The first major update to patch 2.3.0 PTR is on the way, along with a full PTR wipe.
The next test build brings updates to Reflect Damages, updates to Sets, and new Witch Doctor items.
A small PTR patch brings a test of the next Diablo III Season, and the new Season Journey feature.
Skill and item additions boost Barbarians and Witch Doctors
The biggest unannounced change is that the new Torment difficulties will be gated by Paragon Level in public games. All the new Torment difficulties now require character level 70. Players joining public games in those tough new Torment difficulties must meet a minimum Paragon Level, to help reduce the "leeching" by poorly geared heroes in the highest difficulties. This is an interesting restriction in Diablo III, which previously had not provided any segregation of players in public games. Players joining friends in high Torment private games will not be restricted by Paragon Level.
Here are some of the big changes in the new PTR patch 2.3.0 build, from the updated PTR patch notes.
Read on for the rest of the PTR patch notes, starting with the new and updated items.
A look at the remains of the ancient Barbarian city, that holds Kanai's Cube
The first major update to patch 2.3.0 PTR is on the way, with a PTR wipe
This last week was rough on the Diablo III patch 2.3.0 Public Test Realm, with a major bug that caused games to terminate, and errors that prevented players from connecting. Even with the Community Buff active once again on the PTR, it was difficult to get a lot of testing done. Those bugs were taken care of by the middle of the week, and players could get back to testing.
Currently on the patch 2.3 PTR, level 70 crafted items do not have any level requirements. This made it easy for new characters to level up with amazingly powerful gear, which does not reflect the standard progression in Diablo III. In order to properly test Season 4 and the many changes made to Adventure Mode, all progress on the PTR will be wiped. This will allow for brand new Season 4 test heroes to be leveled up with the regular gear that they should have. Nevalistis provided the details last Friday.
The new build coming to the PTR will include the previously discussed class changes, most notably some updates for Barbarian and Witch Doctor items and skills. It will also tweak the Reflects Damage monster ability, that is getting overhauled in patch 2.3.
@evran Yes, yes, and yes. Aside from the bug fix, though, Adventure Mode doesn't have a ton more changes.— Nevalistis (@CM_Nevalistis) July 17, 2015
The upcoming PTR patch will flesh out the features and new additions in patch 2.3.0. Barring any bugs that require yet another another PTR wipe, that will allow the developers to gain solid feedback on how well the patch changes work, and take those into account for the further polishing of patch 2.3.0.
The digital editions of the game are on sale in the US and EU Blizzard store
The discounted costs are the same in the US Blizzard store and the EU Blizzard store - the only difference is the currency of US dollars or Euro. The three discounted options are:
The sale ends this Sunday, July 19 at 11:59 PM Pacific time, so order soon!
The next test build brings updates to Reflect Damages, and new items
The testing for Season 4 started up on the Public Test Realm, including new Season 4 items, as detailed in the patch notes. The brand new Season Journey feature is also active, to be tested. The developers are gathering feedback from all of that, before the next PTR patch arrives.
The +2000% Legendary drop rate buff was disabled on the PTR, once Season 4 began. The buff may be added and removed further during the testing process, as needed. Nevalistis explained the usage of the buff on the PTR.
Among the many new items in patch 2.3 are two Barbarian bracers, which currently have these Legendary powers:
@CADPgamer Yes, the damage bonus on Bracers of the First Men are multiplicative. Same with Bracers of Destruction.— John Yang (@_JohnYang) July 11, 2015
The next PTR patch will also bring many updates for Witch Doctors. This includes tweaking the new Set bonuses for the Spirit of Arachyr and Helltooth Harness sets, new Legendary weapons. The Firebats skill is also being changed in the base skill, and a couple of the runes. Channeled skills like that have been problematic in the fast-paced action of Diablo III, and the developers are working to make them more useful.
The balance between playing solo and grouping up in Diablo III has shifted over the life of the game; when the game was first released, there was a substantial penalty for playing in groups. Right now, grouping gives large bonuses compared to playing solo, for getting experience and other areas of the game like the Infernal Machine. There are changes coming in patch 2.3 to reduce some of the disparity in solo versus group play, but the developers want to be careful not to overshoot the mark.
@b0tk1lla We want group play to be better than solo, though we are reducing the gap. We are taking baby steps to avoid overshooting.— Wyatt Cheng (@candlesan) July 9, 2015
There are many changes in patch 2.3 to monster skills and experience; see the monster feedback thread for a recap of those. The monster skill Reflects Damage is being changed to only be active on one monster in a group, at a time. It is being tweaked further in the next PTR patch, to have an internal cooldown, and to reflect the same damage type that is dealt to the monster.
One of the recipes in the new Kanai's Cube artisan Reforges a Legendary or Set item, which essentially rerolls it. That creates an entirely new version of the same item, which has the same 10% chance to be an Ancient edition. That also removes any enchants that the original item may have had.
@JohnScottKy Reforging an item actually does this. It will remove any enchants from the item, as well as give it a chance to roll as Ancient— Nevalistis (@CM_Nevalistis) July 10, 2015
Right now on the PTR, crafted items have no level requirement. That is a bug, that will be fixed either through a hotfix or in an upcoming PTR patch.