Diablo III News

Veiled Crystal Drops Increased in Hotfix

Boosts to crafting materials and Blood Shards in recent patch 2.1.1 hotfixes

Diablo III Hotfixes
A steady rate of Diablo III hotfixes have been rolled out over the past few days, and the latest boosts the drop of Rare materials. This balances out the changes to the rate at which items are procured from Kadala, after patch 2.1.1. Other recent Blizzard Blues include improvements on the way for Greater Rift Guardian spawns, and Stormshield being available once again.


Patch 2.1.1 Hotfixes
The hotfixes over the past week have helped improve a few issues since patch 2.1.1 landed. The latest hotfix boosts the drop rate of Rare items, most notably the Veiled Crystal crafting materials that are in high demand for Enchanting. When the drop rate from Kadala was changed in the recent patch, developer Travis Day stated that the developers would keep an eye on the crafting materials and make further tweaks as needed. This latest hotfix is a response to that, to make sure that players have the crafting materials used in crafting up items, and rerolling to get the perfect stat with Enchanting. Other hotfixes that went live late last week include an increase to the Blood Shards obtained through Greater Rifts.
The hotfix list has been updated:

[LIVE HOTFIXES]

Greater Rifts
  • Players will now receive more Blood Shards when completing Greater Rifts (9/26)
    • For example, at Tier 15, you will receive 58 Blood Shards (up from 45) and at Tier 25, you will receive 115 Blood Shards (up from 83)

  • The Greater Rift keystone reward from completing the Realm of Trials in multiplayer games has been increased (9/26)
    • 2 Player groups will receive a key equal to their last wave completed minus four
      • Ex. If you completed wave 20, your group will receive a level 16 keystone
    • 3 Player groups will receive a key equal to their last wave completed minus five
      • Ex. If you completed wave 20, your group will receive a level 15 keystone
    • 4 Player groups will receive a key equal to their last wave completed minus six
      • Ex. If you completed wave 20, your group will receive a level 14 keystone

Items
  • The number of Rare crafting materials that drop from monsters (including Rift Guardians) has been greatly increased (9/30)


Stormshield Drops Again
Back in patch 2.1.0, there was a bug with item affixes not displaying properly on the Legendary Stormshield. Because of that issue, the shield was set to not drop at all. The bug was fixed in patch 2.1.1, and the shield is once again available. This is especially good news for the hardcore players who are more likely to use shields, such as the Barbarians for whom Stormshield is the most popular hardcore shield.
Update: The display issue with Stormshield has been fixed. As a result, the ability for this item to drop has been re-enabled in patch 2.1.1


Greater Rift Guardian Spawn Improvements Coming
There have been ongoing issues with a Greater Rift Guardian occasionally not spawning close to the player. This can be a big problem in a tough, time-limited Greater Rift. There are multiple improvements on the way to help deal with where those bosses spawn.
Great feedback. We agree that it can be frustrating to have a Greater Rift Guardian spawn in a location that is unclear or unspecified, especially if you’re running down that timer. Right now, if a Rift Guardian spawns on an undiscovered part of the Rift map or at certain distance away from the player, sometimes the indicator will not appear. Though technically not a bug, we still want adventurers fighting the Greater Rift Guardian and not the Greater Rift map, so we’ll be working to improve this functionality (ideally making it easier and more consistent for players to see where a Greater Rift Guardian spawns) in a future game update.

With this, we’re also looking at tuning and improving the AI that determines where a Greater Rift Guardian can spawn to begin with.


Public Game Tag Issue
Grimiku gave more details on the issue with players not being put into the right public game, based on the tag they chose from the drop-down. Besides fixing that bug, the developers also want to improve the selection in general, so stop by the thread to leave feedback if you have suggestions!
As HeMan noted, there’s currently a bug affecting Public Game tag selection, resulting in players being placed into games under a tag they didn’t actually select. This bug sometimes occurs whenever a player selects a tag from the drop-down menu, but instead of locking in the player’s intended tag, the bug will cause the game to select another tag (often the one right below it). We're aware of this issue and are working on a resolution for a future patch.

I'd also like to point out that we're looking at making some additional quality of life improvements to the Public Game tag system in future patches. Ultimately, tags are there to help players find games easier, and we recognize that there are small changes we could make to help the system as a whole function a little better. We’re open to your feedback in the meantime!


