Future Patches

A guide to the upcoming Diablo III patches, for the PC / Mac and Console editions
  • Future Diablo III Patches: This guide contains information on upcoming patches and content for Diablo III. As with any patch development, the specifics may change at any time, and nothing here is set in stone.
  • Last Updated April 7, 2014: The guide was overhauled, to reflect the upcoming minor patch 2.0.4, and major content patch 2.1.0.

Current PC Patch: Patch 2.0.3
  • The current patch for the PC / Mac Diablo III is Patch 2.0, and specifically the minor patch 2.0.3.
  • Patch 2.0.3 is the latest of minor patch updates to the major Patch 2.0.
  • Patch 2.0 was also called the Loot 2.0 Patch, and brought massive revamps to nearly the entire game. It was the patch that led up to the Reaper of Souls Expansion.

Upcoming PC Patches:
Patch 2.0.4 and Patch 2.1
  • There are two different patches in development for the PC / Mac edition of Diablo III: a minor bug fix and balance patch, and a major content patch.
  • There are numerous issues and changes that are also being worked on, that may show up in those patches, or might not be ready until later patches.

Next Minor PC Patch: Patch 2.0.4
  • The next Diablo III PC / Mac patch will be a minor bug fix and balancing patch, and will most likely be titled Patch 2.0.4.
  • Here are details on the changes and fixes that are expected for that patch.
  • Patch 2.0.4 will be rolling out very soon; it may arrive during the scheduled maintenance on Tuesday, April 8.
  • There may be more minor patches in the near future (like a patch 2.0.5), if necessary to take care of more bugs and balance concerns, before patch 2.1.0 arrives in a few months.

Fixes from Hotfix List
These are a couple of changes that were going to be implemented in a hotfix, but had to be moved to the patch instead. Other blue posts discussed the issue with certain class-specific items dropping at too high a rate.
  • The following hotfixes now require a patch, and will be implemented in an upcoming patch:

    • Belial is occasionally not dropping appropriate loot.
    • Players are receiving an unusually high number of Mighty Belts and Quivers.

Increase to Legendary Crafting Material Drop Rates
Patch 2.0 included a slew of Legendary recipes, that each require a specific Legendary crafting material. One example is the material Rydraelm Tome which is used to craft the Legendary chest armor Mantle of the Rydraelm. These materials drop from specific unique elite or boss monsters. The drop rate for these Legendary crafting materials is going to be boosted in a patch, likely patch 2.0.4.
We've been keeping a close eye on player feedback regarding Legendary crafting materials (specifically their drop rates) as well as on our own internal data. Right now, we agree that the drop rates do feel a little low and somewhat prohibitive, particularly since crafting adds another layer of RNG to the mix. In an upcoming patch we're going to be buffing the drop rates for Legendary crafting mats by a fair amount, effectively bringing them in line with the drop rates for Death's Breath.

In case some of you may not have seen previous posts where we've shared the rates for Death's Breath, here you go:

Normal - 15%
Hard - 18%
Expert - 21%
Master - 25%
Torment 1 - 31%
Torment 2 - 37%
Torment 3 - 44%
Torment 4 - 53%
Torment 5 - 64%
Torment 6 - 77%

This also brings up another opportunity for clarity: While the drop rates for Legendary crafting mats do scale with difficulty, their scaling is independent of the Legendary drop rate bonus slider in Torment 1-6. /themoreyouknow

Reaper's Fear Drop Rate
Apart from the general increase across the board to Legendary crafting materials, the material Reaper's Fear (needed to craft the Legendary bracers Reaper's Wraps) has a drop rate that is far too low. That will also be fixed in the patch, as mentioned below and in other blue posts.
It's not yet implemented, but we have found a possible fix. Right now, that possible fix is scheduled for our next small bug fix/balance patch, which is currently in testing.

Resplendent Chest Drops Buffed
Resplendent Chests are not common in Diablo III, and they previously were known for providing fun loot. Right now the drops are bugged, and Resplendent Chests don't drop their proper amount and quality of items. This is being fixed in an upcoming patch, as noted below and detailed further in the thread.
Posted by: LazyNCrazy

Is there any reason why these are so bad?

