Diablo III News

50% Off Sale for Diablo III and Reaper of Souls

Each game can be purchased for $19.99 during the weekend Black Friday sale

Diablo III Sale - Black Friday 2014
The holiday shopping season is starting, and Blizzard is jumping in with big savings on their games. For a limited time, the digital PC/Mac editions of Diablo III and Reaper of Souls are both 50% off. They are $19.99 each in the US Battle.net shop through Tuesday, December 2, and EUR 19.99 in the European shop. Other Blizzard games also have big discounts during the holiday sale.

Too epic to be contained within a single day, the Blizzard Black Friday discounts begin now!

This week only, save 50% on the digital PC editions of Diablo III and Reaper of Souls in the Battle.net Shop. In addition, you can also save 75% on World of Warcraft® and 50% on StarCraft® II: Wings of Liberty™ and StarCraft® II: Heart of Swarm™.

With savings like these, there’s never been a better time to get your holiday shopping done for all those nephalem on your list.

Hurry, though—these Black Friday deals end Tuesday, December 2!

Paragon Level History Charted for Diablo III

See how quickly Paragon Levels were earned in Diablo III accounts

Paragon Level History Chart for Gabynator1902
The first Season in Diablo III has proven a big success, with many players choosing to only play Seasonal characters. At Diablo Somepage we track both the standard and Seasonal Paragon Levels, and now provide charts that show the history of Paragon Level data. We will mark the end of Season 1 when it arrives, and continue into Season 2. Take a look at the history for Diablo III players who have obtained many Paragon Levels, and add your own Diablo III BattleTag to have the history recorded going forward.

Use the BattleTag Locator to see data from a Diablo III BattleTag!

  • The chart above is for the Paragon Levels obtained by Gabynator #1902, a top Paragon Level BattleTag. After getting a whopping 1030 standard softcore Paragon Levels, Gabynator switched over and obtained 804 Seasonal softcore Paragon Levels. Given how much experience is required for Paragon Levels beyond 1000, we project that those will combine to equal Paragon Level 1089 after Season 1 is over.
  • We record the Paragon Levels every time a Diablo III BattleTag is updated in our database. All the BattleTags that we know about are scanned automatically at least twice a week, but they can also be updated manually at any time, with the Update Now button on each account page.
  • The Paragon Level history charts reflect the patch dates and experience bonus community buffs. This makes it easier to see why an account leveled, when it did.
  • The projected Paragon Level after Season 1 ends is listed at the right side of each chart, whenever Seasonal Paragon Levels have been obtained.
  • Another example of Seasonal Paragon Levels can be seen with the BattleTag RYNO#1946. This Diablo III account went completely into the Season, deleting all the non-Seasonal characters on the account. The standard softcore Paragon Levels of 454, plus the Seasonal softcore Paragon Levels of 422, are projected to combine into 547 Paragon Levels at the end of the season.

  • You can put your Diablo III BattleTag into the BattleTag Locator, to find your account if we have it, or add it for us to track. We will show the charts for Paragon Level history once we record it, after an account has obtained new Paragon Levels; the history chart only shows up once we have multiple history data points.
  • At the end of Season 1, all the Seasonal Paragon Levels will automatically roll over into the main Paragon Level pool. When that happens, our charts will be updated to show the jump from the Season 1 Paragon Levels being added... and then it will start all over, for Season 2!
Get all the important Diablo III news, and find out about our latest charts and guides. Follow Diablo Somepage on Twitter, Facebook, or Google+ for updates.

Season 2 Testing Now on the PTR

A fun testing buff on the Public Test Realm kicks off a new Season

PTR Testing Community Buff - Season 2
The testing of Diablo III Patch 2.1.2 on the Public Test Realm now includes Season 2, which started Thursday evening on the PTR. To help the process along, a major community buff is active on the PTR for all characters! More changes will be coming to test in the next PTR build, including another overhaul to the Marauder armor set for Demon Hunters. Here are all the details!


Community Buff on the Public Test Realm
Season 2 was activated for testing on the Public Test Realm, at 5:30 PM Pacific Time on Thursday evening. To help the testing process, a community buff is currently active on the PTR. If you are interested in trying out the changes in patch 2.1.2, now is a great time to log on and check it out!
As Season 2 begins on PTR, we realize it may be challenging to level up and gear effectively with a short testing window. In order to facilitate Seasonal testing, particularly for our new Conquests and Seasonal Legendaries, we're activating several Community buffs to help you along the way.

