • New Skill Rune - Spark
          • Lob an electrified orb over enemies that zaps them for 349% weapon damage as Lightning and increases the damage of the next Lightning spell you cast by 2% for every enemy hit
        • New Skill Rune - Scorch
          • Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds
        • New Skill Rune - Frozen Orb
          • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold
      • Arcane Torrent
        • Increased damage from 285% to 573% weapon damage
        • Skill Rune - Death Blossom
          • Increased damage from 670% to 1452% weapon damage
        • Skill Rune - Arcane Mines
          • Increased damage from 340% to 688% weapon damage
          • Increased movement and attack speeds reduction from 30% to 60%
        • Skill Rune - Cascade
          • Chance reduced from 100% to 12.5%
          • Increased damage from 285% to 582% weapon damage
      • Disintegrate
        • Increased damage from 220% to 511% weapon damage
        • Skill Rune - Chaos Nexus
          • Increased damage from 44% to 115% weapon damage
          • Now unlocks at Level 48 (previously 30)
        • Skill Rune - Volatility
          • Increased damage from 395% to 750% weapon damage
          • Now unlocks at Level 30 (previously 39)
        • Skill Rune - Entropy
          • Increased damage from 235% to 649% weapon damage
          • Now unlocks at Level 39 (previously 48)
        • Skill Rune - Intensify
          • Skill Rune has been reworked
            • Enemies hit by Disintegrate now take 15% increased damage from Arcane for 4 seconds
      • Frost Nova
        • Cooldown reduced from 12 seconds to 11 seconds
        • Freeze time reduced from 3 seconds to 2 seconds
        • Skill Rune - Shatter
          • Increased chance from 50% to 100%
        • Skill Rune - Cold Snap
          • Cooldown reduced from 9 seconds to 7.5 seconds
          • Now also increases the Freeze time to 3 seconds
        • Skill Rune - Frozen Mist
          • Increased damage from 160% to 915% weapon damage
        • Skill Rune - Deep Freeze
          • Critical Hit Chance bonus reduced from 15% to 10%
        • Skill Rune - Bone Chill
          • Increased damage taken by enemies from 15% to 33%
      • Diamond Skin
        • Now lasts 3 seconds, down from 6
        • Damaged absorbed increased from 10854 to 14368
        • Skill Rune - Crystal Shell
          • Damaged absorbed increased from 21707 to 28736
        • Skill Rune - Prism
          • Arcane Power cost reduction increased from 7 to 9
        • Skill Rune - Mirror Skin
          • Has been removed from the game
        • New Skill Rune - Sleek Shell
          • Increases your movement speed by 30% while Diamond Skin is active
        • Skill Rune - Enduring Skin
          • Now lasts 6 seconds, down from 9
        • Skill Rune - Diamond Shards
          • Damage type changed from Physical to Arcane
          • Increased damage from 210% to 863% weapon damage
      • Slow Time
        • Duration increased from 8 seconds to 15 seconds
        • Skill Rune - Miasma
          • Has been removed from the game
        • New Skill Rune - Time and Space
          • Slow Time is now cast at your target location up to 60 yards away
          • Unlocks at Level 29
        • Skill Rune - Time Warp
          • Damage increase reduced from 20% to 10%
          • Now unlocks at 39 (previously 29)
        • Skill Rune - Time Shell
          • Now reduces the cooldown to 12 seconds
          • Now unlocks at 23 (previously 39)
        • Skill Rune - Perpetuity
          • Has been removed from the game
        • New Skill Rune - Point of No Return
          • Enemies that enter or leave the Slow Time area are stunned for 3 seconds
          • Unlocks at Level 47
      • Teleport
        • Removed Mana cost
        • Skill Rune - Safe Passage
          • Duration increased from 4 seconds to 5 seconds
          • Damage reduction decreased from 30% to 27%
        • Skill Rune - Calamity
          • Damage reduced from 265% to 252%
          • Now stuns nearby enemies for 1.5 seconds
      • Wave of Force
        • Skill has been reworked, and now no longer repels projectiles, knock back nearby enemies or Slow enemies
        • Cooldown removed
        • Damage type changed from Physical to Arcane
        • Increased damage from 200% to 351% weapon damage
        • Skill Rune - Impactful Wave
          • Skill Rune has been reworked
            • Now adds a 5 second cooldown
            • Wave of Force repels projectiles back toward their shooter, knocks back nearby enemies and Slows them by 60% for 3 seconds
        • Skill Rune - Force Affinity
          • Has been removed from the game
        • Skill Rune - Forceful Wave
          • Has been removed from the game
        • Skill Rune - Teleporting Wave
          • Has been removed from the game
        • Skill Rune - Exploding Wave
          • Has been removed from the game
        • New Skill Rune - Debilitating Force
          • Enemies hit deal 10% reduced damage for 3 seconds
          • Unlocks at Level 22
        • New Skill Rune - Arcane Attunement
          • Each enemy hit increases the damage of your next Arcane spell by 2%
          • Unlocks at Level 32
        • New Skill Rune - Static Pulse
          • Damage type changed to Lightning
          • Enemies hit by Wave of Force take 15% increased damage from Lightning for 4 seconds
          • Unlocks at Level 39
        • New Skill Rune - Heat Wave
          • Damage type changed to Fire
          • Increase the damage to 427% weapon damage
          • Unlocks at Level 49
      • Energy Twister
        • Increased damage from 360% to 1000% weapon damage
        • Skill Rune - Mistral Breeze
          • Damage type changed to Cold
          • Changed reduced casting cost from 20 Arcane Power to 28 Arcane Power
        • Skill Rune - Gale Force
          • Damage type changed to Fire
          • Skill Rune reworked
            • Enemies hit by Energy Twister now take 15% increased damage from Fire for 4 seconds
        • Skill Rune - Raging Storm
          • Increased damage from 360% to 1935% weapon damage
        • Skill Rune - Wicked Wind
          • Increased damage from 252% to 743% weapon damage
        • Skill Rune - Storm Chaser
          • Damage type changed to Lightning
          • Now grants Lightning Charges instead of Wind Charges
          • Instead of a Giant Energy Twister, when releasing the Lightning charges you will cast a bolt of lightning
          • Increased damage from 75% to 196% weapon damage per charge
      • Hydra
        • Increased damage from 28% to 66% weapon damage
        • Skill Rune - Arcane Hydra
          • Increased damage from 60% to 111% weapon damage
        • Skill Rune - Lightning Hydra
          • Increased damage from 64% to 138% weapon damage
        • Skill Rune - Venom Hydra
          • Has been removed from the game
        • Skill Rune - Frost Hydra
          • Increased damage from 36% to 108% weapon damage
        • Skill Rune - Mammoth Hydra
          • Increased damage from 67% to 178% weapon damage
        • New Skill Rune - Blazing Hydra
          • Summon a Blazing Hydra that spits bolts of Fire that burn enemies near the point of impact, dealing 108% weapon damage as Fire over 3 seconds. Burn damage can stack multiple times on the same enemy
          • Unlocks at level 38
      • Meteor
        • Mana cost reduced from 50 to 40
        • Increased damage from 260% to 501% weapon damage
        • Increased damage over time from burn effect from 60% to 167%
        • Skill Rune - Molten Impact
          • Increased damage from 390% to 1648% weapon damage
          • Increase damage over time from 90% to 549%weapon damage
          • Now unlocks at 58 (previously 29)
        • Skill Rune - Star Pact
          • Casting cost reduced from 35 Arcane Power to 30 Arcane Power
        • Skill Rune - Meteor Shower
          • Increased damage from 104% to 228% weapon damage
          • Now unlocks at 48 (previously 43)
        • Skill Rune - Comet
          • Increased damage from 312% to 590% weapon damage
          • Increased damage from the mist cloud from 72% to 197% weapon damage
          • Now has a 20% chance to freeze enemies for 1 second upon impact
          • Now unlocks at 43 (previously 48)
        • Skill Rune - Liquefy
          • Has been removed from the game
        • New Skill Rune - Lightning Bind
          • If the initial impact causes a Critical Hit, the electrified Meteor duration is increased to 8 seconds and enemies are Immobilized for 5 seconds. Meteor's damage turns into Lightning
          • Unlocks at Level 29
      • Ice Armor
        • Freeze and Chill effect now lasts 3 seconds, up from 2
        • Duration increased from 120 seconds to 10 minutes
        • Skill Rune - Chilling Aura
          • Movement speed reduction increased from 30% to 80%
        • Skill Rune - Jagged Ice
          • Increased damage from 130% to 189% weapon damage
        • Skill Rune - Ice Reflect
          • Increased chance from 25% to 40% weapon damage
        • Skill Rune - Frozen Storm
          • Reduced damage from 30% to 28% weapon damage
      • Storm Armor
        • Increased damage from 100% to 147% weapon damage
        • Duration increased from 120 seconds to 10 minutes
        • Skill Rune - Reactive Armor
          • Increased damage from 70% to 189% weapon damage
        • Skill Rune - Thunder Storm
          • Increased damage from 130% to 194% weapon damage
        • Skill Rune - Shocking Aspect
          • Increased damage from 35% to 51% weapon damage
      • Magic Weapon
        • Duration increased from 5 minutes to 10 minutes
        • Damage type changed from Physical to Arcane
        • Skill Rune - Electrify
          • Increased damage from 10% to 61% weapon damage
        • Skill Rune - Force Weapon
          • Increased damage bonus from 15% to 20%
          • Damage type changed from Physical to Arcane
        • Skill Rune - Venom
          • Has been removed from the game
        • New Skill Rune - Ignite
          • Attacks burn enemies, dealing 86% weapon damage as Fire over 3 seconds
        • Skill Rune - Blood Magic
          • Has been removed from the game
        • New Skill Rune - Deflection
          • When you perform an attack, gain a protective shield for 3 seconds that absorbs 1651 damage
      • Familiar
        • Increased damage from 20% to 179% weapon damage
        • Duration increased from 5 minutes to 10 minutes
        • Skill Rune - Vigoron
          • Has been removed from the game
        • New Skill Rune - Icicle
          • The Familiar's projectiles have a 35% chance to Freeze the enemy for 1 second
        • Skill Rune - Cannoneer
          • Increased damage from 20% to 240% weapon damage
      • Energy Armor
        • Duration increased from 120 seconds to 10 minutes
      • Explosive Blast
        • Increased damage from 225% to 616% weapon damage
        • Damage type has been changed from Physical to Arcane
        • Skill Rune - Unleashed
          • This skill has been reworked
            • Increases the damage of Explosive Blast to 970% weapon damage
            • Damage type has been changed from Physical to Arcane
        • Skill Rune - Time Bomb
          • Increased damage from 315% to 1039% weapon damage
          • Damage type has been changed from Physical to Arcane
        • Skill Rune - Short Fuse
          • Increased damage from 225% to 909% weapon damage
          • Damage type changed from Physical to Fire
        • Skill Rune - Obliterate
          • Increased damage from 225% to 760% weapon damage
          • Damage type changed from Physical to Arcane
        • Skill Rune - Chain Reaction
          • Increased damage from 97% to 320% weapon damage per explosion
          • Damage type changed from Physical to Fire
      • Mirror Image
        • Images now taunt for 1 second when they are summoned
        • Mirror Image health increased from 25% to 50% of your total Life
        • Spells cast by Mirror Image now do 10% of the damage done by your own spells
        • Skill Rune - Simulacrum
          • Increased the amount of Mirror Image health from 100% to 200% of your own
        • Skill Rune - Duplicates
          • Reduced number of extra Mirror Images from 5 to 4
          • Mirror Images now taunt for 1 second
          • Mirror Image health increased from 25% to 50% of your total Life
        • Skill Rune - Mocking Demise
          • Increased damage done on death explosion from 45% to 309% weapon damage
          • Damage type changed from Physical to Arcane
        • Skill Rune - Extension of Will
          • Mirror Image health increased from 29% to 100% of your total Life
        • Skill Rune - Mirror Mimics
          • Increased amount of damage done by Mirror Images from 10% to 20% of the damage of your own spells
      • Blizzard
        • Increased damage done over 6 seconds from 510% to 807% weapon damage
        • Skill Rune - Grasping Chill
          • Increased the amount Blizzard slows enemies from 60% to 80%
        • Skill Rune - Frozen Solid
          • Increased chance to Freeze enemies from 20% to 40%
          • Reduced Freeze duration from 3 seconds to 1.5 seconds
        • Skill Rune - Snowbound
          • Reduced the casting cost of Blizzard from 20 to 13 Arcane Power
        • Skill Rune - Stark Winter
          • Increased damage from 510% to 941% weapon damage
        • Skill Rune - Unrelenting Storm
          • Increased damage from 680% to 1296% weapon damage
      • Archon
        • Increased duration of Archon from 15 seconds to 20 seconds
        • Reduced Armor and Resistance bonus from 40% to 20%
        • Now also increases damage done while in Archon form by 20%
        • Killing an enemy no longer increases the duration of Archon
        • Every enemy killed now grants a 6% damage bonus for the remaining duration of Archon
        • Skill Rune - Arcane Destruction
          • Increase damage done by the explosion from transforming into Archon from 1600% to 3680% weapon damage
        • Skill Rune - Teleport
          • Reduced cooldown of Teleport while in Archon form from 10 seconds to 3 seconds
        • Skill Rune - Slow Time
          • This skill has been reworked
            • Can now cast a Slow Time effect that follows you
        • Skill Rune - Improved Archon
          • Reduced damage increase of Archon abilities from 25% to 22%
    • Passives
      • Power Hungry
        • This skill has been reworked
          • Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry
      • Blur
        • Reduced melee damage reduction from 20% to 17%
      • Evocation
        • Increased cooldown reduction from 15% to 20%
      • Prodigy
        • Increased amount of Arcane Power granted by Signature spells from 4 to 5
      • Illusionist
        • This skill has been reworked
          • When you take more than 15% of your maximum Life within 1 second, the cooldowns on Mirror Image, Slow Time and Teleport are automatically reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds
      • Cold Blooded
        • Reduced damage bonus versus Chilled and Frozen targets from 20% to 10%
      • Conflagration
        • This skill has been reworked
          • Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds
      • Paralysis
        • Increased chance for Lightning damage to stun targets from 8% to 15%
      • Galvanizing Ward
        • This skill has been reworked
          • As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 12551 damage
      • Temporal Flux
        • Increased amount enemies are Slowed by Arcane damage from 60% to 80%
        • Reduced duration of Slow from 3 seconds to 2 seconds
      • Critical Mass
        • Has been removed from the game
      • New Passive - Dominance
        • Killing an enemy grants a shield that absorbs 2477 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds
      • Arcane Dynamo
        • Reduced amount of additional damage to your next non-Signature spell from 75% to 60%

