Diablo III News

New Diablo Merchandise is Coming to the Blizzard Store

A shadowy edition of the Diablo action figure will be available soon

Shadow of Diablo Action Figure
New Diablo merchandise is coming soon to the Blizzard Gear Store. Items representing Blizzard's many franchises were unveiled at the recent San Diego Comic-Con. The sinister Diablo Figurine Shadowclone Variant, seen here, is one of the items that will arrive soon for everyone to buy. Check out the video of the SDCC 2014 Blizzard Entertainment Showcase panel that shows them off.

Read on for details about more new items that will soon be available.

Diablo III on PlayStation Vita Shown

See Diablo III played on the PS Vita, with Remote Play on a PlayStation 4

Diablo III on PlayStation Vita with Remote Play from a PS4
We are less than one month from the release of Diablo III: Ultimate Evil Edition for consoles. It will arrive on August 19, providing an updated version of the game for the Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. A recent promotional video from PlayStation Access on YouTube shows off the Ultimate Evil Edition on the PlayStation Vita, playing through a PS4. A developer interview also provides info about the upcoming console release.

The video is titled Diablo III: Reaper Of Souls - Ultimate Evil Edition: 5 Reasons to Play on PS4. At 1:24 into the video, gameplay is shown of the PlayStation Vita streaming Diablo III. This is through the Remote Play feature, which allows the game to be fully played on the handheld Vita console via wifi from the PlayStation 4. Check out the video to see it in action.

Read on for more details about the Ultimate Evil Edition from the developers.

New Legendary Powers in Patch 2.1

Special powers on Seasonal Legendaries and revamped older Legendary items

Diablo III Patch 2.1 - Leoric's Crown
The upcoming Diablo III Patch 2.1 will bring new Legendary items, and also new powers to old Legendary items. Many of these have been implemented on the Public Test Realm for patch 2.1, and Seasonal Legendary items have been available since the most recent build there. Here is a look at these new and updated Legendary items.

Along with Legendary items improvements, the sweeping buffs to 2-handed weapons will provide new weapon options for many classes. As with everything on the PTR, all of these changes are still in flux and may be changed further as the development process continues.

Leoric's Crown
The helm Leoric's Crown is currently not a very interesting Legendary item. That will change in patch 2.1, as the helm is one of the revamped Legendary items. New drops of the crown in patch 2.1 will have the Legendary power:
  • Increase the effect of any gem socketed into this item by 75-100%.
As listed on reddit, this can be seen in the screenshot above of a new drop of the crown on the PTR. There are certain specs that will find this very useful, when trying to stack a lot of Cooldown Reduction (CDR). With the helm, a character can gain up to 25% Cooldown Reduction when using a Flawless Royal Diamond.

Diablo III Season 1 Weapon - Remorseless
Remorseless - One-Hand Barbarian Mighty Weapon
One of the new Seasonal Legendary items is a Barbarian 1-handed Mighty Weapon named Remorseless. Details were provided on reddit about the weapon, and how the summoned Ancients work. The weapon provides for a large number of followers for a Barbarian, when combined with the Ancients from Call of the Ancients.

Krelm's Buff Bracers
A new Seasonal Legendary that can be used by any class are the Krelm's Buff Bracers, part of a new 2-piece set. The bracers provide the Legendary power:
  • You are immune to Knockback and Stun effects.
As confirmed by Nevalistis, the bracers do not help against the Jailer or Frozen monster abilities, since those are not considered Knockbacks or Stuns.
Posted by: Neidbau

Probably not, as Jailer and Frozen are not stuns, they are immobilize and freeze effects.

Neidbau's got it on this one. Krelm's Buff Bracers grant immunity to Stuns and Knockbacks, neither of which apply to the Jailer or Frozen effects.

Seasonal Legendaries for Season 1
As listed in the PTR 2.1 patch notes, this is the current list of new Legendary items for the first Diablo III season. Once patch 2.1 goes live, the first season will start. During the season, these items will only drop for Seasonal characters. After the season is over, all items on Seasonal characters will be transferred over to the standard characters, including any of these Seasonal Legendary items that have been obtained. At that point, these Seasonal items will drop for all characters.