The following buffs will be active on the PTR for all characters (both Seasonal and Non-Seasonal) once Season 2 begins:
  • 300% Bonus Experience Earned
  • 2000% Bonus Chance to Find Legendaries
  • Double Goblins
  • Double Blood Shards

These buffs will be available for a limited time and will not last the full duration of the PTR, so if you plan on testing Season 2 Conquests, now's the best time to jump in and take advantage of them!

As always, your feedback is appreciated and we thank you for participating in our latest testing phase.


More Marauder Set Changes
The Demon Hunter Marauder armor set is incredibly popular right now. The playstyle the set encourages is considered too passive by the developers, and they are looking to change it up in patch 2.1.2. The build on the PTR right now changed those set bonuses, but an upcoming PTR patch will change them again. One big benefit of these changes will be for new level 70 Demon Hunters. If the summon of every Companion is now a bonus for only 2 pieces, that is a boost in power for Demon Hunters early on at level 70.
First off, thank you all for jumping in and testing your hearts out so quickly! The responses have been great, and we appreciate the amount of on-topic feedback that's been provided thus far. Thank you, it helps us go a long way during this critical part of development!

Posted by: Lumin

I'm pretty sure you mean 500%


Whoops. Totally did. This has been fixed in the original post. Thanks!

Posted by: Dirtymeat

I've just noticed on PTR that Andarials Visage retroactively no longer has a Poison Nova proc. Is this intentional?


This is a known issue. Several items are missing their Legendary affixes. You can see the full list here.

Finally, we've already got some additional changes pending for the Embodiment of the Marauder. It’s great to see that players are enjoying the more active gameplay of this redesign, and we want to further shift the source of damage from your Sentries to your Demon Hunter. To accomplish this, the set bonus order is being shifted around and retuned. Bear in mind that tuning on the exact number values will likely continue through the PTR and are not yet final.

Here's our latest anticipated changes, which will be coming to the next PTR patch:

  • 2 Piece Bonus
    • Companion calls all companions to your side.
  • 4 Piece Bonus
    • Sentries cast your Hatred spender when you do.
  • 6 Piece Bonus
    • Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal 100% increased damage for every active Sentry.


This should bring the set's damage potential closer to what it currently provides on live, if not a bit better. Once again, thank you for your ongoing diligence in PTR testing!
Posted by: Hebalon

Does this mean that only our shots are buffed by 100% for every sentry, or also the shots of these sentries?


Good question! This set bonus applies only to your shots, not the shots fired by Sentries.

Posted by: aasubei

It probably means, generators AND that following list of skills.


This is also correct.


Greater Rift Death Timer
A change in patch 2.1.2 involves an increasing death timer for deaths in Greater Rifts, that allows players to respawn at their death point. That is still being worked on, and may change further in upcoming PTR patches.
Posted by: BobtheSlayer

why not penalize my time? Add on a couple of seconds to the time elapsed meter.


We're toying around with a few different solutions, and this is the most likely option. Wyatt shared some of the thought process on Reddit recently, but here's the summary in case you missed it:

We're not happy with the current situation where your resurrection location is flooded with monsters and you're unable to recover. However, we also want to avoid creating a situation that makes you have to calculate on the spot which is more advantageous, resurrecting at your corpse or reviving at your last checkpoint. It's contradictory to the goal of making the death penalty consistent.

In short, we're aware of the issue, and while we haven't decided on a final solution yet, an option to revive at checkpoint for a small penalty is likely.

Read on for more details about the process for the end of Season 1 and the start of Season 2, after patch 2.1.2 goes live!

Patch 2.1.2 Will Go Live in December

PTR testing for the Season 2 patch is expected to take a few weeks

Diablo III Public Test Realm
A lot of Diablo III players are jumping on the Public Test Realm to test out Patch 2.1.2. We are learning exactly what will and won't be in the patch, along with the expected timetable for its release. This is going to be fast PTR testing cycle, only a few weeks long. That means that patch 2.1.2 will be going live in December. The latest Blizzard Blues also list the current issues on the first build of patch 2.1.2 on the PTR.