CRAFTING AND ARTISANS

  • Crafting has received several quality of life changes
    • Crafting materials have been condensed into two item level tiers: 1-60 and 60-70
      • This change is to reduce the amount of stash space consumed by crafting materials and simply older crafting recipes
      • All crafting materials currently in character inventories and stash have been converted accordingly
    • All crafted items will now roll with stats appropriate to the character crafting them, using the Loot 2.0 Smart Drop system
      • Please note that items designed to roll specific stats, such as the Archon Armor patterns, are exempt from this system
    • Items purchased from vendors are now flagged as such, and cannot be salvaged

DIFFICULTY

  • The difficulty system has been completely revised
    • Nightmare, Hell, and Inferno modes have been removed
    • Difficulty is now dynamic and monsters will level up with your characters
    • There are now five difficulty settings to choose from: Normal, Hard, Expert, Master, and Torment (1-6)
      • Normal, Hard, and Expert are immediately available
      • Master unlocks upon completing Act IV
      • Torment unlocks upon reaching level 60
      • Torment level also includes a difficulty slider, offering an additional six adjustments with increasing rewards and more powerful monsters
      • Each level offers new bonuses and rewards, visible in the difficulty selection menu
    • You can now lower your difficulty setting in-game
      • However, increasing your difficulty still requires exiting your current game
      • This option is disabled in Hardcore mode
    • To account for these changes, monster density has been adjusted across all Acts

EVENTS

  • Cursed Objects
    • Chests and Shrines around Sanctuary now have a chance to be cursed, starting an event once they are inspected
    • Like other events, completing a Cursed Chest or Shrine provides a small gold and experience reward, as well as either a Radiant Chest or a random Shrine buff
    • These events offer a variety of challenges, including endless monster waves and timed events
  • Infernal Machines
    • Torment level difficulty is now required to use Infernal Machines

ITEMIZATION (LOOT 2.0)

  • Itemization has undergone a major overhaul:
    • Legendary and Set items are now Bind on Account
      • Players in multiplayer games may trade Legendaries and Set Items they find with others who were present for the drop for up to 2 hours after the item is acquired
    • The Smart Drop system has been implemented
      • All items that drop have a chance to roll as "Smart Loot"
      • Smart Loot items roll intelligently based on the character being played (example: A Wizard is more likely to find items with Intelligence or bonuses to Wizard skills than a Barbarian)
      • Class specific items will no longer roll stats inappropriate to their class (example: Intelligence will no longer appear on Mighty Weapons or Belts)
    • New item affixes have been added to the game
      • This include Splash Damage, Cooldown Reduction, Resource Cost Reduction, +% damage to Physical damage skills, and specific Class Skill Bonuses
    • Item properties have been separated into two categories: Primary and Secondary
      • Primary Stats include: Strength, Dexterity, Intelligence, Vitality, Critical Hit Damage, Critical Hit Chance, Attack Speed, Life per Second, Armor, +% Life, Bonus Damage to Elites, Bleed Damage, All Resistance, Sockets, and all new affixes listed above
      • Secondary Stats include: Gold Find, Thorns, Bonus Experience per Monster Kill, Chance for (Fear, Stun, Blind, Freeze, Chill, Slow, Immobilize and Knockback), Ignore Durability Loss, Bonus Healing to Health Globes and Potions, Bonus Pickup Radius, Single Resist, Life After Kill, and Level Requirement Reduction
      • This is to prevent stats that directly and indirectly increase character power from competing with one another
    • Stat ranges on items have been narrowed significantly (example: instead of an item having a stat range of 1-200 Strength, its range might now be something like 140-200)
    • Legendary powers now roll in a range, instead of a static amount
      • Example: The Legendary Spirit Stone “The Laws of Seph” has the legendary affix “Using Blinding Flash restores [75-100] spirit”
    • Players can now view the stat ranges of items by pressing and holding CTRL while an item's tooltip is open
    • All Legendary items have been reworked with one or all of the above points in mind
    • Please note that all of these changes will only affect new items that drop after the patch is live. Existing items will not be affected.
  • Potions have been condensed to a single type; they now provide 60% of your total health when consumed
    • All Potions currently in character inventories or stashes will be converted to the new Potion type

MONSTERS

  • Monster affixes have been revisited and retuned
    • Arcane Enchanted
      • Spawn effect now shows which direction it will start rotating
    • Desecrator
      • Damage now begins low, but quickly ramps up to its maximum damage
    • Frozen
      • Increased the number of Frozen crystals spawned by monsters with this affix
      • Frozen no longer increases how many crystals are spawned based on the number of players in the game
      • Frozen crystals now deal area of effect damage over time to players as they build up to their explosion
    • Jailer
      • Now does a small amount of damage when applied to the player
    • Vortex
      • Now does a small amount of damage when applied to the player
    • Mortar
      • Now has an outer impact area that does less damage than the center of impact
      • Now detonates if they vertically hit a wall
    • Plagued
      • Monsters with this affix now sometimes drop a pool under players as well as under themselves
    • Reflects Damage
      • No longer reflects a portion of incoming damage
      • Now reflects a fixed amount of damage per attack
    • Elite and Champion monsters now have five new possible affixes
      • Frozen Pulse: A shard of ice follows targets around before freezing in place and pulsing cold damage in a small area
      • Orbiter: A nexus of electrical energy appears, surrounded by additional balls of lightning that orbit in a large area
      • Poison Enchanted: Summons globules of poison matter that spread in a cross pattern, dealing damage to those caught in their wake
      • Thunderstorm: A powerful bolt of lightning strikes the ground, emanating a small wave of electrical energy
      • Wormhole: A pair of portals appears, dealing damage as it tears unfortunate targets from their location and transports them elsewhere
  • Monster density has been revisited
    • Density has been retuned around the new difficulty system
    • Elite and Champion packs can now spawn in a larger variation of pack sizes
  • Wasp projectiles can now be dodged and blocked

