Diablo III News

Diablo III Patch 2.4.2 PTR Patch Notes

The patch includes new Torment levels, and skill and Set overhauls

Diablo III Public Test Realm
The next content patch for Diablo III is available to try out on the Public Test Realm. Patch 2.4.2 brings new Torment levels, an overhaul to the Legendary Gem Invigorating Gemstone, a class Set bonus changes including the Wizard set Firebird's Finery. The patch will be tested on the PTR for around one month before it goes live and brings Season 7. Check out the official PTR patch 2.4.2 patch notes for all the changes and additions.

Last updated June 29 @ 5:55 p.m. PST.

Below you'll find the preliminary PTR patch notes for patch 2.4.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.4.2 - v2.4.2.38066

To provide feedback on patch 2.4.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

GENERAL

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • Knockbacks now apply a flat 40% increase to crowd control resistances
    • Monsters cannot be knocked back if they are over 65% crowd control resistant
    • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

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CLASSES

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  • Crusader
    • Active Skills
      • Judgment
        • Skill Rune - Resolved
          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor
        • Skill Rune - Critical
          • The Critical Hit Damage bonus has been reduced from 100% to 50%

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Wolf Companion
          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death
        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper
          • The damage bonus has been reduced from 20% to 15%
      • Multishot
        • Skill Rune - Wind Chill
          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage
        • Hatred cost reduced from 30 to 20 15
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1900% weapon damage

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  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Crippling Light
          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany
        • Skill Rune - Soothing Mist
          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary
        • Skill Rune - Forbidden Palace
          • No longer increased the damage taken by enemies inside Inner Sanctuary
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Mantra of Conviction
        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe
          • The damage bonus has been reduced from 16% to 12%

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  • Witch Doctor
    • Active Skills
      • Big Bad Voodoo
        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance
          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt
        • Skill Rune - Poisoned Spirit
          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex
        • No longer increases the damage taken by the target
        • Skill Rune - Jinx
          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness
          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion
        • Skill Rune - Paranoia
          • Can no longer stack with casts from other sources
      • Piranhas
        • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs
        • Skill Rune - Chilled to the Bone
          • No longer increases damage done to targets by 15%

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  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune - Spark
          • The damage increase of your next Lightning spell now has a maximum of 30%
    • Passive Skills
      • Elemental Exposure
        • The damage bonus no longer applies to your allies
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away

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  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

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ITEMS

  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Cord of the Righteous
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • Calamity
        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
          • Note: This change is retroactive to existing items
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Gyana Na Kashu
        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Helltooth Harness
        • (2) Set Bonus
          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Sledge of Athskeleng
          • Legendary power added
            • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Fletcher's Pride
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche

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CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

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ADVENTURE MODE

  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

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BattleTag Reset Available

Hotfixes take care of bugs in patch 2.4.1

Blizzard Battle.net
The BattleTag that is required to play Blizzard games can only rarely be changed; Blizzard is giving out free resets right now to players who wish to adjust the moniker that they use. Recent hotfixes in Diablo III include a fix for a problematic bug that made certain monsters unkillable.


BattleTag Reset Available
To go along with the release of Overwatch this week, Blizzard has provided a reset to all BattleTags that wish to change names. Choosing this allows players to change the name on their BattleTag, and a new number will also be assigned. This will change the BattleTag that is used across all Blizzard games.

BattleTag Update


As we prepare for the launch of Overwatch next week, we have refreshed the free BattleTag update for all Battle.net accounts! We often see feedback with requests to update your BattleTag, and as we move into a new universe filled with soldiers, scientists, adventurers and oddities it’s important that you have a nickname that represents you!

Like your current moniker? No problem! You will continue to keep and use your existing BattleTag without needing to take any action. Want to change it up? Visit your Account Management Dashboard, and click the Change link under your Account Details to the right of your existing BattleTag! Players on your Battle.net Friends List, Heroes of the Storm, Hearthstone, and Overwatch will see the update soon after the change.

