A guide to the upcoming Diablo III patches, for the PC / Mac and Console editions
- Future Diablo III Patches: This guide contains information on upcoming patches and content for Diablo III. As with any patch development, the specifics may change at any time, and nothing here is set in stone.
- Last Updated May 15, 2014: Updated for patch 2.1.0 as the next Diablo III PC patch, and the Ultimate Evil Edition coming to four different consoles.
Current PC Patch: Patch 2.0.5
- The current patch for the PC / Mac Diablo III is Patch 2.0, specifically the minor update Patch 2.0.5.
- Patch 2.0.5 is the most recent of minor patch updates to the major Patch 2.0. Patch 2.0 was also called the Loot 2.0 Patch, and brought massive revamps to nearly the entire game. It was the patch that led up to the Reaper of Souls Expansion.
Next Major PC Content Patch: Patch 2.1.0
- The next major content patch for Diablo III PC is Patch 2.1.0, and will include significant additions to the game. Patch 2.1 is expected to be the next patch released for the PC Diablo III.
- The initial information about patch 2.1 was from the Reaper of Souls Release Party Developer Q&A, held on March 25.
- At the release party, Diablo III Game Director Josh Mosqueira discussed patch 2.1 and stated that it would be coming "in a couple of months". Extrapolating from that and other recent Blizzard posts, patch 2.1 should arrive on the Public Test Realm by early June, where it will need to be tested extensively. If the patch does land on the PTR in June, it will have an estimated release date in July-August.
- Patch 2.1 will bring a tuning pass to skills across the board, for all the classes. The developers are reviewing the data of how players are using skills since the Patch 2.0 overhaul, and will be adjusting skills in Patch 2.1. These changes will likely boost the power of skills that rank poorly in our charts of Most Popular Skills and Builds.
- The patch will also include updates to Legendary and Set items that are not performing well. There are specific sets that will be changed to have more interesting set bonuses, including retroactively changing the items in those sets that have already dropped.
- All the classes will be receiving changes and updates for skill balance in patch 2.1. In this post, Grimiku details some of the major areas that the developers are looking at for the Monk class.
Along with the general tuning pass to skills, there will be specific changes made to the elemental damage types available in skills. Patch 2.0.5 brought some changes to skill runes, to help provide good options between the elements like Fire, Lightning, Cold, etc. As mentioned in the Patch 2.0.5 Patch Notes, the skills will continue to be updated, so there are multiple skill element options that players can choose between.
At the Reaper of Souls release party, Josh Mosqueira definitively announced that patch 2.1 will bring Seasons, which will contain ladder-like aspects. Here is what we know so far about how it will work:
- There will be Seasons that each last for a certain length of time, and character ladders within them.
- New characters can be leveled up within the ladder. Ladder characters will be totally segregated from non-ladder characters, much as softcore and hardcore characters are entirely divided from each other. Ladder characters have no access to the gold or items that are in the primary account.
- There will be goodies that can drop exclusively for characters in the ladder, including powerful new Legendary items that only drop within the season.
- Seasons will have leader boards that track the progress of ladder characters. Players can race on a variety of metrics to try to become the leader in their region, or the top of their friends and clan lists.
- At the end of a season, all of the progress - experience, equipment and gold accrued on ladder characters - will be rolled over into the main account.
Another major content addition in patch 2.1 is a competitive challenge called Tiered Rifts. Tiered Rifts will work like this:
- Tiered Rifts are a challenge scenario in Adventure Mode. They will be available to characters in the standard game, or by a ladder character in a Season.
- To access a Tiered Rift, characters will complete Bounties and Nephalem Rifts like normal. When a Nephalem Rift is cleared, there is a chance to get a Greater Rift Token.
- Using that token opens up a Greater Rift. If you clear that Greater Rift within a certain time limit, then you unlock a Greater Rift Key (Rank 2). If you clear that one you get Rank 3, etc.
- Each Greater Rift is harder than the previous one. The idea is to see how many Greater Rifts you can get through, and how long it takes to do that.
- Players will have a timer to finish a Rift (kill enough monsters to draw out the boss and slay the boss) and the better they do, the more challenging the level that they get to tackle. For example, if a hero can finish a Tiered Rift in just a few minutes, they would be able to jump ahead to a much harder Rift.