Resplendent Chests are currently a little less "resplendent" than they should be, and it's something we've already looked at. These should be improved in an upcoming patch, to make the treasures that lie within more deserving of their container's name. :)

Skill Changes to Crusaders and Other Classes
As a new class added in the expansion, Crusaders are the least polished of the classes. They will be receiving a number of skill changes, and likely skill buffs, in an upcoming patch. Other classes will also be getting skill changes, to provide better balance and buff the skills that are not part of the Popular Builds and Skills. As noted in the thread and elsewhere, there may be multiple small patches with class updates, even before the major content patch 2.1.0 arrives.
and will a blue confirm anything????

While I can't share any specific details right now, we have been monitoring the performance of the different classes since launch and we do have some adjustments planned for all classes that will be implemented in an upcoming patch. In the upcoming patch notes, the Crusader will likely be listed with the most adjustments of all the classes.

Block on Crafted Shields
Crafted shields like Hallowed Barricade are currently rolling with too low a Block amount. That will be fixed in the upcoming patch; save your crafting materials until then!
Hi Everyone,

I just wanted to pop in here and let you know that we do have a fix in place internally that will allow crafted shields to roll with appropriate block value again. This fix cannot be deployed via a hotfix however, and will require a patch. As always I can't make specific promises about when the next patch is coming but I'd say its a safe bet we will be seeing it very soon. For now, go ahead and hold onto your materials and keep an eye out for more information on the next patch.

Thanks for your patience about this, and thank you all for your detailed reports.

Feat of Strength for Collector's Edition
There currently is not a Feat of Strength for purchasing the Collector's Edition of Reaper of Souls. That will be added, and it will retroactively apply to everyone who already had that special edition of the expansion.
Posted by: WiTT

Chill out guys, they are aware and will add it in a later

Yup, we will be patching in the Collector's Edition Feat of Strength soon and it will work retroactively :-)

Wrong Stats on Follower Items
The special items for Followers are currently having the Smart Loot rules applied to them. For example, when a Templar relic drops for a Wizard character, it will likely have Intelligence on it, even though it should have Strength to be useful for the Templar. A few blue posts stated that this bug will be fixed in a patch, to make the Follower special items properly roll the correct main attribute - Strength for the Templar Relics, Dexterity for the Scoundrel Tokens, and Intelligence for the Enchantress Focuses.
There is a bug with the follower only Legendary items that is causing them to roll the wrong main stat in some cases, and we're working on a fix for it. I don't have an expected time frame to share for now, but we'll be sure to give everyone an update when we do.

This is a known issue, but I'm afraid it requires a patch to resolve. We do plan on fixing this in an upcoming patch.

Enchanting Legendary Stats
A bug with the Enchantress involves the Obsidian Ring of the Zodiac legendary item. In this discussion, a player had tried to reroll Strength on the ring, but ended up Enchanting away the Legendary bonus of all stats. This stat should not be able to be removed with Enchanting, and that will be changed in the patch.
I'm very sorry to hear about your frustration, but I do have some information on the subject which hopefully will help a little.

For clarity, we didn't intend to allow players to re-roll the all-stat affix on the Obsidian Ring of the Zodiac, so the Enchanting UI for it right now isn't optimal. Unfortunately, this isn't something we can hotfix, but we do plan on adjusting the UI so that the all-stat affix is not a re-roll option in an upcoming patch. We don't have an ETA on that patch just yet, but it should be available in the next few weeks.

In the meantime, please note that once the all-stat affix has been removed there isn't a way to get it back, so be sure to keep that in mind when enchanting the ring until this address can be addressed.

Thanks so much for your reports!

Enchanting Display Bug
The proper stats for rerolling an item with Enchanting are sometimes not properly showing up, for items in general. This will be fixed in a patch, as detailed by multiple blue posts. This can be seen when an item appears to have the option of rolling up to a stat of 750 in the Mystic interface, but actually can only roll up to 500. As mentioned in the blue post, the safest way to check possible rolls on an item is to hold down Ctrl while selecting the item, to see the potential stat ranges. Those ranges are the actual stats that can be obtained on the item, with Enchanting.
Posted by: King

Sorry if this has been posted before but i couldn't find anything on it...

