Diablo III News

Season 2 Expected to Last A Few Months

A look at the potential schedule for Season 2, and eventually patch 2.2.0

Diablo III Season 2 Coming Soon
Diablo III Season 2 is expected to last only a few months, which is much shorter than Season 1. Recent Blizzard Blues discussions delved into the planned schedule for Season 2, and eventually the arrival of Patch 2.2. Here is a look at the likely dates for the upcoming Seasons and the next big content patch.

Projected Dates for Diablo III
  • End of Season 1 and Era 1 - February 3 is the scheduled end date for both Season 1 and Era 1, which will be followed by the Season rollover.
  • Tavern Talk for Seasons - February 10 will bring a Tavern Talk with Developers about the Seasons.
  • Season 2 Begins - The downtime between the end of Season 1 and the start of Season 2 is planned to last for 1-2 weeks. That puts the start of Season 2 around February 10th to the 17th. Season 1 started on a Friday; if the same schedule is kept, Season 2 might kick off on Friday, February 13!
  • Season 2 Ends - As noted below, the current goal for Season 2 is that it will last for "a few months". If that schedule holds up, Season 2 will end during mid-late May. The timing of Season 2 ending will be different from how Season 1 ended and Patch 2.1.2 arrived. For the Diablo team, "The intent for future Seasons is to have the current Season end, the corresponding patch deployed, and then the following Season start - in that order".
  • Patch 2.2.0 Arrives - Patch 2.2 was first previewed in the Diablo III - What's Next and the Evolution of Reaper of Souls panels at BlizzCon 2014. It will bring major changes with class item Sets being expanded and revamped, and new Sets added. No official schedule has been given for when patch 2.2.0 is likely to arrive. If there are a couple of weeks after Season 2 ends before patch 2.2.0 arrives, that future patch could go live sometime in June. Season 3 is likely to start within a couple of weeks after the patch arrives, assuming there aren't technical issues that push it back.


Season 2 Duration Scheduled for a Few Months
Season 1 started on August 29, 2014. Assuming it wraps up on February 3, Season 1 will have run for just over 5 months. The initial goal for Season 1 was to last only a few months, and that is still the duration that the Diablo team is looking to reach with Season 2. Nevalistis stopped by reddit to provide the details.
I hope season 2 doesn't last as long. I quit around early November. Diablo 3 isn't really a marathon game to me, something fun to play for a bit, but it gets really repetitive after awhile.
I am however ready to play some season 2!


We agree Season 1 was too long. We had originally planned on a few months, and things just didn't go as planned. We're aiming for the "few months" again with Season 2.


Planned Dates May Change
The dates listed above include scheduled dates that the Diablo III team wants to hit. As noted by Nevalistis on Twitter, the dates are targets, but at any point they can change based on technical issues that need to be dealt with.


New Class Sets in Patch 2.2.0
At least 3 new sets will arrive in patch 2.2, including 1 new class set each for Barbarians, Demon Hunters, and Wizards.
The new sets - including Delsere's Magnum Opus, Wrath of the Wastes and Unhallowed Essence - are currently planned to arrive in patch 2.2.0, along with updates to existing 4 piece sets. While this could change depending on a variety of factors, and while we don't have a date to announce yet for that patch, the plan is for all of these to arrive at around the same time.


Hotfix for Goblin Loot
A hotfix went live last week that combined the massive amount of loot which drops from Treasure Goblins. This reduces the time needed to pick up everything, after slaying one of those tricky fellows!
The following hotfix has been applied:

Monsters:
  • Stackable treasure from Treasure Goblins of various types now drops in fewer, but larger piles (1/22)
    • This hotfix is intended to reduce the amount of clutter generated and improve game performance and should not result in a reduction of loot

Tavern Talk Developer Discussion on February 10

Diablo III developer review of Season 1 and look at future Seasons

Malthael in Diablo III - Reaper of Souls
Diablo III Season 1 is planned to end on February 3. The following week three of the developers will be part of a Tavern Talk discussion about Seasons. Wyatt Cheng, Travis Day, and Don Vu will join Brandy "Nevalistis" Camel in a live Twitch video chat. They will discuss how Season 1 went, their ideas for future Seasons, and the start of Season 2. The fun starts at Tuesday, February 10 at 11:00 AM PST (2 PM Eastern time).