PARAGON (PARAGON 2.0)

  • The Paragon leveling system has been completely revamped
    • There is no longer a cap on the number of Paragon levels a player can gain
    • Paragon levels are now account-wide and shared across all characters
      • Note that Paragon levels are tracked independently between Hardcore and Normal modes
    • Players no longer gain static bonuses upon achieving Paragon Levels and bonuses currently earned by players have been removed
    • Players now earn Paragon points each level to spend in one of four separate categories: Core, Offense, Defense, and Utility
      • Players with existing Paragon levels have been granted the appropriate number of points to distribute amongst these categories
    • With these changes in mind, the Paragon leveling curve has been updated
    • Note that all Paragon experience earned across all characters prior to this patch has been totaled and recalculated into your new account-wide Paragon level
      • Paragon points can be allocated by clicking the Paragon button in the Character Paper Doll and Inventory screen (Default Hotkey C)

SOCIAL FEATURES

  • Clans and Communities have been added to the game
    • Clans
      • Anyone may create a Clan, and doing so gives access to the Clan window (default hotkey N)
      • Joining or creating a clan displays your clan tag next to your name
      • Clan members can view the Members Roster, a private chat channel, and a News & Info tab for Clan affairs and information in the Clan window
      • Clans support up to 120 members and require an invitation to join
      • Players may only be a member of one Clan at a time
    • Communities
      • Anyone may create a Community, and can view their Community details in the Social tab (default hotkey SHIFT + O)
      • Community members have access to their Members Roster, a dedicated chat channel, and a News & Info tab for sharing stories and Community information
      • Players may join any number of Communities they wish
      • Communities do not have a membership limit; however, if the number of members exceeds 100, only Officers and above will be displayed in the Members Roster
      • Communities can be designated as Private or Public; Private Communities require invitation to join
      • Communities are organized by categories, including but not limited to Classes, Regional, and Game Type

USER INTERFACE

  • Several quality of life changes have been applied to the User Interface
    • The Difficulty and Game Creation menus have been completely redone
    • The in-game Menu has been revised
    • The waypoint list has been replaced with a waypoint map
    • Skill tooltips now show damage type if Advanced Tooltips are enabled
    • Several new social options have been added to support Clans and Communities
      • These can be accessed in the Options > Gameplay menu
    • New chat colors associated with Clans and Communities have been added
    • There is now an option to enable icons for dropped items instead of text
      • This can be enabled in the Options > Gameplay menu
    • There is now an option to automatically skip all cut scenes
      • This can be enabled in the Options > Gameplay menu
    • Item labels for Gold piles are no longer displayed
      • This is to reduce visual clutter; values are still displayed when gold is picked up

Back to Top

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.



Patch 2.0.1 Hotfixes
A number of crashes and other issues were taken care of, in the hotfixes that arrived within the first few days of patch 2.0.1 being released.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last Updated - February 28th. Items with an asterisk (*) are most recent.

[LIVE HOTFIXES]

General:
  • Players are now able to claim Bind on Account items that were purchased from the auction house due to a previous bug. These items should no longer be stuck in the Completed tag; however, the will now be bound to player the account that purchased them. *
  • Quest experience is now properly scaled for low level players in high level multiplayer games*
  • Fixed an issue that was causing players to be unable to sell items equipped on their characters prior to patch 2.0.1 going live on the auction house*
  • Fixed an issue where swapping Danetta's Spite from a character's main hand to its off-hand and back would cause a player's active follower to be dismissed*
  • The Cursed Bellows will now spawn randomly rather than in a fixed location. In addition, it now only has a chance to spawn rather than being a guaranteed spawn.
  • Corrected the experience granted by enemies spawned by certain Cursed Chest events to the appropriate amounts
  • Reduced the amount of experience gained by lower level characters in high level games
  • Crafted Legendaries are now properly Bind on Account items
  • Bind on account items can no longer be sold on the auction house
  • Players who have preordered Reaper of Souls can now use the Reset Quests button
  • Fixed a crash that could occur with the Spectral Hound pet*
  • Fixed a crash that could occasionally occur when players received multiple clan member achievement updates at the same time

Monk:
  • Fixed a crash that would occur when engaging Missile Dampening creatures while using specific Monk skills*
  • Fixed an issue where Dashing Strike would be removed from player hot bars on login.


Patch 2.0.2 Patch Notes

Diablo III Patch 2.0.2
Here are the patch notes for Diablo III patch 2.0.2. This bug fix patch went live on the Diablo III Americas servers on March 4, 2014, just one week after patch 2.0.1.

Diablo III patch 2.0.2 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.2 is live until those regions have also patched.

Diablo III Patch 2.0.2 - v2.0.2.22274

Visit our Bug Report forum for a list of known issues.
To learn about recent hotfixes, click here

Table of Contents

  • General
  • Bug Fixes

GENERAL

  • Experience requirements for Paragon 500 and above have been increased
  • Disabled sound notifications for Clan and Community chat
  • Bug Fixes
    • Gold can once again be purchased and sold on the Real Money Auction House
    • Level 60 Crafted Amulets now properly require Fiery Brimstone to craft
    • Sokahr the Keywarden now reflects a more reasonable amount of damage with his whirlwind attack
    • The portal leading from the second Hell Rift to the Gardens of Hope 2nd Tier now functions properly
    • The experience bar has been removed from the Followers UI
    • The Siegebreaker Assault Beast no longer performs other actions during his grab attack animation

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.



Patch 2.0.2 Hotfixes
The small patch of 2.0.2 also brought server updates in the form of hotfixes, including hotfixes that were made to take care of issues that arose when patch 2.0.2 landed.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Previous hotfixes can be located here: [2.0.1]

Last Updated - March 11th. Items with an asterisk (*) are most recent.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes to report at this time.

[LIVE HOTFIXES]
General:
  • Flesh of Nar Gulle no longer drops loot.*
    • Shade of Nar Gulle still appropriately drops loot when defeated.*
  • Shadow Vermin that spawn during the Iskatu encounter will no longer provide experience, consistent with those spawned during the first phase.
  • "Key Warden" labeled public games are now closed to new players who attempt to join after the Keywarden in the Act has been killed.
  • Resolved an issue where some UTF-8 characters would not display properly in a Clan's Message of the Day.
  • The experience bonus for completing a quest the first time and the first time after hitting the "Reset Quests" button has been increased.
    • The rewards for repeatedly completing the same quest (without utilizing the "Reset Quests" button) have been reduced.
  • Increased the frequency of Cursed Chest spawns in areas where they were not previously spawning.
  • Reduced the frequency of Cursed Chest spawns in areas where they were spawning too frequently.
  • Followers and Heroes no longer play their "Level Up" voice over upon receiving experience.
  • Resolved a crash that can occur if too many projectiles are caught in a Missile Dampening affix
  • Reduced the frequency of certain monster Meteor spells
  • Fixed an issue that prevented players from selling items that were equipped on their character prior to the 2.0.1 update.
  • Reduced the amount of experience granted by rescuing Caldeum Refugees.
  • Reduced the amount of experience granted by subsequent completions of the quest associated with killing Mira Eamon.
  • The game should once again automatically log you out after extended idling.
  • Reduced the frequency of chest spawns in areas that were previously a little too generous.

Barbarian
  • Threatening Shout - Grim Harvest: Will no longer generate treasure on monsters that are not intended to generate treasure.


Patch 2.0.3 Patch Notes

Diablo III Patch 2.0.3
These are the patch notes for Diablo III patch 2.0.3, which went live on the Diablo III Americas servers on March 11, 2014.

Diablo III patch 2.0.3 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Patch 2.0.3 Hotfixes are available here.

Important: Please note that you will not be prompted to download patch 2.0.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.3 is live until those regions have also patched.

Diablo III Patch 2.0.3 - v2.0.2.22427

Visit our Bug Report forum for a list of known issues.
To learn about recent hotfixes, click here

Table of Contents

GENERAL

  • The area of effect for the Fire Trenches in the Halls of Agony now better match their animations
    • There is now a short delay before Fire Trench damage is dealt
  • Followers
    • Enchantress
      • Bug Fix: Fixed an issue where Erosion was causing Electrified to proc too frequently

BOSSES

  • Act Bosses now always drop a rare quality item
  • The Skeleton King no longer drops a Legendary item after using the "Reset Quests" button for level 60 characters
    • This bonus has been moved to Diablo for level 60 characters

CLASSES

  • Wizard
    • Active Skills
      • Hydra
        • Bug Fix: Hydras should now properly dissipate when the owner dies or leaves the game
      • Familiar
        • Increased the internal cooldown attack rate to roughly match the player's attack speed to a maximum of approximately 2 attacks per second
      • Magic Weapon
        • Skill Rune - Deflection
          • Added an internal cooldown to the proc rate to be roughly once per attack

CRAFTING

  • Blacksmithing
    • Level 1-60 crafted Legendary and Set pieces now require 2 Fiery Brimstones to craft
    • All low level crafted Legendary and Set pieces now require at least 1 Demonic Essence to craft
    • Bug Fix: Fixed an issue where Legendary crafting recipes were rolling Rare level stats
      • In addition, a pass was made to ensure all Legendary crafted items are rolling with 6 total affixes

ITEMS

  • New Affix added: +Max Spirit for Monks
    • This affix rolls on Fist Weapons, Spirit Stones, and Combat Staves
  • Bug Fix: Fixed an issue where 2-Handed Legendary weapons were rolling damage appropriate to 1-handed Legendary weapons

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.



