Diablo III News

Diablo III Patch 2.1.1 Patch Notes

Big boosts in pet survivability, improvements for Enchanting jewelry, and changes in gambling at Kadala

Diablo III PC Patch 2.1.1
Diablo III PC patch 2.1.1 has arrived. This is a minor fix patch following the major Patch 2.1, and as such includes many fixes and improvements in the new 2.1 features. One big change is major increase in the cost of gambling at Kadala; armor now costs 25 Blood Shards and weapons are 75. That is balanced by a significant increase to the chance of obtaining a Legendary item from her. Other notable changes include jewelry only needing an Imperial gem to enchant, an increase in pet durability, and fixes to many of the more problematic monsters in Rifts. Check out the full patch notes for all the changes!

These are the official published patch notes for Diablo III PC patch

Diablo III patch 2.1.1 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.1.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.1.1 is live until those regions have also patched.

Diablo III Patch 2.1.1 - v2.1.1.27255

Visit our Bug Report forum for a list of known issues.

Table of Contents:


  • General
    • Pets
      • Philosophy
        • We want pet survivability to be roughly equivalent to the player that summoned them
      • Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets
      • Bug Fixes
        • Pets are now properly affected by Shield Pylons
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Fetish Life has been greatly increased
        • Fetish movement speed has been significantly increased
        • Fetish leash range has been slightly increased
      • Gargantuan
        • Gargantuan is now summoned at the location of your mouse cursor
        • Summon animation speed has been increased
      • Spirit Walk
        • No longer cancels early when the physical body that is left behind takes enough damage
      • Summon Zombie Dogs
        • Zombie Dog Life has been greatly increased
    • Passive Skills
      • Fetish Sycophants
        • Fetish Life has been greatly increased
        • Fetish movement speed has been significantly increased
        • Fetish leash range has been slightly increased
    • User Interface
      • Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover

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  • Class-Specific Legendary Items
    • Wizard
      • Firebird's Finery
        • The infinite DoT debuff should now have a unique effect when it is applied
  • Legendary Gems
    • Boon of the Hoarder
      • The number of Gold piles that explode from enemies on kill has been reduced
        • To compensate, the amount of Gold in each pile has been increased
        • The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
  • Bug Fixes
    • The Moratorium secondary power can now be triggered by assists
    • The Bane of the Trapped damage increase will now properly applied to Frozen enemies
    • The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks

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  • Rift Guardians and Greater Rift Guardians now drop more crafting materials
  • Infernal Machine
    • In multiplayer games, the Key of Bones, Key of Gluttony, and Key of War will now be considered group drops 
      • This means that, instead of players having an individual chance to find a key, that chance is now exists at the party level
      • If a Key of Bones, a Key of Gluttony, or a Key of War drops, it will drop for everyone in the party at the time
  • Greater Rifts
    • The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
    • Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
  • Kadala
    • Philosophy
      • While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
      • As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
    • The cost to purchase items from Kadala has been greatly increased
    • The chance for Kadala to drop a Legendary item has also been greatly increased
  • Bug Fixes
    • Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem

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  • Mystic
    • Enchanting
      • Philosophy
        • We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
        • We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
      • The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

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  • The Electrified monster affix now has a short internal cooldown
  • The damage of The Butcher's Fan of Spears attack has been slightly reduced
  • The range of the Charging Beasts' Charge attack has been slightly reduced
  • Plague Nest Bats have had their health globe drop rate significantly decreased
  • Nephalem Rifts and Greater Rifts
    • Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
    • Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
    • Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
    • Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
    • Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts

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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Season Paragon Levels Calculated in BattleTag Profiles

Automatic calculations for the Paragon rollover at the end of Season 1

Diablo III Paragon Level Calculations - Gabynator 1902
The first Diablo III Season is going strong, and many players have accumulated Seasonal Paragon Levels. At the end of Season 1, all the experience from those Seasonal Paragon Levels will rollover into the standard non-Seasonal Paragon Levels pool. Here at Diablo Somepage we now fully support all types of Paragon Levels, as we scan more than 5 million Diablo III characters. We automatically calculate how many total Paragon Levels a Diablo III account will have, once Season 1 is finished. Look up a BattleTag to see the details.

Use the BattleTag Locator to see a Diablo III BattleTag data!

