Diablo III News

Patch 2.2.1 Hotfix and Current Issues

A small hotfix takes care of one issue, while others are investigated

Diablo III Hotfixes
A handful of issues have cropped up or continued into Diablo III patch 2.2.1, which went live last week. A hotfix took care of one oddity with the Akarat's Champion - Prophet rune. Other problems being investigated include an issue with Rift Guardians who spawn tornadoes, Witch Doctor fetishes not shooting darts when they're supposed to, and ongoing client performance issues.

Patch 2.2.1 Hotfixes
The first hotfix since the patch fixed a rare issue with the Crusader Akarat's Champion - Prophet rune.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated May 21. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.2.0]


There are no upcoming hotfixes to report at this time.


  • Fixed an issue where if a player received fatal damage at the exact moment Akarat's Champion (Prophet) ended, the buff would be maintained permanently (5/21)

Rift Guardian Tornado Bug
An issue has cropped up with Rift Guardians who spawn tornadoes, such as Sand Shaper and Saxtris. Players facing those bosses at this time can kite them away from the swirling tornadoes, to avoid them.
There is a bug with tornado behavior, and you'll see this somewhat confused wandering with any Rift Guardian that summons tornadoes (Sand Shaper and Saxtris included). We're currently investigating this issue.

To clarify, the tornadoes aren't attempting to stay close to their summoner; they're just changing directions too quickly. As a result, they won't travel very far from their spawn point. The behavior of the enemies themselves should be unchanged so, in the meantime, kiting the Rift Guardian away from a cluster of tornadoes should yield more desirable results.

Carnevil Fetish Issue
The Witch Doctor voodoo mask Carnevil is a popular choice for certain builds, since it makes Fetishes shoot a Poison Dart along with the Witch Doctor. That functionality can break right now. Reportedly if the Witch Doctor dies or changes areas (including teleporting back to town and then returning) the Fetishes will start working again.
We're currently looking into an issue where Fetishes sometimes forget to shoot despite the fact the Witch Doctor has a Carnevil equipped. We'll be sure to give you all an update once we have more details to share, but we're not there just yet. Thank you all for the reports, and good hunting out there!

Performance Issues in 2.2.1
Since patch 2.2.0 arrived, certain PCs have had serious performance issues running the game. This can include very low frame rate and stuttering. Patch 2.2.1 included some fixes for the issue. Any players who have issues that started since patch 2.2.0 can follow the steps, to submit data to the Quality Assurance team.
Hey folks,

I'm sorry to see that the update didn't help resolve this issue. Our QA team would like some files from those of you that are still experiencing this issue. I know a lot of your have already sent that info in, but it'd help to get those files again now that the patch was released.

If you get the chance, please send the following info to forumtech@blizzard.com:

  • The contents of your D3Prefs.txt file located in your Documents\Diablo III
  • A description of what you're doing when experiencing this issue. For example, what are you doing in-game and are you in a specific area.
  • While playing, are you running any applications in the background? Maybe something like youtube, netflix, spotify, etc...
  • Attach your MSInfo and DXDIAG.

    Here's how to do that: Obtaining System Files
  • Diablo III Patch 2.2.1 Patch Notes

    A minor bug fix patch also brings user interface changes

    Diablo III Patch 2.2.1
    A minor patch has arrived for Diablo III, updating Diablo III on the PC to version 2.2.1. This is a small upgrade for the larger Patch 2.2. Patch 2.2.1 includes many bug fixes, and some improvements and tweaks to the user interface. One small but very appreciated fix is that the Greater Rift Completion window, that pops up at the end of every Greater Rift, can now be closed with a keystroke. Here are the official Diablo III PC Patch 2.2.1 patch notes.

    Diablo III patch 2.2.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes. 

    Important: Please note that you will not be prompted to download patch 2.2.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.2.1 is live until those regions have also patched.

    Diablo III Patch 2.2.1 - v2.2.1.31666

    Visit our Bug Report forum for a list of known issues.