I've got an Inna Chest, which can roll dexterity between 415-500 but when i go to the mystic it says i could re-roll between 415-750, is it possible for me to roll higher than 500? Or would my item be capped at 500.

There is a bug with the Enchanting window showing incorrect potential values for some affixes. We're working on a fix for this issue that will be implemented later on, but it's something to keep in mind while you're Enchanting in the mean time.

Hi Everyone,

I wanted to pop in here and let you all know that we have a fix in place for this internally and hope to have it deployed for you guys soon. This will require a patch, and while I can't promise when exactly that will happen, I can say its likely to happen quite soon.

Additionally, to clarify what the problem actually is here; the stat shown in the Enchanting window is incorrect, and the stats listed on the item itself are the correct possible rolls for the stat in question. The possible properties window is what is being fixed.

Crashes and Graphical Glitches
There is an ongoing issue with the Diablo III client on both Windows and OS X, where it can eventually run out of memory and crash, or cause very strange graphical glitches. A fix in the next patch will hopefully take care of the issue, as detailed in a lengthy technical support thread.
Thanks to everybody that sent crash IDs and informations.

All the crashes are related.

Technical explanation:
We are running out of memory address space. Which is causing the textures to be loading incorrectly and to show garbage data. Changing the texture quality tells the game to reload all its textures, this might avoid the problem for a short period of time.

This bug cannot cause damage to hardware.

The next time this happens, can you guy launch Activity Monitor and double-click on the Diablo III process, click on the Memory tab and post the Virtual Memory Size?

In the meanwhile, we put a tentative fix for the next patch. I say "tentative" because we have no good way to verify if this really fixes the problem.

Thanks for your help.
The patch is coming soon, this will be a minor patch before 2.1.

The schedule can change at anytime, that why we do not give specific dates.

Just be aware that since this an out of memory bug, we can only make it better. Which means it might still happen but less frequently. The ultimate goal is to use less memory so this never happens.

As a note, adding more RAM would not fix the problem but could increase the performance if you have less than 8 GB.

Enraged Phantasm Damage
The Enraged Phantasm spirits in Act V are causing issues for many players. The spirits can do high amounts of damage with their abilities, especially Soul Siphon. This will be tuned down in the upcoming patch.
We do plan on making a balance pass on these enemies in the near future, though this change will require a patch. Their damage is a wee bit more bursty than we intended, so some of their abilities (specifically their Soul Siphon) will be tuned down to be more in line with other abilities.

Out of the Shadows Achievement
The achievement Out of the Shadows is bugged for certain characters, and can't be completed by them. This specific achievement bug will be fixed in the next patch.
Hi Everyone,

I wanted to pop in here and let you all know that we have a potential fix for this in place internally and we are hoping to be able to get that out to you guys in our next patch. The basic problem with this (as some of you likely know) is with the old version of this achievement conflicting with the new version and this fix should allow you to earn this achievement even if you already completed part or all of "Out of the Shadows" prior to the release Reaper of Souls

Also, please note this is not the same issue as what I posted about here, and the fix I discussed in that thread is going to be coming in a different patch than the one that will include the fix for "Out of the Shadows".

Thanks for the detailed reports about this everyone!

Future PC Patch Changes and Additions
  • There are many Diablo III issues that are being looked into. The changes and issues listed here will likely be dealt with in an upcoming patch.
  • Some of these issues may be fixed as soon as patch 2.0.4, but others may arrive in later patches. Since these issues weren't reported as definitely being fixed in the next minor patch, we have listed them separately.

Gloves of Worship Buff Duration
The Legendary Gloves of Worship item are supposed to increase the duration of shrine buffs to 10 minutes. There is a long-standing bug that ran through the beta of the expansion, where the gloves sometimes increase those shrine buffs to 1 hour. As mentioned in a German battle.net community manager post, this bug will be fixed in an upcoming patch.

Moonlight Ward Drop
Another item mentioned in a foreign language battle.net Blizzard post is the Legendary amulet Moonlight Ward. The amulet is not currently dropping, which apparently is intended, but that will be fixed in an upcoming patch. There are likely other similar Legendary items that will be fixed, or made fully available, in upcoming patches.

