Diablo III News
D3 Developers: Items Could Be Upgraded and Become Non-Tradeable
The Diablo III developers discuss item sinks, gold sinks, skills and bosses in part 3 of our exclusive interview

Read on for part 3, the final installment of our interview with the Diablo III developers. See Part 1 and Part 2 for the previous news from the interview.
'Items 2.0' Revamp in D3 Won't Happen Before BlizzCon
Part 2 of our developer interview covers the eventual overhaul to loot and other rewards in Diablo III
Read on for more, in this part 2 of our extensive interview with the Diablo III developers. (See Part 1 and Part 3 for their discussions of working on the console Diablo III, and other topics.)
Diablo III Game Director
Mosqueira noted that the items are one of the major areas in that fantasy. "We really want to reclaim the Diablo roots, and hold them up high, and focus on: what are the core pillars for our fantasy, how do we make the player feel like they're embodying these epic heroes? How do we create epic villains that will challenge these heroes? How do we make loot meaningful and rewarding, and something that makes you keep coming back for more and more and more. I think those are the sort of the big tent poles that as a team, we're really rallying around, and we really want to drive forward."
Unfortunately, it will be some months down the road before that wait is at an end. Blizzard is notoriously tight-lipped when it comes to projecting dates about patches, and Travis Day gave the standard line that "it's done when it's done" when talking about the completion of the itemization revamp. When asked if it would be done before BlizzCon 2013 he stated, "it'll be a while, it's certainly not before BlizzCon," which is happening on November 8 and 9 this year. So the hopes of fans to enjoy the itemization overhaul this summer (or indeed, likely this year) will not be realized. The itemization revamp patch will not be arriving before 2014.
All these item changes will arrive as one major overhaul, not split up into multiple patches. "Players should not expect to see it coming piecemeal; when it's ready it'll be all as one big change to the system. It's not going to be something that little bits are doled out," Day said. Mosqueira agreed that the items changes are a major overhaul, that will need to be added all at once. "That's true. We're really taking it as a more open-faceted approach to addressing the question of loot. As Travis said, there are a lot of moving pieces; not just within individual items, but sort of overall. I think for everybody to get a real good sense of all of these changes, we're gonna have to give you guys a whole package," Mosqueira said.
The idea of "scaling legendaries" is part of the picture. Day was quick to point out that these are not items that scale in power, like are available with the World of Warcraft Heirloom items. Instead, the power and required level of legendaries will be based on the level of the monster that drops the item. "People are really excited about the possibilities of, 'Oh man, I can find a non-max level The Gidbinn, that's amazing, and have a little fetish running around with me', if that's the effect when we're all said and done," he said.
Deciding on the details for all of those items is itself a massive task. Day noted, "A lot of the moving parts are just coming up with the ideas specifically, like what are the things going to be? How do we generate 200+ ideas, for effects that are completely unique to this item? A lot of the examples that I've given still hold true, and we've gotten a lot of work done in that area, there's still a lot to come up with." One example he has given often, that he mentioned in a previous interview was from a suggestion on the battle.net forums: A set bonus to let Call of the Ancients last forever, and turns the ancient Barbarians summoned by that skill into essentially permanent companions.
Not all of the ideas for legendaries involve such increases in power. Day said, "We've also had more... flavorful ideas, I guess would be the best way to put them. One of the ideas we had come up in our brainstorm sessions which we all got really excited about, and then have to figure out how to make work is: you have a Treasure Goblin who follows you around, and picks up white and grey items, and occasionally throws magical items out of his sack for you." Whether flavorful or powerful, Day wants the legendaries to be more interesting than the ones currently available. "We want you to remember the items because they did that awesome thing. Like when people talk about Windforce in Diablo 2, they remember it because Windforce had this completely unique effect. So we're trying to recapture that as much as we can", he said.
This has been part 2 of an interview with the Diablo III developers. See Part 1 for their thoughts about the Xbox 360 and PS3 console Diablo III versions, and developing for the PC and consoles at the same time. and Part 3 has discussions about item sinks, gold sinks, skills and bosses.
Console Diablo III Multiplayer Trailer and Details at E3
Blizzard Blues discussions about the console D3, and many videos of the console gameplay

Blizzard also released a multiplayer trailer for the console Diablo III, showing multiple players on the PS3 version. It details how the console versions of the game can support local co-op, playing online with other people, or a combination of the two.
Read on for more E3 information about Diablo III, and comments from the Blizzard Blue posters.
D3 Developers: PC Diablo III May Get Console Features
Part 1 of our interview with Diablo III developers Josh Mosqueira, Travis Day, and Kevin Martens