    If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

    Table of Contents:


    • Bug Fixes
      • Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items

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    • Barbarian
      • Whirlwind
        • Skill Rune - Dust Devils
          • Reduced the visual noise caused by these tornadoes
    • Monk
      • Bug Fixes
        • Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped

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    • Bug Fixes
      • Fixed an issue that prevented belts from being able to roll bonus Armor as an affix
      • Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa's (6) Set bonus
      • Fixed an issue that allowed players to equip and use unidentified Legendary Potions

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    • Bug Fixes
      • Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot
      • Fixed an issue that allowed The Butcher and Mancarver's spear attack to be reflected, or slowed
      • Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash

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    • The recently added social button will now display how many friends you have online and any clan or communities notifications
    • Bug Fixes
      • Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey
      • Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active

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    Another user interface change with this patch is for the Blood Shard display, which has moved to the bottom-right section of the inventory window. The Rift Guardian Hamlin has also been improved, so that his spawn and death animations take less time; previously they took so long that he could be killed right before the timer ran out in a Greater Rift and it would not give the proper completion, because of the length of the death animation. This small patch provided various bug fixes of that nature, to improve the game for the rest of Season 3, before the major update patch 2.3 arrives with larger changes.

    Cow Level Moooves in for the Diablo III Anniversary

    Changes are on the way for the Infernal Machine and crowd control

    Diablo III Anniversary 2015 - Cow Level
    Diablo III is three years old, and it's time to have some fun! A week-long celebration in the game brings the infamous cow level to life, with treasure galore. The celebration continues with Diablo III merchandise, including a sale at the Blizzard Gear store and a Treasure Goblin Bank giveaway. Recent Blizzard Blues posts also point out areas that getting attention in the next major patch, including updates to the Infernal Machine event.

    Cow Roundup in the Anniversary Celebration
    The popular cow level from Diablo II arrives for a limited weeklong celebration in Diablo III. The fun starts by finding a Cow Treasure Goblin, which can be found anywhere that normal Treasure Goblins spawn in the open world (not in Nephalem Rifts), in Adventure Mode or the Campaign. Killing that cow goblin opens a portal to a level full of cows, both normal and elites. There are plenty of chests, Resplendent Chests, and corpses in the area to turn over for goodies. Special bosses include the large Cow Queen, and the ghost of the Cow King, who spawns a special event that rewards multiple Radiant Chests when completed.

    The cow goblin does show up on the mini-map and can move quickly, so keep an eye out for one when you're out and about in Sanctuary! An hidden Easter egg on the battle.net forums leads to a fun video about the event. Here's the official announcement, titled Debunking the Cowspiracy:

    Citizens of Sanctuary,

    We've recently herd rumors of an invasion. Not one of a demonic nature, mind you, for those we are quite accustomed to. No, these rumors allege that townships throughout Khanduras are being overrun by bipedal, bardiche-bearing bovine who are luring weary adventurers to the proverbial slaughter through moosterious orange portals.

    Many of you have expressed fear. Some have asked if you should moov your families. To this we say: Hold fast. There is no cause for alarm. We've seen the so-called "evidence" being pastured around local inns and, after thoroughly investigating all reported sightings, can cowfindently state that this is nothing more than a clever hoax.

    On the left is the "imaginative" artist rendition of the threat.
    On the right is the truth of the matter and what we actually found after proper inspection.

    There are no homicidal heifers. There is no invasion. And, more specifically, there is no cow level.  Anyone who claims otherwise is full of bull and simply milking this terrible prank for all that it's worth.

    That said, while the idea of some sort of "cowpocalypse" (as one terrified farmer has taken to calling this) is udderly ridiculous, it is worth noting that one can never be too careful. And so, after consulting with our local Horadrim chapter, we have elected to issue an advisory.

