Set Weapons Gain Skill Boosts on the Patch 2.2.0 PTR
A new PTR build tweaks Legendary and Set items, and class skills
The Wardrobe is now found by the Mystic in each Act, as seen above. Selecting the Wardrobe provides access to the cosmetic settings added in patch 2.2, including Wings, Pets, Portrait Frames, and Pennants. These options can also be accessed in the Cosmetics menu, selected with an icon in game or [F1] function key.
This PTR update includes both buffs and nerfs to skills and items, as the developers try to find the proper game balance for them. Developer John Yang mentioned one point to keep in mind when looking at the power of the updated items.
On item/set tuning: a starting point to gauge the impact is to remember that Greater Rift monster HP is currently 17% higher per tier.
— John Yang (@_JohnYang) March 20, 2015
Read on for the new patch notes, and other developer thoughts.
Last updated March 20 @ 1:30 p.m. PDT.
Below you'll find the preliminary PTR patch notes for patch 2.2.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
PTR PATCH 2.2.0 - v2.2.0.30537
To provide feedback on patch 2.2.0, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.
Table of Contents:
PTR-ONLY CHANGES
- The Wardrobe will now always appear near the Mystic, in all acts
- Items
- Arcstone damage pulses now occur more frequently
- Bane of the Stricken will no longer drop
- Blood Brother's damage bonus can now only be triggered by blocking a melee or ranged attack
- Blocks triggered by ground effects or magic damage are excluded
- Greatly increased the explosion damage of Fallen Lunatics summoned by Nagelring
- Ivory Tower's Fires of Heaven attack can now only be triggered by blocking a melee or ranged attack
- Blocks triggered by ground effects or magic damage are excluded
- The duration and internal cooldown of the bonus damage area created by Oculus Ring has been increased
- Bug Fixes
- Items
- Fixed an issue that prevented pets from benefitting from the damage increase granted by Convention of the Elements (the BlizzCon Elemental Ring)
- Fixed an issue that prevented Kekegi's Unbreakable Spirit from removing the Spirit cost of Dashing Strike if you have less than 50 Spirit when paired with Raiment of a Thousand Storms
- Fixed an issue that prevented charge based skills from benefitting from Obsidian Ring of the Zodiac's Legendary Power
- Fixed an issue that prevented Archon: Combustion, Diamond Skin: Diamond Shards, Frost Nova: Frozen Mist, and Teleport: Calamity from triggering the Tal Rasha's (4) and (6) Set Bonuses
- Fixed an issue that prevented Slow Time from triggering the Tal Rasha's Set Bonuses with the Delsere's Magnum Opus (4) Set Bonus equipped
- Fixed an issue where enemies that were stunned by Slow Time: Point of no Return would sometimes be considered outside of the Slow Time bubble
- Fixed an issue that caused Slave Bonds to roll with fewer primary affixes than intended
- Adventure Mode
- Fixed an issue that prevented Pylons from spawning in Greater Rifts
- Items
GENERAL
- A Wardrobe has been added to the town in each act. Clicking on it will open the cosmetic window
- Regular Health Potions have been removed from the game
- The Health Potion slot on the action bar is now a bottomless Heath Potion that will heal you for 60% of your maximum Life
- The functionality of Legendary bottomless potions is unchanged
- Looting a crafting material will now also pick up all other materials of the same type within 20 yards
- Looting a gem will now also pick up all other gems within 20 yards
CLASSES
- Barbarian
- Active Skills
- Hammer of the Ancients
- Skill Rune - Rolling Thunder
- Should now more reliably hit nearby enemies in front of the Barbarian
- Skill Rune - Rolling Thunder
- Rend
- Skill Rune - Mutilate
- Bug Fixes
- Fixed an issue preventing this rune from increasing the damage of itself
- Bug Fixes
- Skill Rune - Mutilate
- Whirlwind
- Radius increased from 8 to 9 yards
- Can now be cast sooner after using another skill
- Skill Rune - Dust Devils
- Dust Devil spawn rate now scales with your Attack Speed
- Dust Devils now travel in a more predictable path
