Diablo III News

BattleTag Reset Available

Hotfixes take care of bugs in patch 2.4.1

Blizzard Battle.net
The BattleTag that is required to play Blizzard games can only rarely be changed; Blizzard is giving out free resets right now to players who wish to adjust the moniker that they use. Recent hotfixes in Diablo III include a fix for a problematic bug that made certain monsters unkillable.


BattleTag Reset Available
To go along with the release of Overwatch this week, Blizzard has provided a reset to all BattleTags that wish to change names. Choosing this allows players to change the name on their BattleTag, and a new number will also be assigned. This will change the BattleTag that is used across all Blizzard games.

BattleTag Update


As we prepare for the launch of Overwatch next week, we have refreshed the free BattleTag update for all Battle.net accounts! We often see feedback with requests to update your BattleTag, and as we move into a new universe filled with soldiers, scientists, adventurers and oddities it’s important that you have a nickname that represents you!

Like your current moniker? No problem! You will continue to keep and use your existing BattleTag without needing to take any action. Want to change it up? Visit your Account Management Dashboard, and click the Change link under your Account Details to the right of your existing BattleTag! Players on your Battle.net Friends List, Heroes of the Storm, Hearthstone, and Overwatch will see the update soon after the change.

In addition to the above update, requests for an option to update BattleTags more frequently is something we hear often from players. We’re exploring the possibilities, and will be sure to let you know of any updates! Keep an eye on our game sites and forums for announcements.

It won’t be long before the agents of Overwatch are recalled to active duty, and we hope that this update helps you get ready!


Patch 2.4.1 Hotfixes
A handful of hotfixes have rolled out to the Diablo III servers over the past month, since patch 2.4.1 was released. The most recent fix took care of a bug where certain monsters like Grotesques could become unkillable.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated May 20. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.3.0] [2.4.0]

[LIVE HOTFIXES]

General
  • Fixed an issue where the bounty "Kill Fharzula" would be unable to be completed if Fharzula was killed before the Spirit of the High Cleric finished speaking (5/4)
  • Fixed an issue where the bounty "Wortham Survivors" would not spawn objectives if the player entered the zone from the Highlands Passage zone (5/11)
  • Fixed an issue where the bounty "Catapult Command" would not spawn objectives if the player entered the zone from the Skycrown Battlements (5/11)
  • Fixed an issue where monsters with special death effects, such as Grotesques, could occasionally not be killed (5/20)


Crusader
  • Fixed an issue where the 35% damage increase from Akarat's Champion was not being applied when using the 6-piece bonus for Armor of Akkhan (4/28)


Community Spotlight - Patch 2.4.1 Guides
Community Manager Nevalistis put together a great list of guides to patch 2.4.1, including class guides and info about the new cosmetic items hidden throughout Sanctuary.

Patch 2.4.1 is now live and with it comes a deluge of great resources from members of our fine community! A little lost on your build? Want to track down some of those shiny new transmogs? There are dozens of great guides out there and we’ve compiled a list of some of the best.


Class Guides

No matter which class you’re playing, we’ve got you covered. Many builds have been updated or discovered and plenty of folks have put in the effort to share their PTR findings and leveling strategies for Season 6.

Note: Some content may contain mature language.


Content Guides

Plenty of new hidden treasures are available in Patch 2.4.1, primarily in the form of transmogrifications and cosmetic items. These community guides provide you with a heads up on how to acquire these shiny new goodies and an overview of what’s changed in 2.4.1.


Did We Miss One?

We're lucky to have such a passionate community that spans all corners of the internet. Did we miss your favorite YouTuber? Have you seen the ultimate write-up of your favorite build? Have you written a guide you think the rest of the community should see? Share with us in the comments! We can’t wait to see what you’ve been up to in our latest patch.



Hunting the Kahzra (Fallen) Pennant
Some of the new cosmetic items are very hard to find indeed, including a Kahzra / Fallen pennant. Nevalistis confirmed that it is available to be obtained.
Posted by: MissCheetah

I am pretty sure Nevalistis will look in to it and let us know if it exists. In the interest of hunting fun, I don't expect to be told where it is :)


I was already on it! Sorry for the delay, folks. Testing drop rates is one of the more complicated and time consuming investigations we can perform, so it took us a little while to be sure of this one.

