Diablo III News

Josh Mosqueira Talks Diablo III at GDC 2015

A presentation about the difficulties of the Diablo III release, and the steps since then

Diablo III Game Director Josh Mosqueira - GDC 2015
The annual Game Developer's Conference (GDC) is happening this week in San Francisco, and Diablo III game director Josh Mosqueira provided a fasciating presentation. His speech was titled Against the Burning Hells: Diablo III's Road to Redemption with Reaper of Souls. He details the difficult process of the initial release of Diablo III, and the major steps the development team had to take to get the game to where it is today. A video of the event has been provided by GameSpot, and is well worth watching for any Diablo III fan.

Vanilla Sets Gain a 7th Piece in Patch 2.2.0

Another item will be added to each original set, in a PTR patch next week

Diablo III Patch 2.2.0 Natalya Set 6 Piece Bonus
The oldest class Sets in Diablo III are getting more upgrades in Patch 2.2, with a 7th piece being added to each set. That change will arrive in the next PTR build, which is scheduled to land next week. It will also bring more updates to the brand new Barbarian set, and a big change for the immunity skills in Diablo III. Here are all the latest details.

7th Piece for Vanilla Sets
The five original class sets are getting a lot of attention in patch 2.2.0. Those sets are:
The set bonuses were reworked and the sets expanded in the first patch 2.2.0 PTR build, to give 6 pieces to choose from. Many of those sets include a weapon or jewelry item, making it difficult to get the 6-piece set bonus that is a new potential end-game goal with the patch. A new 7th item will be added to each of those sets in the next PTR patch, to give more flexibility when going for all the set bonuses on these sets in patch 2.2.0. Diablo III game developer John Yang announced the new items on Twitter.

Wrath of the Wastes Barbarian Set
An entirely new Barbarian set is being added in patch 2.2.0, the Wrath of the Wastes set built around using Whirlwind. The set bonuses have changed multiple times since it was first introduced back at BlizzCon 2014, and most recently were based on swapping between Whirlwind and Rend. The set will change again in the upcoming PTR patch, and now will be focused more specifically on using Whirlwind.

Immunity Skills in Patch 2.2
Skills that provide damage immunity are getting changed in patch 2.2. It has been a constant concern that stacking Cooldown Reduction and certain items could allow for permanent immunity. Skills such as Smoke Screen and Serenity have been changed back and forth multiple times since the release of Diablo III to prevent being able to play with permanent immunity, going all the way back to the first hotfixes for the game!

The topic came up again in relation to the Legendary item Obsidian Ring of the Zodiac being updated in patch 2.2. The ring's new Legendary power is:
Reduces the remaining cooldown of one of your skills by 1 second each time you spend resource.
To deal with the issue across the board, in patch 2.2.0 four skills will be changed so that their cooldown starts after the skill buff ends: Smoke Screen, Serenity, Spirit Walk, and the rune Laws of Hope - Stop Time.
Posted by: Heisenberg

I see perma-serenity w/ Zodiac pushing Team ICE up a few notches.

It’s interesting that you mention permanent Serenity uptime.

The concept of permanent immunity has actually been on our radar since we introduced Cooldown Reduction in Reaper of Souls. Since then, we’ve seen many players who have been able to skirt the edges of permanent immunity using this affix. Frankly, we think that’s awesome, since we love it that players can customize their characters in different ways.

While it’s our goal for CDR to be a desirable affix, and while we’re okay with players greatly reducing the cooldown of their immunity skills, we also want to avoid a scenario where permanent immunity is possible. For instance, in patch 2.1.2, we put a cooldown on Smoke Screen to mitigate permanent immunity builds for the Demon Hunter so that you couldn’t chain this skill back-to-back.

Starting in the next PTR patch, we’ll be applying this philosophy to the following immunity skills.

  • Spirit Walk
  • Serenity
  • Smoke Screen
  • Laws of Hope – Stop Time

With this, the cooldowns on these skills will begin after their buff ends. To minimize negatively impacting the normal use case for these skills, we’re lowering the cooldown time to compensate – for example, Serenity is going from a 20 second cooldown that starts on activation, to a 16 second cooldown that starts when Serenity ends.

Previously, we may have decided against adding an item power to the game that might lead to permanent invulnerability. However, with these new changes, we’ll have much more freedom in designing new and powerful items, since there will be a stop gap to ensure that permanent invincibility is no longer a concern.

We wanted to let you all know about the above changes in advance, so that you’ll be prepared for them in the next PTR patch. I'll be eager to hear everyone's thoughts once these changes actually go into effect.

