Patch 1.0.7

A guide to Diablo III patch 1.0.7 - with info on Brawling, Monster Power changes, crafting account-bound recipes with Demonic Essence, and more.

  • Patch History: Patch 1.0.7 is the first Diablo III patch of 2013. It is the first major patch since 1.0.5 in October 2012, since 1.0.6 was just a minor client update. Patch 1.0.7 went to the Public Test Realm on January 22 2013, and was released on February 12.
  • Patch Release Date: Patch 1.0.7 went live on February 12, 2013. The latest change was in an April hotfix, which went live on April 30, 2013.
  • Patch 1.0.7 Guide: This patch guide covers the major additions and changes in patch 1.0.7, along with the official patch notes, and info from the development process. It is updated regularly as there are more changes in patch 1.0.7. Last guide update: May 2, 2013
Patch 1.0.7 Changes & Additions Overview
  • Brawling - Patch 1.0.7 brings the first player versus player content to Diablo III. This is a simple free-for-all brawling system, where players can attack and defeat each other in the new Scorched Chapel pvp area. A group of either 2, 3, or 4 characters can engage in the pvp combat. This was initially called Dueling, but was renamed late in the PTR process to Brawling.
  • Monster Power - The Monster Power system is expanded in patch 1.0.7, and used to control the drop rates for different types of drops. The biggest change is that high MP levels give more experience than before. This was done to make it more worthwhile for level 60 characters to farm at higher Monster Power levels, instead of only running on MP0 or MP1. Public Games can be now be run with Monster Power above MP0, so players can group up easily without being stuck at MP0. The new crafting material Demonic Essence has an increased drop rate at higher Monster Power levels, providing other incentive to run at higher levels.
  • Account-Bound Crafted Rare Items - There are 5 new account-bound crafted Rare items added in patch 1.0.7: in the chest armor, shoulders, gloves, bracers, and amulet slots. These can potentially roll the best in slot stats. They use the new Demonic Essence crafting material, which is also account-bound and drops from elite mobs and bosses. The recipes for most of these items are mainly dropped by 8 bosses throughout the game.
  • Reflects Damage - The Reflects Damage elite monster affix has been overhauled. It now works much like the Shielding affix; a monster with Reflects Damage will periodically have a visual effect, and when that's active it can reflect damage. The damage reflected is capped at 10% of the monster's current health.
  • Nephalem Valor - The Nephalem Valor buff now stays on when a character moves to the next Act, so it is possible to farm through multiple acts at level 60.
  • Marquise Gems, and Ruby Gem Revamp - A new more powerful tier of gems is added, the Marquise gems. These are Account-Bound gems that cost 20 million gold plus materials to create; it also costs 5 million gold to unsocket one of these gems. These are a very expensive gold sink, to take gold out of the Diablo III economy, while giving characters who can spend that gold a small increase in their stats. The other big gem change is that all Ruby gems are changing; the listed bonuses were increased, and they now provide flat damage bonuses to minimum and maximum weapon damage. This makes it much simpler to figure out how much damage a ruby gem gives.
  • Pick-up Radius - A very nice quality of life improvement is an increase to the pick-up radius, from 1.5 yards to 3 yards. This makes it easier to pick up a pile of gold on the ground, without having to run exactly on top of it.
  • Monk Buffs - Monk Spirit-spender skills saw their damage buffed dramatically, to encourage Monks to use those skills. Also, the Sweeping Wind skill no locker "locks in" the damage calculation, but instead adjusts the damage it does on the fly, so Monks no longer will be swapping out weapons and equipment to try to set up high damage for that skill.
  • Wizard Buffs - Three Wizard skills had their damage increased: Arcane Orb, Blizzard, and Shock Pulse. A few passive skills were also made more useful. The biggest increase is to Blizzard, both with the damage increase and a bug fix that now allows Critical Hits to proc Arcane Power on Crit; expect more popular Wizard builds to include that skill.
Patch 1.0.7 Patch Notes
Here are the official patch notes for Diablo III patch 1.0.7, when it went live on February 12, 2013.