Tavern Talk is back and this time we’re taking a retrospective look at Season 1. Join us on Twitch February 10 as we share what we've learned and where we're headed for the future of Seasons!


To celebrate the start of Season 2, we'd like to take some time to discuss our philosophy behind Seasons in Diablo III, cover lessons we learned from Season 1, and share some of our plans for the future with you, our community. 

On Tuesday, February 10 at 11:00 a.m. PST, we'll be chilling out in the Blizzard Studio to cover all these topics (and possibly more) as well as answer your questions live!

Who can you expect to see on stream?

  • Wyatt Cheng, Senior Technical Game Designer
  • Travis Day, Game Designer
  • Don Vu, Associate Game Designer
  • Brandy "Nevalistis" Camel, Community Manager

After we go around the table to discuss Seasons in detail, we'll open up the floor to player questions. Got a question for our developers about Seasons? Then be sure to send it to @Diablo on Twitter using #D3QA right now or leave it in a comment below!

If you're not able to tune in live, don't break a sweat—we'll upload a VOD of the entire chat to our Twitch and YouTube channels shortly after the stream for your leisurely viewing pleasure.

We're stoked to see you there!

Patch 2.1.2 Hotfixes Roll Out at Battle.net and Consoles

Plus info on Ancient Items and the end of the first Era in Diablo III

Diablo III Hotfixes
Hotfixes are showing up for Diablo III Patch 2.1.2, to take care of issues that cropped up in that latest patch. The Conduit Pylon that was nerfed in damage so dramatically in the patch has gotten some of that damage back in the hotfixes. Other Blizzard Blues posts recently explained all the details about how the new Ancient Items drop, and discuss the end of the first Era in Diablo III.


Patch 2.1.2 Hotfixes for PC/Mac
The new hotfixes rolling out on Battle.net for PC/Mac Diablo III are fixes for changes in patch 2.1.2. The achievement You're not the Boss of Me was changed in the patch to no longer require the very rare Lord of Bells boss, and a hotfix made sure that the achievement is properly rewarded. A change for Rifts boosts the power of the Conduit Pylon, after it was nerfed so strongly in patch 2.1.2. The Conduit Pylon is back to generating a solid amount of damage, but not overwhelmingly so as it was in patch 2.1.1.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated January 22, 2015. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.1.0] [2.1.1]

[UPCOMING HOTFIXES]

There are no upcoming hotfixes at this time.

[LIVE HOTFIXES]

Achievements:
  • Resolving an issue where players who have killed all the bosses except Lord of Bells prior to Patch 2.1.2 are unable to gain the achievement "You're not the Boss of Me" (1/16)


Monsters:
  • Stackable treasure from Treasure Goblins of various types now drops in fewer, but larger piles (1/22)
    • This hotfix is intended to reduce the amount of clutter generated and improve game performance and should not result in a reduction of loot


Rifts:
  • Dramatically increasing the damage of the Conduit Pylon in both Nephalem and Greater Rifts (1/16)
  • These changes should result in Conduit feeling more in line with strong pylons like Power and Channeling without trivializing Rift Guardians


Hotfixes for PlayStation 4 and Xbox One
Hotfixes also were released for the Ultimate Evil Edition on the PS4 and Xbox One. Console-specific fixes were part of those hotfixes, to take care of lingering issues.
Greetings Heroes!