- Hammer of the Ancients
- Passive Skills
- Nerves of Steel
- Has been redesigned
- Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
- This effect may only occur once every 60 seconds
- Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
- Has been redesigned
- Nerves of Steel
- Active Skills
- Crusader
- Active Skills
- Laws of Hope
- Active effect duration increased from 3 to 5 seconds
- Skill Rune - Stop Time
- Has been removed
- Replaced with:
- Promise of Faith
- Empowering the Law also reduces non-physical damage taken by 25%
- Promise of Faith
- Punish
- Skill Rune - Celerity
- Proc coefficient increased
- Skill Rune - Fury
- Proc coefficient increased
- Skill Rune - Rebirth
- Proc coefficient increased
- Skill Rune - Roar
- Proc coefficient increased
- Skill Rune - Celerity
- Laws of Hope
- Active Skills
- Demon Hunter
- Active Skills
- Rain of Vengeance
- Skill Rune - Anathema
- Duration reduced from 5 to 2 seconds
- Note: Total damage dealt is unchanged
- This rune should now begin dealing damage more quickly
- Duration reduced from 5 to 2 seconds
- Skill Rune - Flying Strike
- Duration reduced from 5 to 4 seconds
- Note: Total damage dealt is unchanged
- Duration reduced from 5 to 4 seconds
- Skill Rune - Stampede
- Duration reduced from 6 to 3 seconds
- Note: Total damage dealt is unchanged
- Duration reduced from 6 to 3 seconds
- Skill Rune - Anathema
- Sentry
- Now displays a buff icon indicating how many Sentries you have active
- Smoke Screen
- Cooldown reduced from 3 to 1.5 seconds
- This ability does not start its cooldown until after its effects expire
- Skill Rune - Vanishing Powder
- Cooldown reduced from 8 to 6 seconds
- Strafe
- Can now be cast sooner after using another skill
- Rain of Vengeance
- Active Skills
- Monk
- Active Skills
- Dashing Strike
- Dashing Strike will now complete its animation more quickly
- Bug Fixes
- Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
- Deadly Reach
- Skill Rune - Piercing Trident
- Bug fixes
- Fixed an issue that prevented the third hit from always knocking enemies up in the air
- Bug fixes
- Skill Rune - Piercing Trident
- Mystic Ally
- Now has the same attack speed as you do
- Tempest Rush
- Can now be cast sooner after using another skill
- Serenity
- Cooldown reduced from 20 to 16 seconds
- This ability does not start its cooldown until after its effects expire
- Dashing Strike
- Passive Skills
- Near Death Experience
- Has been redesigned
- When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
- This effect may occur once every 60 seconds
- When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
- Has been redesigned
- Seize the Initiative
- Bug fixes
- Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life
- Bug fixes
- Near Death Experience
- Active Skills
- Witch Doctor
- Active Skills
- Fetish Army
- Skill Rune - Fetish Ambush
- Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
- Skill Rune - Fetish Ambush
- Haunt
- Skill Rune - Consuming Spirit
- Life per second increased from 2682 to 4291
- Damage type changed from Cold to Fire
- Skill Rune - Poisoned Spirit
- Bug Fixes
- Fixed an issue that prevented this rune from increasing the damage of itself
- Bug Fixes
- Skill Rune - Consuming Spirit
- Hex
- Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
- Increased the maximum range for both Hexing enemies and healing friendlies
- Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
- Duration for which enemies can be Hexed reduced from 4 to 3 seconds
- Plague of Toads
- Skill Rune - Rain of Toads
- Proc coefficient has been reduced
- Skill Rune - Rain of Toads
- Spirit Walk
- Cooldown reduced from 15 to 12 seconds
- This ability does not start its cooldown until after its effects expire
- Soul Harvest
- Intelligence bonus granted by each enemy harvested increased from 2% to 3%
- Skill Rune - Languish
- Has been redesigned
- Now increases your Armor by 30% and reduces enemy movement speed by 80%
- Has been redesigned
- Summon Zombie Dogs
- Skill Rune - Final Gift
- Has been removed
- Replaced with:
- Chilled to the Bone