These items just started dropping in the latest PTR patch. They are still being heavily developed, and many of them have not even been given names.
New Seasonal Legendaries
  • General
    • Bottomless Potion of Rejuvination
      • New Legendary Potion
      • Restores 15% of your primary resource when used below 25% Life
    • Krelm's Buff Belt
      • New Legendary Belt
      • Grants a 20% Movement Speed bonus
      • Taking damage causes you to lose this effect for 15 seconds
    • Krelm's Buff Bracers
      • New Legendary Bracers
      • Grant you immunity to Knockback and Stun effects
    • x1_FollowerItem_Legendary_03 (Name still TBD)
      • New Legendary Follower item
      • Equip on Follower: Reduces the cooldown of all Follower skills by 50%
  • Barbarian
    • Remorseless
      • New Legendary one-handed Mighty Weapon
      • Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
  • Crusader
    • P1_CruShield_norm_unique_01 (Name still TBD)
      • New Legendary Crusader Shield
      • Removes the cooldown of Condemn
      • Condemn now costs 40 Wrath
  • Demon Hunter
    • Leonine Bow of Hashir
      • New Legendary Bow
      • Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
  • Monk
    • Alabaster Gloves
      • New Legendary Gloves
      • Increases the duration of Sweeping Wind to 1 minute
  • Witch Doctor
    • Seasonal Legendary not yet implemented
  • Wizard
    • p1_Wand_norm_unique_01 (Name still TBD)
      • New Wand
      • Removes the cooldown of Teleport
      • Teleport now costs 25 Arcane Power

These items will continue to be polished in upcoming PTR patches, before finally going live once patch 2.1.0 is completed.

Updated Patch 2.1.0 PTR Patch Notes

The recent patch brought Seasons, 2-Handed weapon buffs, and more!

Diablo III Patch 2.1.0 PTR Patch Notes
The Diablo III Patch 2.1 PTR patch notes have been updated for the last patch, which went up on the Public Test Realm a few days ago. The patch notes detail many changes in the newest PTR build: a number of skill changes with new and tweaked runes; the first tests of Seasons; an increase in the damage to all two-handed weapons; more Legendary items gaining Legendary powers. Here are the latest official patch notes for PTR Patch 2.1.0.

Seasons Active on Patch 2.1.0 PTR

A big feature of the next Diablo III patch can now be tested

Patch 2.1.0 Season 1 PTR Test
The first test of Seasons in Diablo III is available on the Public Test Realm. Players can start a Seasonal hero, that is entirely new and not connected to the other characters on the account. This is the very first test of Seasons, from the PTR build that went up this past Thursday, and brought many other changes! We're still waiting for the official patch notes to be updated with the changes in the last build, but here's a look at some of the new features.

Testing of Seasons on the PTR
As seen in the image above, even the introductory info for Seasons is still a work in progress. The functionality is not complete, but players can start testing out this "clean slate" approach to the game. As noted in a post by Lylirra, the Seasonal Legendary items are also not fully implemented, although a handful of them have shown up.
Our first Seasons test begins today! To create a Seasonal hero, simply check the "Seasonal Hero" box located below the class selection list.

For more information about Seasons, click here.

Multiple Season Testing:

Please note that over the course of the patch 2.1.0 PTR, we may periodically "end" a Season to test the rollover process and ensure that Seasonal character data migrates correctly. To get the most out of this PTR, we will likely start and end a Season several times before our public test phase concludes.

Season Feedback:

If you have any feedback to share regarding Seasons (including, but not limited to Conquests, Leaderboards, Seasonal Legendary items, character creation, and data roll over), be sure to post in this forum. Any and all feedback is welcome. :)

Thanks for your support and participation, and good luck with those Conquests!
For feedback on Seasonal Legendary items, please post here: http://us.battle.net/d3/en/forum/topic/13241704325

Two-Handed Weapon Changes
As reported previously, the patch also brought a big buff in the damage to 2-handed weapons. Developer John Yang jumped back in to reply to further comments, about the effort to make those weapons appealing to more classes than just Crusaders.
Posted by: jkcheng122

As for bows not getting the same treatment, no reason for it since DHs have quivers to add stats.

You hit the nail on the head here. Currently, 2-Handed Crossbows/Bows are very competitive with 1-Handed Crossbows because Demon Hunters can use a quiver with any bow type and as a result, 2-Handed Crossbows/Bows do not require a rebalance.

Posted by: BruceWayne

The only thing left unanswered is the extra socket, which is such a large DPS boost, does warrent concern.

Posted by: Ariâel

I'm guessing the reason they don't add the 4 stats and extra gem slot is ... Crusaders. They still get to use a shield and get the 4 stats and a gem slot, no second crit gem but still.