Focused Feedback for Patch 2.1.2 PTR
The Diablo III team would like to hear feedback on specific aspects of the 2.1.2 patch, while it is on the PTR. This PTR cycle "will be relatively short and last only a few weeks", so patch 2.1.2 is expected to go live around mid-December. Season 2 will likely follow shortly after patch 2.1.2 is live, although Blizzard will give a 30 day notice before the end of Season 1.
Hail, brave heroes of Sanctuary, and welcome to the Patch 2.1.2 PTR!

This upcoming patch features a variety of quality of life and balance changes for Diablo III: Reaper of Souls. For more information on the full scope of Patch 2.1.2, please check out our latest PTR patch notes here.

As this PTR will be relatively short and last only a few weeks, we want to make the most of your testing efforts. While we welcome any and all feedback, we are currently looking for focused discussions on the following topics:

  • Changes to the Embodiment of the Marauder set
    • Philosophy Note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
    • Has been redesigned:
      • (2) Set Bonus
        • Now increases the damage of your Hatred generators by 40% for every Sentry you have active

        • (6) Set Bonus
          • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage


  • Changes to the Monkey King's Garb set
    • Philosophy Note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
    • Has been redesigned:
      • (2) Set Bonus
        • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
        • Decoy explosion now deals the damage type of your highest +% Elemental Damage

      • (4) Set Bonus
        • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds


  • Monster distribution in Greater and Nephalem Rifts
    • Nephalem Rifts
      • Monster density has been increased in several Greater and Nephalem Rifts
    • Feedback Note: If you encounter a sparse or under-populated area, please take a screenshot and include a description of the tile type (Leoric's Dungeon, Cesspools, etc.) and the type of monsters you encountered (Zombies and Skeletons, Mallet Lords and Fallen Angels, etc.)


  • Rift Guardian Tuning
    • The following Rift Guardians have received several changes. As a result, they should be less frustrating, but still dangerous.
      • Bloodmaw
        • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
      • Erethon
        • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
      • Rime
        • Rime was an unfair opponent for melee players. The fight has been restructured so that this AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.


  • New Seasonal Conquests
    • Season 2 Conquests have been added
      • Divinity/Lionhearted
        • Reach Greater Rift Level 35 in Seasonal/Hardcore Seasonal.
      • Avarice/Avaritia
        • Complete a 50,000,000 gold streak while outside of The Vault and The Inner Sanctum in Seasonal/Hardcore Seasonal
      • Boss Mode/Worlds Apart
        • Kill the following bosses at max level on Torment VI within 20 minutes of the start of the game in Seasonal/Hardcore Seasonal:
          • Skeleton King
          • Queen Aranea
          • The Butcher
          • Maghda
          • Zoltun Kulle
          • Belial
          • Ghom
          • Siegebreaker Assault Beast
          • Cydaea
          • Azmodan
          • Iskatu
          • Rakanoth
          • Izual
          • Diablo
          • Urzael
          • Adria
          • Malthael
      • Speed Demon/Need For Speed
        • Complete a Nephalem Rift at max level on Torment VI within 2 minutes in Seasonal/Hardcore Seasonal.
      • Language/Deadly Language
        • Complete the following Lore Book achievements in Seasonal/Hardcore Seasonal
          • Khanduras Corrupted
          • Legends of the Fall
          • Khanduras Expert
          • Tristram Biologist
          • Denizens of the Desert
          • The Sands of Time
          • Caldeum Historian
          • Caldeum Ecologist
          • For Those About to Die
          • Ale Drinkers and Hellraisers
          • Bastion's Professor
          • Bastion's Keep Preservationist
          • Soldiers of Heaven
          • Heaven Can't Wait
          • Heaven's Chronicler
          • Heaven's Zoologist
          • City of Death
          • The West Marches On
          • Pandemonium Tour Guide
          • Westmarch Cryptozoologist


    With that said, thank you to all our PTR participants. Your feedback is appreciated and continues to be integral to our design and iteration process. Happy testing!

    Please Note: In order to facilitate focused feedback, posts in this thread that are not relevant to the topics listed above will be deleted. Please create a new thread for your concerns if they are outside the above topics. Thank you!


    New Sets Won't Be In 2.1.2
    As noted above, some of the current class sets are receiving substantial changes to their set bonuses in patch 2.1.2. The entirely new class sets that were previewed at BlizzCon 2014 will not be part of this patch, or Season 2 - they will come in a later patch. When they do arrive, those new Sets won't be Seasonal gear, but will drop for all heroes.
    Posted by: Kallizk

    Does it mean the new wizard slow time set is also season only?

