Diablo III News

PTR Server Slam Tests Ongoing

Server optimizations are being tested on the Public Test Realm

Diablo III Server Slam
Server optimizations are being rolled out and tested for Diablo III. A small client updated landed last week with a handful of updates for the server. A larger amount of testing is going on right now on the Public Test Realm, and Diablo III players are invited to log on and help stress test the server.


Patch 2.4.2 Client Update
A small update arrived last week for the Diablo III client, but did not include any gameplay changes.
Greetings, nephalem,

You may notice a client update released today. There are no major updates or balance changes included in this patch, as its focus was on a number of minor back-end updates and small language tweaks.

This mini-patch is already on its way, and your clients should receive this updated automatically. Thanks for your patience and we'll see you in Sanctuary!


Server Tests on the PTR
A round of server optimizations are being experimented with on the Public Test Realm. Players can log on to help the server tests, and play with the large community buff bonus that is active. Try it if you want to help out!

We are working on some behind-the-scenes optimizations, and we need you to help test them out! Some of these solutions are not the kind we want to deploy immediately to live servers via hotfix as they come with their fair share of risks—so we need your help!

Join us starting today, August 25, to stress test a special 2.4.2 PTR that includes these optimizations. There's nothing special we need you to do besides logging in and play the game to your heart's content!

We’re looking for players of all types to participate, so what are you waiting for? Download that PTR and hop right in!

A few important notes:

  • There is no new content included on this PTR.
  • While you will be able to copy your existing characters, we will also be activating the 2000% Legendary Find buff to encourage participation.
  • As a reminder, any progress made on the PTR does not transfer over to your live account.
  • We will not be opening the PTR feedback or bug report forums, as manual feedback is not needed; we simply need you to play!
  • Over the course of the PTR, server performance may vary.
  • This PTR will only be available for a limited time, and we’d greatly appreciate all the help we can get in testing it quickly and with as many participants as possible!

We hope you have some time to help us out. If you need more information on how to participate on the PTR, visit our FAQ or see below for details.

Thank you, nephalem, and we’ll see you in Sanctuary!


HOW TO PARTICIPATE:

To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app if you have not already done so.

Step 1: Create a PTR account. To create a PTR account, log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account." 

If you've participated in any previous Diablo III PTR (including the Reaper of Souls beta), the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.

Step 2: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.

Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

Step 4: You should now have the option to install and play the patch 2.4.2 PTR.

The 2.4.2 PTR is available in all supported languages, and accounts from all regions are eligible to participate.


PTR CHARACTER COPY:

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into the live game and then log out.

Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 4: Select your region.

Step 5: Click "Copy." This will copy all characters on your account from the selected region.

Step 6: You will be disconnected from the PTR client.

Step 7: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning.

Diablo III Patch 2.4.2 Patch Notes and Hotfixes

Official patch notes and server changes for Season 7

Diablo III Patch 2.4.2
Diablo III patch 2.4.2 is live around the world, both for the PC/Mac Battle.net service, and on the Xbox One and PlayStation 4 Ultimate Evil Edition. The patch brought tougher Torment difficulties, a reduction in group buffs, an assortment of class and item changes, and some handy user interface improvements. See hotfix and patch notes below for the PC/Mac clients; the Xbox One and PlayStation 4 editions of the game also have their own patch notes and hotfixes.


Patch 2.4.2 Hotfixes
One hotfix already rolled out on Battle.net before the start of Season 7. Any further hotfixes will be automatically listed here, throughout the season.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated August 10. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.3.0] [2.4.0] [2.4.1]

[LIVE HOTFIXES]

Seasons

  • Fixed an issue where achievements for reaching levels 10, 20, 30, 40, and 60 were not unlocking (8/10)
    • Note: You will need to log out and back in with a level 70 Seasonal hero to retroactively acquire these achievements if you did not receive them previously


Items
  • Fixed an issue where the benefits from Firebird's Finery could persist after leaving a Brawl (8/17)
  • The damage bonus from Ring of Emptiness now only applies to damage dealt directly by the Witch Doctor, and not pets or followers (8/4)
    • For more information on this change, see this post.


