Patch 1.0.7 Killer Bugs and Known Issues
Issues in patch 1.0.7 include Hardcore characters dying from Brawling, missing recipes and achievements
Blizzard has developers working hard on hotfixes for the most pressing bugs, which will likely be rolled out in the next couple of days. Serious issues that can't be addressed with a hotfix will require a small client update, and some smaller bugs will be around until the next major patch. There is a new 1.0.7 Known Issues post that lists some of the specific problems that have cropped up in the patch. Read on for the full list, and more details.
Update February 13, 10:54PM EST: The first hotfix news is out! Three of the major issues listed below are now fixed, as the hotfix rolls out to the servers. The original post is below the hotfix details.
Below you'll find a list of hotfixes for the month of February which address various gameplay and service issues affecting Diablo III.
Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require a restart to go into effect. As always, please keep in mind that some issues cannot be addressed without a client-side patch update.
- Bug Fixes
- The Archon Spaulders of Strength recipe can now drop in the game
- It is no longer possible for players to trade Demonic Essences and Marquise Gems
- Fixed an issue where certain damage effects were not being removed from players when exiting the Scorched Chapel
The biggest issue right now can be deadly for hardcore characters when they try out the new Brawling PVP system. During Brawling, characters are put into a specific zone built just for PVP, the Scorched Chapel. They fight there and are defeated, but characters are never actually killed in the PVP zone. A character can leave the Scorched Chapel at any time through a portal. Unfortunately, there is currently a bug that when a player has certain Damage Over Time (DoT) or bleed effects on and they port out of the Scorched Chapel, the character will still be damaged within the regular game world. This can end up killing the character, which is a minor nuisance for softcore characters, but means the total demise of a hardcore character. The main way to get around this is for players to just leave a game entirely when their character is lying defeated within the Scorched Chapel. That way there is no chance of the character dying from those damaging effects.
This is a high priority issue, with a hotfix in development to take care of it. There is another known issue that can also kill characters who aren't expecting it, which is always a huge problem for hardcore characters. In 1.0.7, the Reflects Damage elite effect was changed to not reflect the damage caused by pets, back on to their master. The Siegebreaker boss has a similar effect built in, but the damage pets do to it is still reflected back to their owner. Classes who use pets to do damage should still be careful when fighting Siegebreaker, until the bug is fixed.
Another bug that has been causing a furor involve players being able to trade items that are supposed to be account-bound. These items include the top of the line Marquise Gems, and the Demonic Essence crafting material. Although the items are never supposed to be able to be traded between characters, it has been possible to trade them by dropping one of them on the ground, and having another character pick it up. This has been verified by Blizzard to be a bug, which can be fixed with a hotfix. There was a hotfix applied on Wednesday which some players expected to take care of the issue, but it was not for that bug.
The new rare crafted account-bound items all come from recipes, that are dropped by major bosses in the game. One recipe is not on the drop list at all, right now: the Archon Spaulders of Strength shoulders recipe. This will also be taken care of with a hotfix.
Another bug, that isn't currently listed in the Known Issues list below, is something that is listed as having been fixed in patch 1.0.7. Followers, pets and summoned creatures are not supposed to aggressively attack idling creatures (such as Treasure Goblins) who are more than 10 yards away from their master. It is a known issue that this was not changed; pets and followers can still run off and aggro those pesky goblins before the player is ready to attack.
Here is the current Known Patch 1.0.7 Issues List, with many bugs that have been verified by Blizzard. This list will likely change over the next days and months, as more bugs are fixed and removed, and others are found and added to the list.
As a reminder, this list will not list every bug that is active in the 1.0.7 patch. What it is listing are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and an expected fix. We have thousands of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.
Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.
Thank you for your continued reports, and enjoy Diablo III!!!
- In rare circumstances, it’s possible for players to get stuck in a broken party with grayed out Resume Game buttons.
- The Murlocket does not drop in game.
- It is possible to receive either Error 0 or Error 31048 when attempting to buy or sell future auctions if a player's completed tab reaches the hard cap (50/50 items or $250) in certain ways.
- It is sometimes possible for players to appear to not receive gold or items from canceled/won/sold auctions as expected for unspecified periods of time.
- The hardcore achievements for Champion/Rare monsters no longer lists Rockworms, but these achievements are currently unattainable for anyone who met all the criteria except Rockworms before patch 1.0.7.
- The “Crispy Critters” achievement is unobtainable except under certain, rare conditions.
- Several achievements are not granted the first time you complete their criteria: “Self Sufficient,” “Death Trap,” “Bleed, You Filth!”
- There’s a small chance the achievement “Fallen Angel” will not be granted when you’ve fulfilled the requirements.
- The “Haunted” achievement will not be granted if the mob is killed by an ally/pet without the player tagging it.
- The sound Barbarian’s Overpower makes when it comes off cooldown is identical to a legendary dropping, and can be heard by all party members.
- The Tormentor unique staff will look like it confuses players when it actually does not.
- Nekarat the Keywarden’s Earthquake will keep dealing damage for an extended duration after leaving the ground area of effect.
- Using crowd control effects when Siegebreaker picks up players will reset the grab and make them take more damage than normal.
- The Skeleton King and The King of the Dead can occasionally use their whirlwind attack without playing the animation.
- Siegebreaker will reflect damage from pets back onto the hero.
- Ironsmith Maldonado in the event “Forged in Battle” can be killed by a molten explosion and prevent event completion.