- Enemies hit or hit by Zombie Dogs are Chilled for
23 seconds and take10%15% increased damage from all sources
- Enemies hit or hit by Zombie Dogs are Chilled for
- Chilled to the Bone
- Skill Rune - Final Gift
- Fetish Army
- Passive Skills
- Fetish Sycophants
- Proc chance increased from 10% to 15%
- Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning
- Fetish Sycophants
- Active Skills
- Wizard
- Active Skills
- Slow Time
- Is now cast at your target location, up to 60 yards away
- Skill Rune - Time and Space
- Has been removed
- Replaced with Exhaustion
- Enemies caught inside Slow Time deal 25% less damage
- Skill Rune - Time Warp
- Damage bonus increased from 10% to 15%
- Slow Time
- Passive Skills
- Arcane Dynamo
- Bug Fixes
- Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
- Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC
- Bug Fixes
- Arcane Dynamo
- Active Skills
ITEMS
- +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
- All Crafted Rare items are no longer Account Bound
- Andariel's Visage
- Poison nova weapon damage increased from 100-130% to 350-450%
- Arcstone
- New Legendary Ring
- Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
- New Legendary Ring
Bane of the StrickenNew Legendary GemEach attack you make against an enemy increases the damage it takes from your attacks by 10% weapon damageThe additional weapon damage taken is increased by 1% per rankAt rank 25 allied players, followers, and pets also benefit from this effect
- Blood Brother
- New Legendary Two-Handed Sword
- Grants a
1015-20% chance to block attacks - Blocked attacks inflict
20%30% less damage - After blocking an attack, your next attack inflicts
20%30% additional damage
- Grants a
- New Legendary Two-Handed Sword
- Boots of Disregard
- Life per Second increased from 500 to 10000
- Number of stacks reduced from 8 to 4
- Bottomless Potion of Amplification
- New Legendary Potion
- Increases healing from all sources by 20-25% for 5 seconds
- New Legendary Potion
- Bottomless Potion of the Leech
- Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
- Bottomless Potion of Mutilation
- Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
- Bottomless Potion of Regeneration
- Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
- Bottomless Potion of Rejuvenation
- New Legendary Potion
- Gain 20-30% of your maximum resource when used below 50% Life
- New Legendary Potion
- Bastions of Will
- (2) Set Bonus
- Has been redesigned
- After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
After castingYour first hit with each cast of a resource-spending attack,gaingrants 50% increased damage for 5 seconds
- Has been redesigned
- (2) Set Bonus
- Captain Crimson's Trimmings
- (2) Set Bonus
- Life per Second increased from 2000 to 6000
- (2) Set Bonus
- Convention of the Elements
- New Legendary Ring
- Gain 150-200% increased damage to a single element for 4 seconds
- This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
- Note: Cold is not included for Crusaders
- This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
- Gain 150-200% increased damage to a single element for 4 seconds
- New Legendary Ring
- Cord of the Sherma
- Chaos field duration increased from 2-4 seconds to 3-4 seconds
- Greatly increased proc chance
- Corrupted Ashbringer
- New Legendary Two-Handed Sword
- Chance on kill to raise a skeleton to fight for you
- Upon accumulating 5 skeletons, they explode for
300%1000% weapon damage and the sword transforms into Ashbringer for a short time - Attacking with Ashbringer burns your target for
6000-6200%4500-6000% weapon damage as Holy
- New Legendary Two-Handed Sword
- Death Watch Mantle
- Fan of knives weapon damage increased from 200% to 750-900%
- Chance to explode on hit increased from 15-35% to 25-35%
- Radius increased from 10 to 20 yards
- Internal cooldown has been greatly reduced
- Defender of Westmarch
- Charging wolf weapon damage increased from 300-400% to 800-1000%
- Eun-Jang-Do
- New Legendary Dagger
- Attacking enemies below 17-20% life freezes them for 3 seconds
- New Legendary Dagger
- Fire Walkers
- Burnt ground weapon damage increased from 100% to 300-400% per second