Patch 2.0.3 Hotfixes
These are the hotfixes from patch 2.0.3. There were multiple Blizzard Blue posts about these hotfix changes, including details on Lowering XP and Changing Set Drops, Changing the Monk 'Unity' Passive, and Boosting Legendary Item Acquisition.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Previous hotfixes can be located here: [2.0.1] [2.0.2]

Last Updated - April 3rd. Items with an asterisk (*) are most recent.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes at this time.

  • The following hotfixes now require a patch, and will be implemented in an upcoming patch:

    • Belial is occasionally not dropping appropriate loot.*
    • Players are receiving an unusually high number of Mighty Belts and Quivers.*


[LIVE HOTFIXES]

General
  • There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
  • The number of chests that spawn in the following zones has been reduced:*
    • Core of Arreat
    • Briarthorn Cemetary
    • Battlefields of Eternity
    • Crag of Eternity
  • Demonic Vessels were using the incorrect loot table, and now give less generous loot.*
  • Rats spawned from Rat-Infested Corpses no longer grant experience or loot.
  • Level 60 Infernal Machine Items can no longer be used if the associated Level 70 Infernal Machine portal has already been opened.
  • Bounty bags now properly ignore Difficulty setting when opened. You can no longer get Imperial Gems or increased gold by opening them on a higher difficulty.
  • Optimized clan and community operations to allow them to load more quickly and efficiently.
  • Fixed an issue where Adria would occasionally refuse to die if killed during her Cauldron Teleport.
  • Fixed an issue where Shadow Vermin could spawn infinitely when fighting Orlash.
  • Westmarch Hounds now properly drop players when charmed.
  • Reduced the amount of experience granted by monsters with lower than average health pools.
  • Resolving a number of issues related to powers that apply stacking damage shield buffs, such as Spectral Blade and Magic Weapon
    • These abilities should now provide the appropriate amount of shielding, absorb the correct amount of damage, last the appropriate length of time, and will no longer break prematurely when hit by multiple enemies at the same time.

  • Reduced the amount of damage reflected by certain monster abilities.
  • The "Swing That Bloody Hammer!" achievement no longer requires crafting an item with Life Steal to complete.
  • The "Gorging the Forge" achievement no longer requires crafting an item with Magic Find to complete.
  • Players should no longer be incorrectly informed that they have earned a bonus chest after failing a Cursed Chest wave event.
  • Players matchmaking for Any Quest (or All Acts) games when no existing games are available should no longer receive an error.
  • Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.
  • Fixed an issue where players would occasionally be unable to complete the Skeleton King fight, which would block progression.


Items
  • The chance for a player to earn a Legendary item from Kadala has been significantly increased.
  • The drop rate for Legendary items in Torment 1-6 has been increased.
  • Trade timers should now no longer appear on vendor-sold items.
  • Fixed an issue that was causing BoA items to sometimes become unbound whenever a player zoned into a new area.
  • The Grand Vizier:
    • This weapon will now appropriately drop with Intelligence for Wizards and Dexterity for Monks.

  • Blackfeather:
    • Now properly has an internal cooldown on its Legendary affix proc.

  • Homing Pads:
    • No longer makes players immune to crowd control effects while channeling Town Portal

  • Unity:
    • Damage prevented by Talisman of Aranoch, The Star of Azkaranth, Mara's Kaleidoscope, or Xephirian Amulet no longer splits to party members via the Unity Ring.


Barbarian
  • Threatening Shout
    • Skill Rune - Grim Harvest
      • Once again correctly drops loot when used against targets that normally have a chance to drop loot.


Crusader
  • Blessed Hammer
    • Should no longer occasionally cause the game to crash.

  • Heavenly Strength
    • No longer causes the game to crash when equipping items with resource bonuses for other classes.

  • Akarat's Champion
    • The revive proc of this skill now properly triggers when killed by a damage over time effect.

  • Iron Skin
    • Skill Rune – Reflective Skin
      • Skill can no longer be used to quickly kill bosses with high-proc rate AoE damage (i.e. Ghom, Azmodan, Malthael).


Demon Hunter
  • Chakram
    • Should no longer occasionally cause the game to crash.

  • Vault
    • Resolved an issue where Demon Hunters are unable to Vault if the mouse cursor is beyond maximum range.
    • Resolving an issue where Demon Hunters with the Danetta's Hatred set bonus were able to use Vault without the required amount of Hatred.


Monk
  • Unity
    • Players can now benefit from a maximum of 20% bonus damage from the Unity passive.

  • Sweeping Wind
    • Fixing an issue where Sweeping Wind can occasionally cause severe performance decreases for players.


Wizard
  • Mirror Image
    • Hydras summoned by Mirror Images should now deal the appropriate amount of damage.
    • Resolved an issue where Mirror Images was spawning more Hydras than intended.
  • Arcane Torrent
    • Skill Rune - Power Stone
      • Only the Wizard who created the Power Stone will receive Arcane Power when the Power Stone is picked up.

  • Teleport
    • REVERSION - The following hotfix is being reverted:
      • Should now properly allow Wizards to pass over walls created by monsters with the Waller affix.
        • This hotfix had unintended consequences and this issue will instead be readdressed in a future patch.

  • Arcane Torrent
    • Skill Rune - Cascade
      • Fixing an issue where the secondary missiles are triggering off damaging sources that are not Arcane Torrent


Patch 2.0.4 Patch Notes

Diablo III Patch 2.0.4
Here are the patch notes for Diablo III patch 2.0.4, which went live on the Diablo III Americas servers on April 8, 2014. This was the first patch after the Reaper of Souls Expansion arrived.

Diablo III patch 2.0.4 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.4 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.4 is live until those regions have also patched.

Diablo III Patch 2.0.4 - v2.0.2.23119

Visit our Bug Report forum for a list of known issues.
For a list of up to date hotfixes, please go here.

Table of Contents

GENERAL

  • Greatly increased the survivability of pets summoned by several items and skills, including:
    • Skycutter
    • Maximus
    • The Gidbinn
    • Genzaniku
    • Litany of the Undaunted
    • Call of the Ancients
    • Falling Sword - Rise Brothers
  • All Town hubs have had the placement of the Nephalem Rift Obelisk, Orek, and Kadala adjusted to help reduce the chance of accidental clicking
  • The Blacksmith's Belongings box in Act I no longer has collision
  • The Healing statistic on the Character screen uses new stat weighting to provide better guidance
    • Toughness, DPS, and Healing statistics are guideline stats. Some stats were contributing too much to the overall total, such as Life per Resource spent, and the total now should be more accurate for players who rely on these estimates for making their gearing decisions. Actual healing being provided has not been changed.
  • All pets, including Witch Doctor and Demon Hunter pets, now scale their damage with Critical Hit Damage
  • New Paragon Portraits have been added
    • There are now new portraits granted for players who reach Paragon 200, 300, 400, 500, 600, 700, and 800

Return to Top

CLASSES

  • Barbarian
    • Philosophy
      • Many skills that spend Fury feel great, but when it comes time to generate Fury the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of those single-target generators to be more competitive.
    • Active Skills
      • Bash
        • Increased base damage from 170% to 215% weapon damage
        • Skill Rune - Clobber
          • Increased chance to stun for 1.5 seconds from 30% to 35%
        • Skill Rune - Onslaught
          • Increased additional damage from 80% to 100% weapon damage
      • Frenzy
        • Increased base damage from 120% to 155% weapon damage
      • War Cry
        • Bug Fix: Fixed an issue preventing the 5 seconds of paused Fury degeneration after casting War Cry from working.
      • Weapon Throw
        • Increased base damage from 150% to 185% weapon damage
        • Skill Rune - Mighty Throw
          • Increased damage from 210% to 270% weapon damage
        • Skill Rune - Throwing Hammer
          • Increased chance to stun from 30% to 40%

