Diablo III News

Hardcore Hijinks on 'Play Your Way' Stream

Everyone in the group stayed alive throughout the Twitch stream

Diablo III Play Your Way Livestream - October 16, 2014
The latest Diablo III Play Your Way Thursday livestream was set in Seasonal Hardcore mode, with many narrow escapes by the end. Hosted as always by Brandy "Nevalistis" Camel, she was joined for this round by associate game designer Don Vu, Majier#1230, and special guest Joel "deadmau5" Zimmerman. They blazed through Nephalem Rifts and Greater Rifts, in a fun and entertaining stream.

This session was very much focused on gameplay. There weren't any conversations that provided new game details; new development will be discussed at BlizzCon next month, and the players here were making an effort to stay alive. They went through Nephalem Rifts up to Torment 6, and then moved on to Greater Rifts, finishing up with a Greater Rift 29. Since this was in Seasonal Hardcore mode and some of the characters had just recently been leveled up, there were some risky moments as their anti-death skills and item procs were often activating.

A few tidbits of info from the livestream and chat:

  • End of Season 1 - We haven't announced an end date for the first Season yet. We'll make sure to give people a heads-up before the end, though.
  • More Community Buffs? - No date. We'll likely have buffs around milestones (patches and the like), though.
  • Next Play Your Way Livestream - The next livestream won't be until after BlizzCon.
Here's the official recap and video:

Last Thursday, we hopped on Twitch and livestreamed a very special Hardcore edition of Play Your Way, featuring Majier's "Sweeping Thunder" Crusader and special guest, deadmau5! If you missed the live broadcast, the VOD of our play session is now available on both Twitch and YouTube


For our fourth Play Your Way livestream, associate game designer Don Vu convinced Majier#1230 and I into leveling up new Seasonal heroes to join himself and Joel "deadmau5" Zimmerman in Hardcore mode. The threat of permanent death was very real, and you better bet my heart was racing the entire stream!

We started out with Nephalem Rifts on Torment III and pushed our way past Torment VI. After our successes there, we challenged ourselves to Greater Rift levels 25-29! Want to see how we fared? Then check the video embedded video below or watch the VOD directly on Twitch or YouTube.

Curious about the builds we were running? Here's what we were rolling with:


Thanks to those who joined us in chat, especially those demanding blood tribute.

Until next time, keep playing your way and don't forget to send in your builds for a chance to join us on stream!

Tooltips Bug in Outdated Google Chrome

Upgrading the Chrome browser to version 38 corrects the tooltips display

Diablo III Tooltip - Furious Charge
An outdated version of the browser Google Chrome is not displaying the tooltips properly here at Diablo Somepage, but upgrading to the current version will fix it. We have been investigating reports of the tooltips not showing up correctly on the site, as users mouse over the names of skill and items. This has been tracked down to a bug in Google Chrome version 37.

When a skill or item is moused over, it should display a full tooltip, as seen in the skill image above. The display in the browser Google Chrome version 37 truncates this tooltip. Fortunately, Google Chrome version 38 was released to the public last week, and all users can upgrade to that. The Update Google Chrome help can step you through the simple process of updating the browser. Once updated to Google Chrome version 38 or above, the tooltips here (and on other websites across the internet) should once again display properly.

Our thanks to everyone who let us know about this issue. If the tooltips still aren't displaying properly on Chrome version 38 or above, or any other browser, please let us know the browser and version with the issue. We are always working to provide Diablo III data in a clear, easy to read format for the Diablo III community.

Play Your Way Livestream on Thursday with deadmau5

Hardcore Diablo III on the Twitch livestream this Thursday at 2PM PDT

Diablo III Play Your Way - Livestream on Thursday, October 16
The Diablo III Play Your Way livestream is back this Thursday, with special guest deadmau5. The musician will be on the Twitch.tv/Diablo livestream hosted by Brandy "Nevalistis" Camel, along with Majier#1230, and Diablo III developer Don Vu. To make the event even more interesting, they will all be playing in hardcore mode. The livestream starts on Thursday October 16, at 2PM Pacific time (5PM Eastern).

While the master of magic, the Wizard, prevailed in our last Play Your Thursday community vote, we were unfortunately unable to sync up with V3dun#2884 for our upcoming livestream. Thankfully, runner-up Majier#1230 has raised his weapon in service and will be joining us this Thursday, October 16. 

But that's not all, nephalem. We'll also be joined by a very special guest for this week's show—deadmau5!

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Here are all the juicy details:

For this particular stream, associate game designer Don Vu raised the bar and challenged us to jump into the Hardcore Season with Halcyon himself, Joel Zimmerman. See just how long I'll last running V3dun's "Void Ray" Wizard and learn more about Majier’s "Sweeping Thunder" Crusader as we Rift our way to HC glory.