Patch 2.4.2 Patch Notes
The Diablo III developers provided context to some of the bigger changes made throughout this patch, in the patch notes. Read on for all the details.

Diablo III patch 2.4.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.2 is live until those regions have also patched.

Diablo III PATCH 2.4.2 - v2.4.2.38682

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 

Table of Contents:

GENERAL

  • Developer Comments
    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

Return to Top

CLASSES

  • Developer Comments
    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.

  • Barbarian
    • Active Skills
      • Threatening Shout
        • Skill Rune - Falter
          • Can no longer stack with casts from other sources
  • Crusader
    • Active Skills
      • Consecration
        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment
        • Skill Rune - Resolved
          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor
        • Skill Rune - Critical
          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Wolf Companion
          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death
        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper
          • The damage bonus has been reduced from 20% to 15%
      • Multishot
        • Skill Rune - Wind Chill
          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage
        • Hatred cost reduced from 30 to 15
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1900% weapon damage
  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Crippling Light
          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany
        • Skill Rune - Soothing Mist
          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary
        • Skill Rune - Forbidden Palace
          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction
        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe
          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction
        • Skill Rune - Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists
        • Skill Rune – Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills
      • Mythic Rhythm
        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor
    • Active Skills
      • Big Bad Voodoo
        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance
          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt
        • Skill Rune - Poisoned Spirit
          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex
        • No longer increases the damage taken by the target
        • Skill Rune - Jinx
          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness
          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion
        • Skill Rune - Paranoia
          • Can no longer stack with casts from other sources
      • Piranhas
        • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs
        • Skill Rune - Chilled to the Bone
          • No longer increases damage done to targets by 15%
  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune - Spark
          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister
        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills
      • Elemental Exposure
        • The damage bonus no longer applies to your allies
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

Return to Top

ITEMS

  • Developer Comments
    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.

  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Khassett’s Cord of Righteousness
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • Calamity
        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
          • Note: This change is retroactive to existing items
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Gyana Na Kashu
        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Helltooth Harness
        • (2) Set Bonus
          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

Return to Top

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

Return to Top

ADVENTURE MODE

  • Developer Comments
    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:
    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

Return to Top

USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

Return to Top

Patch 2.4.2 First Look

An overview of the patch that is arriving this week, and bringing Season 7

Torment Difficulties in Diablo III Patch 2.4.2
Diablo III patch 2.4.2 is nearly here. The patch is scheduled to go live this Tuesday, on Battle.net for PC/Mac players, and for Xbox One and PlayStation 4 players on their services. An official overview gives a sneak peek at some of the bigger changes landing in the patch. The patch also sets up Season 7, which will kick off this Friday evening.

Our next patch is coming soon! Read on to learn about the new difficulty levels, new and updated items, Adventure Mode updates, and UI changes you’ll see in Patch 2.4.2.


New Difficulty Levels

With new power comes a desire to test your strength. If you’ve sharpened your weapons on Torment X and are ready for new challenges, you’ll be happy to hear we’ve added Torment XI–XIII difficulties to the game, and filled them with progressively better loot—so get out there and wreck face, nephalem!

Patch242-FirstLook-NewDifficulty-Animated_D3_JP.gif

New and Updated Items

As with previous patches, Patch 2.4.2 brings updates to many Legendary and Set Items and also adds a few new items and Legendary powers. Here are some of the items we’ve updated, and don’t forget to check out our PTR patch notes for all the details.