In addition to the above update, requests for an option to update BattleTags more frequently is something we hear often from players. We’re exploring the possibilities, and will be sure to let you know of any updates! Keep an eye on our game sites and forums for announcements.

It won’t be long before the agents of Overwatch are recalled to active duty, and we hope that this update helps you get ready!


Patch 2.4.1 Hotfixes
A handful of hotfixes have rolled out to the Diablo III servers over the past month, since patch 2.4.1 was released. The most recent fix took care of a bug where certain monsters like Grotesques could become unkillable.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated May 20. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.3.0] [2.4.0]

[LIVE HOTFIXES]

General
  • Fixed an issue where the bounty "Kill Fharzula" would be unable to be completed if Fharzula was killed before the Spirit of the High Cleric finished speaking (5/4)
  • Fixed an issue where the bounty "Wortham Survivors" would not spawn objectives if the player entered the zone from the Highlands Passage zone (5/11)
  • Fixed an issue where the bounty "Catapult Command" would not spawn objectives if the player entered the zone from the Skycrown Battlements (5/11)
  • Fixed an issue where monsters with special death effects, such as Grotesques, could occasionally not be killed (5/20)


Crusader
  • Fixed an issue where the 35% damage increase from Akarat's Champion was not being applied when using the 6-piece bonus for Armor of Akkhan (4/28)


Community Spotlight - Patch 2.4.1 Guides
Community Manager Nevalistis put together a great list of guides to patch 2.4.1, including class guides and info about the new cosmetic items hidden throughout Sanctuary.

Patch 2.4.1 is now live and with it comes a deluge of great resources from members of our fine community! A little lost on your build? Want to track down some of those shiny new transmogs? There are dozens of great guides out there and we’ve compiled a list of some of the best.


Class Guides

No matter which class you’re playing, we’ve got you covered. Many builds have been updated or discovered and plenty of folks have put in the effort to share their PTR findings and leveling strategies for Season 6.

Note: Some content may contain mature language.


Content Guides

Plenty of new hidden treasures are available in Patch 2.4.1, primarily in the form of transmogrifications and cosmetic items. These community guides provide you with a heads up on how to acquire these shiny new goodies and an overview of what’s changed in 2.4.1.


Did We Miss One?

We're lucky to have such a passionate community that spans all corners of the internet. Did we miss your favorite YouTuber? Have you seen the ultimate write-up of your favorite build? Have you written a guide you think the rest of the community should see? Share with us in the comments! We can’t wait to see what you’ve been up to in our latest patch.



Hunting the Kahzra (Fallen) Pennant
Some of the new cosmetic items are very hard to find indeed, including a Kahzra / Fallen pennant. Nevalistis confirmed that it is available to be obtained.
Posted by: MissCheetah

I am pretty sure Nevalistis will look in to it and let us know if it exists. In the interest of hunting fun, I don't expect to be told where it is :)


I was already on it! Sorry for the delay, folks. Testing drop rates is one of the more complicated and time consuming investigations we can perform, so it took us a little while to be sure of this one.

Yes, the pennant you are referring to is live and can drop. However, it's one of the more rare cosmetic items that have been added. As with other cosmetics, I'm hesitant to reveal the location because, as MissCheetah mentioned, the hunt is part of the excitement and it's great to see the community working together to track these things down!

What I will say is that folks are starting to get on the right track, but aren't quite there yet. :) For example, this is indeed a Fallen pennant rather than a Khazra one.
Posted by: Darkmaster77

they're on campaign mode or adventure?


As with the other cosmetics added in Patch 2.4.1, this item should only drop in Adventure mode.
Just wanted to pop in here real quick to say I've extended the cap of this thread so you sleuths can continue your investigations. :)
The Fallen Pennant has been a really interesting beast, especially in terms of the community and how you've all come together to track it down. I really want everyone to know I admire your dedication, sleuthing skills, and perseverance, and I am so proud of the community that has built around these cosmetics!

