Diablo III News

Halloween Buff Gives +100% Bonus to Gold Find and Exp

A community buff runs this weekend across all Diablo III platforms

Diablo III Community Buff - Halloween 2014
A community buff is active this Halloween weekend, and for the first time ever it will run simultaneously across all Diablo III platforms! A +100% bonus to Gold Find and Experience starts in the Americas region on Friday, October 31 at 12:00 a.m. PDT and ends on Monday, November 3 at 11:59 p.m. PST. If you have been wanting to level up a Seasonal character or get some Paragon Levels, this weekend is a great time to do it!

Somewhere between the High Heavens and the Pandemonium Fortress linger spirits who hunger for the company of wandering nephalem. . . .

This weekend, we invite you to take part in a celebration honoring these ancient ghosts of the fallen. All mortals who log in to Diablo III this weekend on any platform will receive a +100% bonus to Gold Find and EXP! As with previous buffs, the bonuses provided will stack multiplicatively with existing in-game bonuses, including those provided by items, shrines, Pools of Reflection, and Paragon points.

This bonus Gold Find and Experience period begins in the Americas region on Friday, October 31 at 12:00 a.m. PDT and ends on Monday, November 3 at 11:59 p.m. PST.

Have a ghoulishly good time, heroes. If perchance you fall victim to the things that go bump in the night, be not afraid . . . you'll have plenty of company on the other side.


*For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PDT/PST for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

Legendary Workshop Featured at BlizzCon 2014

Submit your idea during BlizzCon for a new Diablo III Legendary power

BlizzCon 2014 Legendary Workshop
The upcoming BlizzCon 2014 will have two primary panels for Diablo III. Another side event has been announced, the BlizzCon Legendary Workshop. Diablo III developers will be joined by some BlizzCon attendees to develop a Legendary power for a new Legendary item. Players all around the world can contribute by submitting their ideas for the new Legendary power.

This developer interaction with the community is similar to the earlier Design a Legendary project, that culminated with the Legendary sword Shard of Hate. If you have a great idea for a new Legendary item, be sure to get it ready for submission during BlizzCon!

Have you ever wondered how Legendary powers are designed in Diablo III? Or dreamed of collaborating with our developers to create your own? Then our BlizzCon Legendary Workshop may be just the adventure for you.

What’s The Legendary Workshop?

During the "Evolving Reaper of Souls" panel at BlizzCon this year, developers Josh Mosqueira, Kevin Martens, and Travis Day will be analyzing how the team's loot design philosophies have changed over time and sharing a sneak peak of some upcoming items in development.

In addition to this retrospective, we will also be hosting a Legendary Workshop on the side. As part of this activity, we will be inviting a few lucky BlizzCon attendees to join developers Julian Love, John Yang, and Roger Hughston on stage to design a brand new Legendary power. Together, they will review ideas submitted in advance by you, our community, as well brainstorm new ideas on the spot!


Sounds Cool! How Can I Participate?

Submitting an idea for the Legendary Workshop is easy! Here's how the process will work:

  • We'll begin accepting submissions on Friday, November 7 at 7:00 a.m. PST (10:00 a.m. EST). 
  • At that time, you can submit your idea one of three ways:
    • On the official Diablo III forums, in our dedicated thread.
    • On Twitter, using the #LegendaryWorkshop hashtag.
    • At the Community Corner, located between Halls B and C of the Anaheim Convention Center.
  • You will have until Saturday, November 8 at 11:00 a.m. PST (2:00 p.m. EST) to submit your ideas.

Ideas submitted before or after the provided times, or using a method not described above, will not be considered.


Where Do I Sign Up for the On-Stage Workshop?

If you're interested in being an on-stage participant and are attending BlizzCon 2014, please visit the Community Corner (higlighted below) for more information. Participants will be selected at the event via random drawing.

blizzcon_floormap2014@2x - Thumb.png


It's time to show the whole world what you're capable of creating, nephalem! Get your creative juices fired up, start drafting those ideas, and get ready to share your ideas starting November 7. BlizzCon will be here before you know it!

Hotfix for Greater Rift Exploit

A bug is fixed that was used to make multiplayer Greater Rifts easier

Diablo III Hotfixes
A Diablo III PC hotfix has removed an exploit that was being used to make multiplayer Greater Rifts easier. The bug had an impact on the leaderboards for the coop Greater Rifts. It is another issue that has caused problems for Greater Rifts, as adjustments and fixes have been made throughout the first Season in Diablo III.

The bug involved players leaving a game with a Greater Rift, at which point the health of the monsters would drop. This could be exploited to make the Rift easier, and also allow players to swap around skills which is not supposed to be allowed in Greater Rifts. With the hotfix, monster health in a multiplayer Greater Rifts stays at the same high level even if some of them leave the game.
Live hotfixes have been updated. There are no new hotfixes at this time.

[LIVE HOTFIXES]

Greater Rifts
  • Monster health now properly scales off of the number of players who open a Greater Rift, regardless of whether a player leaves the Rift or game. (10/24)

As noted by Nevalistis on Twitter, this did not change single player Greater Rifts, since those have always been locked in at the start. There were many reports of players using this exploit to make multiplayer Greater Rifts easier, however.

This has been the first round of Greater Rifts in Diablo III. There will no doubt be more iteration for Seasons and Greater Rifts with Season 2, which we will likely hear about soon at BlizzCon 2014.