  • An example can be seen with the Paragon Levels calculated on the profile for Gabynator#1902, as reflected above. Currently he has 1018 standard softcore Paragon Levels, and 537 softcore Seasonal Paragon Levels. When Season 1 ends, those Seasonal Paragon Levels will roll over. We estimate he would end up with 1025 standard Paragon Levels, if the season ended now. This shows just how much experience is required to obtain the extremely high Paragon Levels.
  • A similar situation can be seen on the profile for Alkaizer#1727, when the nearly 600 Seasonal Paragon Levels obtained so far are rolled over into the standard Paragon pool.
  • The level 70 heroes are tracked and displayed for all the Diablo III accounts we scan, as seen at Gabynator's Season 1 Demon Hunter. We use this data to generate our charts and guides, including the Popular Builds and Skills charts and the Best Legendary & Set Items.
  • We have done updates to the displays for the BattleTag and Hero profiles, and more are on the way. We are working on implementing Legendary gems in that display, and will provide charts with them very soon.
  • We currently scan Diablo III BattleTags that are used in the Americas and European regions, and only those with standard characters in the name. For more details, see the BattleTag and Heroes Profiles overview.
  • The data for each Paragon Level has been updated to Paragon Level 2000, as listed in this spreadsheet. If you have details on other data for Paragon Levels, or specifics on datamining those experience levels, feel free to contact us with them.
  • Even if you don't have a Seasonal Diablo III character, we are always looking for more data! Submit your Diablo III BattleTag with the BattleTag Locator to see specifics on your account, and include it in our massive Diablo III dataset.
Get the latest Diablo III news as it happens, and find out about our latest charts and guides. Follow Diablo Somepage on Twitter, Facebook, or Google+ for updates.

New Legendary Gems Planned

Blizzard Blues on getting in The Vault, and Legendaries not coming to console patch 2.1

Diablo III Legendary Gems
The Legendary gems currently in Diablo III are just the start! There will be more of those powerful jewels added in a future patch, including some that are oriented towards defense. The latest Blizzard Blues posts covered that, and a request for feedback about Nephalem Rifts that do not have enough monsters to complete.

New Legendary Gems in a Future Patch
The first group of Legendary gems were added in patch 2.1, and mainly provide offensive effects. A future patch will bring new Legendary gems, including more with bonuses that are related to defense. These gems are a terrific method for the developers to add interesting effects to the game, that all classes can share without having to use an item slot that might be needed for a set or Legendary item.
Great discussion going on here, guys.

Regarding Chrono's second point, we do have plans to add more Legendary Gems to the game in the future, including those that are more defense-oriented. We don't have a time frame to share for when the next batch of Legendary Gems will be added just yet, though.

In the meantime, we've been keeping a close eye on your gem suggestions, so if you've got an idea...let us know!

No Seasonal Legendaries for Console in Patch 2.1
The console group in the Diablo III team is working to bring patch 2.1 to the next-gen consoles, adding the new content to the Ultimate Evil Edition on the Xbox One and PlayStation 4. Seasons will not be part of the content copied from the PC Diablo III patch 2.1 to the consoles. Because of that, the Seasonal Legendary items will also not be included in the patch. Those Legendary items might be added (without Seasons) in a future Ultimate Evil Edition patch, however.
Because the Seasons will not be included as part of Patch 2.1.0 for consoles, the Seasonal Legendaries will also not be included. We haven't released information for plans beyond 2.1.0 yet, however as info becomes available we'll be sure to share that.

The Vault Spawn
Getting into The Vault is a rare occurrence, since only the very occasional Treasure Goblin leaves behind the portal to Greed's Domain when it is killed. Anyone in the game when the goblin is defeated can take the portal into The Vault, even if they aren't in the area at the time of its death. Good luck getting into this gold-filled heaven!
Posted by: Krazymagic

The vault will start to spawn when the goblin dies. You will see a little swirl animation and then the portal pops up. Anyone that was in the game at the time of the goblins death may enter the portal. You do not have to be near the kill either. You could be in town or in another location farming and someone could kill a goblin and spawn a portal then you could zone to him and enter. Anyone who enters the game after the portal has spawned can NOT enter, though they can see it in the world.