Still, we agree that it's unusual we haven't seen anyone post about finding it or providing a guide by this point. We've run several investigations on this one, and while the pennant is meant to be on the rare side, right now it’s a little too rare. We plan on upping this rate to make the pennant easier to acquire; however, doing so requires a patch. In the meantime, I wouldn't blame you for suspending your search for the pennant until after the next patch, especially because there's still a puzzle to be solved here.

To reiterate; we won't be giving any hints on where or how to acquire this cosmetic item, though I'll be happy to confirm steps once they've been successfully discovered and the pennant has been found. Some things are meant to be a mystery, and the pennant is one of them.

I really appreciate folks bearing with me; testing aspects of the game that are heavily reliant on RNG in a reliable way is a time consuming process, so it can take a while when we look into these kinds of concerns. So thank you for keeping civil, organized, and friendly with one another!

Read on for a look back at the history of item tooltips in Diablo III.

Diablo III Patch 2.4.1 Patch Notes

The content patch updates skills and Legendary gems, along with Set revamps

Diablo III Patch 2.4.1
Diablo III Patch 2.4.1 is now live! The latest content patch brings updates to skills across the board, with many changes to abilities that created extra Health Globes. Legendary gems were reviewed and tweaked, including a full revamp for Gogok of Swiftness and Taeguk. A handful of Legendary equipment pieces were updated, along with a slew of changes to Set bonuses. Along with new cosmetic items added throughout the game, the new Menagerist Goblin provides pets. Check out the full Patch 2.4.1 patch notes for all the details.


Diablo III Patch 2.4.1 Patch Notes
These are the patch notes for patch 2.4.1 on the PC/Mac editions of Diablo III, that also set up the content for Season 6. The console patch notes provide an overview of the patch for the Xbox One and PlayStation 4 Ultimate Evil Edition.

Diablo III patch 2.4.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.1 is live until those regions have also patched.

Diablo III Patch 2.4.1 - v2.4.1.36595

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • Several new cosmetic items have been added for players to discover
  • Several changes have been made to improve server performance
  • Bug Fixes
    • Fixed an issue that prevented Massacre bonus experience from being calculated correctly

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CLASSES

  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Birthright
          • Now heals for 3% of your maximum Life on Critical Hits
          • No longer has a chance to drop a Health Globe
      • Ignore Pain
        • Skill Rune - Mob Rule
          • Damage reduction granted to allies has been reduced from 50% to 25%
    • Passive Skills

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  • Crusader
    • Active Skills
      • Akarat's Champion
        • The damage bonus granted is now multiplicative with other sources of bonus damage
      • Laws of Hope
        • Skill Rune - Hopeful Cry
          • Now reduces Physical damage taken by 25%
          • No longer has a chance to drop a Health Globe

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  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Boar Companion
          • The Life per second and resistance bonuses are also granted to your allies
        • Skill Rune - Wolf Companion
          • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Passive Skills
      • Steady Aim
        • The damage bonus granted is now multiplicative with other sources of bonus damage

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  • Monk
    • Bug Fixes
      • Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active

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  • Witch Doctor
    • Active Skills
      • Grasp of the Dead
        • Skill Rune - Death is Life
          • Chance to summon a Zombie Dog increased to 70%
          • No longer has a chance to drop a Health Globe

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  • Wizard
    • The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
    • Active Skills
      • Archon
        • Damage bonus increased from 20% to 30%
        • Armor and resistance bonuses increased from 20% to 150%
        • Damage bonus for each enemy killed is now multiplicative
        • Skill Rune - Improved Archon
          • Damage bonus increased from 22% to 50%
            • Note: This bonus is now multiplicative
        • Skill Rune - Teleport
          • Cooldown reduced from 3 to 2 seconds

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  • Bug Fixes
    • Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
    • Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice

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ITEMS

  • Legendary potions can now be salvaged and will yield a Forgotten Soul
  • Legendary Gems
    • Bane of the Powerful
      • Rank 25 now also reduces damage taken from Elites by 15%
      • The damage bonus granted is now multiplicative with other sources of bonus damage
    • Enforcer
      • Pet damage reduction increased from 25% to 90%
      • The damage bonus granted to pets is now multiplicative with other sources of bonus damage
    • Gem of Efficacious Toxin
      • Poisoned enemies now also deal 10% reduced damage
    • Gogok of Swiftness
      • Has been redesigned
        • Now applies swiftness with every attack
        • Now also grants 0.50% chance to dodge per stack
        • Dodge chance increases by 0.01% per rank
    • Mirinae, Teardrop of the Starweaver
      • Smite damage increased from 2000% to 3000% weapon damage
      • Additional damage per rank increased from 40% to 60% weapon damage
      • Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
      • Smite now also heals you for 3% of your maximum Life each time it hits an enemy
    • Moratorium
      • Chance to clear staggered damage increased from 10% to 20% per kill
    • Pain Enhancer
      • Bleed increased from 1200% to 2500% weapon damage
      • Additional damage per rank increased from 30% to 50% weapon damage
    • Simplicity's Strength
      • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
      • Heal amount increased from 2% to 4% of maximum Life
    • Taeguk
      • Has been redesigned
        • Now only gains stacks when you spend resource on a channeled skill
        • Now stacks up to 10 times
        • Stacks now expire after 1.5 seconds
        • Grants 2.0% damage per stack
        • Damage increases by 0.04% per rank
        • Grants 2% Armor per stack at rank 25
    • Wreath of Lightning
      • Lightning damage increased from 600% to 1250% weapon damage
      • Additional damage per rank increased from 10% to 25% weapon damage
    • Zei's Stone of Vengeance
      • Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
  • Depth Diggers
    • The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
  • Oculus Ring
    • Will now also be activated by your kills if equipped on your follower
  • Sanguinary Vambraces
    • Now benefit from all sources of bonus damage
  • Solanium
    • Can now only drop a Health Globe once every 8 seconds
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Frostburn
      • Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
    • Magefist
      • Now has Fire skills deal +15-20% increased damage as a Legendary Power
  • Class-Specific Items
    • Barbarian
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 250% to 400%
      • The Legacy of Raekor
        • (6) Set Bonus
          • Damage bonus per stack increased from 300% to 750%
      • Might of the Earth
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1200%
      • Skull Grasp
        • Has been redesigned
          • Your Whirlwind deals 250-300% additional damage
            • Note: This bonus is multiplicative with other sources of Whirlwind damage
      • Wrath of the Wastes
        • (4) Set Bonus
          • During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
    • Crusader
      • Flail of the Ascended
        • New Legendary Two-Handed Flail
          • Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
      • Johanna's Argument
        • Now also increases the damage of Blessed Hammer by 100%
      • Thorns of the Invoker
        • (2) Set Bonus
          • Damage per stack increased from 25% to 35%
            • Note: The maximum number of stacks has been reduced from 50 to 25
        • (6) Set Bonus
          • Bonus Thorns damage dealt increased from 600% to 800%
      • Roland's Legacy
        • (4) Set Bonus
          • Damage bonus increased from 600% to 750%
        • (6) Set Bonus
          • Duration increased from 5 to 8 seconds
    • Demon Hunter
      • Embodiment of the Marauder
        • (4) Set Bonus
          • Sentry damage bonus increased from 300% to 400%
        • (6) Set Bonus
          • Damage bonus for each active Sentry increased from 600% to 800%
      • Lord Greenstone's Fan
        • Damage bonus increased from 80-100% to 160-200% per stack
      • Meticulous Bolts
        • No longer drops
        • Replaced with:
          • Augustine's Panacea
            • New Legendary Quiver
              • Ball Lightning travels at 30% speed
              • Frost Arrow damage and chill duration increased by 200-250%
