|*4* Ways To Support Solo Players.||July-7-2015 8:57 AM PDT (7 years ago)|
|While I do understand that Blizzard does want to incentivize group play to a degree, with the xp changes coming I think that it's time to finally help out those who enjoy playing solo, or at least narrow the gap a little.|
A few ideas (note: not all of these are mine).
1) Unity bonus is built into all follower relics. This is exclusive with the Unity bonus on rings. This will give solo players a little bit of additional flexibility build wise.
2) XP bonus/MF bonus from multiplayer groups is removed and added baseline to all characters. At this point the additional speed and power granted by party play is sufficient incentive.
3) Increase the power of followers slightly. These are still something of a holdover from Vanilla D3 when group play made the game significantly harder and should get a small buff to reflect this. While they definitely should not equal a full player, a bit of additional firepower on their skills would be awesome.
4) A long term idea: Give each merc a unique skill (we can choose it in their talent tree) and assign it to a new button. It would be a long cooldown but powerful ability to make solo play a little more interesting.
Templar: Will Of The Templar - You and your follower become immune to all damage for 2 seconds and are healed by 20% of your maximum health every second for 3 seconds after this effect ends.
Scoundrel: Thieves' Guild - Summons 4 duplicates of the Scoundrel that uses the same abilities as your follower. These last for 30 seconds. When a duplicate dies, you gain 20% increased damage for 3 seconds.
Enchantress: Morph Ovum. All enemies on screen are turned into chickens and take 30% more damage. Lasts for 10 seconds, 5 seconds on elite monsters.
PS: This is part of a larger thread of ideas for D3's future. Feel free to give it a look: http://us.battle.net/d3/en/forum/topic/18301002494?page=1
[Post edited one time, last edit by Starbird#1360 at July-16-2015 10:05 AM PDT (7 years ago)]
|*4* Ways To Support Solo Players.||July-15-2015 11:21 AM PDT (7 years ago)|
|There's a lot of very level-headed, civil discussion going on here about the differences between solo and group play. Thanks to everyone for the great ideas you all brought up (seriously, there are more good quotes here than I can reasonably fit in one reply).|
Two that stood out to me in particular:
While I do understand that Blizzard does want to incentivize group play to a degree, with the xp changes coming I think that it's time to finally help out those who enjoy playing solo, or at least narrow the gap a little.
Nobody likes to feel sub standard. And the sheer rate at which I can gear pugging T6 compared to people who don't enjoy party play is insane.
I get where you're coming from here. In a nutshell, we want to bring the rewards closer between single and multiplayer, but we're aiming to do it carefully so that we don't swing the pendulum too far in the opposite direction (which previously caused the opposite problem, where multiplayer felt relatively unrewarding).
There are some examples of this in the upcoming patch - like the changes we're making to crowd control and changing Keywardens to drop machines instead of keys. Both of these tweaks should help draw the rewards between solo and multiplayer closer together.