A very accurate description! To reiterate, the portal to the Vault can spawn in both solo and group setups in Adventure Mode (though not inside of Nephalem or Greater Rifts). In addition, any players who were in the game at the time the portal spawns are eligible to enter it, though they need not have been part of the goblin kill itself.

Chat Box in the Way
The user interface of Diablo III is a static setup, with few options for customization. Because of the positioning of the chat box, it can get in the way when trying to interact with the interface for the Rifts.
Posted by: Hysteria

Every time I open a rift, great rift or trail run, I have to battle my way through a wall of messages to click accept.

I've encountered this when I'm playing, and agree that it's an inconvenience. I'll be sure to bring this up in our next meeting.

Posted by: Hysteria

Furthermore, whenever there is a battle going on in the lower left hand side of my screen I always seem to click on something in the chat that screw up my hotkeys which usually results in my death. Blizz please look into fixing this.

I'm not as familiar with this issue, though, but I'm interested in hearing more about it. Thanks for the feedback, everyone!

Not Enough Monsters in Rift - Feedback Requested
There are occasional issues with some Nephalem Rifts and Greater Rifts not having enough monsters, so that even once all the monsters in the Rift are killed, the progress bar doesn't complete. Tsarnis from the Diablo III quality assurance team posted to ask for feedback on this issue, that can be posted in the battle.net thread. This only relates to there not being enough monsters to complete the Rift, not monster density in general.
Hi Everyone,

In recent weeks we have seen reports of players encountering Nephalem Rifts or Greater Rifts that seemingly cannot be completed due to lack of monsters. If possible, we would like to gather a little bit more information from you about the circumstances in which you encountered an issue like this.

If you have encountered a situation where you could not complete a Rift due to a lack of sufficient monsters left to fill your progress bar, please reply to this thread with answers to the following questions:

    • Was this a normal Nephalem Rift or a Greater Rift?

    • How many total floors were in the Rift?

    • What types of monsters populated the Rift? List any and every type of monster you remember seeing, divided up by which floor each type was found on as well as any other information about how monsters were distributed that you can recall.

    • What type of level or "tileset" was used. We don't expect you to know the specific name for our levels, but a short description of the type of environment will do.
        Example: Act I "Crypts", or Act 2 "Aqueducts".

    • Lastly, if you can, posting links to screenshots of yourself in the rift, the monsters in the rift, and of the open area map is greatly appreciated as it helps us better identify any remaining potential problem areas.

      We really appreciate you taking the time to read this and add your replies. Thank you!
    I just want to note and clarify that we are not soliciting opinions on density, suggestions for balance improvements, or any other type of feedback. We are looking for additional information to help us identify any remaining situations in which you could be put into a position to not be able to complete a rift at all, specifically because there are not enough monsters remaining in the Rift to fill the progress bar. Reports of instances where you simply ran out of time, or were forced to explore more of the map to find additional monsters are not what we are looking for.

    That said, this is not to say that this kind of feedback isn't appreciated. The bug report forum is simply is not the place for it. I hope that helps clarify what we are looking for. Thank you for your understanding and assistance in this.

    Server Maintenance on Tuesday
    There will be regular Tuesday Diablo III server maintenance this week, scheduled to run for 10 hours, from 1AM Pacific to 11AM.
    We will be performing maintenance beginning on Tuesday, September 23 at 1:00 AM PDT and we expect the service to be available again at approximately 11:00 AM PDT. During this time the game and many web services will be unavailable.

    Thank you for your patience.

    Xbox 360 'Ultimate Evil Edition' is Digitally Downloadable

    Infernal Pauldrons DLC is also released on Xbox consoles with 3 more character slots, transmogrifications, and the Spectral Hound

    Diablo III: Reaper of Souls - Ultimate Evil Edition on Xbox 360
    The console Diablo III: Reaper of Souls - Ultimate Evil Edition was released one month ago, on DVD and download for some consoles. The Xbox 360 version is now available as a direct digital download. New downloadable content for both the Xbox One and Xbox 360 editions of the game also arrived this week. The DLC pack costs $4.99 in the US and provides special Infernal Pauldrons, more character slots, and other goodies.