Elemental Damage on Weapons
There is a long-standing bug with weapon damage. Specifically, on weapons the affix +X% Damage does not affect the affix +(A-B)[Element] Damage when [Element] is anything other than "black" or "no-element" damage. See the thread for further discussion of the issue, which is a bug that will be fixed in an upcoming patch or hotfix.
Posted by: riggy

I wish they would let us know if it's a bug or intentional.

Definitely not intentional.

We are currently working on a fix for this and hope to have it out to you guys as soon as possible. I can't really make promises as to when or how (patch or hotfix) said fix will arrive but it's something we are aware of and are working on.

Thanks for the report, Druin (and everyone else!)

Health Fluctuations
There is a bug where a character's health can shift dramatically based on interface interactions. This may be taken care of in the next patch, or it may not be fixed by then.
I brought this up to a few people, and they did find a bug after investigating further. There is an issue that can cause abnormal fluctuations in your characters health when performing certain actions, and inventory management is one of them. We're working on a fix for this bug, but we're not sure when that fix will be implemented at this point. We'll be sure to let you know as soon as it is, though.

Transmogrification Missing Displays
Another issue being worked on is that some Transmogrification appearances aren't available, from certain items.
Posted by: Gravier

Yesterday i was lucky enough to stumble upon two pieces of the Marauder set, and they look absolutely stunning. But i didn't get the transmog for both of them, is this a bug?

It's not technically a bug, but there are some items (like class-specific set items) that don't exist as Transmogrify options. Some of those items can't be Transmogrified back into their original state once they've been altered, either. We're aware that this is causing issues for some players, and we'll be looking at solutions. We'll give everyone an update when we're able to, and thanks for letting us know!

Opening a Nephalem Rift Accidentally
It is easy to accidentally click and open a Nephalem Rift, without intending to. In an upcoming patch, the Nephalem Obelisk will be moved out of the way, and the entire process may be changed to be a channeled activity. The box near the Blacksmith in Act I will be changed as well, so players won't run into it anymore.
We've accidentally opened up a few Nephalem Rift's here at the office, but we also like how it feels to open up a rift with a single click. Currently our intention is to nudge the Nephalem Obelisk so that it's a little more out of the way, but keep the rest of the process the same. This should help reduce the number of unintended rifts created, but allow people to easily enjoy them without interrupting the pace.
Posted by: Psyklone

Can you 'nudge' the blacksmiths keepsakes box from its new location. Or remove it entirely. Its a story related lore book that can only be found once. Put it in story mode only.

I presume you're talking about the Blacksmith's Belongings in Act I which is now sometimes gets in the way while running around town. You'll be glad to know that we're planning to remove the collision detection from that box, so it shouldn't be in the way anymore.

Also, an update to opening rifts. One of the things we're thinking about is adding a channeling element when opening a Nephalem Rift in addition to nudging the obelisk a little more out of the way. This way we avoid adding a check box, but still allow players to cancel out of it if they accidentally click the obelisk. What do you think?

Various Small Bugs
There are minor bugs that are known about and being fixed. Any of these fixes might arrive in the next patch, or may take longer to be completed.
  • Crusader Display in Game - The in-game character profile lists each class individually. The new Crusader class is not showing properly there; this will be fixed in a future patch.
  • Teleport Bug in New Tristram - Another issue slated to be fixed in an upcoming patch is a bug with Teleport in New Tristram, as shown in this video.
  • A Prisoner's Journal - The lore item A Prisoner's Journal is not dropping as it is supposed to in the Halls of Agony, which keeps certain achievements from being completed. It will be taken care of in an upcoming patch.

Patch 2.0.3 Known Issues List
These known issues in Patch 2.0.3 will be fixed at some point. Some of them are already listed above as being scheduled to be fixed in patch 2.0.4.
Hello everyone, and welcome to Patch 2.0.3! Below you will find the Known Issues list for our 2.0.3 patch (Patch Notes are available here). Please do not report bugs that you see on this list, as we already know about them, and help out other players reporting bugs by referring them to this list.