              • Immolation Arrow damage over time increased by 200-250%
              • Lightning Bolts damage and Stun duration increased by 200-250%
              • Nether Tentacles damage and healing increased by 200-250%
      • Natalya's Vengeance
        • (6) Set Bonus
          • Damage bonus increased from 400% to 500%
      • The Shadow's Mantle
        • (2) Set Bonus
          • Damage bonus increased from 600% to 1200%
      • Unhallowed Essence
        • (6) Set Bonus
          • Damage bonus per point of Discipline increased from 20% to 40%
      • Wojahnni Assaulter
        • Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
        • Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
        • Now gains the first stack immediately
    • Monk
      • The Flow of Eternity
        • Now also increases your Seven-Sided Strike damage by 100%
      • Monkey King's Garb
        • (4) Set Bonus
          • Decoy damage increased from 500% to 1000% weapon damage per stack
        • (6) Set Bonus
          • Damage bonus increased from 1500% to 3000%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • Damage bonus after reaching maximum Spirit increased from 100% to 150%
      • Uliana's Stratagem
        • (4) Set Bonus
          • Your Seven-Sided Strike deals double its total damage with each hit
        • (6) Set Bonus
          • Now also increases your Exploding Palm damage by 250%
    • Witch Doctor
      • Bakuli Jungle Wraps
        • New Legendary Belt
          • Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
      • Helltooth Harness
        • (6) Set Bonus
          • Damage bonus increased from 900% to 1400%
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • Instant Haunt damage dealt increased from 60 to 120 seconds worth
        • (6) Set Bonus
          • Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
      • Spirit of Arachyr
        • (6) Set Bonus
          • Damage bonus increased from 1200% to 1500%
      • Zunimassa's Haunt
        • (4) Set Bonus
          • Damage reduction per Fetish increased from 2% to 3%
        • (6) Set Bonus
          • Damage bonus increased from 800% to 1500%
    • Wizard
      • Delsere's Magnum Opus
        • (4) Set Bonus
          • Has been redesigned
            • You take 50% reduced damage while you have a Slow Time active
            • Allies inside your Slow Time gain half this benefit
      • Halo of Karini
        • New Legendary Ring
          • You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
      • Firebird's Finery
        • (6) Set Bonus
          • Damage bonus for each enemy burning increased from 25% to 40%
          • Damage bonus when an Elite is burning increased from 600% to 2000%
          • Note: This damage bonus is now limited to a maximum of 60 stacks
      • Nilfur's Boast
        • Meteor damage bonus increased from 100% to 200%
        • Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
      • Tal Rasha's Elements
        • (6) Set Bonus
          • Damage bonus increased from 500% to 750% per stack
      • The Twisted Sword
        • Can now only benefit from a maximum of 8 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Monk
        • Crystal Fist
          • Legendary power added
            • Dashing Strike reduces your damage taken by 40-50% for 6 seconds
          • Level requirement has been reduced
        • Fleshrake
          • Legendary power added
            • Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
          • Level requirement has been reduced
      • Witch Doctor
        • Swamp Land Waders
          • Legendary power added
            • Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
          • Can now roll with a bonus to any elemental damage type available to Witch Doctors
    • Bug Fixes
      • Fixed an issue that prevented Lakumba's Ornament from granting the correct damage reduction value
      • Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
      • Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
      • Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
      • Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
      • Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
      • Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
      • Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
      • Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
      • Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
      • Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
      • Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack

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ADVENTURE MODE

  • Bounties
    • In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
    • A Plague of Burrowers
      • Significantly reduced Burrowers' health
  • Nephalem Rifts
    • Greater Rifts
      • The amount of incoming damage in Greater Rift 70 and above has been reduced
      • The amount of Experience granted in Greater Rift 70 and above has been reduced
      • The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
  • Set Dungeons
    • Barbarian
      • Immortal King's Call
        • Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
      • The Legacy of Raekor
        • Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
      • Might of the Earth
        • Elites now appear in fixed locations
      • Wrath of the Wastes
        • Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Crusader
      • Armor of Akkhan
        • The total number of monsters has been increased
        • Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
    • Demon Hunter
      • Embodiment of the Marauder
        • Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
        • The total number of monsters has been increased
        • Rockworms now appear in fixed locations
        • Rockworms will now take longer to spring from the ground
      • The Shadow's Mantle
        • You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
      • Unhallowed Essence
        • Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
    • Witch Doctor
      • Raiment of the Jade Harvester
        • Deceivers will no longer use their Invisibility
        • Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
    • Wizard
      • Delsere's Magnum Opus
        • Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
      • Firebird's Finery
        • Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
  • Bug Fixes
    • Fixed an issue that caused Urshi to always introduce herself to players
    • Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon

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CRAFTING

  • Bug Fixes
    • Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
    • Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically

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MONSTERS

  • A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
  • Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
  • The amount of gold dropped by Gilded Barons has been reduced
  • The Merciless Witch
    • Removed her shields in both the Realm of Regret and Realm of Fright
    • Significantly increased her health in the Realm of Regret

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USER INTERFACE

  • Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
  • When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
  • The Inventory button no longer flashes for level 70 characters when a new item is picked up
  • Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
  • A shadow has been added to stack and charge counts on the hotbar, and buff icons
  • Several new Stash Tab icons have been added
  • The Paragon point button has been moved and will no longer overlap buff bar icons
  • Bug Fixes
    • Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
    • Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem

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Season 6 Brings New Rewards and Challenges

A new Diablo III hero pennant is an ultimate reward in Season 6

Diablo III Season 6
Season 6 brings new rewards and challenges to Diablo III. While patch 2.4.1 changes the game for all players, Season 6 has its own special Conquest challenges, and rewards that can only be obtained by Season 6 heroes. Check out two official previews of the journey and rewards that can be found in the latest Diablo III Season.

Patch 2.4.1 will go live Tuesday, April 26 for both PC/Mac, and on the PlayStation 4 and Xbox One editions of the game. Season 6 will begin for PC/Mac players on Friday, April 29 at 5:00PM PDT in North America, 5:00PM CEST in Europe, and 5:00PM KST in Asia.

Season 6 Journey

Patch 2.4.1 is live on the PTR for testing and headed soon to live realms. For our Seasonal heroes out there, we’ve prepared a two-part guide to Season 6 so you can roll right into a fresh start on day one.

Season 6 will begin with the usual updates to Season Journey objectives, Conquest rotations, and rewards. We’ll tackle rewards later, but in the meantime, here are the challenges you can expect to face in Season 6!


Season Journey Updates

We’re now settling into a format for Seasons that we’ve grown comfortable with as both players and developers. With each Season going forward, objectives will rotate to create a fresh experience.

Similarly, the steps that unlock Haedrig’s Gift, a special bundle of Set items unlocked throughout the Season Journey, will differ slightly with this season. Starting in Chapter 3, three of the objectives in the Season Journey will reward you with one of these bundles, each containing two (or in some cases, three) pieces of one of your class sets.

Here are the objectives that will reward set pieces for Season 6:

  • Chapter III: Reach Level 70
  • Chapter IV: Defeat Izual at level 70 on Torment II or higher
  • Chapter IV: Complete a Greater Rift Level 20 solo.

Note that all players will only earn one full class set per Season, including both Hardcore and Non-Hardcore Seasonal characters, so choose wisely! Here are the sets you can expect to receive early on in your adventures for Season 6:

  • Barbarian: Legacy of Raekor
  • Crusader: Armor of Akkhan
  • Demon Hunter: Embodiment of the Marauder
  • Monk: Inna’s Mantra
  • Witch Doctor: Zunimassa’s Haunt
  • Wizard: Delsere’s Magnum Opus

New and Updated Conquests

Conquests continue to be a staple of the Seasonal experience, and we’re bringing back a few Conquests from Season past for Season 6, updated to reflect increases in set and class power over time:

Is the name of your game speed, speed, speed? Then you might want to focus on Conquests like Speed Demon and Boss Mode, which challenge you to complete tasks under strict time limits. Perhaps you’re more of a lone wolf and can’t wait to push past Greater Rift Level 75 with Divinity or Lionhearted? You may be eager to put your nose to the grinder with leveling three Legendary Gems to 65 with On a Good Day. Or maybe it’s the monsters you wish to put through the grinder by massacring 350 of them in a Cursed Chest event with Curses!