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  • Crusader
    • Philosophy
      • Many of the Crusader's Wrath spenders are below where we would like, while Heaven's Fury - Fires of Heaven was over-performing. We are toning back Fires of Heaven while increasing the potency of most of the other Crusader spenders to encourage greater build exploration.
      • The single-target Wrath generator spells, Punish and Justice, don't feel meaty compared to generators that can hit more than one target at a time. As a result, we are increasing the potency of Punish and Justice to be more competitive.
      • We are making a few adjustments to improve Steed Charge. The cooldown and duration of the skill have both been reduced. Overall, this makes the total uptime for the skill slightly higher and, more importantly, you'll be able to hit the button more often. We're removing the ability for Steed Charge to break stuns, which allows us to focus on Steed Charge being primarily a mobility skill that can still get you out of root effects, such as Jailer. We still want Steed Charge to be useful in combat, so we're also increasing the damage on damage-focused runes.
    • General
      • Crusaders now take 15% less damage from all sources
    • Active Skills
      • Akarat's Champion
        • Skill Rune - Rally
          • Fixed an issue where Rally would not reduce the cooldown of Condemn
      • Blessed Hammer
        • Skill Rune - Burning Wrath
          • Increased radius from 5 to 8 yards
          • Increased pool damage from 95% to 150% weapon damage
        • Skill Rune - Icebound Hammer
          • Bug Fix: Fixed an issue where Icebound Hammer wasn't chilling enemies
          • Icebound Hammer no longer goes away when exploding
      • Blessed Shield
        • Increased base skill damage from 280% to 340% weapon damage
        • Skill Rune - Combust
          • Increased damage from 105% to 270% weapon damage
        • Skill Rune - Shattering Throw
          • Increased damage from 50% to 333% weapon damage
            • Known Issue: The tooltip for this skill rune does not reflect this change
      • Fist of the Heavens
        • Increased base skill's impact damage from 250% to 340% weapon damage
        • Increased base skill's bolt damage from 210% to 340% weapon damage
        • Skill Rune - Divine Well
          • Increased damage from 14% to 80% weapon damage
          • Increased bolt zap search radius from 12 to 18 yards
        • Skill Rune - Fissure
          • Increased area of effect damage from 80% to 400% weapon damage over 5 seconds
          • Increased Arc capsule damage radius from 3 to 6 yards
        • Skill Rune - Heaven's Tempest
          • Bug Fix: Fixed an issue where Heaven's Tempest was not moving around in its intended pattern
      • Heaven's Fury
        • Skill Rune - Fires of Heaven
          • Reduced damage from 950% to 735% weapon damage
      • Justice
        • Increased base skill damage from 175% to 240% weapon damage
        • Skill Rune - Burst
          • Increased damage from 25% to 30% weapon damage
        • Skill Rune - Hammer of Pursuit
          • Hammer of Pursuit now seeks targets more quickly after cast
          • Increased damage from 200% to 300% weapon damage
      • Phalanx
        • Increased base skill damage from 295% to 380% weapon damage
        • Skill Rune - Bowmen
          • Increased damage from 85% to 160% weapon damage
        • Skill Rune - Bodyguard
          • Increased damage from 200% to 285% weapon damage
        • Skill Rune - Shield Charge
          • Increased damage from 75% to 180% weapon damage
        • Skill Rune - Stampede
          • Increased Stun chance from 25% to 30%
      • Punish
        • Increased base skill damage from 200% to 270% weapon damage
        • Skill Rune - Retaliate
          • Increased damage from 70% to 94% weapon damage
      • Shield Bash
        • Increased base skill damage from 325% to 370% weapon damage
        • Skill Rune - Crumble
          • Increased on death proc damage from 550% to 660% weapon damage
        • Skill Rune - Pound
          • Increased damage from 550% to 740% weapon damage
          • Increased bonus damage from shield Block Chance from 150% to 500%
      • Steed Charge
        • Reduced base skill cooldown from 25 to 16 seconds
        • Reduced base skill duration from 2 to 1.5 seconds
        • No longer breaks Stun
        • Skill Rune - Endurance
          • Reduced duration from 3 to 2 seconds
        • Skill Rune - Ramming Speed
          • Increased damage from 475% to 515% weapon damage
        • Skill Rune - Nightmare
          • Bug Fix: Fixed an issue where the Fire pools were not lasting their full intended duration
        • Skill Rune - Draw and Quarter
          • Increased damage from 125% to 185% weapon damage
      • Sweep Attack
        • Increased base damage from 400% to 440% weapon damage
    • Passive Skills
      • Lord Commander
        • Now reduces the cooldown of Steed Charge by 25% and Bombardment by 35%

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  • Demon Hunter
    • Philosophy
      • Many skills that spend Hatred feel great, but when it comes time to generate Hatred the single-target options don't feel meaty compared to the generators that can hit more than one target at a time. As a result, we are increasing the potency of a few single-target generators to be more competitive.
    • Active Skills
      • Evasive Fire
        • Increased base middle shot damage from 160% to 200% weapon damage
        • Increased base side shot damage from 80% to 100% weapon damage
        • Skill Rune - Covering Fire
          • Bug Fix: Fixed a bug causing the side shot damage to be lower than the amount listed
          • Increased the damage of the side shots from 160% to 200% weapon damage
          • Increased the range of the side shots from 50% to 80% to match the range of the middle shot
      • Hungering Arrow
        • Increased base damage from 125% to 155% weapon damage
      • Sentry
        • Skill Rune - Guardian Turret
          • The damage reduction from this rune will now be reflected in the Toughness display

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  • Monk
    • Philosophy
      • Monks are working as intended and Dashing Strike is perfectly balanced.
      • There are no Monk changes at this time. Monks are currently in a fairly comfortable place, but as with all aspects of the game, we will continue to monitor them and make changes as needed.

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  • Witch Doctor
    • Philosophy
      • The Witch Doctor was lacking good options for when they were low on Mana. A lack of attractive Signature spells results in builds primarily focused on sustaining Mana for long periods of time. We are increasing the potency of a few single-target Signature spells to be more competitive so that there are still aggressive options while waiting for Mana to regenerate.
      • Haunt has received some changes to provide a low-Mana option as well as to emphasize options for a damage-over-time (DOT) play style.
    • Active Skills
      • Poison Dart
        • Increased base skill damage from 155% + 40% to 185% + 40% weapon damage
        • Skill Rune - Splinters
          • Increased damage from 65% to 105% weapon damage per dart
        • Skill Rune - Spined Dart
          • Increased amount of Mana returned from 25 to 50
        • Skill Rune - Flaming Dart
          • Increased damage from 275% to 425% weapon damage over 4 seconds
          • Damage over time from Flaming Dart can now stack with itself
        • Skill Rune - Snake to the Face
          • Stun chance increased from 25% to 33%-35%
      • Corpse Spiders
        • Increased base skill damage from 216% to 324% weapon damage
        • Skill Rune - Leaping Spiders
          • Increased damage from 238% to 383% weapon damage
        • Skill Rune - Blazing Spiders
          • Increased damage from 259% to 400% weapon damage
      • Firebomb
        • Skill Rune - Pyrogeist
          • Increased damage from 560% to 880% weapon damage
      • Haunt
        • Reduced Mana cost from 200 to 50
        • Increased base skill damage from 1465% over 6 seconds to 4000% over 12 seconds

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  • Wizard
    • Philosophy
      • Two skills on the Wizard, Arcane Orb - Frozen Orb and Electrocute, have bugs with their implementation. Unfortunately, these bug fixes do have the side effect of weakening these skills. Ultimately, this brings these skills back in line with other Wizard skills, which is why we chose to implement these fixes.
      • Teleport is receiving some changes to allow it to work in more situations. The range is being increased overall for each cast of Teleport. As a result, the Wormhole rune is receiving a reduction in the number of successive casts that can be completed. Previously, you could cover 140 yards in 4 casts and now you can cover 150 yards in 3 casts. Overall, this is a buff.
    • Active Skills
      • Arcane Orb
        • Frozen Orb
          • Bug Fix: Fixed an issue where Frozen Orb was chilling for longer than intended
          • Bug Fix: Fixed an issue where the Frozen Orb bonus damage radius was hitting a larger area than intended
      • Electrocute
        • Skill Rune - Surge of Power
          • Reduced proc scalar from 0.25 to 0.166
      • Teleport
        • Increased range from 35 to 50 yards
        • Skill Rune - Wormhole
          • Reduced maximum allowed teleports from 4 to 3
    • Passive Skills
      • Arcane Dynamo
        • Bug Fix: Arcane Dynamo now properly grants bonus damage to channeled spells
      • Prodigy
        • Bug Fix: Fixed an issue where Electrocute was granting double the intended amount of Arcane Power when used with Prodigy

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ADVENTURE MODE

  • Nephalem Rifts
    • Nephalem Obelisks now have a short cast time before they activate
    • Adjusted the potential layouts for Sewer and Aqueduct style dungeons to include more randomized options

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CRAFTING

  • Level 70 crafted sets no longer require Flawless Royal gems and instead now require Marquise gems
  • The drop rate of unique Legendary crafting materials has been significantly increased
    • This matches the drop rate of Death's Breaths
  • Death's Breaths are no longer required for level 61-70 Rare crafting recipes
  • Bug Fix: Legendary crafted shields now provide the correct amount of Block Value for their level

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ITEMS

  • The treasure from Resplendent Chests has been improved to feel more resplendent
  • Bug Fix: Legendary Follower relics will no longer roll incorrect Primary stats
    • This bug is currently still active, and will be addressed in a future patch
  • Malthael is now much more afraid, and will more consistently drop the Reaper's Fear Legendary crafting material
  • Bug Fix: Gloves of Worship no longer grant 60 minute buffs for Empowered or Fleeting Shrines

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MONSTERS

  • Damage from ghosts with the Soul Siphon ability has been reduced
  • Poison Enchanted
    • Duration of each Poison Enchanted globule reduced from 8 to 6 seconds.
    • Maximum number of Poison Enchanted globules has been reduced from 4 to 3 per cast
    • Poison Enchanted is now triggered with more variation in timing from Champion packs
  • The "Kill Malthael" quest is now required to be completed before Malthael will drop loot

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QUESTS

  • The Crazy Climber event now requires players to kill the monsters spawned during the event to complete
  • The Jar of Souls event now spawns additional monsters in Torment I and higher
  • The Matriarch's Bones event now spawns additional monsters in Torment I and higher
  • In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest

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USER INTERFACE

  • Bug Fix: Fixed an issue where game objects were prioritized over chat links in the chat window
  • Bug Fix: Fixed an issue where players were sometimes unable to click on chat links at the bottom of the chat window
  • Monster health totals now use commas

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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.



Patch 2.0.4 Hotfixes
These are the Hotfixes from patch 2.0.4. Also see the Blizzard Blue posts about these hotfix changes: Legendary Loot Changes in Patch 2.0.4 and Shard of Hate Fixes.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Previous hotfixes can be located here: [2.0.1] [2.0.2][2.0.3]

Last Updated - April 30th. Items with an asterisk (*) are most recent.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes to report at this time.

[LIVE HOTFIXES]
The hotfixes listed below are now currently live and implemented.

General
  • Rat Callers and Tusked Bogans no longer continue spawning additional waves of minions after the second wave is defeated.*
  • Trivial monsters that spawn during events such as 'The Hive' and 'The Demonic Prisoner' no longer provide experience or loot.*
  • Kadala's Legendary drop rate has been increased.
  • Unique Monsters now use the same loot table as Champions.
  • The bonus to Legendary drop rate for Nephalem Rifts has been increased from 25% to 100%
  • The number of chests that spawn across Sanctuary has been reduced.
  • The Unique Ebenezer Samuel no longer spawns 100% of the time on higher difficulties.
  • The following change from the Patch Notes has been reverted:
    • In Campaign Mode, Manglemaw now only drops loot and gives XP before the player progresses to the Chancellor's Tomb quest
  • The profile menu now reports accurate play time for all classes, including the Crusader.
  • Crafting plans purchased from a vendor can no longer be sold back.