Jade Harvester Set Updated for Spirit Walk
The change listed above for Spirit Walk will impact most Witch Doctors; as seen in the Popular Witch Doctor Skills, it is easily their most used skill. The Witch Doctor set Raiment of the Jade Harvester will see set set bonus updates, along with another Legendary item, to help mitigate the skill cooldown change. John Yang also mentioned this on Twitter, along with a discussion of a new cat Mojo graphic. There won't be a Mojo with that graphic in patch 2.2, but hopefully it will arrive in another patch down the road.

Patch 2.2.0 for Consoles
As with other recent patches, the next Diablo III patch will be released simultaneously for PC/Mac, and the PlayStation 4 and Xbox One consoles.
For clarity, patch 2.2.0 is not live at this time, and currently can only be explored on the PTR for PC. So far, we haven’t posted any information about when we expect to release 2.2.0; however, as a general rule, we don't typically announce patch dates ahead of time since they’re subject to change.

That said, our current intention is to release patch 2.2.0 for Xbox One and PlayStation 4 at the same time that it's released for PC. Of course, this plan might change as we get closer to actually releasing the patch. We'll be sure to post patch notes on the console forums when that happens, though, so you’ll have all of the juicy details on what the update entails.

Patch 2.2.0 PTR Busy With Hotfixes and Changes

Development continues to ramp up in testing the next big content patch

Diablo III Patch 2.2.0 - Corrupted Ashbringer
Testing of Diablo III Patch 2.2 is in high gear on the Public Test Realm. Getting on to the PTR can take a while sometimes, as so many players fill the test server to take advantage of the temporary Legendary drop buff. Hotfixes on the PTR have already arrived, along with info on future PTR patches.

Ashbringer Arrives in Diablo III
The weapon Ashbringer is coming to Diablo III with patch 2.2.0, as seen above on the PTR. This is another classic weapon from World of Warcraft. As detailed in a reddit thread, the sword changes appearance when it shifts from the Corrupted Ashbringer to the fully powered Ashbringer. The weapon's transformation was temporarily disabled by a hotfix on the PTR, due to performance issues.
Posted by: Manscaping


Posted by: Hades

Tell me about it...

Congratulations on finding this! Looks pretty cool, huh? :)

Bringing Corrupted Ashbringer (which transforms into Ashbringer) to Diablo III was a direct result of our internal Design A Legendary project. Just as our players helped create a Legendary item to be added to the game, we held an internal contest where our employees did the same, with an emphasis on bringing over an item from one of our franchises. In the end, they chose one (two, really) from World of Warcraft.

Although this item isn't currently listed in the patch notes for the PTR, we'll be tuning its power based on your feedback as usual, so try it out and let us know what you think!
Posted by: spectr3

Considering your suggestion though, I think a new addition of the Harlequin Crest Shako would be a cool as an added Legendary since it was first implemented in Diablo 1 as a crappy Unique item, and then became godly in D2, and now nowhere to be seen in D3.

Wow, I totally just geeked out for a moment thinking about my old Shako back in D2. :)

In the interest of continuing this discussion, which of the items you love from Diablo I and II that are not currently in Diablo III would you like to see make a return? And what Legendary powers would you give them that would fit the skills and mechanics that are available in the current game?

Just to get us started, here's a list of old items which were brought back in Diablo III as new or updated Legendary items (courtesy of Alex above):

Patch 2.2.0 PTR Hotfixes
Hotfixes have been rolling out on the Public Test Realm, to deal with issues on the server. This includes fixes for the new class sets that weren't dropping properly, and temporarily disables some Legendary powers that were causing performance problems.
Below you will find a list of hotfixes recently applied to the PTR that address various bugs and mechanic tweaks.

These hotfixes should not require you to download a new patch for the PTR. Some of the hotfixes below will go live the moment they are implemented while others may require a restart of the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch.

Last Updated - February 27. Items are denoted by the date they were applied.