Two Weeks Until BlizzCon 2014

Blizzard prepares for their annual gaming convention in Anaheim

BlizzCon 2014 Mobile App
It is less than two weeks until BlizzCon 2014, the convention of all things Blizzard! It will be held on November 7 and 8, and the Blizzard employees are busy preparing. A handful of Blizzard Blues posts this week discussed that work, the BlizzCon mobile app, and an issue with a recent hotfix for the console Ultimate Evil Edition.


BlizzCon 2014 Mobile App
The @Diablo account on Twitter noted that the BlizzCon Guide apps for iOS and Android have been updated for this year's BlizzCon. There will be two Diablo panels this year, and you can keep track of all the events at the show with the apps.
The @BlizzCon mobile app has been updated for 2014!

iOS: http://bit.ly/1rnT8rr
Android: http://bit.ly/1z1JaE4


Preparing for BlizzCon
The Diablo III battle.net forums are awfully quiet lately, and community manager Tyvalir noted that the Blizzard employees are busy preparing for the convention. We are expecting to hear details about future Diablo patches at the show.
Posted by: Grimmig

Whenever Blizcon is on the horizon, blue posts and changes become scarce because they are preparing for it. If they leaked all their plans in advance, then they will not have much to present at the convention.

The weeks leading up to BlizzCon are an exciting and busy time, and we're looking forward to sharing some new info with all of you shortly. At the same time, it's worth noting that it's quite normal for there to be periods of time in Diablo III where there's just not a lot of info to share, especially between patches.

All the same, we really do appreciate you all sharing your feelings about the game, where you want to see improvements, and what you hope to see in the future. Above all, we hope you remember that just because we may not be as talkative as usual, it doesn't mean we aren't listening (or working on the game)!


A Unique Collection Achievement Issue
There was a lot of work done with earlier this year to get the achievements in the Diablo III PC client all working properly. One achievement still causing issues is A Unique Collection, that involves killing a large number of different unique monsters throughout the game. Apparently some monsters aren't always recording properly. This is being looked into, but in the meantime a workaround was posted. If players stay logged in for a little while longer after killing the unique monster that is part of the achievement, that will make sure the data is fully saved.
Posted by: Vash

About the Unique collection achievement, yesterday I killed 3, they got uncheck after I log out. This morning those 3 got cheked again so I went hunting and got another 5 killed. Now these 5 got uncheked like before. Still missing one but what the point in finding it if this crap continues.


We've heard a few reports about this as well, and while we are still investigating this achievement in particular, one workaround we have found that helps ensure that you retain progress for this is to make sure you stay logged in for 5 to 10 minutes after completing each criteria item. This isn't ideal, but this seems to be a viable workaround.

Read on for the latest details about a hotfix gone bad for the Ultimate Evil Edition on consoles.

Hardcore Diablo III Played by Fewer Than 25%

New charts display how many level 70 heroes are being leveled up

Diablo III Account Chart
With the over 5 million Diablo III characters that we track here at Diablo Somepage, there is a wealth of interesting data to glean. We have expanded our Class Popularity guide with charts of data specifically about Diablo III accounts. There are three new Accounts Statistics charts that look broadly beyond a single Diablo III hero, and are updated daily as part of the charts and guides that we provide. One tidbit is that over 75% of the active Diablo III players do not have a single level live 70 hardcore hero.

Level 70 Heroes of Every Class
One data point displayed reflects the active Diablo III accounts who have at least one level 70 hero of every class. Many players stick to primarily playing a single class, or just a few of them. We wanted to see how many players take the time to level up all six of the classes to maximum level. The data for this can be seen in the chart above. Of the active Diablo III accounts, around 75% do not have the full group of all 6 classes leveled up to 70. About 24% of the accounts have leveled up at least one hero of each class. A tiny sliver of players have a massive amount of characters; around 1% of the accounts include two level 70 heroes of each class, for a total of 12+ level 70 heroes!



Diablo III Level 70 Heroes Per Account

Level 70 Heroes Per Account
Another new chart looks at how many level 70 heroes are on active accounts. Keep in mind this is only of the accounts that have at least one level 70 character, so it does not include the large percentage of players who do not have any level 70 heroes. But of those accounts who do have at least one level 70 character, most players go ahead and level up some more heroes to 70.



Diablo III Level 70 Hardcore Heroes Per Account

Hardcore Level 70 Heroes Per Account
This chart looks at how many active players are taking on the risk of hardcore characters. The vast majority of players do not have a live level 70 hardcore hero. Around 9% of the accounts have one live level 70, and smaller percentages have more hardcore heroes at 70. A tiny percentage of players have 10+ live level 70 characters. Of course there are Hardcore Deaths along the way up to level 70, although over 75% of hardcore characters do make it to max level these days.

The details of these daily updated charts can be seen in the Accounts Statistics section of the Class Popularity guide. Keep in mind that these charts over-estimate the Diablo III players who are highly active, whether in hardcore or leveling up characters to 70. There are many Diablo III players who do not ever level even a single softcore character all the way to level 70, and are not likely to be tracked in our database. You can check on the details of your own Diablo III account data in our database, or add it, with the BattleTag Locator.

We are looking at other interesting Diablo III data charts to add for the community. If you have any thoughts or suggestions, feel free to send it along.
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