Items
  • Shard of Hate
    • Fixed an issue where the internal cooldown for this item's Legendary affix was being reset when dual-wielding.
    • Fixed an issue where this item's Legendary affix did not account for a skill's proc scalar, causing it to proc on every skill use.
  • Follower relics should now roll the appropriate stats for that follower.
  • The following items had game-breaking bugs associated with them that are now resolved. They can once again drop in-game:
  • The Set bonuses from The Shadow's Mantle Class Set should now properly proc for only Demon Hunters.


Crusader
  • Consecration - Shattered Ground
    • Crusaders should no longer damage themselves with Area Damage when using this skill.
  • Blessed Shield - Shattering Throw
    • Should no longer cause players to deal Area Damage to themselves and allies.
  • Iron Maiden
    • This skill no longer erroneously scales with monster difficulty and provides 6102 Thorns @ level 70.
      • Please note the tooltip will not reflect this value. We plan to rework this skill in a future patch.


Demon Hunter


Patch 2.0.5 and 2.0.5a Patch Notes

Diablo III Patch 2.0.5a
Diablo III patch 2.0.5 went live on the Diablo III Americas servers on May 15, 2014. It was followed a day later by patch 2.0.5a, that provided minor bug fixes. Here are the patch notes for those two patches.

Diablo III patch 2.0.5 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.5 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.5 is live until those regions have also patched.

Diablo III Patch 2.0.5 - v2.0.5.23920

Visit our Bug Report forum for a list of known issues.
For a list of up to date hotfixes, please go here.

Table of Contents

GENERAL

  • Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
  • Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
    • This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
    • Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
  • The 300% Gold Find cap applied to items and Paragon Points has been removed
  • The Vote Kick system has received several changes to make it less restrictive:
    • Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
    • Killing a champion or rare pack no longer disables vote kicking for 15 seconds
    • After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
    • Some additional restrictions were also relaxed
    • Known Issue: The tooltip will not reflect these changes
  • Tyrael will now chat about his poor eating habits with less frequency

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CLASSES

  • Barbarian
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
      • Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
    • Active Skills
      • Frenzy
        • Skill Rune - Sidearm
          • Damage type changed from Physical to Cold
      • Overpower
        • Skill Rune - Crushing Advance
        • Damage type changed from Physical to Cold
      • Rend
        • Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
          • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
      • Revenge
        • Skill Rune - Best Served Cold
          • Damage type changed from Physical to Cold
      • Seismic Slam
        • Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
        • Base weapon damage increase from 550% to 620%
        • Altered the duration of the cast animation to be the same as most other Barbarian abilities.
        • Removed the short knock up
        • Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
        • Skill Rune - Permafrost
          • Weapon damage increased from 710% to 755%
          • Slow duration reduced from 2 seconds to 1 second
        • Skill Rune - Shattered Ground
          • Weapon damage increased from 710% to 735%
          • Changed the 5 yard knockback to a short knock up
        • Skill Rune - Stagger
          • Has been redesigned: Now reduces the Fury cost from 30 to 22
      • War Cry
        • Range increased from 50 to 100 yards
      • Whirlwind
        • Skill Rune - Hurricane
          • Damage type changed from Physical to Cold
      • Wrath of the Berserker
        • Skill Rune - Arreat's Wail
          • Damage type changed from Physical to Fire
        • Skill Rune - Striding Giant
          • Has been redesigned: Now reduces all damage taken by 50%
    • Passive Skills
      • Inspiring Presence
        • Range increased from 50 to 100 yards
      • Relentless
        • Now has a buff icon when it's active
        • The damage reduction provided will now be reflected in your Toughness

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  • Crusader
    • Philosophy
      • Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
      • Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
      • To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
      • Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
      • Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
    • General
      • Crusaders now take 30% less damage from all sources
    • Active Skills
      • Akarat's Champion
        • Has been redesigned:
        • This skill now:
          • Increases your damage by 35%
          • Increases Wrath regeneration by 5 per second
          • Makes you immune to crowd control effects
        • Skill Rune - Embodiment of Power
          • Has been redesigned:
            • Now increases the bonus Wrath regeneration to 10 per second
        • Skill Rune - Fire Starter
          • Has been redesigned:
            • Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
        • Skill Rune - Hasteful
          • Has been redesigned:
            • Now gain 15% attack speed while Akarat's Champion is active
        • Skill Rune - Prophet
          • Now also returns you to full health the first time you take fatal damage
        • Skill Rune - Rally
          • Has been redesigned:
            • Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
      • Blessed Hammer
        • Weapon damage increased from 200% to 320%
        • Skill Rune - Burning Wrath
          • Scorched ground weapon damage increased from 150% to 330% per second
        • Skill Rune - Icebound Hammer
          • Explosion weapon damage increased from 75% to 380%
        • Skill Rune - Thunderstruck
          • Arc weapon damage increased from 40% to 60%
      • Blessed Shield
        • Weapon damage increased from 340% to 430%
        • Skill Rune - Combust
          • Explosion weapon damage increased from 270% to 310%
          • Explosion radius increased from 8 to 10 yards
        • Skill Rune - Divine Aegis
          • Damage type changed from Holy to Physical
        • Skill Rune - Shattering Throw
          • Fragment weapon damage decreased from 333% to 170%
      • Bombardment
        • Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
        • Skill Rune - Annihilate
          • Damage type changed from Physical to Fire
        • Skill Rune - Mine Field
          • Damage type changed from Physical to Fire
        • Skill Rune - Targeted
          • Damage type changed from Physical to Holy
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Condemn
        • Skill Rune - Reciprocate
          • Damage type changed from Holy to Fire
        • Skill Rune - Shattering Explosion
          • Damage type changed from Holy to Physical
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Consecration
        • Skill Rune - Shattered Ground
          • Weapon damage increased from 95% to 155%
          • Damage from this rune can now trigger procs
      • Falling Sword
        • Weapon damage increased from 1100% to 1700%
        • Replaced the knockback effect with a small knock up
        • Skill Rune - Flurry
          • Sword weapon damage increased from 60% to 230%
          • Damage type changed from Physical to Holy
        • Skill Rune - Part the Clouds
          • Cloud weapon damage increased from 165% to 605%
        • Skill Rune - Rapid Descent
          • Damage type changed from Physical to Lightning
        • Skill Rune - Rise Brothers
          • Avatar weapon damage increased from 143% to 280%
        • Skill Rune - Superheated
          • Superheated ground weapon damage increased from 200% to 310% per second
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
        • Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
      • Fist of the Heavens
        • Explosion weapon damage increased from 340% to 545%
        • Bolt weapon damage reduced from 340% to 255%
        • Skill Rune - Divine Well
          • Bolt weapon damage reduced from 80% to 40%
        • Skill Rune - Fissure
          • Fissure weapon damage increased from 400% to 410% over 5 seconds
          • Arc weapon damage reduced from 185% to 135%
        • Skill Rune - Heaven's Tempest
          • Weapon damage reduced from 150% to 100% per second
          • Damage type changed from Lightning to Fire
        • Skill Rune - Retribution
          • Pierce weapon damage reduced from 350% to 270%
          • Explosion weapon damage increased from 150% to 435%
          • Bolt weapon damage reduced from 350% to 185%
          • Minimum cast range removed
          • Damage type changed from Lightning to Holy
      • Heaven's Fury
        • Weapon damage increased from 1260% to 1710%
        • Skill Rune - Ascendency
          • Weapon damage increased from 1680% to 2766%
        • Skill Rune - Blessed Ground
          • Scorched ground weapon damage increased from 975% to 1550%
        • Skill Rune - Fires of Heaven
          • Weapon damage increased from 735% to 960%
        • Skill Rune - Split Fury
          • Weapon damage increased from 1440% to 1980%
        • Skill Rune - Thou Shalt Not Pass
          • Damage type changed from Holy to Lightning
        • Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
      • Iron Skin
        • Skill Rune - Explosive Skin
          • Weapon damage increased from 1050% to 1400%
      • Judgment
        • Skill Rune - Resolved
          • Critical Hit Chance bonus reduced from 80% to 20%
      • Justice
        • Weapon damage increased from 240% to 245%
        • Skill Rune - Burst
          • Explosion weapon damage increased from 30% to 60%
        • Skill Rune - Crack
          • Additional hammer weapon damage increased from 175% to 245%
          • Proc chance increased from 80% to 100%
        • Skill Rune - Hammer of Pursuit
          • Weapon damage increased from 300% to 335%
          • Damage type changed from Holy to Physical
        • Skill Rune - Sword of Justice
          • Damage type changed from Holy to Physical
          • Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
      • Laws of Hope
        • Cooldown reduced to 30 seconds
      • Laws of Justice
        • Cooldown reduced to 30 seconds
      • Laws of Valor
        • Cooldown reduced to 30 seconds
        • Skill Rune - Answered Prayer
          • Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
      • Phalanx
        • Weapon damage increased from 380% to 490%
        • Enemies can now be hit by multiple Phalanx avatars
        • Skill Rune - Bowmen
          • Weapon damage increased from 160% to 185%
        • Skill Rune - Bodyguard
          • Weapon damage increased from 285% to 560%
        • Skill Rune - Stampede
          • Reduced the distance enemies are knocked back
        • Skill Rune - Shield Bearers
          • Reduced the distance enemies are knocked back
      • Provoke
        • Bug Fix: Fixed an issue that allowed Provoke to proc other powers
        • Skill Rune - Charged Up
          • Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
      • Punish
        • Weapon damage increased from 270% to 335%
        • Skill Rune - Fury
          • Damage type changed from Physical to Lightning
        • Skill Rune - Retaliate
          • Weapon damage dealt when you block increased from 94% to 140%
          • Damage type changed from Physical to Holy
        • Skill Rune - Roar
          • Explosion weapon damage increased from 40% to 75%
          • Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
      • Shield Bash
        • Shield Bash should now more reliably hit targets close to the Crusader
        • If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
        • Shield Bash now has smart targeting
          • If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
        • Skill Rune - Crumble
          • Damage type changed from Holy to Fire
        • Skill Rune - One on One
          • Damage type changed from Holy to Lightning
          • 3 Second immobilize effect has been replaced with a 1.5 second stun
        • Skill Rune - Pound
          • Weapon damage increased from 740% to 1200%
          • Damage type changed from Holy to Physical
          • Should now always hit the chosen target
        • Skill Rune - Shattered Shield
          • Fragment weapon damage increased from 380% to 740%
        • Skill Rune - Shield Cross
          • Additional shield weapon damage increased from 135% to 155%
          • Damage type changed from Holy to Physical
      • Slash
        • Weapon damage increased from 190% to 230%
        • Skill Rune - Carve
          • Should now more reliably hit targets next to the Crusader
        • Skill Rune - Zeal
          • Increased maximum number of stacks from 5 to 10
      • Smite
        • Weapon damage increased from 165% to 175% to primary target
        • Weapon damage increased from 125% to 150% to secondary targets
        • Increased range to 30 yards
        • Now destroys destructible objects, but prioritizes enemies
        • Skill Rune - Shared Fate
          • Damage type changed from Holy to Lightning
        • Skill Rune - Shatter
          • Explosion weapon damage increased from 20% to 60%
        • Skill Rune - Surge
          • Has been redesigned:
            • Now increases the number of additional targets hit by 2
      • Steed Charge
        • Duration increased from 1.5 to 2 seconds
        • Steed Charge should now start its cooldown immediately when used
        • Steed Charge now goes through and destroys destructible objects and doors
        • Skill Rune - Draw and Quarter
          • Damage type changed from Physical to Holy
        • Skill Rune - Endurance
          • Increases the duration to 3 seconds up from 2 seconds
      • Sweep Attack
        • Weapon damage increased from 440% to 480%
        • Width of the cone increased from 120 to 180 degrees to match the visual
        • Skill Rune - Blazing Sweep
          • Additional weapon damage reduced from 170% to 120%
          • Damage over time from Blazing Sweep can now stack with itself
        • Skill Rune - Gathering Sweep
          • Damage type changed from Physical to Holy
    • Passive Skills
      • Fanaticism
        • New Passive Skill: Replaces Nephalem Majesty
        • Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
      • Fervor
        • Has been redesigned:
          • While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
      • Finery
        • Has been redesigned:
          • Gain 1.5% Strength for every gem socketed into your gear
      • Heavenly Strength
        • Removed the movement speed penalty
      • Holy Cause
        • Damage bonus now applies to all weapons, not just Holy weapons
      • Indestructible
        • Has been redesigned:
          • When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
          • This effect may occur once every 60 seconds
      • Insurmountable
        • Has been redesigned:
          • Blocking an attack generates 6 Wrath
      • Iron Maiden
        • Has been redesigned:
          • Your Thorns has been increased by 50%
      • Nephalem Majesty
        • Has been removed
      • Towering Shield
        • Has been redesigned:
          • Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
          • Reduces the cooldown of Shield Glare by 30%
      • Vigilant
        • Increased Non-Physical damage reduction from 5% to 20%