May our deeds of valor be remembered!


This is definitely an edition of Play Your Way you won’t want to miss, so be sure to follow us on Twitch so you’ll be notified the moment we go live. 

Won't be able to tune in on Thursday? Just hang tight, because we'll have the VOD available on both Twitch and YouTube shortly after we go off the air. Follow and subscribe so you can stay up to date on when our replays become available!

Changes Coming to Greater Rifts

Rift randomness is too high and will be altered in an upcoming patch

Greater Rifts in Diablo III
The first Season is currently running for the PC / Mac edition of Diablo III. That includes the Greater Rifts feature, which was introduced in Patch 2.1. There are areas where these Rifts could be improved, including questions of how much randomness should be part of the Greater Rift experience. A recent thread on the forums had interesting points about the randomness of Rifts, and what the developers expect to focus on changing in an upcoming patch!


Refining the Rifts
Grimiku delved into a discussion about Greater Rifts last week, and returned recently to explain more about how the developers view the Greater Rifts. They do want Greater Rifts to be somewhat random, not completely static dungeons. That includes some features like the Pylon buffs that appear occasionally in Rifts, and the monster density and types. While it sounds that the Pylons will still be around in some fashion, there will be changes to the overall randomness there.
There is some confusion that comes up from time to time about the role that Greater Rifts are intended to play, and I’d like to take a moment to help try and clear that up.

For the most part, Greater Rifts are intended to act like a yardstick (or meter stick, if we’re waxing Metric) by which players can measure the power growth of their hero, as opposed to something that is meant to be completed in its entirety. Part of the confusion about the intended role of Greater Rifts might come from the fact that, during the public test phase of patch 2.1.0, there was a temporary cap in place (for testing purposes), and some players were able to reach that limit while the PTR was running. However, we never intended to allow players to reach the maximum level of what Greater Rifts offer once the system went live. In fact, for all intents and purposes, the number of Greater Rift levels currently has no limit.
Posted by: pattycake

You need to add "luck" in that statement.

GR is mostly luck.. at a certain level though, if your hero is stronk then yeah, you dont need luck, but the top 10 of a class is, most certainly, luck based GR.


In general, we use randomness in Diablo III to increase the replayability—Greater Rifts included. At the same time, we don’t want Greater Rifts to be so random that it feels like your success is completely at the mercy of a random number generator. Ideally, the randomness within Greater Rifts should keep each Rift level feeling fresh and provide for some unexpected moments of excitement, as well as test how well a player is able to adapt to controlled amounts of unpredictability (i.e. randomness).

At the moment, though, we do feel randomness plays too heavy a role in Greater Rifts, and will be making improvements along those lines. No firm date on this, but just wanted to note that we’re on the same page. Valid feedback, and thanks!
Posted by: Gnosis

Conduit Pylon a very good measure of power growth, No?


Pylons can be a hell of a lot of fun to encounter in game, and that’s one of the big reasons we added them to Greater Rifts.

That said, we do agree that pylons, at least in their current form, have had negative effect on Greater Rifts for the top end. We'd prefer not to remove pylons from Greater Rifts, since we like the variety they provide, but we also don’t like the current situation where certain classes and builds are able to defeat a Rift level multiple ranks higher than could normally thanks to a single pylon (in this case, a Conduit Pylon). We agree it's a problem and are looking at different solutions, beyond just removing pylons completely.

As with other factors in Greater Rifts—density, monster types, Rift Guardians, etc—finding a good balance between random vs. predictable is something we’re going to continue to iterate and improve upon for Greater Rifts, and that includes pylons too. Ultimately (as I noted in another post), randomness in Greater Rifts should create positive variety and a sense of excitement. We don’t think we’ve nailed that in all areas just yet, particularly when it comes to Conduit Pylons, so we appreciate all the discussion and dialog on this topic in the meantime.
Posted by: rozetta

As for what they are intended to be, I am happy with how Greater Rifts work myself. I have found that getting gear upgrades have allowed me to consistently beat ranks I was previously having trouble with, and keep pushing a little further. This has added longevity to the game for me currently.

I will echo the sentiments of many others in stating that empty rifts and long tunnels are not the sort of fun experience I am looking for and I hope you are able to iron out the relevant algorithms and provide a more consistent experience in the future.


It’s certainly our goal to continue to tweak and edit and improve the Greater Rift experience, so thank you for the solid feedback. I’m glad you’re having a great time, though. In addition to beating your own personal best, we also want to make sure the rewards along the way feel worth it. Greater Rifts should be a fun and rewarding activity for all players, even if you aren’t on the leaderboards (or necessarily working your way towards them).
These sort of changes will likely happen in Diablo III PC patch 2.2, for Season 2. We can expect to hear more specifics about such things at BlizzCon next month.