  • Corrupted Ashbringer
    • This item's legendary affix has been temporarily disabled due to performance issues (2/27)
  • Wrath of the Wastes (New Barbarian Set)
    • Should now properly have a chance to drop (2/27)
  • Unhallowed Essence (New Demon Hunter Set)
    • Should now properly have a chance to drop (2/27)
  • Delsere's Magnum Opus (New Wizard Set)
    • Should now properly have a chance to drop (2/27)
  • Raiment of a Thousand Storms
    • The damage from the 2-piece bonus should now be multiplicative instead of additive (2/27)
  • Oculus Ring
    • This item's legendary affix has been temporarily disabled due to performance issues (2/25)

Raiment of a Thousand Storms Set Bonuses
Developer Don Vu took to the forums to discuss the revamped set bonuses in the Monk set Raiment of a Thousand Storms, which will be changed further in an upcoming PTR patch. Many class set bonuses are getting updated in patch 2.2, to give more interesting gearing options for the end-game.
Hey all,

I wanted to take the time to thank you all for the feedback as well as give a little insight on our design intent for Raiment of a Thousand Storms.

When we think about the Monk, we think about a fast punching, hard hitting, quick and agile fighter. Raiment of a Thousand Storms aims to fulfill this fantasy by increasing the damage and attack speed of his Spirit Generators and turning Dashing Strike into a Spirit spender that does quite a bit of damage. The playstyle that has worked well internally is to pool up Spirit and do considerable damage with your Spirit Generators, then dump your Spirit and do a huge burst of damage by dashing back and forth until you cannot Dashing Strike anymore (or the enemies are dead). To better support this playstyle, we are going to be swapping the 4 and 6 piece set bonuses in a future PTR patch. We may also make further tweaks to the set.

I also wanted to thank everyone for pointing out that the 2 piece set bonus was additive. That was an oversight on my part and, as Xuen pointed out, has been hotfixed on the PTR as of this morning.

I look forward to hearing your feedback on the playstyle that Raiment of a Thousand Storms is supposed to bring, as well as any feedback about other clever playstyles with the set that may be more effective.

Thanks again!

Obtaining a Ring of Royal Grandeur
It can be a bit annoying after getting a new Diablo III hero to level 70, to go through the process of obtaining a solid Ring of Royal Grandeur. Going through Bounties in Act I over and over is tedious, and the developers are looking at other possibilities for obtaining that ring. The goal is to make it so players can experience other types of gameplay, and not be stuck doing the same content.
Posted by: Wilson

You do realize there are dozens of threads on how sick people are of just farming act 1 bounties over and over again for RoRG.

That’s a fair point.

Wyatt mentioned in our Tavern Talk livestream that playing Adventure Mode is fun when you're just beginning, but that players can get burnt out quickly if they spend all of their time just trying to farm the Ring of Royal Grandeur.

With that said, we’re currently considering ways we could alleviate the focus on just doing Bounties in one act over and over again. To get the conversation rolling, here are a few of the ways we could achieve this:

  • We could allow Ring of Royal Grandeur to drop from Horadric Caches in any act
  • We could move it to the global drop table, allowing it to drop almost anywhere in the game
  • We could allow it to drop when you do one of the two bonus acts of the day (those which currently give bonus Blood Shards)

These are only three ideas, of course, so you can imagine there are lots of ways we could go about achieving our goal of encouraging more diversity when doing Bounties. With that said, how would you change Adventure Mode to incentivize doing a variety of Bounties across all five acts of the game?

Focused Feedback for PTR Patch 2.2.0
Since there is so much going on with the new patch on the PTR, the community team has a thread devoted to feedback focused on specific topics. If you are testing out these items on the PTR, be sure to drop by and let them know what you think.
Welcome, nephalem, to the Patch 2.2.0 PTR!

This upcoming patch features numerous quality of life and item revisions for Diablo III: Reaper of Souls. For more information on the full scope of Patch 2.2.0, please check out our latest PTR patch notes here and our Patch Preview here.

We want to make the most of your testing efforts, so while we welcome any and all feedback, we are currently looking for focused discussions on the following topics:

  • Updates to existing Class Sets
    • Immortal King's Call
    • Roland's Legacy
    • Natalya's Vengeance
    • Inna's Mantra
    • Raiment of a Thousand Storms
    • Zunimassa's Haunt
    • Firebird's Finery
    • Tal Rasha's Elements

  • New Class Sets
    • Unhallowed Essence (Demon Hunter)
    • Delsere's Magnum Opus (Wizard)

For this first PTR, we've left out the Wrath of the Wastes (Barbarian) set as it's still receiving iteration. While you're welcome to test it out in its current state, we’re not yet looking for feedback on it and you should expect changes in a future PTR patch.

