PNPT #6180 | The core problem(s) of D3(1) | Category: GeneralMay-21-2015 11:56 PM PDT (10 years ago) |
Weapon damage and RNG. Yeah. Weapon damage -> gameplay revolves around items -> item dependency -> contradicts the very nature and lore of Nephalem's power (which comes from within/birthright). RNG -> gameplay revolves around luck -> players with better luck get to the top, players with terrible luck stay at the bottom. Weapon damage + RNG = Diablo 3. This game was poorly made from the beginning and because of weapon damage, we may never see it improve into a more enjoyable way. It's futile to post any more suggestions on this forum, since the core mechanics of this game would never be fixed/changed. It's the gameplay (and may be social interaction too) that matters, not graphic or big numbers. That's why so many 'old' games still have their places today. And there are fanboys who keep on reporting us for speaking the truth! :)))) Anu to that! GG, Blizzard. |
Grimiku | The core problem(s) of D3(137) | May-28-2015 5:57 PM PDT (9 years ago) |
Locking this thread since it's gotten pretty off-topic. |