    Effective immediately, we encourage all residents of Sanctuary to steer clear of the wilds. From dawn on May 15 to dusk on May 21, it is also recommended that you avoid entering any strange portals that may or may not lead to alternate planes of existence. This activity cud be potentially hazardous to your health and, in the opinion of this humble civil servant, is a veally bad idea in general.

    In the meantime, we urge you all to stay calm and remember that cows don't kill people. Everything ELSE in Sanctuary kills people.

    Thank you,

    - Management

    Console Anniversary Buffs
    The anniversary buffs on console vary, depending on the console system: the cow level shows up for the PlayStation 4 and Xbox One editions, while the older consoles get a basic buff. They are only active on the Ultimate Evil Edition of the game.
    Heads up, heroes. To celebrate the third anniversary of Diablo III, all players who log into Ultimate Evil Edition from May 15 to May 21 will receive a temporary in-game buff!

    To learn which buff applies to your platform of choice, read on below.

      PlayStation 3 and Xbox 360:

      Double your adventuring profits! For a limited time, enjoy a +100% bonus to EXP and Gold! This bonus will stack with other existing bonuses in the game including (but not limited to) those provided by items, shrines, and Pools of Reflection.

      PlayStation 4 and Xbox One:

      We've always said there is no cow level, and you should really beeflieve us by now. Beware strange encounters and even stranger portals that may be left behind. For moo-re information, read our full advisory here.

    These events begin in all regions Friday, May 15, at 12:00 a.m. PDT and will end Thursday, May 21, at 11:59 p.m. PDT. For time zone assistance, please visit: http://everytimezone.com/

    *Buffs apply to Ultimate Evil Edition only.

    Friday Server Maintenance
    The server will have some unusual Friday maintenance early this morning, scheduled to last for four hours.
    We will be performing maintenance beginning on Friday, May 15, at 3:00 AM PDT and we expect it to be complete at approximately 7:00 AM PDT. During this time, the game and many web services will be unavailable.

    Infernal Machine Changes for Patch 2.3
    The next major patch will bring updates to Adventure Mode and other end-game content. That will also include changes to the Infernal Machine event, which is used to make an Hellfire Amulet or Hellfire Ring. The farming of keys and organs for that event can be tedious, and it will be great to see a revamped version. The current plan is to bring all those changes in patch 2.3, after the 4+ month duration Season 3 is completed.
    Great discussion! We agree with many of the points debated here, so we’re going to be looking at the Infernal Machine event in the future. Right now there is a disparity between the footwork required to participate in the event and the reward for completing it, so we’re currently looking at our options to better align the two. We’re currently aiming to have a solution in place for the next major content patch, but of course as a work in progress that’s subject to change.

    (And before you crazy diamonds ask: Patch date is still TBD. Patch content is still WIP. We’ve no additional info to share at this time.)

    When you say the next "Major Content Patch", are you referring to the Season 4 patch?

    Good question! I do mean the patch that is intended to arrive after Season 3 ends, and before Season 4 starts.

    Perma-Crowd Control Disappearing
    Another change scheduled for the next major content patch is the removal of permanent crowd control. This topic has been dealt with in multiple patches, with crowd control resistances put in place to stop permanent crowd control on elite or bosses. Items like Tiklandian Visage currently offer ways to perma-stun monsters. There will be changes to prevent that in the next patch, with other balancing tweaks like a reduction in the damage done by monsters.
    Posted by: BeerLeague

    No one wants to play DPS. Why would they when they can gain double more more XP as a support class?

    Thanks for bringing this up, BeerLeague, and thanks to everyone who's added to the constructive discussion in this thread. This issue is actually connected with the ability to perma-stun enemies, which we'll be looking to remove in an upcoming patch.

    In fact, the ability to perma-stun enemies is one of the reasons support builds in Greater Rifts are able to gear heavily toward experience gain while ignoring defensive stats. Regardless of the specific changes we make to stun skills, our goal will be for defensive affixes on gear to become more valuable. This should bring the leveling speed of players using support builds more in line with those using DPS builds.