Infernal Machine in Ultimate Evil Edition
Grimiku also clarified a big difference in the Infernal Machine event for the console Ultimate Evil Edition, compared to the PC Diablo III.
I'd like to help clear up any confusion about where the Key of Evil is found in Ultimate Evil Edition, since it doesn't work the same way it does on PC. In UEE the Key of Evil drops from The Savage Behemoth during the Infernal Machine of War event instead of Nekarat (like it does on PC).

To put it another way, players who are used to the PC version will discover they need to craft Infernal Machines of War instead of farming the Act IV keywarden in order to get a Key of Evil.

50% Sale on Diablo III and Reaper of Souls

Big discounts through next Monday on the PC base game and the expansion

Diablo III PC Sale - 50% Off
Do you still need Diablo III or the Reaper of Souls expansion? If so you are in luck, as the PC / Mac digital edition of both the base game and the expansion are on sale at Blizzard. For a limited time, they can all be had for up to 50% off the regular price.

The standard Diablo III base game is available as a digital download for $19.99, down from the regular cost of $39.99. The standard edition of Reaper of Souls is also half off at $19.99. The Digital Deluxe Edition can be had for $39.99, down from the regular price of $59.99. Similar discounts are available in the European battle.net shop, for the base game or the expansion.

The mortal realms need heroes, and now—for a limited time only—you can save 50% on the digital PC editions of Diablo III and the Reaper of Souls expansion set!

Hurry though, this offer ends Monday, October 6 at 11:59 p.m. PDT. If you still haven't joined the battle against the Lord of Terror and the Angel of Death, your hour has come at last.

Legendary Gem Popularity Now Charted

See the most popular Legendary gems for each class and across all the classes

Diablo III Legendary Gems in Stash
Legendary gems were a great addition in Diablo III patch 2.1, providing players with interesting boosts to their gameplay. Here at Diablo Somepage we are pleased to announce that we now fully track the stats and popularity of all 14 Legendary gems. Let's take a look at the status of Legendary gems currently in patch 2.1.1!

The data comes from the over 5 million Diablo III characters we profile from Diablo III players, to update our charts daily. Our new Legendary Gems guide has an overview of the statistics for each gem, and their combined popularity across all the classes. Each class section in the Best Legendary and Set Items details all the Legendary gems for the class, and each gem was given an individual page with statistics and popularity charted.


See the Legendary Gems guide for an overview and popularity for all the classes combined, or view the popularity by class:


  • Bane of the Powerful takes the top spot for the most popular Legendary gem among for all the classes combined. It provides a solid damage boost, especially in elite-heavy sections of the game like Nephalem Rifts and Greater Rifts.
  • Bane of the Trapped is second in popularity among the top 25% of softcore players, although it is a little less popular among other groups. The high usage among Demon Hunters helps boost its popularity. With the current bug for the gem preventing it from activating off of item procs, it has almost no usage among Monks.
  • Enforcer is naturally chosen by pet classes; the common pet specs of Witch Doctors and Demon Hunters make the gem extremely popular among those two classes, and little used elsewhere.
  • Wizards march to their own tune when choosing Legendary gems. They alone heavily use Zei's Stone of Vengeance, and share with Witch Doctors a passion for the poisonous Gem of Efficacious Toxin.
  • The melee classes of Barbarians, Crusaders, and especially Monks commonly pick Mirinae, Teardrop of the Starweaver and Gogok of Swiftness as part of their Legendary gem set.
  • Those melee classes also often use Wreath of Lightning, especially among hardcore players. It is the only Legendary gem with a much higher popularity in hardcore than in softcore.
The Legendary gems popularity charts will change over time as more players are able to get Legendary gems, and find solid jewelry with sockets for them. The total usage numbers in the charts would reach 300% if everyone had 3 Legendary gems equipped, and they are lower than that. Future patches will also bring new Legendary gems, to provide more options for the different playstyles of Diablo III.

Here at Diablo Somepage we will continue to track the gem usage and expand the data available. The statistics and Legendary Gems guide will be expanded with more info over time. Feel free to leave us feedback with any suggestions.

Get the latest Diablo III news as it happens, and find out about our new charts and guides. Follow Diablo Somepage on Twitter, Facebook, or Google+ for updates.