As a reminder, this list will not list every bug that is active in the 2.0.3 patch. What it is listed here are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and (in most cases) an expected fix. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.

Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.

Thank you for your continued reports, and enjoy Diablo III!!!

  • Monks who have at least 1 paragon point invested into life regeneration may momentarily lose the 20% health bonus from Mystic Ally - Earth Ally when manipulating items in their inventory.

  • Crusaders who use the Shield Bash skill while being rooted by a monster with the Jailer affix can become desynced and disconnected from the server.

  • The drop chance for the Reaper's Fear crafting reagent is currently too low.

  • Level 70 legendary crafted shields are not rolling the correct block amount.

  • The Meteors that rain from the sky in the Skycrown Battlements currently deal too much damage.

  • There is a very low chance the Waypoint located in the Battlefields of Eternity will not function.
Regarding Chiltara and the Gibbering Gemstone

I wanted to post something here and mention this to clear up any confusion about it. Basically, due to changes implemented in patch 2.0.1 Chilltara is not appearing as often in the game world, which is making the Gibbering Gemstone more difficult to obtain that it was in patch 1.0.8.

We are aware of this and while this isn't technically a bug (as this part of the Staff of Herding is meant to be the most difficult to obtain), we will be making an adjustment to Chiltara that should make this easier to obtain in a future patch.

We appreciate the reports and comments about this, but as we have officially addressed this here and in multiple other locations, additional reports about this are not needed. Thank you!

Next Major PC Content Patch: Patch 2.1.0
  • The next major content patch for Diablo III PC is already being worked on. It will be Patch 2.1.0, and will include significant additions to the game.
  • The main information that we have heard so far about patch 2.1 was from the Reaper of Souls Release Party Developer Q&A, held on March 25.
  • Diablo III Game Director Josh Mosqueira discussed patch 2.1 and stated that it would be coming "in a couple of months". Extrapolating from that, we are likely to see patch 2.1 arrive on the Public Test Realm sometime in June, with an estimated release date in July-August.

Diablo III Developers Ponder Ladders
Seasons and Ladders
After much discussion and teasing of the Diablo III community about the idea, Josh Mosqueira definitively announced that patch 2.1 will bring Seasons, which will contain ladder-like aspects. While it is still in heavy development, here's the basic idea so far of how it works:
  • There will be a Season that lasts for a certain length of time, and character ladders within them.
  • New characters can be leveled up within the ladder. Ladder characters will be totally segregated from non-ladder characters, much like the way that softcore and hardcore characters are entirely divided from each other.
  • There will be goodies that can drop exclusively for characters in the ladder, including new Season-specific Legendary items.
There have been many earlier developer interviews and thoughts about ladders. From those discussions, we can expect that at the end of a season, ladder characters will roll over to the main non-ladder side. All the Paragon experience, equipment and gold will transfer over into the main non-ladder section on the account. Again, this is very much in development and the specifics may change by release.

Tiered Rifts
Another major content addition in patch 2.1 is a competitive challenge that is currently being called Tiered Rifts, also under heavy development. As explained by Wyatt Cheng, this is what they will entail:
  • Tiered Rifts are a challenge scenario in Adventure Mode.
  • Characters will complete Bounties and Nephalem Rifts like normal. When a Nephalem Rift is cleared, there is a chance to get a Greater Rift Token.
  • Using that token opens up a Greater Rift. If you clear that within a certain time limit, then you unlock a Greater Rift Key (Rank 2). If you clear that one, you get Rank 3, etc.
  • Each Greater Rift is harder than the previous one. The idea is to see how many Greater Rifts you can get through, and how long it took to do that.
  • There will be a leaderboard, so you'll be able to compare your progress to the people on your Friends List, your Clan, and the whole region. You'll be able to see who got to the highest Tiered Rift, and what time were they able to obtain on that.
  • There will be rewards associated with Tiered Rifts, including new Legendary items.
  • The combination of Seasons and leaderboards in Tiered Rifts will make for an interesting competition. It will be possible for players to roll an entirely new ladder character and get gear from scratch, and then see how far they can get in the Tiered Rifts for that season.