TragoulCoils_D3_LightboxThumb_JP.jpg PotionOfChaos_D3_LightboxThumb_JP.jpg Scarbringer_D3_LightboxThumb_JP.jpg KhassettsCordOfRighteousness_D3_LightboxThumb_JP.jpg GazingDemise_D3_LightboxThumb_JP.jpg InvigoratingGemstone_D3_LightboxThumb_JP.jpg Starfire_D3_LightboxThumb_JP.jpg GirdleOfGiants_D3_LightboxThumb_JP.jpg

User Interface Updates

Finally, we have a few changes to the user interface. Those who enjoy taking screenshots will soon have a hotkey that hides the in-game UI for cleaner shots. We’re also adding unique pylon minimap icons to Nephalem Rifts and Greater Rifts, and a unique icon for the Menagerist Treasure Goblin.

Patch242-FirstLook-UIHide-Animated-v02_D3_JP.gif

Adventure Mode Changes

We’re also sweetening Adventure Mode rewards, starting with Nephalem Rifts. You’re now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game’s difficulty. We’ve also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty.


New challenges and updated items await you once the patch arrives! We can’t wait to see what builds you'll create and the stories you’ll have to share when Season 7 arrives. Are you ready? Let us know what you’re most excited about, feel free to ask any questions you have in the comments, and GL HF!

Diablo III Season 7 Brings New Cosmetic Rewards

A look at the rewards in Season 7, and the journey to achieve them

Diablo III Season 7
The details for Diablo III Season 7 are fixed in place, with the season starting shortly after patch 2.4.2 arrives. The exact process to obtain rewards this season have been changed up a bit, along with the specific class Sets and cosmetic rewards. Season 7 begins on Friday, August 5 at 5:00PM PDT in North America, 5:00PM CEST in Europe, and 5:00PM KST in Asia. Read up on all the details, so you're ready when the new season kicks off!


Season 7 Journey

Patch 2.4.2 is live on the PTR for testing and headed soon to live realms. For our Seasonal heroes out there, we’ve prepared a two-part guide to Season 7 so you can roll right into a fresh start on day one.

Season 7 will begin with the usual updates to Season Journey objectives, Conquest rotations, and rewards. We’ll cover rewards later, but for now, let’s tackle the challenges you’ll face in Season 7!


Season Journey Updates

As we noted in Season 6, objectives will continue to rotate to create a fresh experience. However, given the 2.4.2. balance changes, we’ve adjusted some of the goals to fit in with the newly anticipated power level of Season 7 players.

Similarly, the steps that unlock Haedrig’s Gift, a special bundle of Set items unlocked throughout the Season Journey, will differ slightly with this season. Rather than tying the rewards to specific steps of the Season Journey, Haedrig’s Gifts are now tied to completing certain chapters. Remember that each bundle will contain two (or, in some cases, three) pieces of one of your class sets.

Chapters II, III, and IV will all reward you with one Haedrig’s Gift. In addition, Chapter IV will also be the reward step for the new Portrait and cosmetic item for Season 7. We’ll go over these rewards in more detail in the Season Reward blog.

As a reminder, all players will only earn one full class set per Season, including both Hardcore and Non-Hardcore Seasonal characters, so choose wisely! Here are the sets you can expect to receive early on in your adventures for Season 7:

Barbarian: Wrath of the Wastes

Crusader: Roland’s Legacy

Demon Hunter: Unhallowed Essence

Monk: Raiment of a Thousand Storms

Witch Doctor: Helltooth Harness

Wizard: Tal Rasha’s Elements

Looking to start a new Class, but don’t know what to expect? Here’s a quick run-down of each Set’s specialty in case you decide to dabble in something new during Season 7.

Barbarian – Wrath of the Wastes: Everyone loves tearing through monsters at breakneck speed, and Wrath of the Wastes is built to blend with the best of them! Using a combination of Whirlwind and Rend, this set is truly designed around spinning to win.

Crusader – Roland’s Legacy: Become the essence of a knight in shining armor with this combination Shield Bash and Sweep Attack set! This set evokes traditional medieval-style combat, and successive uses of these melee-oriented skills will stack Attack Speed and damage reduction, transforming your hero into a devastating defender of Sanctuary.