Diablo III patch 1.0.7 is now live in the Americas. Check out the full patch notes below to learn about all the latest changes.

Important: Please note that you will not be prompted to download patch 1.0.7 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.7 is live until those regions have also patched.

Diablo III Patch 1.0.7 – v.1.0.7.14633

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.

Table of Contents:

 

PATCH FEATURES

New Feature: Brawling
For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to battle one another in a new zone designed specifically for this style of combat called "The Scorched Chapel." This zone can be accessed by speaking with Nek the Brawler in any of the four Act hubs, and supports 2 to 4 players in a Free-For-All format.

 

GENERAL

  • Nephalem Valor stacks will now persist through Acts
  • Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
  • The resurrection timer will no longer increase if a player is killed multiple times in a row
  • Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
  • The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
    • MP 1: 25% (up from 10%)
    • MP 2: 50% (up from 20%)
    • MP 3: 80% (up from 30%)
    • MP 4: 120%(up from 45%)
    • MP 5: 165% (up from 60%)
    • MP 6: 215% (up from 75%)
    • MP 7: 275% (up from 95%)
    • MP 8: 340% (up from 115%)
    • MP 9: 420% (up from 135%
    • MP 10: 510% (up from 160%)
  • When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)
  • Characters will no longer have their movement restricted when being vote kicked from a Public Group

 

ACHIEVEMENTS

  • Bug Fixes
    • Subjugators now count towards the achievements "We are Champions" and "Champion's Collection"
    • Rare Colossal Golgors will now count towards the “Rare Kill” achievements
    • The Rockworm criteria has been removed from Hardcore monster slaying achievements
    • Players can once again access the “Victory” dialogue option through Covetous Shen

 

AUCTION HOUSE

  • User Interface
    • Cancelled PayPal auctions will now display a UI error
  • Bug Fixes
    • Stash Tab Art will now properly update when viewed in the Auction House

 

BATTLE.NET

  • General
    • A new PvP chat channel has been added
    • Monster Power is now available for Public Games
      • Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the "Enable Monster Power" box has been checked in the Options menu
    • "Report Botting" has been added to the right-click > report player menus

 

BOSSES

  • General
    • Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased

 

BRAWLING

  • General
    • Brawls can be initiated by speaking with Nek the Brawler, a new NPC located in each Act hub
      • Speaking with Nek will transport you and your party to the Scorched Chapel, a new zone featuring four different areas: the church, the graveyard, the river, and the lake
      • The Scorched Chapel currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or full four-player FFA
      • Death is not permanent in the brawling world (not even for Hardcore characters) nor will players take any durability damage from PvP combat
      • To leave the Scorched Chapel, players can take the exit portal or use their Town Portal ability
    • Demon Hunters, Witch Doctors, and Wizards receive a 30% damage reduction while in the Scorched Chapel
    • Barbarians and Monks receive an additional 5% damage reduction (in addition to the 30% they inherently receive, for a total of 35%) while in the Scorched Chapel

 