    The new Set items shown during our BlizzCon panel are currently designed to be available to all heroes, regardless of whether they are Seasonal. That said, I do want to clarify that these items will not be coming in patch 2.1.2; they’re scheduled to arrive in a later patch (no date to share just yet).

    Posted by: smokeypoo

    So to clarify, older legendaries that are getting changes (Wormwood, Gungdo Gear) aren't getting retroactively changed, like The Furnace did?

    Correct. For any Legendary items in patch 2.1.2 that are getting a new Legendary power, the old version will not retroactively have the new powers added.


    Season 2 Testing Coming to the PTR
    There will be an "end of Season" test on the patch 2.1.2 PTR. Since the very first Season is running right now, it is a new process that needs to be thoroughly checked before the patch goes live.
    Posted by: Lightdemon

    Specifically, I want to know if PTR 2.1.2 will be done as if Season 1 has ended, where all my seasonal progress has rolled over.


    Not initially, but we do plan to roll the end of the Season during the course of the PTR. While I don't have a specific date just yet on when this will occur, this will be a relatively short testing phase and it shouldn't take too long.


    Patch 2.1.2 PTR Known Issues
    The build of patch 2.1.2 on the PTR right now has a lot of known issues. This is common during the PTR test cycle. Following builds will fix the bugs and add in new Legendary affects, to get the patch ready for release.
    Hello everyone, and welcome to the Patch 2.1.2 Public Test Realm! Below you will find the Known Issues list for our current 2.1.2 build - 28341. Please do not report bugs that you see on this list, as we already know about them, and please help out other players reporting bugs by referring them to this list.

    As a reminder, this list will not list every bug that is active on the 2.1.2 PTR. What it is listed here are a select few issues -- chosen due to visibility and impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and (in most cases) an expected fix. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.

    Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.

    Thank you for your continued reports, and enjoy Diablo III!!!

    Nephalem Rifts/Greater Rifts
    • Rift levels using the Core of Arreat tileset can roll with gaps in the game world, preventing player progress through the rift

    • Rift levels using the Realm of the Banished tileset is currently rolling with no monsters

    • Monsters can spawn very close to the entrance of rift levels using the Caverns of Aranae tileset

    • Cancelling a Greater Rift that is initiated by another player within a multiplayer game will prevent further rifts from being opened within that game session

    • Higher level Greater Rifts (26+) and Greater Rift Trials are awarding too much Experience and Gold


    Items
    • Crafted Ancient items are currently rolling with stat ranges that are the same as normal items

    • The following legendary items are currently missing their unique legendary power:
    • Moonlight Ward
    • Slorak's Madness
    • Hellrack
    • Maloth's Focus
    • Storm Crow
    • Andariel's Visage
    • Odyn Son
    • The Tormentor
    • Murlocket
    • Pox Faulds


    Clans and Communities
    • Clan members' offline duration does not properly reset when players come online or go offline

    Patch 2.1.2 Arrives on the PTR

    Patch notes and testing details for the next major Diablo III patch

    Diablo III Patch 2.1.2 Available on the PTR
    Diablo III Patch 2.1.2 has arrived for testing! The next patch for the game is now available to download and play, for any Diablo III PC player. As detailed recently at BlizzCon 2014, patch 2.1.2 brings big additions and changes to the game. These include the powerful new Ancient items, Legendary gear and gems for Season 2, and a slew of changes to monsters and Rifts. Of special note is the major overhaul to the Demon Hunter 'M6' build, with both the Marauder set and skills like Sentry receiving dramatic changes. Check out the Diablo III PTR patch 2.1.2 patch notes, and jump on the PTR if you want to test it out!

    Below you'll find the preliminary PTR patch notes for patch 2.1.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

    PTR PATCH 2.1.2 - v2.1.22.28341

    To provide feedback on patch 2.1.2, please visit the PTR Feedback forum.
    To report any issues you experience while playing, please visit the the PTR Bug Report forum.
    For additional information about the PTR, click here.