- Guardian's Jeopardy
- (2) Set Bonus
- Life per Second increased from 2000 to 8000
- (2) Set Bonus
- Iceblink
- New Legendary Gem
- Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
- The additional movement speed reduction is increased by .4% per rank
- At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
- New Legendary Gem
- In-Geom
- New Legendary Sword
Your skill cooldowns are reduced by 4-6 seconds- Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
- New Legendary Sword
- Mutilation Guard
- Gain 10% melee damage reduction
- Melee damage reduction is increased by 1% per rank
- At rank 25 while below 50% life, you may move through enemies unhindered
- Pandemonium Loop
- On death explosion weapon damage increased from 200-800%
- No longer rolls against skill proc coefficients
- Pox Faulds
- Vile stench weapon damage increased from 240-320% to 450-550%
- Duration reduced from 10 to 5 seconds
- Greatly reduced internal cooldown
- Puzzle Ring
- The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
- The Treasure Goblin helper spawned by this item will now run faster when picking up items
- Bug Fixes
- Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
- Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
- Ramaladni's Gift
- Can now stack to 100
- Sash of Knives
- Dagger weapon damage increased from 275-350% to 500-650%
- Increased proc chance from 25% to 100%
- Schaefer's Hammer
- Has been redesigned
- Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
- Has been redesigned
- Sebor's Nightmare
- Haunt is now cast on all nearby enemies
- Note: The spell effect will only be shown on 5 enemies
- Greatly increased Haunt cast radius
- Haunt is now cast on all nearby enemies
- Sky Splitter
- Lightning smite weapon damage increased from 150-180% to 600-750%
- The internal cooldown has been greatly reduced
- St. Archew's Gage
- Has been redesigned
- The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
- Has been redesigned
- Wyrdward
- Chance to stun increased from 13-17% to 25-35%
- Bug Fixes
- Bonus Armor now properly rolls at an increased value on Ancient items
- Several existing Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Broken Promises
- After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
- Nagelring
- Summons a Fallen Lunatic to your side every 10-
1512 seconds
- Summons a Fallen Lunatic to your side every 10-
- Obsidian Ring of the Zodiac
- Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
each time you spend
- Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
- Oculus Ring
- Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
- Class-Specific Items
- Barbarian
- Bul-Kathos's Oath
- Has been redesigned
- (2) Set Bonus
- Increases Fury generation per second by 10
- During Whirlwind gain 30% increased Attack Speed and Movement Speed
- (2) Set Bonus
- Has been redesigned
- Immortal King's Boulder Breaker
- Now rolls +
75-100%45-60% Call of the Ancients damage as a fifth primary affix
- Now rolls +
- Immortal King's Call
- Now has an additional set piece: Legs
- Has been redesigned
- (4) Set Bonus
- Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
- (6) Set Bonus
- New Set Bonus
- While both Wrath of the Berserker and Call of the Ancients are active, you deal
500%100% increased damage
- While both Wrath of the Berserker and Call of the Ancients are active, you deal
- New Set Bonus
- (4) Set Bonus
- Mortick's Brace
- New Legendary Bracers
- Wrath of the Berserker gains the effect of every rune
- New Legendary Bracers
Seismic TreadsDread Iron- New Legendary
BootsBelt- Ground Stomp causes an Avalanche
- New Legendary
- Wrath of the Wastes
- New Set
- (2) Set Bonus
- Increase the damage of Rend by 500% and its duration to 15 seconds
- (4) Set Bonus
- While Whirlwinding you take 40% reduced damage
- (6) Set Bonus
- Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
- (2) Set Bonus
- New Set
- Bul-Kathos's Oath
- Crusader
- Golden Flense
- Wrath per enemy hit increased from 3-4 to 4-6
- Hammer Belt (PH Name)
- New Legendary Belt
- Justice spawns a Blessed Hammer when it hits an enemy