CLASSES

  • Barbarian
  • Demon Hunter
    • Bug Fixes
      • The Reflects Damage affix will now properly reflect damage caused by Bola Shot
  • Monk
    • Active Skills
      • Cyclone Strike
        • Weapon damage increased from 100% to 313%
      • Dashing Strike
        • Weapon damage increased from 160% to 303%
      • Exploding Palm
        • Explosion damage increased from 30% to 50% of the target’s maximum health
      • Inner Sanctuary
        • Radius increased from 8 yards to 11 yards
        • Skill Rune – Forbidden Palace
          • Damage bonus increased from 10% to 15%
        • Skill Rune – Sanctified Ground
          • Now reduces enemy movement speed by 80% (up from 60%)
      • Lashing Tail Kick
        • Weapon damage increased from 235% to 470%
      • Mystic Ally
        • The amount of damage a Mystic Ally can take from a single hit is now capped
          • The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
        • Skill Rune – Eternal Ally
          • Weapon Damage increased from 40% to 60%
          • The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
        • Skill Rune – Fire Ally
          • The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
        • Skill Rune – Water Ally
          • The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
          • The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
      • Sweeping Wind
        • Base weapon damage increased from 15% to 20% per stack
        • Skill Rune – Blade Storm
          • Weapon damage increased from 20% to 26% per stack
        • Skill Rune – Cyclone
          • Weapon damage increased from 20% to 26% per stack
      • Tempest Rush
        • Weapon Damage increased from 85% to 155%
      • Wave of Light
        • Weapon damage increased from 390% to 829%
        • Follow-up weapon damage (dealt to all enemies in a line) increased from 45% to 96%
        • Skill Rune - Explosive Light
          • Weapon damage increased from 430% to 914%
        • Skill Rune - Pillar of the Ancients
          • Now deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds (up from 280% weapon damage)
    • Passive Skills
    • Bug Fixes
      • Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player
      • Cyclones generated by Sweeping Wind should now travel roughly in the same direction that the player is facing
  • Witch Doctor
    • Active Skills
      • Spirit Barrage
        • Skill Rune – Well of Souls
          • The secondary missiles fired by this rune can now hit the primary target
  • Wizard
    • Active Skills
      • Arcane Orb
        • Weapon damage increased from 175% to 200%
        • Skill Rune – Obliteration
          • Weapon damage increased from 228% to 260%
      • Blizzard
        • Weapon damage increased from 210% to 510% over 6 seconds
        • Proc coefficient increased from 0.01 to 0.0125
        • Skill Rune – Grasping Chill
          • Proc coefficient increased from 0.01 to 0.0125
        • Skill Rune – Frozen Solid
          • Proc coefficient increased from 0.01 to 0.0125
        • Skill Rune – Stark Winter
          • Proc coefficient increased to from 0.005 to 0.0125
        • Skill Rune – Snowbound
          • Proc coefficient increased to from 0.01 to 0.0125
        • Skill Rune – Unrelenting Storm
          • Weapon damage increased from 280% to 680%
      • Shock Pulse
        • Weapon damage increased from 105% to 150%
        • Proc coefficient increased from 0.667 to 0.8
        • Skill Rune – Fire Bolts
          • Weapon damage increased from 152% to 195%
          • Proc coefficient increased from 0.667 to 0.8
        • Skill Rune – Explosive Bolts
          • Weapon damage increased from 70% to 105%
          • Proc coefficient increased from 0.5 to 0.8
        • Skill Rune – Lightning Affinity
          • Proc coefficient increased from 0.667 to 0.8
        • Skill Rune – Living Lightning
          • Weapon damage increased from 37% to 52%
    • Passive Skills
      • Critical Mass
        • Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
      • Temporal Flux
        • Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
      • Unstable Anomaly
        • Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
        • Dying will now reset the cooldown
    • Bug Fixes
      • Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit

 

