Diablo III News

Diablo III and Reaper of Souls on Sale 50% Off

Save on the base game, the expansion, or an upgrade to the expansion

Diablo III and Reaper of Souls Sale
March 25 marks the 1 year anniversary of the release of Diablo III: Reaper of Souls. Along with the ongoing celebration buff, a sale is running through March 30 for 50% off the base Diablo III game or the expansion. The digital download sale is going on at the Blizzard stores in the US and Europe. The base game or the standard expansion can be had for $20 each, or $40 for the Digital Deluxe Edition of the expansion.

If you already have the standard version of Reaper of Souls, you can also upgrade right now to the Digital Deluxe Edition for $20. That version provides an extra 3 character slots along with many cosmetic bonuses. For players who are filling up their character slots with Seasonal heroes, it's one way to get some more space. The sale ends on March 30 at 11:59PM PDT.

Diablo III game director Josh Mosqueira noted the anniversary on Twitter. He also provided an interesting recent interview discussing the progression of Diablo III, since the release of the base game and through the expansion. It covers much of the same ideas discussed in the GDC talk about learning from mistakes to make Diablo III the game it is today. This interview closed by noting the continued development going into Diablo III, building beyond the expansion and into the future.
Q: Do you see the game continuing to evolve? Is there still a large team working on it?

Josh Mosqueira: We have pretty much the team that wrapped up Reaper Of Souls. We're at the point where I think we've gotten most of what we wanted into Reaper Of Souls and now we're really just entering this... we're trying to build a legacy now. I think we're seeing as a team that this is our chance, this is our love letter to Diablo.

We play the game non-stop, we're super passionate about it, and now we get to start adding all the things that we really get geeked out about, that our players also get excited about. We have such a strong, solid foundation. I think Adventure Mode, looking back, we didn't realize it but it's such a powerful engine for us to be able to add new content, vary the experience and it really unshackled our ability to really let the players sort of explore and have fun.

March 'Tavern Talk' About Skills, Gear, and Seasons

A lively developer discussion regarding Patch 2.2.0, Season 3, and beyond

Diablo III Twitch Livestream - Tavern Talk March 2015
It's time to hear from the developers! With Season 2 nearly done, and Patch 2.2 and Season 3 on the horizon, there were a lot of Diablo III topics to discuss in the latest Tavern Talk Twitch chat. The livestream was moderated by Brandy "Nevalistis" Camel, who talked with Diablo III developers Wyatt Cheng, Travis Day, and John Yang. Areas of discussion included the new and updated Sets in patch 2.2, and tidbits about what the developers are already working on for patch 2.3 and Season 4.

Update March 25: The full YouTube VOD is now available, with the popular topics linked directly:

Here is a recap of the major areas delved into during the wide-ranging discussion, grouped by topic.

Future Patches
  • Weapon Updates in Patch 2.3 - John Yang did a lot of work on the revamped and updated Legendary items in 2.2. For patch 2.3 he will be updating more Legendary items. A special focus is on weapons, and some will get higher damage numbers while others will gain entirely new Legendary powers. Eventually all of the weapons will be reviewed and updated that way; if they aren't finished in patch 2.3 then that will continue into future patches.
  • Helltooth Set - The Helltooth set was the first thing John Yang started working on after he was done with 2.2.0; he compiled a list of ideas for that set and sent them around the office to figure out how to best revamp it.
  • Season Length - The length of Seasons is really dictated by the development schedule. Patch 2.2 includes a new set for the Barbarian, Demon Hunter, and Wizard. The next patch will have a new set each for the Witch Doctor, Crusader, and Monk. Season 4 will start when those sets and the rest of the content are ready to go in. Wyatt hopes Season 3 is longer than Season 2, and shorter than Season 1 - around 3-4 months seems good.
  • Permanent Crowd Control - Permanent crowd control should not be happening. It's on their radar, as perma-CC is currently possible and probably will be even more of a thing in 2.2 with the revamped Obsidian Ring of the Zodiac. It is on the list of things to address next, after patch 2.2.0.