- New Legendary Belt
- Roland's Legacy
- Has been redesigned
- (2) Set Bonus
- Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
- (4) Set Bonus
- Damage bonus increased from 100% to 500%
- Damage bonus is now multiplicative
- (6) Set Bonus
- Attack Speed bonus increased from 20% to 30% per stack
- (2) Set Bonus
- Has been redesigned
- Drakon's Lesson
- New Legendary Bracers
- When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
- New Legendary Bracers
- Omnislash
- New Legendary Belt
- Slash attacks in all directions
- New Legendary Belt
- Golden Flense
- Demon Hunter
- Crashing Rain
- New Legendary Belt
- Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
- New Legendary Belt
- Natalya's Slayer
- Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
- Natalya's Vengeance
- Now has additional set pieces: Gloves, and Legs
- Has been redesigned
- (2) Set Bonus
- The cooldown of Rain of Vengeance is reduced by
12 seconds every time you cast a primary skilland by 2 seconds every time you castora Hatred spenderfrom the first hit of each cast of a resource-spending attack
- The cooldown of Rain of Vengeance is reduced by
- (4) Set Bonus
- Rain of Vengeance deals 100% increased damage
- (6) Set Bonus
- New Set Bonus
- After casting Rain of Vengenace, deal
300%400% increased damage and take 30% reduced damage for 5 seconds
- After casting Rain of Vengenace, deal
- New Set Bonus
- (2) Set Bonus
- Omryn's Chain
- New Legendary Belt
- Drop Caltrops when using Vault
- New Legendary Belt
- Unhallowed Essence
- New Set
- (2) Set Bonus
- Your generators also generate 1 Discipline
- (4) Set Bonus
- Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
- (6) Set Bonus
- Your generators and Multishot deal 15% more damage for every point of Discipline you have
- (2) Set Bonus
- New Set
- Cluckeye
- Chicken weapon damage increased from 100% to 500%
- Enemies hit by the Chicken are now confused for 2 seconds
- You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
- Crashing Rain
- Monk
- Inna's Mantra
- Now has additional set pieces: Gloves, and Boots
- Has been redesigned
- (2) Set Bonus
- Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
- (6) Set Bonus
- New Set Bonus
- Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
- New Set Bonus
- (2) Set Bonus
- Inna's Reach
- Now rolls +20-25% Mystic Ally damage as a fifth primary affix
- Madstone
- Bug fixes
- Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
- Bug fixes
- Raiment of a Thousand Storms
- Has been redesigned
- (2) Set Bonus
- Your Spirit Generators have 25% increased attack speed and
250%300% increased damage
- Your Spirit Generators have 25% increased attack speed and
- (4) Set Bonus
- Dashing Strike now spends
5075 Spirit, but refunds a Charge when it does
- Dashing Strike now spends
- (6) Set Bonus
- Your Spirit Generators increase the weapon damage of Dashing Strike to
8750%12500% for36 seconds- Dashing Stike now lights up on your action bar when the increased weapon damage is active
- Your Spirit Generators increase the weapon damage of Dashing Strike to
- (2) Set Bonus
- Has been redesigned
- Spirit Guards
- New Bracers
- Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
- New Bracers
- Inna's Mantra
- Witch Doctor
- Haunted Girdle
- New Legendary Belt
- Haunt releases 1 extra Spirit
- New Legendary Belt
- Homunculus
- Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
- Now rolls with +20-25% Sacrifice damage as a fifth primary affix
- Little Man's Finger
- New Legendary Ring
- Gargantuan instead summons three smaller Gargantuans each more powerful than the original
- New Legendary Ring
- Raiment of the Jade Harvester
- (2) Set Bonus
- New Set Bonus
- When Haunt lands on an enemy already affected by Haunt, it instantly deals
510 seconds worth of Haunt damage
- When Haunt lands on an enemy already affected by Haunt, it instantly deals
- New Set Bonus
- (4) Set Bonus
- New Set Bonus
- Soul Harvest gains the effect of every rune
- New Set Bonus
- (6) Set Bonus
- Amount of DoT time detonated increased from 30 to 40 seconds
- (2) Set Bonus
- Tiklandian Visage