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  • Demon Hunter
    • Philosophy
      • Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
    • Active Skills
      • Companion
        • Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
      • Grenade
        • Will now more reliably explode when an enemy is near the thrown grenade
        • Explosion radius increased from 5 to 6 yards
        • Collision radius of the projectile has been significantly increased
        • Will now explode closer to your click location if it did not explode before reaching it
        • Max range increased from 45 to 75 yards
      • Hungering Arrow
        • Skill Rune - Devouring Arrow
          • Damage type changed from Physical to Cold
    • Passive Skills
      • Awareness
        • Has been redesigned: Armor is now increased by 30% of your Dexterity

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  • Monk
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
    • Active Skills
      • Crippling Wave
        • Skill Rune - Rising Tide
          • Damage type changed from Physical to Holy
      • Deadly Reach
        • Skill Rune - Keen Eye
          • Damage type changed from Physical to Fire
        • Skill Rune - Scattered Blows
          • Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
        • Skill Rune - Strike from Beyond
          • Damage type changed from Physical to Cold
      • Fists of Thunder
        • Skill Rune - Bounding Light
          • Damage type changed from Lightning to Holy
        • Skill Rune - Lightning Flash
          • Has been removed
        • Skill Rune - Quickening
          • Damage type changed from Lightning to Physical
        • Skill Rune - Wind Blast
          • New Skill Rune: Replaces Lightning Flash
          • Every third hit Freezes enemies for 1 second
          • Deals Cold damage
      • Mantra of Conviction
        • Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
      • Sweeping Wind
        • Skill Rune - Inner Storm
          • Damage type changed from Physical to Holy
      • Wave of Light
        • Impact weapon damage increased from 473% to 605%
        • Skill Rune - Blinding Light
          • Has been removed
        • Skill Rune - Explosive Light
          • Weapon damage increased from 731% to 830%
          • Damage type changed from Holy to Fire
        • Skill Rune - Numbing Light
          • New Skill Rune: Replaces Blinding Light
          • Critical Hits Freeze enemies for 4.5 seconds
          • Deals Cold damage
        • Skill Rune - Pillar of the Ancients
          • Has been redesigned:
            • Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
        • Skill Rune - Wall of Light
          • Impact weapon damage increased from 709% to 870%
          • Damage type changed from Holy to Physical
      • Way of the Hundred Fists
        • Skill Rune - Blazing Fists
          • Damage type changed from Physical to Fire
        • Skill Rune - Hands of Lightning
          • Damage type changed from Physical to Lightning
        • Skill Rune - Spirited Salvo
          • Damage type changed from Physical to Holy

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  • Witch Doctor
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
      • Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
      • The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
    • Active Skills
      • Corpse Spiders
        • Skill Rune - Leaping Spiders
          • Damage type changed from Physical to Poison
        • Skill Rune - Medusa Spiders
          • Damage type changed from Physical to Cold
      • Firebats
        • Initial cost reduced from 225 to 150 Mana
        • Skill Rune - Dire bats
          • Weapon damage increased from 300% to 495%
        • Skill Rune - Hungry Bats
          • Weapon damage increased from 350% to 635%
        • Skill Rune - Vampire Bats
          • Now increases the initial cost from 150 to 225 Mana
      • Gargantuan
        • Skill Rune - Humongoid
          • Damage type changed from Physical to Cold
        • Skill Rune - Bruiser
          • Damage type changed from Physical to Fire
        • Skill Rune - Wrathful Protector
          • Replaced the knockback effect with a small knock up
          • Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
      • Haunt
        • Jump distance increased to 70 yards
        • Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
          • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
      • Hex
        • Skill Rune - Angry Chicken
          • Replaced the knockback effect with a small knock up
          • Now allows you to walk through enemies while transformed
        • Skill Rune - Toad of Hugeness
          • Weapon damage increased from 24% to 580% per second
          • Damage type changed from Physical to Poison
          • Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
            • Note: As a side effect of this change, this skill will no longer proc "on crit" effects
      • Horrify
        • Radius increased from 12 to 18 yards
        • Cooldown reduced from 16 to 12 seconds
        • Duration reduced from 4 to 3 seconds
        • Now Immobilizes enemies
        • Skill Rune - Phobia
          • Removes the Immobilize effect
      • Locust Swarm
        • Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
        • Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
      • Piranhas
        • Skill Rune - Bogadile
          • Weapon damage increased from 840% to 1100%
          • Damage type changed from Poison to Physical
      • Spirit Walk
        • Now allows you to walk through obstacles created by the Waller monster affix
      • Wall of Zombies
        • Skill Rune - Offensive Line
          • Maximum cast range increased from 24 to 28 yards
        • Skill Rune - Unrelenting Grip
          • Damage type changed from Physical to Cold
      • Summon Zombie Dogs
        • Weapon damage per bite increased from 12% to 30%
        • Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
    • Passive Skills
      • Fetish Sycophants
        • Now procs on hit rather than on cast, and will be affected by proc coefficients
        • The chance to summon has been increased from 5% to 10% to compensate
      • Fierce Loyalty
        • Has been redesigned:
          • Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
          • Now also allows you to have 1 additional Zombie Dog summoned at a time
      • Spirit Vessel
        • Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
      • Zombie Handler
        • Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan

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  • Wizard
    • Philosophy
      • To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
      • Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
    • Active Skills
      • Archon
        • Skill Rune - Arcane Destruction
          • Has been renamed Combustion
        • Skill Rune - Combustion
          • Damage type changed from Arcane to Fire
          • Explosion now deals Fire damage
          • Converts all of Archon's abilities to Fire damage
        • Skill Rune - Pure Power
          • Damage type changed from Arcane to Lightning
          • Converts all of Archon's abilities to Lightning damage
        • Skill Rune - Slow Time
          • Damage type changed from Arcane to Cold
          • Converts all of Archon's abilities to Cold damage
      • Hydra
        • Skill Rune - Blazing Hydra
          • Bug Fix: Damage now properly scales with attack speed
      • Magic Weapon
        • Skill Rune - Force Weapon
          • Knockback effect has been removed
      • Meteor
        • Skill Rune - Molten Impact
          • Impact area increased from 12 to 20 yards
      • Slow Time
        • Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
      • Teleport
        • Cooldown reduced from 16 to 11 seconds
        • Skill Rune - Safe Passage
          • Damage reduction reduced from 27% to 25%
        • Skill Rune - Wormhole
          • Delay before the cooldown begins increased from 1 to 3 seconds
          • Maximum number of allowed teleports reduced from 3 to 2
        • Skill Rune - Reversal
          • Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
        • Skill Rune - Fracture
          • Decoy duration reduced from 8 to 6 seconds
        • Skill Rune - Calamity
          • Weapon damage reduced from 252% to 175%
          • Stun duration reduced from 1.5 to 1 second