Equipment and Gems
  • Could gambling be made easier to get a specific weapon? - Not currently, but maybe someday. They have talked about some sort of "super-Kadala" mechanism, where you could take a base Blue or Rare and make into a Legendary version of that item through some mechanism that's really expensive with a lot of materials. So you could focus on a specific weapon type, for example, to eventually get a Legendary weapon of that type.
  • Immortal King's Call set bonus in patch 2.2 - The new set bonus for Immortal King's is very solid. The philosophy of the Barbarian sets: prior to patch 2.2.0 the Raekor set had been the #1 set used, Leapquake was a solid build, and IK was an ok build. In patch 2.2 Wrath of the Wastes is the new star set, the new hotness. One set shouldn't always be the best. With the new IK set bonuses, you can can have Wrath of the Berserker up all the time. IK is now a very open-ended set, that can be combined with a huge number of skills; they expect the power of it to increase over time. It could get better with every patch that comes out, because of new Legendary items that will work with it
  • Could they make Aether Walker affix baseline for Teleport? - If you want that affect, you get that item. Doing that would increase the disparity in movement a lot between the classes.
  • Why are there helms in the Witch Doctor sets when everyone uses masks like Mask of Jeram, Quetzalcoatl, or Carnevil? - The problem is that there isn't enough competition for really compelling gear everywhere else. They want to make enough interesting options in other slots (such as the many rings being added in patch 2.2) that players consider using something else, instead of automatically defaulting to those Legendary masks and a Ring of Royal Grandeur every time.
  • Focus and Restraint - Focus and Restraint are some of the revamped rings in patch 2.2.0, to provide alternates to Unity, SoJ and RoRG. That ring set does more damage when you combine a generator and a spender. The rings are not for everyone, but they should be excellent for certain builds.
  • Converting Gems - No, they won't be adding gem conversion. It comes up a lot. Broken Crown helps getting certain gems. They are always looking at more ways to consume excess materials and resources.
  • Ancient Weapon Damage - Having Ancient weapons lets people upgrade weapons multiple times. So perhaps players will go from a standard Legendary weapon like The Furnace, to an Ancient non-BiS weapon, and then ultimately to the Ancient version of The Furnace. They want to see more interesting weapons in general; all Legendary weapons should have interesting effects. So that if you got an Ancient version of one you would immediately put it on, but perhaps change your playstyle to take advantage of that new Legendary power.
  • Could the Topaz gem be changed in helmet to Resource Cost Reduction? - The good solution is to just add Sapphire or some other gem someday. Changing what a current gem does is going to make someone mad. If they add a new gem, RCR is an excellent idea for it.
  • Set Power - Ideally there would be multiple sets for each class to choose from, that are close enough in power to compete within 3 Greater Rifts of each other at the high end. The sets will always have some variance. Narrow sets that are less likely to leverage future items tend to be slightly more powerful when they are added, compared to more general sets (like the revamped Immortal King's set) that can grow in power over time with supplementary items.
  • Add more craftable Legendary or Set items? - No plans currently; they'd rather put time into revamping old Legendary and Set items, like the Invoker set.
  • Rarity Equals Power - Rather than make the rarest weapons more common, they want to add really good Legendary properties on other weapons.
  • Can they make a Legendary Gem tab where they're shared, like Heirloom items in WoW? - The technology wasn't there when Legendary gems were implemented. Maybe in the future it could happen, if it's not unduly difficult.
  • On-Kill effects; doesn't the change to In-Geom show their uselessness again? - The new item In-Geom is a "win more" item; you can maintain 100% uptime with it when you overpower content.

Class Skills and Balance
  • Mobility for Witch Doctors and Demon Hunters is not equal with other classes; will you change it? - Demon Hunter is a higher mobility class, Witch Doctor is on the lower end. Not every class needs to be equal in every way. They wanted to make Spirit Walk go faster, but the skill is already used so much, so they want to look at other ways for that. Maybe Soul Harvest increasing movement would be good.
  • Trials are a pain; maybe give multiple Trial keys at once? They can go farther than that. They don't have anything to announce, but the Trials are seen as a sore point that they want to change in the future. They don't want to just give a drop-down where the player picks a Greater Rift difficulty to enter; they saw with the old Monster Power system, that players often get into difficulties that are really too hard for them to have fun playing.
  • Wizard Resource - why can't they spam spenders like other classes? - Ideally, every class's resource should matter. Even with switching between skills, Wizards should still be competitive and comparable, and should have an enjoyable play experience. The new Tal Rasha's set is trying to push Meteor as a really expensive spell that does a ton of damage, along with the new BlizzCon ring. They are interested in seeing how that plays out. There are items which let you spam specific spenders; they'll be making more of them for other skills. They want to make every spender usable, if not necessarily spammable.
  • Spirit Walk needs help - Spirit Walk was nerfed in the immunity changes for patch 2.2.0. If Jade Doctors log in and are a little bit weaker in survivability after patch 2.2.0, they'll work on and fix that. Immunity shouldn't be all of a character's survivability; other options like the defensive Legendary gems help with that.
  • Monks Played - Monks went from being one of the lesser played classes, to played the most by far in Season 2.
  • Wizard as a buff class - The new Wizard set is focused on Slow Time, and can be very helpful in supporting the group.
  • Unstable Anomaly for Wizards; unlike all the other cheat death passives, it doesn't have an immunity or heal - That's good feedback, they might change it in the future. They never wanted to have the cheat death passives all be the same, but maybe it's not worth keeping them different if the player experience is worse and they feel mandatory for high Greater Rifts or hardcore mode.
  • Sweep Attack - Holy Shock is not Holy element - They'll take a look at it.