Read on for the details, in this first part of our extensive interview with the Diablo III developers. See Part 2 and Part 3 for more news from the interview.
This could also include changes to the boss fights in Diablo III. Kevin Martens said, "Every time we make something as heavily scripted as some of the boss fights are, we always think of better versions after we ship. We always love to go back and fix some of that content." While noting that it wasn't necessarily a high priority to immediately update the PC version of the bosses, he said that changes to the boss fights seen on the console versions of Diablo III could make their way to the PC. "When you get your hands on the console game, you'll find that improvements have been made to some of the boss fights; some of those could possibly be rolled back into the PC version in the future."
One area where the Xbox 360 and PS3 versions of Diablo III are both the same is in their lack of a public website to display console Diablo III characters and accounts, that Blizzard provides for the PC Diablo III players on battle.net. Mosqueira said that those type of character displays are "an important part of the Blizzard experience," but that for now, players on the console versions will be limited to viewing characters on their friend's list in the console game network. "Unfortunately for Sony and the PlayStation Network, and for Xbox Live - they're great platforms, but we haven't been able to really get that level of interconnection between our battle.net and those platforms. So for the time being, we won't have a public website where you can see your cool profiles," he said.
That may change when Diablo III is brought to the PS4. "Potentially for the next-gen platforms, we may have a bigger emphasis on these social features; we want to see if we could try to do something like that," Mosqueira said.
With the PC version of Diablo III released in May 2012 and work on the console versions fully underway, Mosqueira headed up the console sub-team inside of Team 3, the Blizzard designation for the entire Diablo III group. The Game Director at the time was Jay Wilson, who oversaw both the PC and the console development, although Mosqueira notes that the console team was "a little bit more autonomous." Throughout the console Diablo III development process, he was given freedom to make changes specifically for the console versions. "Jay said, 'Look, whatever tweaks you need to make to translate Diablo so it feels like an awesome console game, feel free to make those decisions.'"
Diablo III Game Director
The changes seen in the console Diablo III, compared to the original PC game, are found throughout the entire game. They include a very different control and movement scheme on the console, as well as overhauled skills, an Evade rolling move to quickly dodge out of harm's way, and a different pace to the monsters throughout the game. An entirely new multiplayer co-op mode offers the ability for four players to play Diablo III together in one location, from a single PS3 or Xbox 360. Combined together, these changes create a game that is instantly familiar to a PC Diablo III player, but fresh in its approach. For Mosqueira, all the changes made when taking the PC Diablo III and wrangling it into the consoles were done for a single reason: "To make the best Diablo console game we can."
Now that Mosqueira is in the Game Director role, overseeing the project for multiple console as well as the core PC version, he wants to encourage that same focused mentality on the PC development side. "I really want us, when we're thinking about Diablo on the PC, to make sure that we're making the best game for PC that we can." He doesn't view Diablo III for the different platforms as direct copies of each other: "What makes a great PC game, we will make decisions that will steer Diablo that way; what makes a good Diablo console game, we will steer console in that direction."
So Diablo III was developed first on the PC, and is arriving in a different form on a number of consoles. Some features from those console versions may make their way back around and end up on the PC side. But despite the cross-over between the console and PC, Diablo III Game Director Josh Mosqueira wants to have each team focused on making the best game for their respective platforms. Can the Diablo III development teams provide equally compelling games going forward, for both console and PC gamers? What will the future of Diablo III bring, aside from the Xbox 360 and PS3 console release on September 3? We'll have more from the Diablo III developers on what they hope to accomplish, in part 2 of our interview.
Our extensive interview with Josh Mosqueira, Travis Day, and Kevin Martens continues in Part 2 and Part 3!
Diablo III Console Preorder Bonus and Exclusive Items
The Diablo III console bonus items include 4 preorder bonuses, and 5 PS3-exclusive items

The PS3 version of Diablo III will have five extra exclusive items, only available in that version of the game. They include the cosmetic Crimson Angelic Wings, and four armor items. All of these items are not powerful by level 60 gear standards, but they do provide a useful starting set for PS3 Diablo III characters.
The official console bonus items announcement:
Prepare your couch and consider fortifying your living room, because on September 3, Diablo® III will unleash hell on both the PlayStation® 3 and Xbox 360®! It pays to be prepared against the forces of the Burning Hells, so get your preorder lined up for the PS3™ or Xbox 360, as added bonuses are in store for those who take the fight for Sanctuary to their big screen TV.
Xbox 360® and PS3™ Preorder Items:
All preorders of the Xbox 360 and PS3™ versions of Diablo® III will include the following diabolically enticing items, available to all five mortal heroes of Sanctuary—be it the Witch Doctor, Barbarian, Wizard, Demon Hunter, or Monk (players who’ve been keeping on top of console-related news will notice that the bounty for preorders has expanded):
- "Infernal Helm" – Wearable at level 1, the console-exclusive Infernal Helm in-game item confers a +EXP bonus to help you whip your new PlayStation® or Xbox characters into shape
- "Angelic Wings" – Taunt the forces of the Burning Hells by sprouting a cosmetic pair of glowing angel wings
- "Bottled Cloud Dye" – Dye your armor sets a cloudy white with this heavenly dye
- "Bottled Smoke Dye" – Dye your armor sets an eerie smoky black with this sinister dye
Exclusive PS3™ In-Game Items:
Players who purchase Diablo® III on the PS3™ will also receive five additional PS3-exclusive in-game items:
- "The Hero’s Journey" – A Legendary shoulder item that includes a “Journey” style scarf
- "Drake's Amulet" – A Legendary amulet that bears a striking resemblance to the ring that Drake wears around his neck in Uncharted
- "Leoric's Gauntlets" – These Legendary gloves summon a ghostly skeleton to fight for you
- "Crimson Angelic Wings" – This cosmetic enhancement calls forth a set of red Angelic Wings
- "Leah's Ring" – A Legendary ring, originally given to Leah by Deckard Cain, that's usable at level 60 and provides bonuses to Magic Find, Gold Find, movement speed, and defenses
Please note that console preorder bonuses and PS3-exclusive in-game items cannot be transferred across platforms, and players will need a connection (to Xbox LIVE® or PlayStation® Network, respectively) in order to receive these items.
The fate of Sanctuary rests in your hands, and the PlayStation® 3 and Xbox 360 versions of Diablo® III will be out before summer's end, so make sure to place your preorders with your local retailer soon.
Ready your reflexes and prepare your thumbs for the demon onslaught ahead!