Demon Hunter – Unhallowed Essence: Ever wondered what a shotgun would look like in the world of Sanctuary? That original concept inspired the Unhallowed Essence set, which provides you great damage boosts to generators, Multishot, and Vengeance for every point of Discipline you have. The armies of the Burning Hells are forced to fight in the shade against such power!

Monk – Raiment of a Thousand Storms: Fight with the fury of the tempests themselves! The Raiment of a Thousand Storms set props up your Spirit Generators and Dashing Strike, allowing you to deliver blows that are both fast and furious. If you want to embody living lightning, then this is the set for you!

Witch Doctor – Helltooth Harness: If you enjoy wrangling enemies and debuffing them back to the Burning Hells, you may want to consider Helltooth Harness! This set applies a debuff called Necrosis to enemies that are hit by a variety of different abilities, and particularly boosts the effectiveness of Wall of Death. Box them in, load them with decay, and watch them melt!

Wizard – Tal Rasha’s Elements: Wizards are the masters of elemental magic, and no set embodies that more than Tal Rasha’s Elements. By cycling through a variety of elemental damage, you’ll be raining Meteors from the sky as well as enjoying both offensive and defensive boosts. Make it rain Arcane! (and Cold and Fire and Lightning. . . .)


New and Updated Conquests

Conquests continue to be a staple of the Seasonal experience, and we’re bringing back a few Conquests from Seasons past for Season 7, with appropriate adjustments to accommodate for shifts in class and balance changes:

Is the name of your game speed, speed, speed? Then you might want to focus on Conquests like Sprinter and Speed Racer, which challenge you to complete the entire campaign in under an hour. We’re continuing to include staple experiences, such as solo Greater Rift pursuits with Divinity and Lionhearted, as well as Legendary Gem refinement with On a Good Day and I Can’t Stop. Finally, if you’re looking for a more brain-teaser style of challenge, put together your own “set” of Legendaries and conquer a Greater Rift 45 without the use of any Set Items via The Thrill and Super Human!

There’s plenty to do, and no matter your flavor of firepower, glory awaits.


Frequently Asked Questions

Q: When does Season 7 start?

A: Season 7 will begin Friday, August 5 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.

Q: How long will Season 7 last?

A: All seasons going forward will last approximately three months.

Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras.” The next Era is planned to end on Friday, August 5 at 5 p.m. PDT, when Season 7 begins.

Q: Will Seasons be coming to console?

A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.

Q: What will happen to older Seasonal records?

A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 7 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.

Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.


Are You Ready?

Season 7 is raring to go, and we can’t wait to get rolling on it right alongside you on day one!

What class are you planning to roll in Season 7? Do you have your eyes set on tackling a specific Conquest this Season? What’s your strategy for hitting 70? Let us know below—and stay tuned for our Seasonal Reward preview!



Season 7 Rewards

Patch 2.4.2 is live on the PTR for testing and headed soon to live realms. For our Seasonal heroes out there, we’ve prepared a two-part guide to Season 7 so you can roll right into a fresh start on day one.

Along with the updates that are coming to the Season Journey objectives and Conquests, we’ve got plenty of new rewards for aspiring Seasonal heroes to seek! Here are the glorious goodies that await.


New Cosmetic Rewards

In Season 7, we’re continuing the tradition of introducing new cosmetic rewards with each Season!

In addition to an exclusive Portrait Frame and the usual rotating pieces of the Conqueror’s Transmogrification set, Season 7 will include a unique cosmetic pet for players who complete the fourth chapter of the Season Journey.


Season Journey Rewards

In Season 5, we introduced a method of acquiring more stash space by completing the Season Journey. In Season 7, we’ll be bringing back this reward for those who unlock the Conqueror title.