Increasing the stat rolls on 2-Handed weapons so they are equal to two stat rolls of a 1-Handed weapon is a common suggestion and one we’ve definitely considered. Unfortunately, this solution would have the undesirable consequence of enabling only one class – Crusaders – to have the highest possible amount of certain stats from gear (e.g. Cooldown Reduction) when using both a 2-Hander and a Shield.

Adding an extra socket to a 2-Hander effectively translates into more DPS. Yes, we could do that, but as some players have begun to point out, Critical Hit Damage is a problematic stat for us. Because it multiplies with Critical Hit Chance, it causes both of those stats to feel overly mandatory. We would much rather further increase 2-Hander base damage than give out more Critical Hit Damage.

To give an extreme example for this topic, if we increased the base damage of 2-Handers by 10x, 2-Handers would definitely not need an extra socket or higher stat rolls in order to be competitive. That example tells us that we can continue making the distinction that 2-Handers hit harder and make more efficient use of resources while 1-Handers generate more procs and have more of certain stats, and not have to settle for a solution that unfairly gives a higher cap of certain stats to Crusaders or exacerbates the issue with Critical Hit Damage.

The current 2-Hander buff is a safe first approach. We don’t want to swing the pendulum in the other direction and make 2-Handers the only option, so we are moving carefully. Thanks for all of your feedback, suggestions, and number-crunching – keep it up.

Salvage All Buttons
Salvage All - Patch 2.1.0 PTR
There are new options at the Blacksmith, to salvage all White, Blue, or Yellow items in a character's inventory. This screenshot shows the Salvage White Items option being selected. The feature is only available once the Blacksmith artisan has been upgraded to level 12.
The ability to Salvage All is a perk that's unlocked once your Blacksmith reaches level 12. So while this feature is available in Seasons, it may take you some time to reacquire it.

Energy Twister Changes
One change in this PTR patch was to the fiendishly difficult Wizard active skill Energy Twister. Developer Don Vu stopped by the forums to talk about a mechanical change made to the skill in the patch.
Posted by: maSu

Energy Twister
Mistral Breeze : Now reduces cost to 25 Arcane Power (down from 28).

Energy Twister actually received a significant change (in addition to the AP cost reduction on Mistral Breeze) in the latest PTR patch that I’d like some feedback from you guys on. The change didn’t show up in datamining, so I’ll leave this tidbit of information here:

  • Energy Twister now originates from the player’s click location

The goal here is to retain Energy Twister’s unpredictability, while still allowing you to hit the target you’re aiming for.

We'll get the PTR patch notes updated shortly. In the meantime, give ET a whirl and let me know what you think! Thanks!

Patch 2.1.0 PTR Known Issues
There is a lot of work still to be done on patch 2.1.0, and the current build on the PTR has a number of bugs. Here is the often-updated list of major issues that are being tracked by the Diablo III Quality Assurance team. These will be cleared up over time, in future PTR patches.
Hello everyone, and welcome to the Patch 2.1.0 Public Test Realm! Below you will find the Known Issues list for our current 2.1.0 build. Please do not report bugs that you see on this list, as we already know about them, and help out other players reporting bugs by referring them to this list.

As a reminder, this list will not list every bug that is active in the 2.1.0 patch. What it is listed here are a select few issues -- chosen due to visibility and impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and (in most cases) an expected fix. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.

Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.

Thank you for your continued reports, and enjoy Diablo III!!!

  • Achievements associated with Greed are not currently being awarded when the criteria is met

  • The “Beating a Dead Death” and “The Demon Butcher” achievements are currently not tracking the correct monsters for completion credit

  • Channeled Wizard skills currently cost an extra tick of their channeling cost upon initial cast

Greater Rifts
  • Greater Rift bonus objective text remains in the quest tracker after the rift quest has been completed

  • After opening a Realm of Trials, the obelisk portal in other town hubs will lead to a Rift rather than the Realm of Trials

  • The health and damage of monsters within the Realm of Trials currently scales with game difficulty

  • Legendary Gems that have been socketed into an item do not display their current rank

  • Hellfire Amulet – Amulets with the Wizard passive “Dominance” are not properly granting the passive skill to the player when the amulet is equipped

  • Fire damage from pets does not currently apply the Firebirds Finery 6-piece set bonus effect

  • The New Season announcement UI has multiple placeholder and missing pieces of art

  • Players aren't being correctly placed on the Conquest Leaderboard for the Speed Racer Conquest
Feedback for Diablo Somepage