There’s plenty to do, and no matter your flavor for firepower, glory awaits.


Frequently Asked Questions

Q: When does Season 6 start?

A: Season 6 will begin Friday, April 29 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.

Q: How long will Season 6 last?

A: All seasons going forward will last approximately three months.

Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras.” The next Era is planned to end on Thursday, April 28 at 5 p.m. PDT. For more information, check our forum post here.

Q: Will Seasons be coming to console?

A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.

Q: What will happen to older Seasonal records?

A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 6 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.

Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.


Are You Ready?

Season 6 is raring to go, and we can’t wait to get rolling on it right alongside you on day one!

What class are you planning to roll in Season 6? Do you have your eyes set on tackling a specific Conquest this Season? What’s your strategy for hitting 70? Let us know below—and stay tuned for our Seasonal Reward preview!


Read on for more details about Season 6, including the new hero pennant.

BlizzCon 2016 Tickets on Sale Today

Tickets are being sold this week for the November 4 and 5 event

BlizzCon 2016 Ticket Sale April 20 and 23
The tickets for BlizzCon 2016 go on sale today, at 7PM Pacific time (10PM Eastern.) BlizzCon returns to Anaheim California this year on November 4 and 5. The tickets sell out very quickly, and are being sold at universe.com. The second batch of tickets will go on sale this Saturday, April 23 at 10AM Pacific time. There will be a Virtual Ticket on sale later this year, for those who wish to watch the festivities from home. For those who wish to attend in person, good luck getting a ticket!


BlizzCon 2016 Announcement
Details are provided in the official announcement.

Summon your mounts, open up a portal, and set a course for Southern California for BlizzCon 2016! Blizzard’s tenth epic gaming convention and community celebration is returning to the Anaheim Convention Center on Friday, November 4 and Saturday, November 5, 2016.

Group up with your fellow Blizzard gamers and get ready for two days of in-depth discussion panels with our developers, hands-on play time with our latest games, and intense esports tournaments featuring top pro gamers from around the world. We hope you’ll join us as we celebrate 25 years of Blizzard games—and you, the players everywhere that have helped bring them to life.

BlizzCon 2016 Tickets

BlizzCon 2016 tickets will go on sale in two batches on Wednesday, April 20 at 7 p.m. PT and Saturday, April 23 at 10 a.m. PT through the online event ticketing service Universe, priced at $199 each (plus applicable taxes and fees). Check out the BlizzCon Ticket webpage for all the details.

We’re also planning a special pre-BlizzCon Benefit Dinner the evening of Thursday, November 3 in support of Children’s Hospital of Orange County (CHOC), where guests will have a chance to raise a glass and geek out with developers, artists, community team representatives, and other members of the Blizzard family. Tickets go on sale Wednesday, April 27 at 7 p.m. PT, priced at $750 each, and attendance will be limited—visit the Charity Ticket page for more information.

Virtual Ticket and Goody Bag – Coming Soon!

If you can’t make it to the show in person, don’t fret! You’ll be able to participate in our tenth BlizzCon from the comfort of your home with the BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multichannel Internet stream. Once again this year, Virtual Ticket buyers will have the option to purchase a special BlizzCon Goody Bag filled with a cache of loot to mark the occasion (while supplies last). Further details on the Virtual Ticket, including pricing, availability, programming info, and Goody Bag will be announced at a later date.

Check out the BlizzCon Ticket page for more information, and be sure to visit the Universe ticket page at the dates and times above for a chance to purchase a ticket to the show. We hope to see you there!
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