    (Also, in case you missed it, we previously mentioned our goal of addressing perma-stun builds in our last Tavern Talk livestream. At the time, Wyatt mentioned that we're "not cool" with these builds, and would be making changes to them.)

    Hey guys! Just wanted to say thanks for taking the time to give us your feedback about scaling damage in Greater Rifts. One of the key goals of Greater Rifts is that they serve as a form of measuring stick for a characters power growth, and we feel that scaling damage is a very important element of their ability to function in this way. That said, we’re currently looking at our options for some possible adjustments to how this damage scales in the future.

    We’re looking to disable permanent Crowd Control in an upcoming content patch to create more interaction with monsters at higher Greater Rifts levels. To complement that change, we will be also be evaluating how much damage monsters are dealing to players in that environment. One of our goals in the next major patch is to provide a more consistent Greater Rift experience while making sure that defensive Legendary items still matter.

    Read on for info on a Diablo merchandise sale and giveaway, to celebrate the third anniversary of Diablo III.

    Diablo III Enters China with Strong Sales

    World of Warcraft subscribers down dramatically in the Activision-Blizzard Q1 2015 earnings report

    Diablo III in China
    Diablo III recently entered open beta in China, and is already setting sales records there. The positive news was part of a mixed earnings report from Blizzard, for the Blizzard-Activision first quarter of 2015. World of Warcraft subscriber numbers took a nose-dive during the quarter, dropping 3 million subscribers in the quarter to end at 7.1 million. The quarter exacerbated the shift in Blizzard's revenues away from the MMORPG, to their other titles.

    Diablo III has been in development for the Chinese language and cultural requirements by NetEase, as announced last July. The Chinese version of Diablo III: Reaper of Souls entered open beta on April 23, 2015, and three million Chinese players signed up for it. In one week the pre-order sales exceeded 1 million copies, a new record for Chinese sales of a PC computer game. The Chinese edition of the game is unlike the game in other regions; it is free-to-play, with certain content available for purchase in two different packages.

    Here are highlights from the Activision-Blizzard Q1 2015 earnings report and conference call.

    Diablo III
    • On April 23, 2015, Blizzard Entertainment and NetEase, Inc. announced that open beta testing for Blizzard Entertainment's award‐winning action role‐playing game Diablo III: Reaper of Souls has gone live in China. Approximately 3 million people signed up to play the beta in China, and the game has already sold 1 million units across two offerings: the Premium Package for approximately $32 (RMB198) and the Digital Deluxe Package for approximately $64 (RMB388).
    • Chinese players are able to access the base experience for free and can buy much of the content from Reaper of Souls via one of those two add-ons.
    • In other regions, Diablo III was the #1 PC role-playing franchise in sales for the quarter, based on data from NPD and GfK Chart-Track.

    World of Warcraft
    • As expected given the experience following prior expansions, World of Warcraft subscribers dropped during the first quarter. Subscribers ended the quarter at 7.1 million, while they had been reported at the end of Q4 2014 at over 10 million. A 3 million subscriber drop in one quarter looks to be the largest drop so far, for the volatile subscriber base.
    • World of Warcraft's revenue has been more stable, driven by continued strong uptake on value added services, and price increases in select regions, which partially offset subscriber declines, particularly in the East. World of Warcraft remains the No. 1 subscription‐based MMORPG in the world. 
    • Warlords of Draenor brought more players back than any previous expansion, and showed that even long time lapsed players will return when the right content is offered.

    Activision-Blizzard Q1 2015

    • This was an important quarter for Hearthstone. Despite no new content releases, engagement and revenues were steady quarter-over-quarter and have remained relatively stable since launch. The performance for the quarter was driven by a sustained pick-up of Goblins vs Gnomes.
    • During the last two weeks of March, presales opened for the second adventure, Blackrock Mountain. Interest in the new content was even stronger than it was with Curse of Naxxramas last August, with 40% more sales in the same timeframe.
    • The iPhone and Android phone versions of Hearthstone pushed Hearthstone to the number one spot for game downloads in over 25 countries across North America, Europe and Asia, and quickly drove the game to a new milestone of more than 30 million players. Blizzard is hard at work on the next release for the game.
    • The response to the phone version has really been very positive globally, with an increase in new players. Overall engagement and revenue levels have increased meaningfully with the release of the phone version, and they continue to be strong.