With the release of patch 2.1.2 on the Xbox One and Playstation 4, we also deployed several hotfixes to address the following issues:

Nephalem Rifts
  • Resolved an issue causing Nepahlem Rift levels using the Abattoir tile set to roll without an entrance or exit

  • Resolved an issue that was causing Treasure Goblins to spawn in Greater Rifts

  • New 1/16 - Dramatically increased the damage of the Conduit Pylon in Nephalem and Greater Rifts


Items
  • Resolved an issue causing the Ice Armor buff to drop off of Wizards when performing actions such as looting items, using waypoints, or interacting with NPCs with the Halo of Arlyse legendary ring equipped.

  • Resolved an issue causing the legendary items The Crudest Boots, The Swami, and the Madstone to have no name in certain localized versions of Diablo III: Ultimate Evil Edition

  • Resolved an issue causing the proc from the legendary sword Sever to instantly kill monsters afflicted with long-duration Damage-over-time effects


Monsters
  • New 1/22 - Treasure Stackable treasure from Treasure Goblins of various types now drops in fewer, but larger piles
    • This hotfix is intended to reduce the amount of clutter generated and reduce time spent picking up items and should not result in a reduction of loot


Please note that since these changes were deployed as a console hotfix as opposed to a full client patch, there are some key differences of which players should be aware.

    Parental Controls:
    PlayStation 4 users who are Parentally Restricted will not receive these hotfixes. In order to modify Parental Control settings for the PS4 console, please refer to Sony's Support Sites:

    PS4: https://support.us.playstation.com/app/answers/detail/a_id/5097/~/ps4-parental-controls

    New Gaming Sessions:
    On the PS4 and Xbox One, users may be required to play online* in order for the hotfix to be saved between gaming sessions. Ultimate Evil Edition games created on one of these consoles while offline may not have these hotfixes enabled.

    On the PS4, users will only need to download and install the hotfix file once while signed into their Playstation Network account. After the hotfix file has been downloaded and installed, no additional steps will be required. The hotfix will remain active even if subsequent games are created offline.

    *It is important to note that this is not a change to Ultimate Evil Edition’s optional offline play mode. Ultimate Evil Edition games created on Xbox One which were previously hotfixed, but are no longer connected online can still be played as normal, but without the hotfix change.


Users on both platforms must be signed into their respective PlayStation Network or Xbox Live accounts to be eligible for hotfixes (PlayStation Plus and Xbox Live Gold subscriptions are not required, however). The hotfixes will automatically download in the background when you progress to Ultimate Evil Edition’s Main Menu.


Ancient Item Drop Info
The powerful Ancient Items introduced in patch 2.1.2 are the new ultimate pieces of gear to obtain in Diablo III. There have been many questions about how to obtain Ancient Items, and the Blizzard Blues were busy answering them.
Posted by: Prometheus

All Legendary items dropped, be it from a monster kill, destructable object, chest or gambled at Kadala, have a chance of being tagged as an Ancient item. Even set items.


This is true, but with the caveat that it is only level 70 legendary items can be ancient.

All legendaries have a chance of being ancient items, and as such they are not limited to any particular season. In short, yes, ancient items can drop in the current season.

Posted by: Drothvader

Not that I'm aware of. Ancient Items are max level only just like sets.


This is correct. Only level 70 items have a chance of rolling as Ancient, and only in Torment I or above.

Hey, Tybudd

Good question! The difficulty setting does not influence your chance to craft an Ancient quality item. Crafting has a flat chance to produce an Ancient item, and currently that chance doesn't change. Sorry to answer that so bluntly, but I wanted to try and make sure there wasn't any confusion.


End of Era 1
The first Era in Diablo III is nearing the end. It will wrap up at the same time that Season 1 ends, which is still planned for February 3.
The end of Season 1 is fast approaching, and with it, the end of our very first Era.

In Diablo III, an “Era” refers to a specific period of time in which non-Seasonal leaderboards are active. At the end of an Era, all current non-Seasonal leaderboard standings will be wiped and players will be unable to attain new leaderboard ranks until a new Era begins. Similar to Seasons, players will be able to view previous rankings in-game and as well as on our website.

