|Phantasms/Ghost/Exorcists||September-21-2015 9:36 AM PDT (5 years ago)|
|Honestly I think these should count towards a lot more bar progression in Greater Rifts than they currently do, given their utter annoyance and damage. Ideally, killing an elite mob of any of these types should count at almost 2x the progression a regular elite (yellow/blue) mob does. These things separate constantly, either by flying through a wall, or by teleporting right behind you.|
Only Xeph ammy helps with Exorcists, but running an immunity amulet takes away from the damage of your top-end amulet (be it Hellfire or whatever). Sure, you could cube it, but I'd say 99% of people have RoRG or CoE as their cubed rings they run, with them being entirely necessary.
|Phantasms/Ghost/Exorcists||September-22-2015 3:30 PM PDT (5 years ago)|
|Thanks for the constructive feedback on this, folks!|
We're planning a few adjustments to ghost-type enemies (particularly their Soul Siphon power) in an upcoming patch. They'll need to be closer to attack, will deal less damage overall, and their channeled attack damage will be spread out over a longer duration.