Public Game Choices Broken in Patch 2.1.1

New transmogrification designs shown for the BlizzCon 2014 Virtual Ticket

Diablo III Public Choice Dropdown
A bug in the multiplayer choices in Diablo III is causing confusion among players, since patch 2.1.1 arrived. That issue was confirmed in recent Blizzard Blues posts, along with a Legendary gem bug, and a preview of six new transmogrification designs that are included with the BlizzCon 2014 Virtual Ticket.


Bug in Multiplayer Game Settings Drop-Down
The drop-down menu for Adventure Mode public games was changed in patch 2.1.1, as seen in the image above. The top option that was a general Monster Slaying was renamed to a specific Bounties. This was to make an option for players who just wanted to do Bounties. Unfortunately, the entire drop-down menu has a bug at the moment. Players choosing one option are put into games for the next option down on the menu. So players choosing Bounties are put into games for Rift; choosing Rift puts a player into Greater Rift games, and all the way down the menu. This has caused confusion for players who chose one option, and found themselves in games where everyone else wanted to do a different activity! This bug has been confirmed and will be fixed by Blizzard. We do not know at this time whether the fix can be done as a hotfix, or if it will require a small client update.
Thank you for the report! The current functionality you described is not intended and indeed a bug we were able to reproduce on our end. We don't have an ETA for when it will be fixed at this time, but we'll be sure to provide an update when we can.

Thanks again for taking to the time to post, and apologies for any inconvenience this bug may cause in the interim.


More Gem Changes Coming
Patch 2.1.1 made it a little easier to Enchant rings and amulets, as the cost was reduced from requiring a Flawless Imperial gem to an Imperial gem. This change was just the first of multiple changes involving acquiring and using regular gems; bigger changes will be part of a future patch.
Posted by: Leviathan

If thats so, why did they changed it? if it's almost the same as you say, why would it change it?


The change was done as a precursor to future changes that are still in the works—We're planning to introduce more uses for any gem you have excess of, as well as a way to increase your ability to get specific gems that you are lacking. Since those future changes are further down the road however, we temporarily changed the cost to enchant jewelry in order to make it a little less punishing to add a socket to your rings or amulets

You can find more information about that in this post by Travis Day as well as in the change philosophy description in the 2.1.1 Patch Notes.


Bane of the Powerful Bug
There have been multiple bugs fixed since the Legendary gems were introduced in Patch 2.1. The latest issue being dealt with is a small one with the Bane of the Powerful. That Legendary gem currently activates when the illusion monsters are killed from an Illusionist elite. That is not intended, so it will be fixed in the future.
The damage bonus that’s applied by slaying Elite monsters with Bane of the Powerful functions differently depending on the Elite(s). In situations where there is a single Elite (like a Treasure Goblin or Act boss) then it's pretty straight forward in the sense that once you kill that Elite you get the buff. When the Elites are in some form of a pack, though, it gets slightly more complicated. The entire pack will need to be slain in order to trigger the buff. That includes every member of a Champion pack, or all of the minions along with their Elite master.

That said, there's currently a bug that allows Bane of the Powerful to apply its bonus damage after killing illusions, which is not intended. We'll be sure to let everyone know through the appropriate channel once that fix is implemented, so be sure to keep an eye out for it.


BlizzCon 2014 In-Game Goodies
BlizzCon 2014 is coming up on November 7-8, and the in-game bonuses were revealed for anyone joining in person or with the Virtual Ticket. The bonuses include 6 new transmogrification designs, inspired by the upcoming World of Warcraft: Warlords of Draenor expansion. See the BlizzCon announcement for another picture of these new styles, and the digital bonuses available for Blizzard's other games.
BlizzCon 2014 - Diablo III Transmogrification Bonuses

Patch 2.1.1 Hotfixes

Now with more Blood Shards in Greater Rifts, and an upcoming increase in Rare crafting materials

Diablo III Hotfixes for Patch 2.1.1
Hotfixes on the Diablo III servers are small server-only updates to fix bugs. The first hotfix has rolled out for patch 2.1.1, to take care of a bug that cropped up in the patch. Pets are not supposed to be targeted by the monster affix Thunderstorm, since that is supposed to target where a player is standing. The changes in patch 2.1.1 to the damage taken by pets inadvertently let pets be the focus of that attack. The hotfix changes that back, so instead players will be targeted.


