Level Required: 22
Skill Type: Defensive

Cooldown: 11 seconds

Teleport through the ether to the selected location up to 50 yards away.

Element: Arcane

Runes for Teleport
Skill RunesLevelElement
Safe Passage

For 5 seconds after you Teleport, you will take 25% less damage.


After casting Teleport, you have 3 seconds to Teleport 1 additional time.


Casting Teleport again within 5 seconds will instantly return you to your original location and set the remaining cooldown to 1 seconds.


Summon 2 decoys for 6 seconds after teleporting.


Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.

Note: Information on this page is based on a level 70 Wizard.
Teleport Rune Popularity
  • This chart shows the popularity of the runes for the Teleport Wizard active skill. Select the blue bars for softcore data, the red bars for hardcore data, or view all the rune statistics in the table display.
  • These are the Teleport runes as chosen by level 70 Wizards who are currently playing the Diablo III: Reaper of Souls on PC or Mac in patch 2.3. It can also guide Wizards looking to pick the best Teleport runes in Diablo III: Ultimate Evil Edition on consoles - the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
  • See other Wizard skill data in the Most Popular Wizard Builds and Skills charts.
Teleport Rune Popularity Chart
Popularity percentages for Teleport runes, as used by level 70 hardcore and softcore Wizards. Hightlight the bars on the chart to see the percentages for each Teleport rune.
Teleport Rune Popularity Table
Popularity percentages for the Teleport runes used by level 70 softcore and hardcore Wizards.
RuneSoftcore %Hardcore %
Safe Passage30.827.9
No Rune00
Charts Last Updated: November 3, 2018
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