CRAFTING

  • General
    • A new crafting reagent, Demonic Essence, has been added to the game
      • This reagent is account-bound and can be acquired from Elite monsters, Treasure Goblins, and bosses in Inferno difficulty
        • Major in-game events that grant a stack of Nephalem Valor when completed also have a chance to drop Demonic Essence
        • Note: Nephalem Valor will not be required in order for Demonic Essences to drop
      • Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
        • MP 0: 15.0000%
        • MP 1: 16.5000%
        • MP 2: 18.1500%
        • MP 3: 19.9650%
        • MP 4: 21.9615%
        • MP 5: 24.1577%
        • MP 6: 26.5734%
        • MP 7: 29.2308%
        • MP 8: 32.1538%
        • MP 9: 35.3692%
        • MP 10: 38.9061%
    • The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
  • Blacksmith
    • Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
      • Each crafted item will have the following characteristics:
        • iLevel 63
        • 6 Affixes
        • Account-bound
        • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
    • Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
  • Jeweler
    • A new Rare recipe has been added to the Jeweler for an Amulet
      • This amulet will have the following characteristics:
        • iLevel 63
        • 6 Affixes
        • Account-bound
        • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
      • Crafting the item will require the 1 Demonic Essence as well as:
        • 100,000g
        • 1 Perfect Square Gem (varied depending on which core stat you select)
        • 1 Fiery Brimstone
  • A new tier of account-bound gems of has been added to the game: Marquise
    • Marquise Gems stats are as follows:
      • Marquise Emerald
        • Weapon: Increased Critical Hit Damage by 110%
        • Helm: +33% Extra Gold from Monsters
        • Armor: +62 Dexterity
      • Marquise Topaz
        • Weapon: Melee attackers take 2500 per hit
        • Helm: 33% Better chance of finding magical items
        • Armor: +62 Intelligence
      • Marquise Amethyst
        • Weapon: Each Hit adds +700 Life
        • Helm: +19% Life
        • Armor: +62 Vitality
      • Marquise Ruby
        • Weapon: +160 Minimum and +160 Maximum Damage
        • Helm: Increases Bonus Experience by 33%
        • Armor: +62 Strength
    • These gems can only be created at the Jeweler and will require the following reagents:
      • 3 Radiant Star Gems
      • 20 million gold
      • 10 Demonic Essence
    • Un-socketing Marquise gems will cost 5 million gold
    • The designs for the Marquise gems will drop randomly from all level 63 monsters
      • Note: The designs are not account-bound
  • All ruby gems have had their weapon bonuses increased (these changes will apply to both existing rubies, as well as new rubies):
    • Chipped Ruby: +3 minimum damage/+3 maximum damage (up from +2/+2)
    • Flawed Ruby: +6 minimum damage/+6 maximum damage (up from +4/+4)
    • Ruby: +9 minimum damage/+9 maximum damage (up from +8/+8)
    • Flawless Ruby: +12 minimum damage/+12 maximum damage (up from +10/+10)
    • Perfect Ruby: +15 minimum damage/+15 maximum damage (up from +11/+11)
    • Radiant Ruby: +18 minimum damage/+18 maximum damage (up from +12/+12)
    • Square Ruby: +21 minimum damage/+21 maximum damage (up from +13/+13)
    • Flawless Square Ruby: +25 minimum damage/+25 maximum damage (up from +14/+14)
    • Perfect Square Ruby: +30 minimum damage/+30 maximum damage (up from +15/+15)
    • Radiant Square Ruby: +40 minimum damage/+40 maximum damage (up from +16/+16)
    • Star Ruby: +60 minimum damage/+60 maximum damage (up from +17/+17)
    • Flawless Star Ruby: +80 minimum damage/+80 maximum damage (up from +18/+18)
    • Perfect Star Ruby: +100 minimum damage/+100 maximum damage (up from +19/+19)
    • Radiant Star Ruby: +130 minimum damage/+130 maximum damage (up from +20/+20)
    • These rubies have also had their bonus damage calculations changed, and will now add damage flatly to both the minimum and maximum values on weapons
      • For example, if you have a weapon that does 150-200 damage and you socket a Perfect Square Ruby (which adds +30 minimum damage/+30 maximum damage), your weapon will do 180-230 damage
      • For more information, please click here

 

ITEMS

  • General
    • Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
      • These plans (excluding the chest piece) will drop randomly in the world and have a chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:
        • Skeleton King
        • Spider Queen 
        • Maghda
        • Zoltun Kulle
        • Ghom
        • Cydaea
        • Rakanoth
        • Izual
      • The drop rate from the above bosses will also scale according to your Monster Power level:
        • MP 0: 20%
        • MP 1: 23.2%
        • MP 2: 26.912%
        • MP 3: 31.218%
        • MP 4: 36.213%
        • MP 5: 42.007%
        • MP 6: 48.728%
        • MP 7: 56.524%
        • MP 8: 65.568%
        • MP 9: 76.059%
        • MP 10: 88.228%
      • The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
      • Please note that neither the Crafting plans nor the Jeweler Design are account-bound
    • Holding shift while buying health potions will attempt to purchase 5 potions at once
    • Follower items below iLevel 60 will now no longer drop in Inferno
    • Goldskin now has a limit on the number of times it can proc on a single target
    • Vanishing Dye and All-Soap’s Miraculous Dye Remover can now be used on Legendary items
    • Hellfire Rings now salvage into Legendary crafting materials
  • Vendors
    • Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
  • Bug Fixes
    • Goldskin will no longer proc when attacking monsters that drop no loot
    • Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold
    • All Staves of Herding can now be sold to a vendor for 0 gold