- Now displays a buff icon indicating the duration of the Horrify effect
- Zunimassa's Haunt
- Now has additional set pieces: Gloves, and Legs
- Has been redesigned
- (2) Set Bonus
- Your Fetish Army lasts until they die
- (4) Set Bonus
- You and your pets take 2% reduced damage for every Fetish you have alive
- (6) Set Bonus
- New Set Bonus
- Enemies hit by your Mana spenders take
150%275% more damage from your pets for 4 seconds
- Enemies hit by your Mana spenders take
- New Set Bonus
- (2) Set Bonus
- Zunimassa's String of Skulls
- Now rolls +20-25% Fetish Army damage as a fifth primary affix
- Belt of Transcendence
- New Legendary Belt
- Summon a Fetish Sycophant when you hit with a Mana spender
- New Legendary Belt
- Haunted Girdle
- Wizard
- Delsere's Magnum Opus
- New Set
- (2) Set Bonus
- Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
- (4) Set Bonus
- Enemies affected by your Slow Time take 2000% weapon damage every second
- This damage type will be determined by your highest equipped +% Elemental Damage
- Enemies affected by your Slow Time take 2000% weapon damage every second
- (6) Set Bonus
- Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
- (2) Set Bonus
- New Set
- Firebird's Finery
- Has been redesigned
- (2) Set Bonus
- When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
- The meteor that falls from the sky is now a Molten Impact Meteor
- Bug Fixes
- Fixed an issue that prevented the cooldown debuff from being removed on death
- When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
- (4) Set Bonus
- Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
- (2) Set Bonus
- Has been redesigned
- Halo of Arlyse
- Bug fixes
- Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
- Bug fixes
- Nilfur's Boast
- New Legendary Boots
- Increases the damage of Meteor by 100%
- Increases the damage of Meteor by
200-250%150-200% when it hits 3 or less enemies
- New Legendary Boots
- Ranslor's Folly
- New Legendary Bracers
- Energy Twister Periodically pulls in enemies within 30 yards
- New Legendary Bracers
- Tal Rasha's Elements
- Now has additional set pieces: Gloves, and Legs
- Has been redesigned
- (2) Set Bonus
- Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
- Now uses the Molten Impact rune when triggered by Fire damage
- Can no longer be triggered by hitting a destructible object
- Bug Fixes
- Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
- Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
- (4) Set Bonus
- Attacks increase your resistance to that element by 100% for 6 seconds
- (6) Set Bonus
- Attacks increase your damage by
175%150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
- Attacks increase your damage by
- (2) Set Bonus
- Tal Rasha's Unwavering Glare
- Now rolls +20-25% Meteor damage as a fifth primary affix
- Crown of the Primus
- New Wizard Hat
- Slow Time gains the effect of every rune
- New Wizard Hat
- Gesture of Orpheus
- Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
- Slow Time cooldown reduction reduced from 50-70% to 30-40%
- Delsere's Magnum Opus
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Barbarian
- Gavel of Judgment
- Legendary Power added
- Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies
- Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
- Legendary Power added
- Skull Grasp
- Legendary Power added
- Increases the damage of Whirlwind by
400-450%300-400% weapon damage
- Increases the damage of Whirlwind by
- Legendary Power added
- Gavel of Judgment
- Crusader
- Denial
- Legendary Power added
- Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
- Legendary Power added
- Ivory Tower
- Legendary Power added
- Blocks release forward a Fires of Heaven
- Legendary Power added
- Denial
- Demon Hunter
- Dead Man's Legacy
- Legendary power added
- Multishot hits enemies who are below 50-60% health twice
- Legendary power added
- Dead Man's Legacy
- Wizard
- Triumvirate
- Legendary power added
- Your Signature Spells increase the damage of Arcane Orb by
60-80%75-100% for36 seconds, stacking up to 3 times
- Your Signature Spells increase the damage of Arcane Orb by