Ultimate Evil Edition Monks Getting Stuck
There is currently a bug under investigation that is affecting Monks in the console Ultimate Evil Edition. It seems that at certain points, a Monk hero can become frozen, often after using Dashing Strike. While this is being investigated by the Blizzard QA team, reports are that using the console dodge roll will break the freeze.
Thanks for the heads up, everyone! We’re currently investigating the issue and will be sure to update the post as soon as more information becomes available.


Short Tuesday Maintenance
There will be a short standard Diablo III server maintenance this week, running Tuesday morning from 1AM to 3AM PDT.
We will be performing maintenance beginning on Tuesday, October 14 at 1:00 AM PDT and we expect it to be complete at approximately 3:00 AM PDT. During this time the game will be available for play but clans will be unavailable.

Thank you for your patience.

Bonus Experience and Goblins on Ultimate Evil Edition

A week-long buff for the console, and changes and issues with patch 2.1

Diablo III - Ultimate Evil Edition
The Diablo III content patch 2.1 arrived recently on the Xbox 360 and PlayStation 4 versions of the Ultimate Evil Edition. All Ultimate Evil Edition players will receive bonuses for a week of celebration: PS3 and Xbox 360 players will see a +100% experience bonus, while PS4 and Xbox One players get twice as many treasure goblins. Details about the bonus are part of the latest roundup of Blizzard Blues posts that deal with the console Diablo III Ultimate Evil Edition.


Console Bonuses for a Week
The bonuses in the console Ultimate Evil Edition are live. Even though the Xbox 360 and PlayStation 3 editions of the game did not receive patch 2.1, they get at least an experience bonus. The PS4 and Xbox One editions of the game do have the new patch, and double treasure goblin spawns until the 17th.
Heads up, heroes. In celebration of the arrival of patch 2.1.0, all players who log into Ultimate Evil Edition this week will receive a temporary in-game buff!

To learn which buff applies to your platform of choice, read on below.

    PlayStation 3 and Xbox 360:

    Prepare to be enlightened. For a limited time, enjoy a +100% bonus to EXP! This bonus will stack with other existing bonuses in the game including (but not limited to) those provided by items, shrines, and Pools of Reflection.

    PlayStation 4 and Xbox One:

    Double your treasure, double your fun. For a limited time, all Treasure Goblin spawns in the game have been doubled!


This bonus EXP and double Treasure Goblin period begins in all regions today, October 10, at 12:00 a.m. PDT and will end Friday, October 17, at 12:00 a.m. PDT. For time zone assistance, please visit: http://everytimezone.com/

*Buffs apply to Ultimate Evil Edition only.


Patch 2.1 Differences for Console
When patch 2.1 was converted from Diablo III on the PC to the consoles, some features were not transferred. The biggest examples are Seasons and Ladderboards, but there are other small differences between the patch on the two clients.
Patch 2.1.0 for Ultimate Evil Edition captures most of the updates that were included in the PC 2.1.0 patch, which effect changes that the console supports. One particular difference would regard Seasons which are not included in the 2.1.0 console patch.

Edit: As Indhy pointed out, the fifth stash space did not make the translation. Console stash is a bit different from its PC counterpart as some item stacks go up to 1000 on console and items only ever take up one slot, unlike PC.
Some additional clarifications:

Posted by: Ultros

What about Kadala? I thought she would be overhauled?

No changes were made to the prices or drop rates of items. She did receive a shorter purchase timer cooldown though.

Posted by: Tybudd

I know we don't get seasons, which is fine, but what about the Seasonal weapons, will we ever be able to get those??

So far, the only information we’ve offered is that the Seasonal Legendaries were not included with the 2.1.0 patch for Ultimate Evil Edition. You can be sure that as information about subsequent patches becomes available we’ll do our best to share that with you as soon as we are able.

Posted by: homerjnick

Is there any reason why we did not get all the further updates that the PC got after 2.1? Are these minor hotfixes coming?

It’s our intention to continue to iterate on the console version as updates become available in the PC version. With that said, not all changes may make that transition, as was the case with Seasons or the Leaderboards. Although it’s our intention to bring appropriate updates over, there may be some delay between when updates are delivered for PC and when they are offered to PlayStation 4 and Xbox One.

Posted by: BREVITY

So didnt 2.1 include the ability to compare socketed gemmed items with none sucketed gemmed items? How is this done on the consoles?

The “Compare without sockets” feature did not make it into 2.1 for Console.

Read on for details on some issues in patch 2.1 for the Xbox One and PlayStation 4.

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