A guide to Diablo III patch 1.0.7 - with info on Brawling, Monster Power changes, crafting account-bound recipes with Demonic Essence, and more.
- Patch History: Patch 1.0.7 is the first Diablo III patch of 2013. It is the first major patch since 1.0.5 in October 2012, since 1.0.6 was just a minor client update. Patch 1.0.7 went to the Public Test Realm on January 22 2013, and was released on February 12.
- Patch Release Date: Patch 1.0.7 went live on February 12, 2013. The latest change was in an April hotfix, which went live on April 30, 2013.
- Patch 1.0.7 Guide: This patch guide covers the major additions and changes in patch 1.0.7, along with the official patch notes, and info from the development process. It is updated regularly as there are more changes in patch 1.0.7. Last guide update: May 2, 2013
- Brawling - Patch 1.0.7 brings the first player versus player content to Diablo III. This is a simple free-for-all brawling system, where players can attack and defeat each other in the new Scorched Chapel pvp area. A group of either 2, 3, or 4 characters can engage in the pvp combat. This was initially called Dueling, but was renamed late in the PTR process to Brawling.
- Monster Power - The Monster Power system is expanded in patch 1.0.7, and used to control the drop rates for different types of drops. The biggest change is that high MP levels give more experience than before. This was done to make it more worthwhile for level 60 characters to farm at higher Monster Power levels, instead of only running on MP0 or MP1. Public Games can be now be run with Monster Power above MP0, so players can group up easily without being stuck at MP0. The new crafting material Demonic Essence has an increased drop rate at higher Monster Power levels, providing other incentive to run at higher levels.
- Account-Bound Crafted Rare Items - There are 5 new account-bound crafted Rare items added in patch 1.0.7: in the chest armor, shoulders, gloves, bracers, and amulet slots. These can potentially roll the best in slot stats. They use the new Demonic Essence crafting material, which is also account-bound and drops from elite mobs and bosses. The recipes for most of these items are mainly dropped by 8 bosses throughout the game.
- Reflects Damage - The Reflects Damage elite monster affix has been overhauled. It now works much like the Shielding affix; a monster with Reflects Damage will periodically have a visual effect, and when that's active it can reflect damage. The damage reflected is capped at 10% of the monster's current health.
- Nephalem Valor - The Nephalem Valor buff now stays on when a character moves to the next Act, so it is possible to farm through multiple acts at level 60.
- Marquise Gems, and Ruby Gem Revamp - A new more powerful tier of gems is added, the Marquise gems. These are Account-Bound gems that cost 20 million gold plus materials to create; it also costs 5 million gold to unsocket one of these gems. These are a very expensive gold sink, to take gold out of the Diablo III economy, while giving characters who can spend that gold a small increase in their stats. The other big gem change is that all Ruby gems are changing; the listed bonuses were increased, and they now provide flat damage bonuses to minimum and maximum weapon damage. This makes it much simpler to figure out how much damage a ruby gem gives.
- Pick-up Radius - A very nice quality of life improvement is an increase to the pick-up radius, from 1.5 yards to 3 yards. This makes it easier to pick up a pile of gold on the ground, without having to run exactly on top of it.
- Monk Buffs - Monk Spirit-spender skills saw their damage buffed dramatically, to encourage Monks to use those skills. Also, the Sweeping Wind skill no locker "locks in" the damage calculation, but instead adjusts the damage it does on the fly, so Monks no longer will be swapping out weapons and equipment to try to set up high damage for that skill.
- Wizard Buffs - Three Wizard skills had their damage increased: Arcane Orb, Blizzard, and Shock Pulse. A few passive skills were also made more useful. The biggest increase is to Blizzard, both with the damage increase and a bug fix that now allows Critical Hits to proc Arcane Power on Crit; expect more popular Wizard builds to include that skill.
Patch 1.0.7 Patch Notes
Here are the official patch notes for Diablo III patch 1.0.7, when it went live on February 12, 2013.
Patch 1.0.7 Hotfixes and Fast Patches
- The notes are listed here for the hotfix that has been released for patch 1.0.7; these are minor server updates to fix glaring Diablo III issues that were introduced in the patch. The "fast patches" are also listed here, the small client updates that are like a hotfix, but for the Diablo III client.
- The last hotfixes were done near the end of April 2013, to fix an exploit involving players getting experience and loot, from pets being controlled by other players in the PvP area.