    Heroes of the Storm
    • More than 11 million people have signed up for the Heroes of the Storm closed beta test, which went live in January. Blizzard is continuing to collect great feedback from the beta testers as they drive toward the launch on June 2.
    • Blizzard recently sponsored the collegiate eSports tournament, dubbed Heroes of the Dorm. There was widespread positive commentary across a range of online communities about the event. This is a testament to the fact that Heroes of the Storm is not only fun to play, it's fun to watch, and has great potential as a spectator sport.
    • Blizzard CEO and president Mike Morhaime stated, "I think the fact that this is a digital game with long-term content, opportunities we're very optimistic about Heroes of the Storm and how it can grow to become another key game in our portfolio. And I think in terms of how the monetization curve will look, we expect to get started strong on June 2 and we are hoping that that will grow over time."

    • Blizzard has successfully expanded their portfolio over the recent past and continues to do so. Growth from franchises like Hearthstone and Diablo have boosted Blizzard's top line and have pushed Blizzard's non-World of Warcraft revenue stream from 30% of total revenue in 2013 to 40% of total revenue in 2014, even while the World of Warcraft revenues also increased in that period. And new franchises like Hearthstone and Heroes of the Storm are expected to further expand non-World of Warcraft revenue to more than 50% share of the Blizzard business in 2015.
    • Blizzard Entertainment had the largest Q1 online player community in its history, up a double digit percentage year over year despite no major launches in the quarter.

    China is a large part of Blizzard's expected growth beyond World of Warcraft. Blizzard-Activision as a whole now has six franchises in the Chinese market: World of Warcraft, StarCraft, Hearthstone, Heroes of the Storm, Diablo, and Call of Duty Online. That is up from two at the beginning of last year. Diablo III is starting strong in the Chinese open beta, and will boost the bottom line further when it is fully released there.

    Legendary Drop Buff Arrives on Patch 2.2.1 PTR

    An expansive community buff on the test realm encourages PTR play

    Diablo III Public Test Realm Community Buff
    Diablo III patch 2.2.1 has been on the Public Test Realm for a few weeks, and is primarily a small bug fix patch. It now also includes server upgrades, and to test those out an extensive community buff has been activated on the PTR. The buff provides a massive 2000% increase to the chance of finding a Legendary item, among other bonuses!

    As seen above, the full list of bonuses in this PTR community buff is as follows:
    • Receive twice as many Blood Shards.
    • Treasure Goblins appear in pairs.
    • All experience rewards are increased by 300%.
    • Your chance to find Legendary items is increased by 2000%.
    As you may have noticed, Patch 2.2.1 recently became available for testing on the PTR. You can check out the patch notes here, and if you’re looking to participate, you can find out how to do so here.

    Originally this patch was not going to require a significant amount of testing as it would have had a relatively small impact for the Americas, Europe, and Asia regions. Earlier today, though, we implemented a number of server performance optimizations that we believe would benefit from additional testing. To facilitate stress testing, we’re going to implement the 2000% increase to the Legendary Item Drop Rate again on the PTR.

    Currently, we still do not plan on opening up the PTR Feedback or PTR Bug Report forums, since most of these changes will have no noticeable impact on your gameplay. That said, if you encounter a bug while on the PTR then please feel free to leave a comment about it on the PTR patch notes.

    This encouragement to play on the PTR is primarily to stress test the server. Beyond the many fixes listed in the patch 2.2.1 patch notes, players can also test out improvements for client stuttering and freezing issues since patch 2.2.0 arrived. If you want to know what playing Diablo III is like with Legendary items virtually falling from the sky, hop on the PTR and see!
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