- There will be unique rewards for with Tiered Rifts, including new Legendary items.
- Tiered Rifts will also include a leader board, to compare your progress to the people on your Friends List, in your Clan, and among all the characters in that Diablo III region. Information will be displayed of who got to the highest Tiered Rift, and how long it took them to get there.
- The optional combination of Seasons and leader boards in Tiered Rifts will make for an interesting competition. It will be possible for players to roll an entirely new ladder character and get gear from scratch in a new season, and then see how far they can get in the Tiered Rifts for that season. In this way, players will be able to track their progress and compete against other players.
There are a small but significant number of Diablo III characters who have completed the requirements for an achievement, but were not given the achievement in the Diablo III client. This has been an ongoing issue since the original Diablo III release. The entire achievement system in Diablo III is being updated, which will help resolve those issues. This is a major change that is not scheduled to be completed until at least patch 2.1.0.
A blue post some months back discussed a big idea of changing the crafting resource system, and a more recent post reiterated that the developers would like to do this. The general idea is to make crafting materials become a system of stored materials, like Blood Shards. That way all those crafting materials would not longer take up storage space in inventory or the Stash. If this sort of system is implemented, it will come in a content patch like 2.1, although there has been no discussion so far of it being implemented in that patch.
Another idea that is still in heavy development, and is not necessarily scheduled for patch 2.1, is the notion of Legendary gems.
Future PC Patch Updates
- There are many issues in Diablo III that are being looked into, some of which may be fixed in upcoming patches.
Wyatt Cheng discussed the details of the Damage, Toughness, and Healing summary stats. Those new meta-stats that arrived in patch 2.0 are still being refined, both in what they reflect and how players view them. The Healing summary stat may be changed further, in an upcoming patch.
The Witch Doctor active skill Sacrifice is one of the least used skills among level 70 Witch Doctors, as seen in the popularity charts of Witch Doctor Active Skills. In a response to a reddit thread about the low damage and usability of the skill, Wyatt Cheng explained the situation. The developers are looking to make some major adjustments to the mechanics of the skill, which will arrive in a future patch.
The Keywardens are unique monsters that drop keys for the Infernal Machine event, that is used to obtain Hellfire Rings. Those Keywardens are only supposed to appear in Torment difficulty games, but they can occasionally show up in lower difficulty games. That will presumably be fixed in a future patch.
One issue being worked on is that some Transmogrification appearances aren't available, from certain items such as class-specific set items. Players should be careful when looking at Transmogrifying those particular items, since currently they can not be restored to their original appearance.
There are minor bugs that are known about and being looked into. Any of these issues may be fixed in the next patch, or could need more time.
- Teleport Bug in New Tristram - Another issue slated to be fixed in an upcoming patch is a bug with Teleport in New Tristram, as shown in this video.
- A Prisoner's Journal Lore Book - The lore book A Prisoner's Journal is part of multiple achievements, but the book has not been dropping. It is being looked at, to be fixed.
These are Known Issues that the Diablo III Quality Assurance team has looked into.
Current PS3 and Xbox 360 Patch:The current patch for the PlayStation 3 and Xbox 360 editions of Diablo III is Console Patch 1.0.2. The patch went live on the PlayStation 3 edition of Diablo III on October 1 2013, while the Xbox 360 version went live two weeks later. The patch brought many fixes for bugs and crashes in the console clients. See the Diablo III Patches for an overview of the Diablo III Console patches and hotfixes.
Console Patch 1.0.2
Console Patch 1.0.2
Ultimate Evil Edition - Next-Generation and Older Consoles
- The Diablo III: Ultimate Evil Edition is coming to the four major consoles on August 19, 2014: PlayStation 3, PlayStation 4, Xbox 360, Xbox One.
- It will include an updated version of Diablo III: all the original content of the game, and the new features and additions from the Reaper of Souls Expansion up to Patch 2.0.4.
- This edition has special social features designed around the gameplay of console players, and a side-kick style Apprentice Mode. Other features being promoted for the Ultimate Evil Edition, based on the capabilities of the console hardware: action combat, co-op loot, touch pad & light bar support.
- The new console edition of Diablo III has a suggested retail price of $59.99 USD for the PS4 or Xbox One and $39.99 for the PS3 or Xbox 360.
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