Fast PatchesPatch 1.0.7a went live on March 12, 2013. The documentation for it includes changes that were actually made in previous hotfixes, as well as some new fixes.
Although it wasn't mentioned in the patch notes, patch 1.0.7a also fixed some of the issues causing the errors 0 and 31048. There is more work is being done to completely take care of the issue.
Patch 1.0.7 Development Timeline
This section covers the timeline of patch 1.0.7: from the initial discussion stages, through the PTR process, release on the live servers, and the maintenance hotfixes after release.
- October 3, 2012: Even before patch 1.0.5 was released, there were Blizzard blue post comments about changes in future patches for Wizards and Monks. The changes in patch 1.0.7 don't match the ideas being floated at that time; it remains to be seen if those changes will still happen, in future patches.
- November 28, 2012: Patch 1.0.7 is officially named in a blue post.
- December 10, 2012: Info is given that the patch is on the way, but not scheduled.
- December 18, 2012: Blizzard blues talk about ideas for changing Nephalem Valor and increasing Monster Power experience in 1.0.7.
- December 27, 2012: The long-awaited PVP update announces PVP dueling for 1.0.7, but no other PVP content so far.
- January 8, 2013: A fix for votekick being used to kill characters in hardcore mode is announced for patch 1.0.7.
- January 9, 2013: Patch 1.0.7 is confirmed to be a sizeable patch with a testing period on the PTR.
- January 11, 2013: The official patch 1.0.7 preview provides a look at the major changes and additions coming with the patch.
- January 12, 2013: A number of questions about 1.0.7 are answered in a Reddit thread by Wyatt Chen, the Senior Technical Game Designer of Diablo III.
- January 14, 2013: The Blizzard blues discuss preparing for the 1.0.7 PTR, and provide details on the new Rare crafted recipes, Hellfire Ring salvage, and unidentified items on the PTR.
- January 15, 2013: Diablo III patch 1.0.7 officially arrives on the PTR.
- January 15, 2013: The Demonic Essence drop info is explained, and changed (and it continued to change while on the PTR.)
- January 21, 2013: Blizzard blues talk about many 1.0.7 topics, including dyes for legendaries, and PVP with Elite item bonuses.
- January 22, 2013: A new build for patch 1.0.7 lands on the PTR, bringing it to build 14295.
- January 23, 2013: Blizzard blues announce that 'black weapons' are not changing in patch 1.0.7, and fixes for achievements that aren't working.
- January 24, 2013: The first Ask the Devs Q&A is announced, to focus on topics about patch 1.0.7.
- January 28, 2013: Much discussion about the Ask the Devs brings Blizzard blue replies, and that increasing monster density won't happen in patch 1.0.7.
- January 30, 2013: A new patch lands on the PTR, followed a day later by another, bringing it to build #15428. Changes include giving damage reduction to all classes while dueling in PVP, and updating the stats on the ruby gems.
- February 6, 2013: Patch 1.0.7 is listed as having a tentative release date at Blizzard, and that it is "not much longer now" before release.
- February 8, 2013: The Ask the Devs Q&A answers about patch 1.0.7 are delayed until Monday, February 11.
- February 8, 2013: The patch 1.0.7 PVP system is renamed from Dueling to Brawling.
- February 11, 2013: The Ask the Dev Q&A is answered for patch 1.0.7.
- February 11, 2013: Patch 1.0.7 is officially scheduled for release on Tuesday, February 12. A change is also made to account restoration; dead Hardcore characters are no longer revived when an account is restored.
- February 12, 2013: Patch 1.0.7 is now live!
- February 13, 2013: Numerous bugs cropped up during the first day of release for 1.0.7.
- February 13, 2013: The first hotfix for patch 1.0.7 is put out, to fix three major bugs with the patch.
- February 26, 2013: A hotfix appears to have gone up, although it wasn't documented at the time. This fixed an issue with the damage from Siegebreaker reflecting from pet damage.
- March 5, 2013: Another undocumented hotfix fixed a bug with the Massive Blow achievement, and possibly other bugged achievements.
- March 11, 2013: A hotfix is announced to fix Arcane Power on Crit, which had been broken since the 1.0.7 patch.
- March 12, 2013: Patch 1.0.7a went live, as detailed in the Hotfixes & Fast Patches section.
- April 27 and April 20, 2013: Two hotfixes fixed exploits in the Brawling PvP system, that allowed players to gain PvE experience and loot.