Our first Era will be ending alongside our first Season. We currently anticipate the earliest date for the end of Era 1 (and Season 1) to be Tuesday, February 3. Era 2 will begin immediately after the end of Era 1, while Season 2 will begin sometime after the end of Season 1.

At the end of Season 1, all heroes created during the Season will become non-Seasonal and will be immediately able to compete on the Era 2 leaderboards. For more information on the end of the Season and upcoming Season rollover, click here.

Thank you for participating in our first Era! We look forward to seeing you in Sanctuary.


Season 1 Transmogrifications
There is still time left to level up a Seasonal Diablo III character to level 70 within Season 1, which unlocks two special transmogrification appearances.
Posted by: Drothvader

You do NOT need to level a HC character to unlock the transmogs after the Season ends.


Quoted for blue. :) This is the case. Once you get one Seasonal character, either Hardcore or Normal, to 70, you will have the transmogs unlocked across your entire account.

They are a reward for Season participation, not necessarily for one game mode or the other.

Read on to learn about the known issues being investigated in Diablo III, and a workaround to deal with one of them.

Treasure Boost in Week-Long Buff

Double Treasure Goblins on PC, PS4, Xbox One starting on Friday

Diablo III January 2015 Community Buff
A week-long buff will start on Friday, to celebrate the arrival of Diablo III Patch 2.1.2. This community buff will last for an entire week! It will be active from Friday, January 16 at 12:00 a.m. PST until Friday, January 23 at 11:59 p.m. PST. Diablo III players on the PC/Mac, PlayStation 4, and Xbox One will experience double treasure goblins during the buff. For the PlayStation 3 and Xbox 360 Diablo III players with the Ultimate Evil Edition, the buff will provide a +100% bonus to Legendary drop rates. Whatever the platform, it will be a fun time to get a lot of loot!

We're ringing in the new year with patch 2.1.2!

To celebrate the arrival of this content update on PC and console, all treasure-hungry nephalem who log in to Diablo III* starting this weekend will enjoy a special treat. Pick your platform and receive one of the following temporary in-game boosts:

PC, PlayStation 4, and Xbox One: 

Get ready to manage some mischief!  Adventurers who encounter Treasure Goblins will notice they’ve brought friends to the party—for a limited time, all goblins will spawn in pairs.

PlayStation 3 and Xbox 360:

Let there be loot! For a limited time, all players who log in to defend Sanctuary will receive a +100% bonus to their chance to find Legendary and Set items. Note that this bonus stacks multiplicatively with other existing bonuses, including those provided by items, shrines, Torment difficulty levels, and Nephalem Rifts.

This double Treasure Goblin and bonus Legendary Find period will begin for both PC and console players in the Americas region on Friday, January 16 at 12:00 a.m. PST and will end on Friday, January 23 at 11:59 p.m. PST.**


Enjoy the buffs, heroes! We hope you’re as excited as we are for the next year of Diablo and can’t wait to see you in Sanctuary.

*Please note this buff will only be available on console for the Ultimate Evil Edition.

**For PC, the buff will start and end at the noted times in each gameplay region according to its local time zone (PST for the Americas, CET for Europe, and KST for Asia). For console, the buff will start and end in all regions at the same time, listed above. For time zone assistance, click here.

Diablo III Patch 2.1.2 Released for PC and Consoles

The patch is live on the PC, and the Xbox One and PlayStation 4 consoles (Updated)

Diablo III Patch 2.1.2
Diablo III Patch 2.1.2 has arrived! The patch is rolling out around the world on Battle.net for PC/Mac players, and for the PlayStation 4 and Xbox One. The new patch brings updated bonuses to multiple class sets, a gaggle of new Treasure Goblins, powerful Ancient Items, major changes to Nephalem Rifts, and much more! Here are all the official details about Diablo III patch 2.1.2.