- Legendary power added
- Triumvirate
- Barbarian
- Bug Fixes
- Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
ACHIEVEMENTS
- Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
- The drop chance of Rakanishu's Blade has been increased
- Increased the spawn chance of several extremely rare unique monsters in Act V
ADVENTURE MODE
- You can now increase your Blood Shard cap by achieving a personal best in Solo Greater Rifts
- The cap will be increased by 10 shards per Greater Rift level completed
- Some changes have been made to the way Pylons spawn in Greater Rifts
- Areas in which Keywardens are located now have a boss icon on the Waypoint map
- The icon will indicate whether or not the Keywarden has been killed
- This is only for level 60+ games
- Act I
- Cursed Cellar
- Farnham now spawns closer to the door
- Farnham now has the Orbiter and Jailer affixes
- Farmham now pursues the closest player
- Cursed Cellar
- Act II
- Ancient Waterway
- New bounties have been added for the Eastern and Western channels
- Eastern and Western channels now each have two levels
- Waypoints
- New Waypoint added
- Ancient Waterway
- Dahlgur Oasis waypoint has been moved down slightly
- New Waypoint added
- Ancient Waterway
- Nephalem Rifts
- Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
- Several new Nephalem Rift maps have been added based on the following zones:
- Festering Woods
- Fields of Misery
- Fields of Slaughter
- Stinging Winds
- Bug Fixes
- Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step
CRAFTING
- When crafting Gems and items the entire quantity will now be crafted at once
- Mystic
- Bug Fixes
- Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers
- Bug Fixes
MONSTERS
- Rift Guardians
- Blighter
- Has been given two new attacks
- Blighter
- Armored Destroyer
- The warning time before an Armored Destroyer lands has been significantly increased
- Armored Destroyer impacts will now knock players away from the landing zone
- The Merciless Witch (Uber Maghda)
- Removed enrage timer
- Reduced the maximum time she can be shielded to 15 seconds
- Butterfly projectile speed reduced
- Butterfly projectile duration reduced
- Nekarat the Keywarden
- Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
- Orlash
- Now summons shadow clones
- Has been given a breath attack
- Now has the Waller monster affix
- Realmwalker
- Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
- Savage Beast
- Maximum Charge range has been reduced
- The Skeleton King
- Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
- The Soul of Evil (Uber Diablo)
- LIghtning breath now targets the closest enemy
- Mirror image damage has been increased
- Bone cages now damage you
- Succubus
- Bloodstar
- Removed the armor debuff from this attack
- The projectiles now move at random speeds
- Leap cooldown has been reduced
- Bloodstar
- Treasure Goblins
- Three new Treasure Goblins have been added to the game
- The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
- The new Treasure Goblins can only be found in Adventure Mode
- Three new Treasure Goblins have been added to the game
USER INTERFACE
- You now must now confirm deletion of a Seasonal item in your mailbox
- Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
- The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened
@walkintall93 Roland's with Sweep Attack improvements are coming. We definitely want Sweep Attack to be more viable like Shield Bash.
— John Yang (@_JohnYang) March 19, 2015
@Raz_Matt Getting a specific legendary ancient weapon is rare, but I believe the root cause is the power gap between weapons.
— Wyatt Cheng (@candlesan) March 17, 2015
Rather than make a specific ancient weapon easier to get, we'd rather improve underperforming weapons so it's not as much about "the one"
— Wyatt Cheng (@candlesan) March 17, 2015
@MonstrousD3 @TheAngzt yes, agree. Also, items should be more than a boring stat stick like Furnace. More Wormwood, Torch, etc.
— Wyatt Cheng (@candlesan) March 17, 2015
We will learn more about the developer goals for patch 2.2.0 and the PTR coming up on Monday, in the Tavern Talk livestream.