 

MONSTERS

  • General
    • The Reflects Damage affix has been redesigned:
      • It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active
      • A visual effect will display whenever the durational buff is active
    • Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player
    • Damage dealt by the Molten affix has been reduced by 40%
    • Damage dealt by the Plagued affix has been increased by 120%
    • Fallen Lunatics should now detonate in a more consistent manner
    • The Triune Berserker before Alcarnus should no longer swing faster after a few attacks
    • Keywardens:
      • The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
      • The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
      • The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
  • Bug Fixes
    • Rare Sand Dwellers will now spawn in The Forgotten Ruins
    • Champion Plague Swarms will now spawn in Cryder's Outpost
    • Champion Fallen Cur will now spawn in The Storm Halls

 

USER INTERFACE

  • General
    • Legendary items now have a new mini-map icon
      • This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
      • Note: The icon will only display when Legendary items are dropped by a monster, not a player
  • Bug Fixes
    • Fixed an issue causing the Enable Monster Power option to reset
    • Fixed an issue affecting the scroll speed of text
    • Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0

 

BUG FIXES

  • Fixed an issue where new Hardcore characters were not labeled as Hardcore on the Main Menu
  • Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running
  • Players will now be properly removed from both the party and the game session whenever a Vote Kick has passed
  • Players will no longer be disconnected from the game whenever vote kicked during a boss encounter

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Patch 1.0.7 Hotfixes and Fast Patches
  • The notes are listed here for the hotfix that has been released for patch 1.0.7; these are minor server updates to fix glaring Diablo III issues that were introduced in the patch. The "fast patches" are also listed here, the small client updates that are like a hotfix, but for the Diablo III client.
  • The last hotfixes were done near the end of April 2013, to fix an exploit involving players getting experience and loot, from pets being controlled by other players in the PvP area.
Hotfixes

Below you'll find a list of hotfixes for the month of April which address various gameplay and service issues affecting Diablo III.

Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied.

APRIL 30

Bug Fixes

  • Players and pets no longer have the chance to drop loot in the Scorched Chapel

APRIL 27

Bug Fixes

  • Pets summoned by players and items no longer grant experience when killed in the Scorched Chapel

Below you'll find a list of hotfixes for the month of February which address various gameplay and service issues affecting Diablo III.

Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update.

FEBRUARY 13

  • Bug Fixes
    • The Archon Spaulders of Strength recipe can now drop in the game
    • It is no longer possible for players to trade Demonic Essences and Marquise Gems
    • Fixed an issue where certain damage effects were not being removed from players when exiting the Scorched Chapel

 

Fast Patches
Patch 1.0.7a went live on March 12, 2013. The documentation for it includes changes that were actually made in previous hotfixes, as well as some new fixes.

Diablo III patch 1.0.7a is now live in the Americas. Check out the full patch notes below to learn about all the latest changes.

Important: Please note that you will not be prompted to download patch 1.0.7a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.7 is live until those regions have also patched.

Diablo III Patch 1.0.7a – v.1.0.7.15295

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.

Table of Contents

CLASSES

 

FOLLOWERS

  • Bug Fixes
    • The Enchantress should no longer sometimes cause an error to occur after casting Focused Mind

 

QUESTS

  • Bug Fixes
    • Players are no longer prevented from progressing when another player joins or leaves the game during the “A Royal Audience: Talk to Asheara at the Gates of Caldeum” quest step

 

BUG FIXES

  • Fixed several issues that could cause crashes to occur
  • Players will no longer be killed by DoT damage after zoning out of Scorched Chapel
  • The Siege Breaker Assault Beast and The Savage Behemoth will no longer reflect damage from pets

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Although it wasn't mentioned in the patch notes, patch 1.0.7a also fixed some of the issues causing the errors 0 and 31048. There is more work is being done to completely take care of the issue.