Yes, the pennant you are referring to is live and can drop. However, it's one of the more rare cosmetic items that have been added. As with other cosmetics, I'm hesitant to reveal the location because, as MissCheetah mentioned, the hunt is part of the excitement and it's great to see the community working together to track these things down!

What I will say is that folks are starting to get on the right track, but aren't quite there yet. :) For example, this is indeed a Fallen pennant rather than a Khazra one.
Posted by: Darkmaster77

they're on campaign mode or adventure?


As with the other cosmetics added in Patch 2.4.1, this item should only drop in Adventure mode.
Just wanted to pop in here real quick to say I've extended the cap of this thread so you sleuths can continue your investigations. :)

Read on for a look back at the history of item tooltips in Diablo III.

Diablo III Patch 2.4.1 Patch Notes

The content patch updates skills and Legendary gems, along with Set revamps

Diablo III Patch 2.4.1
Diablo III Patch 2.4.1 is now live! The latest content patch brings updates to skills across the board, with many changes to abilities that created extra Health Globes. Legendary gems were reviewed and tweaked, including a full revamp for Gogok of Swiftness and Taeguk. A handful of Legendary equipment pieces were updated, along with a slew of changes to Set bonuses. Along with new cosmetic items added throughout the game, the new Menagerist Goblin provides pets. Check out the full Patch 2.4.1 patch notes for all the details.


Diablo III Patch 2.4.1 Patch Notes
These are the patch notes for patch 2.4.1 on the PC/Mac editions of Diablo III, that also set up the content for Season 6. The console patch notes provide an overview of the patch for the Xbox One and PlayStation 4 Ultimate Evil Edition.

Diablo III patch 2.4.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.1 is live until those regions have also patched.

Diablo III Patch 2.4.1 - v2.4.1.36595

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • Several new cosmetic items have been added for players to discover
  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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  • Bug Fixes
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
            • Note: The maximum number of stacks has been reduced from 50 to 25
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Allies inside your Slow Time gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
          • Note: This damage bonus is now limited to a maximum of 60 stacks
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that prevented Lakumba's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
      • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

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MONSTERS

  • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Regret and Realm of Fright
    • Significantly increased her health in the Realm of Regret

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USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • The Paragon point button has been moved and will no longer overlap buff bar icons
  • Bug Fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

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Season 6 Brings New Rewards and Challenges

A new Diablo III hero pennant is an ultimate reward in Season 6

Diablo III Season 6
Season 6 brings new rewards and challenges to Diablo III. While patch 2.4.1 changes the game for all players, Season 6 has its own special Conquest challenges, and rewards that can only be obtained by Season 6 heroes. Check out two official previews of the journey and rewards that can be found in the latest Diablo III Season.

Patch 2.4.1 will go live Tuesday, April 26 for both PC/Mac, and on the PlayStation 4 and Xbox One editions of the game. Season 6 will begin for PC/Mac players on Friday, April 29 at 5:00PM PDT in North America, 5:00PM CEST in Europe, and 5:00PM KST in Asia.

Season 6 Journey

Patch 2.4.1 is live on the PTR for testing and headed soon to live realms. For our Seasonal heroes out there, we’ve prepared a two-part guide to Season 6 so you can roll right into a fresh start on day one.

Season 6 will begin with the usual updates to Season Journey objectives, Conquest rotations, and rewards. We’ll tackle rewards later, but in the meantime, here are the challenges you can expect to face in Season 6!


Season Journey Updates

We’re now settling into a format for Seasons that we’ve grown comfortable with as both players and developers. With each Season going forward, objectives will rotate to create a fresh experience.

Similarly, the steps that unlock Haedrig’s Gift, a special bundle of Set items unlocked throughout the Season Journey, will differ slightly with this season. Starting in Chapter 3, three of the objectives in the Season Journey will reward you with one of these bundles, each containing two (or in some cases, three) pieces of one of your class sets.