Want to plan ahead for acquiring your expanded storage space? Here are the steps you’ll need to complete for the Conqueror tier of the Season Journey:

  • Complete a Torment XIII Nephalem Rift in under 5 minutes
  • Level three Legendary Gems to 55 or higher
  • Complete two Conquests
  • Defeat Ghom at Torment XIII difficulty in under 30 seconds
  • Defeat Rakanoth at Torment XIII difficulty
  • Complete a Greater Rift 60 solo
  • Use Kanai's Cube to augment two Ancients with level 40+ gems
  • Use Kanai's Cube to reforge a Legendary item

Haedrig's Gift

Season 5 also introduced Haedrig’s Gift, a special bundle which grants pieces of a specified Class Set upon completing steps in the Season Journey. We covered the details in our previous blog here, so be sure to check out that blog for more details on how to acquire these items!


Ready? Set...!

All that’s left to do is await the start of Season 7, and we’ll be right there with you, hitting the ground running on day one! Got questions about what to expect? Don’t forget to check out our detailed FAQ in the first part of our Season 7 preview.

What reward are you most excited for in Season 7? Which Class Set do you look forward to donning? Got plans to level up with a friend on August 5? Share your thoughts in the comments and get pumped—we’ll see you in Season 7!

Double Blood Shard Bonus This Weekend

A weekend Diablo III bonus buff on the PC, PS4, and Xbox One

Diablo III community buff - double Blood Shards
A community buff is running right now, for both PC and console Diablo III players. The buff provides double Blood Shards in the game, giving a faster way to obtain items. This is related to a bug that has prevented the Fallen Pennant cosmetic from dropping.


Double Blood Shards Weekend
The community event buff will end just before midnight Sunday night Pacific time (3AM Eastern) in the Americas region.

If you love getting rare items from Kadala (and who doesn’t?), you’re going to love our upcoming buff!

Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of Blood Shards in Adventure Mode! This buff affects all events which grant Blood Shards, including Bounties, Rifts and Greater Rifts.

The bonus buff begins in the Americas region this Saturday, July 9 at 12:01 a.m. PDT and ends on Sunday, July 10 at 11:59 p.m. PDT.


It’s time to get the final piece you need to finish gearing your character, so be sure partner up with Kadala and get that sweet loot! Good luck, nephalem – and happy hunting!

*For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.



Fallen Pennant Unobtainable
One of the reasons for the bonus buff this weekend was as an apology from the developers, for all the time players spent trying to find the Fallen Pennant cosmetic. Instead of being a rare drop in patch 2.4.1, it was not actually able to be obtained. A post written by developer Wyatt Cheng explains what happened.
Hi all,

In Patch 2.4.1, we introduced a number of new cosmetic items to the game including a few extremely rare items such as the Cosmic Wings and Rainbow Portrait. Among the items intended to be extremely rare are Steffon’s Heavy Lance, Mace of the Crows, and the Harvest Pennant (also known as the Fallen Pennant). As 2.4.1 unfolded, we were surprised to learn that nobody appeared to have found these items. Weeks passed, we checked and double-checked the data, and ran some internal tests—these items were intended to be rare and hidden, but had we perhaps hidden them too well?

Unfortunately, it turns out we made a mistake. Instead of making the items extremely rare, they did not appear at all. The development team is sorry for this huge misstep on our part—we know that our mistake caused many players to spend hours trying to locate items which we now see in hindsight was a wild goose chase.

How did this happen? Testing something that is intentionally extremely rare means we need to use some dedicated testing techniques. Our team uses a combination of code reviews, simulation and cheat codes to verify functionality. Sometimes things can appear to work correctly in parts, but malfunction when they are put together. For example, in the case of the Pennant, we were able to verify that individual portions of the criteria to obtain the Pennant functioned correctly, but the end to end process resulted in the Pennant being unattainable once the patch went live.

The dev team messed up and we’re sorry. We erroneously told our community team (including Nevalistis) that the Harvest Pennant could drop. We can’t make it right overnight but we’d like to start with two changes:

1. We’ve certainly learned our lesson, and going forward when things are intentionally this rare, we’ll have new testing procedures to make sure a similar mistake doesn’t happen again.
2. Although we cannot provide direct restitution to the individuals affected, we’re going to have a 48-hour Double Blood Shard Community Buff for this weekend.

Wyatt
Feedback for Diablo Somepage