To help guide your feedback, we ask that you use the following format:

  • Name of the set you are testing:
  • What do you like most?
  • What do you like least?
  • How do you feel about the playstyle provided when this set is fully equipped?
  • Approximate power level (Highest Greater Rift reached, Torment difficulty played, etc.)
    • Do you feel this compares with other sets for your class? Why or why not?
  • Additional comments:

With that said, thank you to all our PTR participants. Your feedback is appreciated and continues to be integral to our design and iteration process. Happy testing!

Please Note: In order to facilitate focused feedback, posts in this thread that are not relevant to the topics listed above will be deleted. Please create a new thread for your concerns if they are outside the above topics. Thank you!

There have been frame rate issues on the PTR that are being looked into, along with other bugs like the wrong quality of gems dropping from new Treasure Goblins. There will no doubt be many more PTR patches as the development continues for patch 2.2.0.

Diablo III Patch 2.2.0 PTR Patch Notes

The patch is ready for testing, with a temporary Legendary drop bonus

Diablo III PTR Patch 2.2.0 Available
The Public Test Realm for Diablo III Patch 2.2 is up! Players can download and test the next patch, and for nearly a week a 2000% bonus chance to find Legendaries buff is active on the test server. Patch 2.2.0 adds new class Sets and revamps older ones, along with a bunch of new Legendary powers. Quality of life improvements include white potions being removed as items to be picked up, and players can now craft multiple items or gems at once. Read on for the patch notes for Diablo III patch 2.2.0 on the PTR, known issues so far with the patch, and details about the Legendary drop bonus!

Patch 2.2.0 Heads to the Public Test Realm

The next content patch is available for download on the PTR

Diablo III Public Test Realm
The next big Diablo III patch is almost ready for public testing! The first Public Test Realm build of Patch 2.2 is now available for download in the Battle.net launcher. The PTR server is not yet live, but should be within the near future. Here are the latest details about what to expect in the next Diablo III patch.

Patch 2.2.0 is Prepared for the PTR
Patch 2.2.0 includes a number of technical updates, including an overhaul of the file format used for the Diablo III data files. The PTR data can be currently downloaded, but more work is being done before the test server is ready to go. The many new features and changes in patch 2.2.0 can be tested soon, once the PTR is up.
Updated 2/25 @ 3:37 PM PST:

The PTR servers are now live and patch notes are available here. Happy testing!


We are preparing to launch patch 2.2.0 on the PTR. You may notice that the PTR is currently available for download in the Battle.net launcher.

At this time, the PTR is not yet live, and you will receive an error if you attempt to log in.

Patch 2.2.0 includes migration to a new file system called CASC (which you can read more about here). As a result, the installation may take longer than you've previously experienced. We're also running additional internal tests before opening up the PTR to the public. Once the the PTR servers are available for testing, we'll update this thread accordingly and post patch notes. Keep an eye on our front page for more information.

We're excited to share our latest patch and thank you for your patience as we make our final preparations.

Ruins of Sescheron Not in Patch 2.2
The Ruins of Sescheron is a new Adventure Mode area previewed at BlizzCon 2014. The new area isn't ready for patch 2.2.0, and will arrive in a later patch.
Posted by: Cexploits

from tyvalir:
@luk: Good question! We're working to ensure that the Ruins of Sescheron is at the same level of quality as other areas of Adventure Mode. While it won't make it into patch 2.2.0, we hope to have it out to you in the near future.

The Ruins of Sescheron will indeed be coming to Adventure Mode in a later patch, as I mentioned in the comments for our First Look: Patch 2.2.0 post. We're continuing to flesh out the environments we showed at BlizzCon for the area, and we can't wait to dig deeper into the "twisted nature" vibe the dev team mentioned.

On a related note, did you know there's a term for "fear of objects with irregular patterns of holes?" (Trigger warning for trypophobics!) The Rat King abides!

While we're on the subject, is there anything in particular that you guys are looking forward to about Sescheron? Is it the new environments, new enemies, or the chance to learn more about a location we only got a glimpse of in Diablo II?

New Sets Aren't Seasonal
There will be three new class Sets added in patch 2.2. Earlier this month it was still undecided whether or not those Set items would be Seasonal upon release. The current plan is for the Sets to not be Seasonal items, so all heroes will be able to obtain them once patch 2.2.0 lands.
Posted by: Archetype

Will the new sets be available in season only?

We don't have plans right now to make the three new Sets (Delsere’s Magnum Opus, Wrath of the Wastes, and Unhallowed Essence) coming in patch 2.2.0 exclusive to Season 3. That said, we're still determining which of the new Legendary items will be Seasonal to start.