    Table of Contents:

    GENERAL

    • A message will now display in chat when a Treasure Goblin has been killed or escaped
    • Players can no longer go Brawling while a Greater Rift they paid to enter is open
    • Healing
      • The "Healing" stat on the character sheet has been replaced with "Recovery"
        • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
        • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
      • Life per Vitality has been increased from level 67 to 70
      • Base Life at level 70 has been increased
      • Healing from Health Globes has been reduced
    • Social
      • The total number of players in a Community and in Community chat will now be displayed on the roster page
      • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
      • The Clan Roster will now display the duration that a member has been offline
      • The Clan Roster can now be sorted by offline duration

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    CLASSES

    • General
      • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
      • Pets
        • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets

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    • Barbarian
      • Active Skills
        • Frenzy
          • Skill Rune - Vanguard
            • Movement speed increased from 15% to 25%

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    • Demon Hunter
      • Active Skills
        • Chakram
          • Skill Rune - Serpentine
            • Damage type changed from Poison to Cold
        • Evasive Fire
          • Skill Rune - Parting Gift
            • Damage type changed from Poison to Physical
        • Grenade
          • Skill Rune - Gas Grenades
            • Has been removed
            • Replaced with "Cold Grenade"
              • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
              • Deals Cold damage
        • Multishot
          • Skill Rune - Suppression Fire
            • Has been redesigned
              • Now causes Multishot to knockback the first 2 enemies hit
        • Sentry
          • Has been redesigned
            • Cooldown has been removed
            • Now has 2 charges, with a recharge time of 8 seconds
              • Recharge time is affected by cooldown reduction
          • Hatred cost reduced from 30 to 20
        • Smoke Screen
          • Cooldown increased from 2 to 3 seconds
          • Skill Rune - Choking Gas
            • Has been removed
            • Replaced with "Vanishing Powder"
              • Removes the Discipline cost
              • Increases the cooldown to 8 seconds
        • Spike Trap
          • Skill Rune - Echoing Blast
            • Damage type changed from Poison to Cold
      • Passive Skills
        • Custom Engineering
          • Has been redesigned
            • Now increases the maximum number of charges and active Sentries from 2 to 3
        • Night Stalker
          • Has been redesigned
            • Now causes your primary skills to generate an additional 4 Hatred

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    • Monk
      • Active Skills
        • Epiphany
          • Bug Fixes
            • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany

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    • Witch Doctor
      • Active Skills
        • Haunt
          • Skill Rune - Grasping Spirit
            • Has been removed
            • Replaced with "Poisoned Spirit"
              • Haunted enemies take 20% increased damage from all sources
              • Damage type changed from Cold to Poison

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    • Wizard
      • Active Skills
        • Hydra
          • Greatly increased the amount of Hydra attacks per cast
          • Attack Speed now affects how fast each Hydra head attacks
          • Weapon damage reduced from 195% to 105%
          • Skill Rune - Arcane Hydra
            • Weapon damage reduced from 245% to 130%
          • Skill Rune - Blazing Hydra
            • Damage dealt over time no longer scales with Attack Speed
            • Weapon damage reduced from 185% to 100%
          • Skill Rune - Frost Hydra
            • Weapon damage reduced from 275% to 135%
          • Skill Rune - Lightning Hydra
            • Weapon damage reduced from 305% to 135%
          • Skill Rune - Mammoth Hydra
            • Weapon damage reduced from 400% to 295%

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    • Bug Fixes
      • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