Diablo III PC Patch 2.1.1 Hotfixes
This is the hotfix list for patch 2.1.1. It will automatically update as more hotfixes arrive, over time.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated September 30. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.1.0]

[UPCOMING HOTFIXES]

There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]

General:
  • Thunderstorm will no longer target pets and should now properly target players (9/24)


Greater Rifts
  • Players will now receive more Blood Shards when completing Greater Rifts (9/26)
    • For example, at Tier 15, you will receive 58 Blood Shards (up from 45) and at Tier 25, you will receive 115 Blood Shards (up from 83)

  • The Greater Rift keystone reward from completing the Realm of Trials in multiplayer games has been increased (9/26)
    • 2 Player groups will receive a key equal to their last wave completed minus four
      • Ex. If you completed wave 20, your group will receive a level 16 keystone
    • 3 Player groups will receive a key equal to their last wave completed minus five
      • Ex. If you completed wave 20, your group will receive a level 15 keystone
    • 4 Player groups will receive a key equal to their last wave completed minus six
      • Ex. If you completed wave 20, your group will receive a level 14 keystone

Items
  • The number of Rare crafting materials that drop from monsters (including Rift Guardians) has been greatly increased (9/30)


Thunderstorm Hotfix Explanation
Nevalistis provided some context on reddit for the first hotfix, and why it was necessary. If players had been happy that their pets were getting hit instead, they should be ready to get targeted by the lightning once again!
Thunderstorm has always targeted the player's location. It was unintentionally targeting pets instead (as a byproduct of the patch changes that reduce the amount of damage pets take from Thunderstorm and other affixes), so this hotfix was just to address that bug.


Realm of Trials Explanation
Nevalistis also gave detailed reasoning for the changes in both patch 2.1.1 and with a hotfix, to the Greater Rift key rewarded from the Realm of Trials.
The Realm of Trials is designed to test your limits and, as accurately as possible, assess what level of Greater Rift you should be tackling. However, we also want there to be a small “safe zone” before reaching this limit, so completing the Realm of Trials should ideally land you a couple of tiers below your maximum capability. The Trials, up to this point, weren’t achieving this, so we’ve been working for some time to adjust them internally.

The adjustments to the Realm of Trials in Patch 2.1.1 had a few goals. First, we wanted to more consistently test your survivability. High damaging creatures weren't always spawning in each pack, which means your Toughness wasn't always being properly evaluated. Second, we wanted the Trials to feel less punishing for melee characters. And third, we wanted to mirror the monster variety you'd experience in a Greater Rift as best as possible. While the experience won't be identical, it should be reasonably close.

The changes to address these issues are as follows:
  • We've adjusted how monsters will spawn during a trial. As part of this adjustment, we recategorized monsters into different “pools.” In the case of the Realm of Trials, a “pool” is a set of potential monster spawns that all have a specific theme. Different pools now include low hit point creatures that die quickly, slightly meatier “mid-ranged” enemies, tanky damage-soakers, and more consistent damage-dealers.)
  • With this, we ensured that least one monster type from each “pool” spawns dependably.
  • Monsters that run or kite frequently were removed from the spawn pools to improve the experience for melee players. To a lesser extent, this also lowers the need for players to have a “vortex” ability.

Finally, we realized that the reduction in keystone tier for multiplayer groups was too harsh. It’s intended that you receive a keystone lower than your theoretical maximum. The increased reduction for player groups helps counterbalance the higher capabilities of a group, especially when considering class diversity and buff sharing. We overshot that counterbalance initially, but this will be adjusted with an upcoming hotfix.

[UPCOMING HOTFIXES]

Greater Rifts
  • The Greater Rift keystone reward from completing the Realm of Trials in multiplayer games will be increased
    • 2 Player groups will receive a key equal to their last wave completed minus four
      • Ex. If you completed wave 20, your group will receive a level 16 keystone
    • 3 Player groups will receive a key equal to their last wave completed minus five
      • Ex. If you completed wave 20, your group will receive a level 15 keystone
    • 4 Player groups will receive a key equal to their last wave completed minus six
      • Ex. If you completed wave 20, your group will receive a level 14 keystone

Update 9/25: Updated with details on the second hotfix.
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