Assuming the above is still the case when patch 2.2.0 goes live (which we're aiming to do between Season 2 and Season 3), then you'll be able to find the new Set items regardless of whether you're playing a Seasonal character.

Ramaladni's Gift Stackable in Patch 2.2
The very useful Ramaladni's Gift is handy to have, but some lucky players are ending up with multiple copies sitting around in their stash. That will be fixed in the upcoming patch, as the consumable will become stackable.
Posted by: Skyqula

If they can make rift stones, trial stones and ramaladni's stack higher then that would save a few more slots. Additionally, letting crafting mats stack higher would also be a big help (yes 5k is not enough when crafting ancient gear is involvolved).

We've heard from people who play the game frequently and have accumulated more Ramaladni's Gifts that these items are starting to take up more space in their stash, so starting in patch 2.2.0, we will be allowing them to stack up to 100.

Although we don't have plans right now to increase the stack size of the other items you mentioned, it would be helpful to hear from you all about any scenarios in particular that are causing you to run out of space more frequently.

Is it when you mass salvage items after running a series of Rifts, or when you don’t have items you want to enchant or craft items for a long period of time? Something else in specific?

Season 3 After Patch 2.2.0 is Live
The first Season ran for 5 months, but this second one is expected to not last as long. The new planned schedule for patches and Seasons involves ending the current Season, pushing the content patch live, and then starting the next Season.
Posted by: DatDynoMight

I'm pretty sure I heard one of the devs say something about not doing big content patches during a season, instead they would do that in between seasons. Am I mistaken?

You are not mistaken! We discussed this during the Tavern Talk last week. :)

The plan from here on forward is to (1) end a season, (2) patch, then (3) launch the new season. However, there may still be cases where a small patch for a critical bug fix or something similar is necessary.
Posted by: CrazyDog

Last season was 5 month, and I thought they said in Tavern's talk that they are trying to make it shorter.

This is also true. We do want this season to be shorter than the previous, as we recognize Season 1 lasted a little long for some players. When we are ready to announce an end date for Season 2, we'll provide a heads up.

Hotfix Improvements with CASC in Patch 2.2
Blizzard has developed a new file system for their games, and it is coming to Diablo III in patch 2.2.0. The CASC file format first arrived in World of Warcraft with the most recent expansion to that game. As seen in the extensive WoW hotfix list, the new file system has increased the speed and breadth of the hotfixes that update World of Warcraft. While Diablo III does not require as many regular changes as World of Warcraft, the new CASC file format will make it easier to apply any needed hotfixes.
Posted by: DogBone

Is it possible to give examples of benefits besides "bad installs"?
What "technical limitations" does it over come?
What type of things will now be "hot patchable" that weren't previously?

In our preview blog for the patch 2.2.0 PTR, we mentioned some of the benefits of switching Diablo III over to the CASC file system. For those of you who geek out about file systems as much as you do about games, here are a few others:

  • It allows the game client to finds assets more quickly due to its non-redundant file structure, improving real-world game performance

  • It means patches no longer require double the installation size on-disk when patching (one of the drawbacks of the old file system)

  • It lets us easily integrate new technologies for patching as we develop them

While I don't have a specific list of the kinds of data that can be “hot patched,” the main takeaway should be that adopting this file system will ideally lead to a better, more seamless experience - both when the game client is being patched and while you play the game. It can also give us the opportunity to implement some changes more quickly than in the past.

Wizard Set in Patch 2.2
The new Wizard set Delsere's Magnum Opus is coming in the new patch. It is one of the ways the developers are looking to increase diversity in the end-game beyond the standard Firebird's Finery set that dominates the Wizard Most Popular Items.
Posted by: Phantom

Let's hope the set make Wiz competitive in terms of dps

We've heard several players express the desire for Wizards to have more build possibilities, in both solo and group play, especially for higher Greater Rifts.

With the PTR for patch 2.2.0 coming up, and players trying out new Set items (such as Delsere's Magnum Opus), we're hoping to see some engaging and (ultimately) high-end viable builds for that class. With our community's helpful theorycrafters pitching in, the new builds people discover are bound to become even better.

Even so, our goal of providing items that will increase build diversity is never truly done. After all, Diablo III is an ever-evolving game, and (to that end) we intend to keep adding items that will encourage players to explore new builds.

As Wyatt mentioned early in our most recent Tavern Talk livestream, the class currently considered the best can change, even multiple times, in the span of a single Season. Regardless of which class is currently considered best, our goal remains the same: create more fun and engaging play styles for players of every class to enjoy.
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