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ITEMS

  • Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
  • Cinder Switch
    • The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
    • Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
  • Istvan's Paired Blades
    • Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
  • Pride's Fall
    • Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
  • Puzzle Ring
    • The goblins have been scouring Sanctuary for better loot to drop:
      • Legendary drop chance doubled
      • Rare items dropped will now always have six affixes
    • The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
      • It still will not persist across game sessions
    • The goblin will now play a sound when its counter reaches max and it drops an item
  • Sanguinary Vambraces
    • The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
    • Radius reduced from 25 to 15 yards
  • Spectrum
    • Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
  • Tasker and Theo
    • Will now reduce the time between Hydra attacks
  • Windforce
    • Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
  • Class-Specific Items
    • Barbarian
      • Might of the Earth
        • Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
    • Crusader
      • Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
      • This change will affect existing Legendary Crusader Shields
      • Fate of the Fell
        • Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
      • Hellskull
        • Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
    • Demon Hunter
      • Danetta's Spite
        • Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
      • Embodiment of the Marauder
        • The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
        • Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
      • The Cloak of the Garwulf
        • The buff applied by this item will now display the correct number of wolves
    • Monk
      • Inna's Mantra
        • Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
    • Witch Doctor
      • Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
        • This change will affect existing Legendary Mojos
      • The Grin Reaper
        • Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
      • The Tall Man's Finger
        • Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
    • Wizard
      • Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
        • This change will affect existing Legendary Orbs
      • Atrophy
        • Bug Fix: Fixed an issue causing this item to have lower damage values than intended
      • Chantodo's Will
        • Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
      • Vyr's Amazing Arcana
        • Will now choose which element to use based on the player's highest +% Elemental Damage type
        • Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
  • Bug Fixes
    • +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
    • Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
      • This change will affect existing Legendary shields
    • Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
    • Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
    • Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level

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ADVENTURE MODE

  • Horadric Caches
    • Now have an increased chance to drop Legendary items on Torment II - VI
  • Bounty Rewards
    • Lowered rewards for Hell Rift Bounties in Act IV
  • Kadala
    • Can now drop Torment only Legendary items
    • Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
    • Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
  • Nephalem Rifts
    • Increased the number of Blood Shards that can drop from Horadric Caches
    • The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty

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CRAFTING

  • Greatly increased the drop rate of Legendary crafting plans
  • Plan: Reaper's Wraps
    • Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
  • Blacksmith
    • Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
  • Jeweler
    • Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
    • Unsocket costs for top tier gems have been reduced
      • Flawless Imperial: 150k to 125k gold
      • Royal: 250k to 150k gold
      • Flawless Royal: 500k to 175k gold
  • Mystic
    • It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
    • When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
      • This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
    • Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process

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FOLLOWERS

  • Followers are now available at level 1 in Adventure Mode
  • Templar
    • Inspire
      • Reduced Wrath regeneration from 1.8 to 1.1 per second

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MONSTERS

  • Chiltara will now spawn more often
  • Reduced the clickable height of the Death Maiden
  • Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
    • Arcane Enchanted
    • Desecrator
    • Fire Chains
    • Frozen
    • Frozen Pulse
    • Molten
    • Mortar
    • Orbiter
    • Plagued
    • Poison Enchanted
    • Wormhole
  • Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time

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USER INTERFACE

  • Friends who are currently playing Diablo III will now be sorted to the top of the friends list
  • Legendary items received from Kadala will now broadcast to the clan
  • Elite kill messages will now also appear in single player games
  • Bug Fixes
    • Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
    • Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
    • Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected

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BUG FIXES

  • Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
  • Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
  • Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
  • Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing

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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.


Diablo III patch 2.0.5a is now live in the Americas. Check out the patch notes below to learn about the latest changes.

Diablo III Patch 2.0.5 - v2.0.5a.24017

Visit our Bug Report forum for a list of known issues.
For a list of up to date hotfixes, please go here.

Table of Contents

CRAFTING

  • Mystic
    • Bug Fix: Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting

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BUG FIXES

  • Fixed an issue that could cause your client to run out of memory and cause it to crash
  • Fixed an issue with Sound Settings that could cause your game client to crash

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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.



Patch 2.0.5 Hotfixes
These are the latest Hotfixes, from patch 2.0.5. Details about some of the hotfixes: Legendary Drop Rate Buff Stays.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Previous hotfixes can be located here: [2.0.1] [2.0.2][2.0.3][2.0.4]

Last Updated - June 5th. Items with an asterisk (*) are most recent.

[UPCOMING HOTFIXES]

There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]

General
  • Fixed an issue with matchmaking that could erroneously queue players into a game with an open Nephalem Rift where the Rift Boss had already been defeated.*
  • Legendary drop rates have been permanently increased by 100%, to match rates seen during our 2 Year Anniversary Community buff.
  • Vote Kick will no longer immediately eject players from the party without party confirmation; other members of the party are now properly prompted to confirm or deny the request.
  • The Plagued monster affix is no longer dealing unusually high amounts of damage.
  • Fixed a bug where the level 70 Hellfire Ring's legendary proc was not dealing damage.
  • Heroes below level 70 will now receive less Blood Shards from Nephalem Rifts than level 70 characters.
  • Level 70 heroes will now receive a greatly reduced amount of Blood Shards from Nephalem Rifts when playing in sub-level 70 games.


Artisans
  • Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting.


Items


Barbarian
  • Different Warcry runes now properly stack with one another and are no longer overwritten.


Patch 2.0.6 Patch Notes

Diablo III Patch 2.0.6
These are the patch notes for Diablo III patch 2.0.6, which went live on the Diablo III Americas servers on June 10, 2014.

Diablo III patch 2.0.6 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.6 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.6 is live until those regions have also patched.

Diablo III Patch 2.0.6 - v2.0.6.24641

Visit our Bug Report forum for a list of known issues.
For a list of recent hotfixes, please go here.

Table of Contents

CLASSES

  • Barbarian
    • General
      • The animation speed for Leap has been increased
        • The new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
      • The animation speed for Earthquake has been slightly increased
  • Monk
    • Philosophy
      • We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
      • While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
    • Active Skills
      • Wave of Light
        • Skill Rune - Pillar of the Ancients
          • Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
    • Passive Skills
      • Momentum
        • Reduced the distance required from 30 to 25 yards
        • Damage bonus increased from 15% to 20%
        • Duration increased from 4 to 6 seconds

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ITEMS

  • General
    • Increased the drop rate of all class-specific armor sets
      • Affected Sets:
        • Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
        • The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
        • Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
      • This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
  • Class-Specific Items
    • Monk
      • Philosophy
        • Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
      • Monkey King's Garb
        • (4) Set Bonus
          • Explosion weapon damage increased from 100% to 1600%
          • Lowered explosion delay from 1 to 0.5 seconds
          • Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Will now be triggered only by Dashing Strike
          • Weapon damage increased from 100% to 3000%
          • Damage radius decreased from 20 yards to 15 yards
          • Damage dealt can now be a Critical Hit
          • Removed the target cap
            • The visual effect will still be capped at six targets
  • Bug Fixes:
    • Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied

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CRAFTING

  • Legendary crafting recipes have received several changes:
    • Philosophy
      • Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
    • Unique crafting materials are no longer required
      • Legendary crafting materials will no longer drop
      • Existing Legendary crafting materials will now be grey and have had their sell prices increased
    • Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
    • Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
  • Death's Breath is no longer required for most Artisan training costs
    • The Blacksmith, Jeweler, and Mystic now only require 1 each to learn the first rank of level 11

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USER INTERFACE

  • +% Skills damage bonuses will now display on the details page
  • +% Elemental damage bonuses will now display on the details page
  • Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
  • Community chat will now be joined by default and the settings for which channels you have joined or left will be saved

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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.



Patch 2.0.6 Hotfixes
These are the Hotfixes that have been added during patch 2.0.6.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Previous hotfixes can be located here: [2.0.1] [2.0.2][2.0.3][2.0.4][2.0.5]

Last Updated - July 2nd. Hotfixes are denoted by the date they were applied to live servers.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]

General:
  • Malthael no longer grants experience twice when killed. (7/1)
  • Death Maidens no longer summon unlimited skeletons. (6/12)
  • Resolving an issue where the Raiment of a Thousand Storms 6 piece set bonus does not benefit from +% Lightning Damage. (6/10)

Barbarian
  • Fixed an issue that allowed Rend to gain the benefit of Critical Hit Chance twice.
    • This was an unintentional result of the fix made to the +% Damage for Rend affix applied in 2.0.6. (6/13)


Known Issues in Patch 2.0.6
This is the current Known Issues List, for Diablo III PC/Mac patch 2.0.6.
Hello everyone, and welcome to Patch 2.0.6! Below you will find the Known Issues list for our 2.0.6 patch. Please do not report bugs that you see on this list, as we already know about them, and help out other players reporting bugs by referring them to this list.

As a reminder, this list will not list every bug that is active in the 2.0.6 patch. What it is listed here are a select few issues -- chosen due to visibility and impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and (in most cases) an expected fix. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.

Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.

Thank you for your continued reports, and enjoy Diablo III!!!

Achievements
  • Fuad is not currently dropping the "Fuad's Journal" lore book when killed

  • The Tormented Behemoth is not currently dropping the "A Prisoner's Journal" lore book when killed


Items
  • The deprecated crafting materials Adventurer's Journal, Griswold's Scribblings, and Reaper's Fear can still drop.

  • The two-piece Bastions of Will set bonus currently has no effect if characters have items or skills that have enhanced their resource pool past its standard base amount

  • Torment-only class-specific sets currently cannot have their looks reverted to their original appearance after being transmogrified to look like a different item

  • The Angelic Trooper summoned by the Skycutter legendary sword will not attack enemies if summoned from a weapon that is equipped by a follower


Combat
  • Fetishes created by the the Witch Doctor passive skill Fetish Sycophants are currently causing fetishes caused by Fetish Army to despawn when the cap to fetish pets (15) is reached.

  • The Ancients summoned by the Barbarian skill Call of the Ancients do not currently use the second ability listed on their tooltip
Check out the Diablo III Charts & Guides for more useful Diablo III info!
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