Here are the objectives that will reward set pieces for Season 6:

  • Chapter III: Reach Level 70
  • Chapter IV: Defeat Izual at level 70 on Torment II or higher
  • Chapter IV: Complete a Greater Rift Level 20 solo.

Note that all players will only earn one full class set per Season, including both Hardcore and Non-Hardcore Seasonal characters, so choose wisely! Here are the sets you can expect to receive early on in your adventures for Season 6:

  • Barbarian: Legacy of Raekor
  • Crusader: Armor of Akkhan
  • Demon Hunter: Embodiment of the Marauder
  • Monk: Inna’s Mantra
  • Witch Doctor: Zunimassa’s Haunt
  • Wizard: Delsere’s Magnum Opus

New and Updated Conquests

Conquests continue to be a staple of the Seasonal experience, and we’re bringing back a few Conquests from Season past for Season 6, updated to reflect increases in set and class power over time:

Is the name of your game speed, speed, speed? Then you might want to focus on Conquests like Speed Demon and Boss Mode, which challenge you to complete tasks under strict time limits. Perhaps you’re more of a lone wolf and can’t wait to push past Greater Rift Level 75 with Divinity or Lionhearted? You may be eager to put your nose to the grinder with leveling three Legendary Gems to 65 with On a Good Day. Or maybe it’s the monsters you wish to put through the grinder by massacring 350 of them in a Cursed Chest event with Curses!

There’s plenty to do, and no matter your flavor for firepower, glory awaits.


Frequently Asked Questions

Q: When does Season 6 start?

A: Season 6 will begin Friday, April 29 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.

Q: How long will Season 6 last?

A: All seasons going forward will last approximately three months.

Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras.” The next Era is planned to end on Thursday, April 28 at 5 p.m. PDT. For more information, check our forum post here.

Q: Will Seasons be coming to console?

A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.

Q: What will happen to older Seasonal records?

A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 6 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.

Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.


Are You Ready?

Season 6 is raring to go, and we can’t wait to get rolling on it right alongside you on day one!

What class are you planning to roll in Season 6? Do you have your eyes set on tackling a specific Conquest this Season? What’s your strategy for hitting 70? Let us know below—and stay tuned for our Seasonal Reward preview!


Read on for more details about Season 6, including the new hero pennant.

BlizzCon 2016 Tickets on Sale Today

Tickets are being sold this week for the November 4 and 5 event

BlizzCon 2016 Ticket Sale April 20 and 23
The tickets for BlizzCon 2016 go on sale today, at 7PM Pacific time (10PM Eastern.) BlizzCon returns to Anaheim California this year on November 4 and 5. The tickets sell out very quickly, and are being sold at universe.com. The second batch of tickets will go on sale this Saturday, April 23 at 10AM Pacific time. There will be a Virtual Ticket on sale later this year, for those who wish to watch the festivities from home. For those who wish to attend in person, good luck getting a ticket!


BlizzCon 2016 Announcement
Details are provided in the official announcement.

Summon your mounts, open up a portal, and set a course for Southern California for BlizzCon 2016! Blizzard’s tenth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 4 and Saturday, November 5, 2016.

Group up with your fellow Blizzard gamers and get ready for two days of in-depth discussion panels with our developers, hands-on play time with our latest games, and intense esports tournaments featuring top pro gamers from around the world. We hope you’ll join us as we celebrate 25 years of Blizzard games—and you, the players everywhere that have helped bring them to life.

BlizzCon 2016 Tickets

BlizzCon 2016 tickets will go on sale in two batches on Wednesday, April 20 at 7 p.m. PT and Saturday, April 23 at 10 a.m. PT through the online event ticketing service Universe, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

We’re also planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 3 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to raise a glass and geek out with developers, artists, community team representatives, and other members of the Blizzard family. Tickets go on sale Wednesday, April 27 at 7 p.m. PT, priced at $750 each, and attendance will be limited—visit the Charity Ticket page for more information.

Virtual Ticket and Goody Bag – Coming Soon!