Diablo III Patch 2.1.2 Patch Notes
Since the patch is going live for both PC and console, there may be slightly different patch notes for those editions. Update: Here are the final PC patch 2.1.2 patch notes.

Diablo III patch 2.1.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here

Important: Please note that you will not be prompted to download patch 2.1.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.2 is live until those regions have also patched.

Diablo III Patch 2.1.2 - v2.1.2.28709

Visit our Bug Report forum for a list of known issues.

Table of Contents:

GENERAL

  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • The "Monster Kills grant X experience" affix is now multiplied by game difficulty
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
    • Pet and Follower Life has been increased
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration

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CLASSES

  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
      • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

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  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%
      • Furious Charge
        • Skill Rune - Dreadnought
          • Has been redesigned
            • Now grants Furious Charge two charges

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  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred

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  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany

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  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison

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  • Wizard
    • Active Skills
      • Hydra
        • Significantly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 165%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 205%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 155%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 255%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 255%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 330%

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ITEMS

  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • The rarity of the rarest Legendary items in the game has been reduced
  • The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Band of Untold Secrets
    • No longer drops
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Broken Crown
    • Legendary power added
      • Whenever a gem drops, a gem of the type socketed into this item also drops
        • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
    • Note: Existing versions of this item will not be affected. Only new versions of the item will roll with the added Legendary power.
  • Shard of Hate
    • Legendary power is no longer affected by Proc coefficients
    • Can now proc more frequently
  • Class-Specific Items
    • Barbarian
      • The Legacy of Raekor
        • (2) Set Bonus
          • The first enemy hit by Furious Charge takes 100% additional damage
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune
        • (5) Set Bonus
          • Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
          • Note: This DoT cannot crit. Instead, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage.
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: These changes are intended to shift a large portion of the damage from the Sentries to the Demon Hunter in order to promote more active gameplay. These changes should be a slight net increase in power once you become accustomed to the new playstyle.
        • Has been redesigned
          • (2) Set Bonus
            • Companion calls all companion types to your side
          • (4) Set Bonus
            • Sentries now cast your Hatred spenders every time you do
          • (6) Set Bonus
            • Your generators, Chakram, Cluster Arrow, Elemental Arrow, Impale, and Multishot deal 100% for every Sentry you have active
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King's Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds
      • Sunwuko's Shines
        • Now rolls with a guaranteed empty socket rather than Attack Speed
    • Witch Doctor
      • Carnevil
        • Bug Fixes
          • Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 2 begins. These items will also be exclusive to Seasonal characters until the conclusion of Season 2.
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +500 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +50 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Halo of Arlyse
          • New Legendary Ring
          • Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb

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ACHIEVEMENTS

  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

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ADVENTURE MODE

  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Pylons are now less likely to spawn next to each other
      • Conduit Pylon
        • Now deals damage based on player Weapon Damage
        • Now attacks a limited number of targets
        • Will now attack the same target less frequently
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
        • Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
  • Bug Fixes
    • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

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CRAFTING

  • Blacksmith
    • Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed

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FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

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MONSTERS

  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Gem Hoarder, the Blood Thief, the Odious Collector, and Malevolent Tormentor
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape

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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.



Diablo III Patch 2.1.2 on Console
The patch is also rolling out for the Xbox One on Xbox Live, and the PlayStation 4 on the PlayStation Network. (The older PS3 and Xbox 360 are not regularly part of the content patches for Diablo III.) While the PC patch will allow Season 2 to eventually start for Battle.net Diablo players, the console Ultimate Evil Edition does not include Seasons. According to an official Diablo Facebook post, the console Diablo III patch 2.1.2 includes all the Legendary items from both Season 1 and Season 2. So console players can jump right in and get all the items, including the Season 2 Legendaries!

Diablo III Patch 2.1.2 on Consoles

Update: The final patch notes are out! The PC patch notes are listed above, and the Diablo III console patch 2.1.2 overview details are listed after the break.

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