Paragon Level Character Portraits
There will be new Paragon Level character portraits added in an upcoming patch. These will be provided every 100 Paragon Levels, up to the soft cap of 800 Paragon Levels. This was posted on reddit and in a standard blue post. It was not stated which patch will contain these portraits, but content additions like this are likely to be added as part of the next major content patch, in patch 2.1.
This is a request the community has been making since the announcement of endless Paragon levels. I'm happy to share that we're currently working on adding new Paragon portraits in the future, and we're planning on implementing them in an upcoming patch. :)

New Paragon Portraits will be added for every 100 levels past level 100, and ending at level 800 (so at 200, 300, etc.). All existing Paragon portraits from 1-100 will remain as they are.

Missing Achievement Fixes
There are a small but significant number of characters who have completed the requirements for an achievement, but were not rewarded it in the Diablo III client. This has been an ongoing issue since the original Diablo III release. The entire achievement system in Diablo III is being updated, which will help resolve those issues. This is a major change that is not scheduled to be completed until at least patch 2.1.0.
Hi Everyone,

I want to start by thanking Morogoth for taking the time to create this thread and gather all of this information into one place. We really appreciate it, and the effort you put into this clearly shows the passion you have for our community. I also wanted to take a few moments to provide an update to this issue, and hopefully give you all a bit of insight as to what are doing to address this.

Currently, we have some work planned to make changes to some of the underlying systems on which the Achievements feature is built and functions. These changes should provide us with the tools to resolve most (if not all) achievement-related issues by allowing achievements to be automatically and retroactively granted when the server detects that your account is missing an achievement that you have completed all of the criteria for. Unfortunately however, the changes needed to make this all work will require a patch to implement. While I cannot provide a specific date for when the necessary work will be completed and our potential solution will be in place, the current goal we have for finishing up this work is around patch 2.1.0. I want to stress that I absolutely cannot make promises about this timeline and that this could happen a bit later based on the progress made on other planned back-end changes between now and then. For now, however, that’s the plan.

We know this is something that a lot of players have been waiting on for quite some time, and as players ourselves, we sympathize with and share your frustrations. We really appreciate everyone’s patience and hope that this helps you all understand that we aren’t just sitting on our hands over this and that we want this fixed as much as you do. If I have any further information to provide, I will post it here.

Overhaul to Crafting Resource Management
Back in February before the expansion shipped, a blue post discussed a big idea of changing the crafting resource system, and a more recent post reiterated that the developers would like to do this. The general idea is to make crafting materials become a system of stored materials, like Blood Shards. If this sort of system is implemented, it will come in a content patch like 2.1.
We are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources.

Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:

  • All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.
  • All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
  • All crafters would pull crafting materials from this storage area for recipes.
  • Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
  • Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
  • Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.

Note that this is all still a work in progress and thus subject to lots and lots of iteration.

Current PS3 and Xbox 360 Patch:
Console Patch 1.0.2
The current patch for the PlayStation 3 and Xbox 360 editions of Diablo III is Console Patch 1.0.2. The patch went live on the PlayStation 3 on October 1 2013, while the Xbox 360 version went live two weeks later. The patch brought many fixes for bugs and crashes in the client. See the Diablo III Patches for an overview of the Diablo III Console patches and hotfixes.

Future Xbox 360 and PS3 Content
There has been little discussion of future patches for the PlayStation 3 and Xbox 360 console editions of Diablo III. At some point down the road, the Reaper of Souls expansion is definitely coming to those consoles, but it has not yet been officially announced. There are also developer discussions of other features that would be useful to add to the console versions of Diablo III, such as a Quick Chat mode.

Next-Generation Console Content
Diablo III - Ultimate Evil Edition for PS4
Diablo III is coming to the next-generation consoles. The Diablo III: Ultimate Evil Edition has been announced as coming to the PlayStation 4, with a release date sometime in 2014. It will include the latest version of Diablo III: all the original content of the game, and the new features and additions from the Reaper of Souls Expansion. It will also include special social features designed around the gameplay of console players.

The Xbox One edition of Diablo III is also in development alongside the PS4 version, but Blizzard is not yet ready to confirm that the game will be released on the new Xbox console.

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