Jaetch #1861 | Please fix: High level group Rifts unplayable at times(1) | Category: GeneralSeptember-7-2015 7:23 PM PDT (9 years ago) |
https://www.youtube.com/watch?v=8VfaCMuCvpk I was kinda joking around when this happened at first, until it started happening literally every single Rift attempt. Compositions ranged from: 1x support monk 1x HotA barb 2x Darts WD 1x support monk 1x support barb 2x Darts WD 1x support monk 1x HotA barb 1x Darts WD 1x Flame Blade wiz 1x support monk 1x support barb 1x Darts WD 1x Flame Blade wiz ...Amongst other combinations. You name it. Lag on nearly every single cluster of mobs we encounter. It isn't one person. EVERYONE in the party suffers. Too many people online? Game just can't handle the DoT effects that's... well... part of the game? Are we not allowed to use certain items, gems or skills? Are we not allowed to use certain classes? What are we supposed to play if we want smooth gameplay at the highest levels? Right now we're changing our strategies. We're going to go into a Rift and not fight anything. We'll run around leading enemies around until we find a Conduit Pylon. Then we're going to skip the Pylon and find other enemies and bring it back. By the time we basically have a screen full of perhaps 200 mobs and seven elite packs, we'll contemplate hitting the Conduit. Then at that point, maybe we'll have built up enough progress as insurance for the 5-7 minutes we lose by staring at the screen and 4,000 ms latency. Fix plz. |
Tyvalir | Please fix: High level group Rifts unplayable at times(39) | September-8-2015 3:49 PM PDT (9 years ago) |
Lag on nearly every single cluster of mobs we encounter. We were in a party of 3 --- 2 Helltooth WD and 1 DH. Every time there was a medium size pack, the game would lag. Against a huge pack, I could probably take a nap before the game goes back to normal with either all of us dead or all enemies dead. Every group with at least a HT WD is laggy Every group with supp monk + EP monk is laggy Every group with 2 delrasha sorc is laggy Every group with more than 2 Hota barb is laggy Every group with more than 2 WW barb in same area is laggy Group with 1 supp monk + 1 supp barb + 2 hota barb or 2 dart WD are quite ok (Some lag but "reasonable") Every time there's more than 15 monsters on the screen the whole game stops for 3-4 seconds and then everybody is dead. We actually left a game on a great map with great density after only a couple of minutes because it was unplayable. It is not just WD's, HOTA barbs using pain enhancer have the same effect. Even just 1 pain enhancer will lag the game out. Blizz, please investigate. As you may have heard last week, finding the combinations of skills and situations that cause lag is an ongoing process that requires us to be very thorough. The more details we have, the faster we can drill down to what's causing it, so this is great info to have. For those adding their reports to the above, if you could share what skills were being used when the lag occurred, whether you were on a particular map or facing a particular enemy, and any other details you're able to include, that would help. I'll go ahead and forward this thread. Many thanks, everyone! Edit: Also wanted to link to John Yang's comments about the Helltooth Set specifically. In short, we've fixed some problems with it, and we're continuing to optimize it. |