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    ITEMS

    • Life on Hit and Life Regeneration have been increased by 25% at all levels
    • Ancient items have been added to the game
      • Ancient items are more powerful versions of Legendary items
      • Ancient items roll from increased value ranges for certain affixes
      • Ancient items can now drop at Torment I or higher
        • The drop chance will increase with each Torment level
      • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
      • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
    • Bottomless Potion of Fear
      • New Legendary potion
      • Fears enemies within 12 yards for 3-4 seconds on use
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Broken Crown
        • Legendary power added
          • Whenever a gem drops, a gem of the type socketed into this item also drops
            • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Class-Specific Items
      • Demon Hunter
        • Embodiment of the Maruader
          • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
          • Has been redesigned
            • (2) Set Bonus
              • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
            • (6) Set Bonus
              • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
        • Helltrapper
          • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
      • Monk
        • Monkey King's Garb
          • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
          • Has been redesigned
            • (2) Set Bonus
              • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
              • Decoy explosion now deals the damage type of your highest +% Elemental Damage
            • (4) Set Bonus
              • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
      • Wizard
        • Firebird's Finery
          • (6) Set Bonus
            • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
            • Going back within the allowed range should resume the DoT damage
    • New Seasonal Legendary Items
      • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
      • New Legendary Gems have been added
        • Esoteric Alteration
          • Gain 10% non-Physical damage reduction
          • Upgrade rank grants: +0.5% non-Physical damage reduction
          • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
        • Gem of Ease
          • Monster kills grant +1,000 experience
            • This is multiplied by the difficulty multiplier
            • This is intended to be an exorbitant amount of experience for a low level character
            • For example:
              • A level 1 monster grants 40 experience
              • A level 55 monster grants 8,700 experience
              • A level 60 monster grants 18,700 experience
          • Upgrade rank grants: +1 experience per kill
          • Rank 25 unlocks: Level requirement reduced to 1
        • Molten Wildebeest's Gizzard
          • Regenerates 10,000 Life per Second
          • Upgrade rank grants: +1000 Life per Second
          • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
      • Class-Specific Items
        • Crusader
          • Belt of the Trove
            • New Legendary Belt
            • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
        • Demon Hunter
          • Odyssey's End
            • New Legendary Bow
            • Enemies snared by Entangling Shot take 20-25% more damage from all sources
        • Wizard
          • Ranslor's Folly
            • New Legendary Bracers
            • Energy Twister periodically pulls in an enemy within 30 yards
              • An enemy can only be pulled in this way once every 5 seconds
            • Note: These are currently still using the place holder name "Energy Twister Bracers"
        • Several existing class-specific Legendary items have been updated to include a unique Legendary power
          • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
          • Barbarian
          • Monk
            • Gungdo Gear
              • Legendary power added
                • Exploding Palm's on-death explosion applies Exploding Palm
          • Witch Doctor
            • Wormwood
              • Legendary power added
                • Locust Swarm is cast on a nearby enemy every second
                • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
    • Bug Fixes
      • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
      • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
      • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
      • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

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    ACHIEVEMENTS

    • Season 2 Conquests have been added
    • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

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    ADVENTURE MODE

    • The New Tristram town hub now has an improved layout
      • Note: The changes apply to Adventure Mode only
    • Whimsydale is now more rewarding
    • Bounties & Events
      • Bounties that were disabled after Patch 2.1.0 have been re-enabled
      • The following events have received several changes, including changes to their completion requirements
        • A Miner's Gold
        • The Jar of Souls
        • The Matriarch's Bones
        • The Miser's Will
        • The Scavenged Scabbard
      • Clear the Barracks
        • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
    • Nephalem Rifts
      • Players can no longer resurrect at checkpoint
      • Players now resurrect at corpse after a delay
        • The respawn timer will increase with every death
      • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
        • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
      • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
      • Monsters
        • Monster density has been increased in several Greater and Nephalem Rifts
        • Monster damage in Greater Rifts level 26 and higher has been reduced
        • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
          • Bloodmaw
            • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
          • Erethon
            • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
          • Rime
            • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
      • Pylons
        • Shield Pylon
          • Now reflects damage back to attackers
        • Speed Pylon
          • Duration has been increased from 30 seconds to 1 minute
          • Now knocks enemies into the air and deals damage to them
          • Now breaks Waller for the full duration
      • Realm of Trials
        • The time between waves has been shortened
        • Minor changes have been made to the types of monsters that can spawn
        • Rewards now scale based upon the rank of the Keystone you receive
        • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
      • Bug Fixes
        • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

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    FOLLOWERS

    • Templar
      • Bug Fixes
        • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

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    MONSTERS

    • The Extra Health and Vampiric monster affixes have been removed from the game
    • Anarch
      • Maximum dash range has been reduced
      • Now has a short dash that will be used at close range
    • Corrupted Angel
      • Maximum dash range has been reduced
      • Unholy Shield has been removed
    • Inferno Zombie
      • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
    • Punisher
      • Maximum leap range has been reduced
      • Stun duration has been reduced
    • Treasure Goblins
      • New Treasure Goblins have been added to the game
        • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
        • The new Treasure Goblins can only be found in Adventure Mode
      • Now always appear in front of a portal
      • Now have a special minimap icon
      • Now only drop their best loot on Torment I difficulty or above
      • Some changes have been made to the way Treasure Goblins try to escape

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    Read on for details about trying out the new patch, on the Public Test Realm.

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