Seasons, Leaderboards and Rifts
  • Replacing Trials - The developers are trying to emphasize personal progression, and personal advancement. One good example is the new change in patch 2.2 where players can increase their Blood Shard cap. When the developers think about replacing Trials, they think about that sort of thing.
  • Pylons in Greater Rifts - They're in a better place than they used to be, although the Speed pylon could still use some adjustments. From a strictly hyper-competitive environment Pylons wouldn't be there. Ultimately, in Diablo III PVE will always have precedence over any sort of PVP. Players don't only try a Greater Rift one or two times; devs want a highly replayable game where you run a lot of Rifts, and those differences even out. The difference is so small it's not a huge problem.
  • Why was Sever changed mid-Season? - Sever was nerfed with a hotfix mid-season because it was doing massive damage unconnected to the base power of the gear used. The developers don't tune around the leaderboards. In the future when something comes up, it'll be looked at on a case by case basis, hopefully they won't have to change mid-Season again like that. The resistance to change something mid-Season went up on the developer team after that issue; they now would likely not change that in the middle of the Season, but just accelerate the next patch to fix the issue after the Season is over.
  • Increase drop rates in Seasons? - How much do you incentivize Seasons? They are still experimenting in that. Over half of the players took part in Season 2. A new set is generally not Season-only, but very powerful Legendary items are often made Season-only. There are more cosmetic rewards in Season 3 to encourage playing there. The Season 3 pennant is kind of an anniversary pennant, for one year of Reaper of Souls and three years of Diablo III.
  • Leaderboard Rankings at the End of Season? - It would put a much stronger magnifying glass on the top of the Leaderboards, which they don't want to encourage.

  • Microtransactions - The previously discussed microtransactions are for new regions only: none are planned for the US, EU, Korea, or Taiwan. In those new regions, they will sell wings, pennants, pets, character slots, stash space, and three boosts. Diablo players in general have have asked for cosmetic options, like leaving firey footprints. They have no plans to sell boosts in any of the existing regions; Blizzard as a company does not want a pay to win situation. The stance against pay to win is for all regions. Even in the new region where the microtransactions will go in place, they're tuning the new Platinum currency so a player can earn enough of it to keep the experience and other boosts on all the time, by playing around 1 hour a day. Players who only play like 30 minutes a week and want all the boosts will need to pay for them, but in those regions the game is mainly free to play.
  • Cursed Realms - It was datamined, it's nothing that they're talking about. There are a lot of things dataminded that aren't actually put into the game.
  • Area Damage - On the backlog is to make Area Damage better; it might have to move from where it is in Paragon Points at that time.

+100% Gold Find and Experience Bonus for a Week

A community buff celebrates one year of 'Reaper of Souls'

Diablo III - Reaper of Souls
This week will bring the 1 year anniversary since the Reaper of Souls expansion was released on March 25, 2014. To celebrate, a community buff is running for the next week that provides a +100% Gold Find and Experience bonus. The multiplicative bonus makes for a great boon when leveling up heroes before the end of Season 2, or accruing Paragon Levels. Have fun with the buff!

No one can stop Death… from having his cake and eating it, too!

To celebrate one year of Reaper of Souls (and the community who continues to support us), all heroes who log in to Diablo III this week on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, Shrines, Pools of Reflection, and Paragon points.

This bonus Gold Find and Experience period begins in the Americas region on Monday, March 23 at 12:00 a.m. PDT and ends on Monday, March 30 at 11:59 p.m. PDT.

We've been dying to share this buff with you, and we hope you're as excited as we are for the coming year. Thanks for defending Sanctuary, nephalem, and remember: death was just the beginning!