    Xbox 360 Digital Download of Ultimate Evil Edition
    Playing the Ultimate Evil Edition on the Xbox 360 up until now required buying the physical game, from a retailer like Amazon. That has now changed, as the Games on Demand Xbox 360 UEE is available for download. The game takes 7.28 GB space, and costs $39.99. It includes all the base Diablo III console content, and the additions from Reaper of Souls. Details about the game and everything that it provides can be found in Blizzard's FAQ.

    Reaper of Souls - Spectral Hound and Transmogrifications
    Xbox One and Xbox 360 Ultimate Evil Edition DLC
    The first Xbox DLC for the Ultimate Evil Edition also arrived this week. The $4.99 pack is listed as Diablo III: Reaper of Souls – Infernal Pauldrons, but includes more than those shoulders. The DLC is available for either the Xbox One or the Xbox 360. It is described as including these goodies:

    • Infernal Pauldrons: Give your Heroes starter bonuses with this exclusive item.
    • Spectral Hound: Summon a companion for your Heroes.
    • Arma Mortis: Teach the Mystic seven new weapon appearances.
    • Arma Haereticorum: Teach the Mystic three new helmet appearances.
    • Three additional character slots
    The Infernal Pauldrons were originally a pre-order bonus for the console Ultimate Evil Edition. The other parts of the DLC were first seen in the PC Digital Deluxe Edition for the Reaper of Souls expansion, including the many transmogrification appearances and the Spectral Hound cosmetic companion. It is now also part of a solid DLC for Xbox Diablo III Ultimate Evil Edition players.

    Diablo III Maintenance Today

    Login server maintenance planned for 2 hours on Wednesday

    Diablo III Server Maintenance - September 17, 2014
    Maintenance in Diablo III is normally done on Tuesdays, as with other Blizzard games. There will be an unusual login server maintenance today on the Diablo III servers. The latest Blizzard Blues posts detail a reverted hotfix and an upcoming change to a difficult Nephalem Rift achievement.

    Login Server Maintenance Today
    As seen in the notification above, there will be login server maintenance today. It starts at 1PM Pacific (4PM Eastern) and is expected to last for two hours. The game will still be playable, but it might be difficult to login. Hardcore players may want to avoid playing during that time as well, just in case the maintenance causes issues with gameplay.

    Cesspolls Still in Greater Rifts
    In an earlier hotfix the Cesspools area was supposedly removed from showing up as a Greater Rift tileset. That didn't actually happen; the Cesspools can still be a Greater Rift area. The hotfix has been officially reverted, until it can be fixed properly.
    The following hotfix has been removed from the list.


    • The Cesspools will no longer spawn in Greater Rifts (9/3)
      • Note that they still have a chance to spawn in regular Nephalem Rifts

    The Cesspools still have a chance to spawn in Greater Rifts at this time.

    You're Not the Boss of Me Achievement
    Achievement - You're Not the Boss of Me
    The Nephalem Rifts achievement You're Not the Boss of Me is currently very difficult to finish. As seen here, the Rift Guardian Lord of Bells is often the last boss to be found to complete the achievement. That boss is part of the very rare cow level Nephalem Rift, and so most players have never encountered it. The achievement will become far more achievable after a future client patch, that removes the bovine boss as a requirement.
    Just to let you all know, we will be removing the Lord of Bells from the Greater Rift Guardian achievement "You're Not The Boss of Me" in a future client-side patch (as this is not an issue that can be hotfixed). MooOOOooo!

    Season Transfers on the Fly
    The idea of Seasons is a new one to many Diablo III players. Tyvalir explained why everything will be transferred at the end of a season, and not during it.
    Posted by: MASKOAA

    I'm asking to let us send season items over to non season, whats the difference in waiting till season is over?

    When I say season items I'm not specifically asking for seasonal only leg I mean anything that will be transferrable at the end.

    One of the main reasons we have your Seasonal inventory roll over at the conclusion of the Season, rather than at-will, is that we'd like players to experience a given Season as a cohesive package, from Season start to Season finish. When a Season is active, it's essentially a completely separate game mode.

    We also want to avoid situations where players are just farming Seasons piecemeal for the new Legendary items since they're part of the reward scheme. Players who venture into Seasonal play are intended to get a shot at these items early; for the duration of a Season, those items are exclusive to that Season. Allowing players to bring them over at-will to their non-Seasonal profile before they're added to the normal item pool would work to undermine that reward and break the intended immersion that an active Season provides.
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