If you can’t make it to the show in person, don’t fret! You’ll be able to participate in our tenth BlizzCon from the comfort of your home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Once again this year, Virtual Ticket buyers will have the option to purchase a special BlizzCon Goody Bag filled with a cache of loot to mark the occasion (while supplies last). Further details on the Virtual Ticket, including pricing, availability, programming info, and Goody Bag will be announced at a later date.

Check out the BlizzCon Ticket page for more information, and be sure to visit the Universe ticket page at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!

Season 5 Wraps Up With Massive Bans

Hundreds of Diablo III accounts are closed before the end of Season 5

Diablo III Season 5 Ending Soon
Season 5 in Diablo III is nearly finished, wrapping up Friday at 5PM Pacific. Over the past couple of weeks before the end of the season, Blizzard has banned many players who were using third-party programs to gain an advantage in the game. Those accounts have been closed, and their rankings removed from the Diablo III Leaderboards. These banwaves have been broader and more persistent than the previous actions taken by Blizzard.


Blizzard Account Bans
Blizzard has a long-standing policy against using unauthorized third-party programs to provide benefits in their games. In Diablo III, this includes bots and maphack programs that provide extra information about the game world. Before the end of Season 5 many accounts were banned for using those programs.

There were lengthy discussions at reddit about the first and second banwave, including on the China and Taiwan servers, and then the third, fourth, and most recently fifth banwave. The rankings on the Diablo III Leaderboards have been changing dramatically, as hundreds of accounts were removed before the end of Season 5. These actions show the ongoing steps that Blizzard takes against accounts that use such programs to gain an advantage in Diablo III.
Overall, the Diablo community is filled with honest and dedicated players. For those that suddenly experienced their teammates disappearing, it's already a sobering situation to realize a friend or clan mate you trusted wasn't playing fair.

That said, this is the first time we’ve used this particular approach. We’re constantly monitoring the results of our account actions to ensure that the process remains effective as both punishment and a deterrent for behavior that is against our Terms of Use. We may change our methods in the future. The bottom line is that if you Play Nice, Play Fair, you won’t ever need to worry about the status of your account or your leader board records. :)


Moving On From Diablo III
A few members of the Diablo III developer team have moved on to other opportunities, either in Blizzard or elsewhere. Developer John Yang announced that he has moved to the World of Warcraft team, to help with the new expansion Legion.
Developer Don Vu also switched from Diablo III to Legion, as of last December. Leonard Boyarsky has been the lead world designer for Diablo III, and recently left Blizzard to go work at Obsidian Entertainment.


Patch 2.4.1 Stack Limits on Firebird's and Invoker's
Another update arrived on the Public Test Realm for patch 2.4.1, as testing of the next content patch reaches completion. The latest patch includes changes to the stacking damage set bonus for the Thorns of the Invoker and Firebird's Finery sets. The damage will ramp up faster, but cap at a lower number of stacks.
Hey all,

As you know, we're winding down on Patch 2.4.1's PTR, as the launch of Season 6 and the launch of the patch is nearly here. We've seen a lot of great testing, even after the PTR Feedback forums have come to a close. As a result of this testing, we've implemented a couple of changes you'll notice in today's patch:

Thorns of the Invoker
  • (2) Set Bonus
  • Damage per stack increased from 25% to 35%
  • Note: The maximum number of stacks has been reduced from 50 to 25

Firebird's Finery
  • (6) Set Bonus
  • Damage bonus for each enemy burning increased from 25% to 40%
  • Damage bonus when an Elite is burning increased from 600% to 2000%
  • Note: This damage bonus is now limited to a maximum of 60 stacks

The long and short of why this change was made is that we were seeing both sets over-perform, particularly in certain monster distributions. This resulted in a very swingy experience that, over time and in the right conditions, became demonstrably higher than other options. As has continuously been our goal, we are striving for sets to be as close to one another as possible, and these two sets were outliers that rose very late in the PTR process. This makes it very likely that these changes will be going live with Patch 2.4.1.

These changes are intended to both bring these sets back in line with others and make their gameplay experience less dependent on fishing for the right monster distribution. As the PTR Feedback forums are closed, you're welcome to leave your feedback in this thread instead.

Thanks, as always, for your dedication to testing on the PTR and in sharing your thoughts with us through our development process!
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