*Please note that this buff will only be available on console for Ultimate Evil Edition.

**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here

Season 2 Ends in Two Weeks

April 5-10 will bring the end of Season 2, the arrival of Patch 2.2.0, and the start of Season 3

Diablo III Season 2 Ending Soon
Diablo III Season 2 is coming to an end in two weeks! The current season will wrap up on Sunday, April 5. Season 3 will begin on the following Friday, April 10. From the previous announcement, we know that the new patch will arrive between those two points. So we can expect Patch 2.2 to go live on Tuesday, April 7. Now is the time to finish leveling up your Season 2 heroes and get any Conquests that you can!

The time draws near, nephalem. New heroes have come and gone, Conquests have been conquered, Greater Rift levels have been crushed, and Leaderboards have been filled to the brim.

If you haven't experienced the end of Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect and fill you in on the details of when the current Season will end and the next one will begin.

Table of Contents:

The Season Rollover:

Seasonal players know there has been no shortage of gold, gear, or Paragon levels to grind. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.

Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards untill you are below the current cap.
  • Items
    • Items that are currently equipped on a hero or that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero for up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any Achievements or Achievement progress made during the Season is automatically applied to your non-Seasonal Achievement profile. This happens in real time and does not require the Season to end first. Your Achievement point total is also updated appropriately throughout the Season.
  • Season 2 Rewards
    • All players who reach level 70 on a hero in Season 1 will unlock exclusive Boots and Pants transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
    • In addition, unique banner rewards will be available for those who go the extra mile and earn a few Achievements! Similar to the transmogrification rewards, these banner rewards will be available to all your characters immediately upon unlocking them. You'll receive the following based on the number of Achievement points you've netted:
      • 100: Banner Shape
      • 200: Banner Pattern
      • 300: Banner Accent
      • 400: Banner Sigil

Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, Achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 

Season 2 Conquests:

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.

Worry not; your mighty deeds will still be chronicled in the Records page of your profile for you to view at any time!

Season 2 Leaderboards:

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you swap between the current and previous Season records.

Don't forget that you can also view current and past Leaderboards right here on our website.

The non-Seasonal Greater Rift Leaderboard will be unaffected by the end of Season and you’ll still be able to compete on them with your non-Seasonal heroes (including those who have just rolled over). These Leaderboards will be reset at a later date; we’ll have more information available as the end of the Era draws nearer!

Season 2 End & Season 3 Start Dates:

There will be a short period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts!

Season 2 will be ending at the following dates and times for each region:

  • North America: Sunday, April 5 @ 9:00 p.m. PDT 
  • Europe: Sunday, April 5 @ 9:00 p.m. CEST
  • Asia: Sunday, April 5 @ 9:00 p.m. KST

Season 3 will be starting shortly after at the following dates and times for each region:

  • North America: Friday, April 10 @ 6:00 p.m. PDT 
  • Europe: Friday, April 10 @ 6:00 p.m. CEST
  • Asia: Friday, April 10 @ 6:00 p.m. KST

For time zone assistance, click here. We look forward to seeing you in Season 3!

Ready for the Rollover?

How have you fared during Season 2? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?

Let us know in the comments and prepare yourself — Season 3 is just around the corner!

Set Weapons Gain Skill Boosts on the Patch 2.2.0 PTR

A new PTR build tweaks Legendary and Set items, and class skills

Diablo III Patch 2.2.0 - Wardrobe
The fourth PTR build for Patch 2.2 has arrived on the Public Test Realm. Many class skills and Legendary/Set items have been adjusted. A new addition is to Set weapons and off-hand items like Natalya's Slayer, Inna's Reach, Zunimassa's String of Skulls, and Tal Rasha's Unwavering Glare - they each now have a 5th primary stat that boosts a skill. Another change on the PTR is the placement of Wardrobes to handle the new cosmetic features. Here are the latest patch 2.2.0 PTR patch notes, along with developer comments.

The Wardrobe is now found by the Mystic in each Act, as seen above. Selecting the Wardrobe provides access to the cosmetic settings added in patch 2.2, including Wings, Pets, Portrait Frames, and Pennants. These options can also be accessed in the Cosmetics menu, selected with an icon in game or [F1] function key.

This PTR update includes both buffs and nerfs to skills and items, as the developers try to find the proper game balance for them. Developer John Yang mentioned one point to keep in mind when looking at the power of the updated items.

Read on for the new patch notes, and other developer thoughts.

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