Patch 1.0.7 Development Timeline
This section covers the timeline of patch 1.0.7: from the initial discussion stages, through the PTR process, release on the live servers, and the maintenance hotfixes after release.
  • October 3, 2012: Even before patch 1.0.5 was released, there were Blizzard blue post comments about changes in future patches for Wizards and Monks. The changes in patch 1.0.7 don't match the ideas being floated at that time; it remains to be seen if those changes will still happen, in future patches.
  • November 28, 2012: Patch 1.0.7 is officially named in a blue post.
  • December 10, 2012: Info is given that the patch is on the way, but not scheduled.
  • December 18, 2012: Blizzard blues talk about ideas for changing Nephalem Valor and increasing Monster Power experience in 1.0.7.
  • December 27, 2012: The long-awaited PVP update announces PVP dueling for 1.0.7, but no other PVP content so far.
  • January 8, 2013: A fix for votekick being used to kill characters in hardcore mode is announced for patch 1.0.7.
  • January 9, 2013: Patch 1.0.7 is confirmed to be a sizeable patch with a testing period on the PTR.
  • January 11, 2013: The official patch 1.0.7 preview provides a look at the major changes and additions coming with the patch.
  • January 12, 2013: A number of questions about 1.0.7 are answered in a Reddit thread by Wyatt Chen, the Senior Technical Game Designer of Diablo III.
  • January 14, 2013: The Blizzard blues discuss preparing for the 1.0.7 PTR, and provide details on the new Rare crafted recipes, Hellfire Ring salvage, and unidentified items on the PTR.
  • January 15, 2013: Diablo III patch 1.0.7 officially arrives on the PTR.
  • January 15, 2013: The Demonic Essence drop info is explained, and changed (and it continued to change while on the PTR.)
  • January 21, 2013: Blizzard blues talk about many 1.0.7 topics, including dyes for legendaries, and PVP with Elite item bonuses.
  • January 22, 2013: A new build for patch 1.0.7 lands on the PTR, bringing it to build 14295.
  • January 23, 2013: Blizzard blues announce that 'black weapons' are not changing in patch 1.0.7, and fixes for achievements that aren't working.
  • January 24, 2013: The first Ask the Devs Q&A is announced, to focus on topics about patch 1.0.7.
  • January 28, 2013: Much discussion about the Ask the Devs brings Blizzard blue replies, and that increasing monster density won't happen in patch 1.0.7.
  • January 30, 2013: A new patch lands on the PTR, followed a day later by another, bringing it to build #15428. Changes include giving damage reduction to all classes while dueling in PVP, and updating the stats on the ruby gems.
  • February 6, 2013: Patch 1.0.7 is listed as having a tentative release date at Blizzard, and that it is "not much longer now" before release.
  • February 8, 2013: The Ask the Devs Q&A answers about patch 1.0.7 are delayed until Monday, February 11.
  • February 8, 2013: The patch 1.0.7 PVP system is renamed from Dueling to Brawling.
  • February 11, 2013: The Ask the Dev Q&A is answered for patch 1.0.7.
  • February 11, 2013: Patch 1.0.7 is officially scheduled for release on Tuesday, February 12. A change is also made to account restoration; dead Hardcore characters are no longer revived when an account is restored.
  • February 12, 2013: Patch 1.0.7 is now live!
  • February 13, 2013: Numerous bugs cropped up during the first day of release for 1.0.7.
  • February 13, 2013: The first hotfix for patch 1.0.7 is put out, to fix three major bugs with the patch.
  • February 26, 2013: A hotfix appears to have gone up, although it wasn't documented at the time. This fixed an issue with the damage from Siegebreaker reflecting from pet damage.
  • March 5, 2013: Another undocumented hotfix fixed a bug with the Massive Blow achievement, and possibly other bugged achievements.
  • March 11, 2013: A hotfix is announced to fix Arcane Power on Crit, which had been broken since the 1.0.7 patch.
  • March 12, 2013: Patch 1.0.7a went live, as detailed in the Hotfixes & Fast Patches section.
  • April 27 and April 20, 2013: Two hotfixes fixed exploits in the Brawling PvP system, that allowed players to gain PvE experience and loot.
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