|Once and for all - CAVE_MAPS_SUCK||November-25-2015 7:10 AM PST (7 years ago)|
|GET RID OF THEM! NOW! 95% Grift maps are friggin CAVES, where you have to SEARCH for more than 5 enemies at one place. AWFUL DESIGN, NO FUN, plain STUPID|
|Once and for all - CAVE_MAPS_SUCK||December-2-2015 10:25 AM PST (6 years ago)|
We agree that cave maps aren't fitting in with what we want the Greater Rift experience to be. Here's something we're trying out in the latest PTR hotfixes.
This change and more can be viewed in the hotfixes thread. http://us.battle.net/d3/en/forum/topic/20037963606
|Once and for all - CAVE_MAPS_SUCK||December-2-2015 3:15 PM PST (6 years ago)|
this is bad news guys. u know the big cave map from a1 (spiders) is now also gone. and that map has very high density and ppl are fishing for that map in order to push ladder
If Kauza spend a few minuts reading this topic he would know that everyone in this thread means the large caves with crap density usually comes down to the "den of the fallen" type of cave tilesets. I trust Kauza has the common sense that he did not pass on notes to have spider cavern removed as well.
If true.... i don't know what to say. But again, i have trust in Blizzard and its employees.
The "spider caves" as referenced above have not been modified as a part of this hotfix. We didn't find the same sort of opportunity to make adjustments with those maps as we did with the more open, less dense cave maps.