Avatar of Jaetch #1861
Jaetch #1861
Please fix: High level group Rifts unplayable at times(1)Category: GeneralSeptember-7-2015 7:23 PM PDT (9 years ago) Go to Blizzard forum post
https://www.youtube.com/watch?v=8VfaCMuCvpk

I was kinda joking around when this happened at first, until it started happening literally every single Rift attempt.

Compositions ranged from:

1x support monk
1x HotA barb
2x Darts WD

1x support monk
1x support barb
2x Darts WD

1x support monk
1x HotA barb
1x Darts WD
1x Flame Blade wiz

1x support monk
1x support barb
1x Darts WD
1x Flame Blade wiz

...Amongst other combinations. You name it.

Lag on nearly every single cluster of mobs we encounter. It isn't one person. EVERYONE in the party suffers.

Too many people online? Game just can't handle the DoT effects that's... well... part of the game? Are we not allowed to use certain items, gems or skills? Are we not allowed to use certain classes? What are we supposed to play if we want smooth gameplay at the highest levels?

Right now we're changing our strategies. We're going to go into a Rift and not fight anything. We'll run around leading enemies around until we find a Conduit Pylon. Then we're going to skip the Pylon and find other enemies and bring it back. By the time we basically have a screen full of perhaps 200 mobs and seven elite packs, we'll contemplate hitting the Conduit.

Then at that point, maybe we'll have built up enough progress as insurance for the 5-7 minutes we lose by staring at the screen and 4,000 ms latency.

Fix plz.
Avatar of Tyvalir
Tyvalir
Please fix: High level group Rifts unplayable at times(39)September-8-2015 3:49 PM PDT (9 years ago) Go to Blizzard forum post
Posted by: Jaetch

Lag on nearly every single cluster of mobs we encounter.

Posted by: DoomBringer

We were in a party of 3 --- 2 Helltooth WD and 1 DH.

Every time there was a medium size pack, the game would lag. Against a huge pack, I could probably take a nap before the game goes back to normal with either all of us dead or all enemies dead.

Posted by: LudoBN

Every group with at least a HT WD is laggy
Every group with supp monk + EP monk is laggy
Every group with 2 delrasha sorc is laggy
Every group with more than 2 Hota barb is laggy
Every group with more than 2 WW barb in same area is laggy

Group with 1 supp monk + 1 supp barb + 2 hota barb or 2 dart WD are quite ok (Some lag but "reasonable")

Posted by: Kobrakai

Every time there's more than 15 monsters on the screen the whole game stops for 3-4 seconds and then everybody is dead. We actually left a game on a great map with great density after only a couple of minutes because it was unplayable.

Posted by: Boozor

It is not just WD's, HOTA barbs using pain enhancer have the same effect. Even just 1 pain enhancer will lag the game out.

Blizz, please investigate.

As you may have heard last week, finding the combinations of skills and situations that cause lag is an ongoing process that requires us to be very thorough. The more details we have, the faster we can drill down to what's causing it, so this is great info to have.

For those adding their reports to the above, if you could share what skills were being used when the lag occurred, whether you were on a particular map or facing a particular enemy, and any other details you're able to include, that would help.

I'll go ahead and forward this thread. Many thanks, everyone!

Edit: Also wanted to link to John Yang's comments about the Helltooth Set specifically. In short, we've fixed some problems with it, and we're continuing to optimize it.
Feedback for Diablo Somepage