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Wangster #1165
RGs harder now after patch 2.2.1?(1)Category: GeneralMay-20-2015 4:56 PM PDT (10 years ago) Go to Blizzard forum post
Seems to me that a few of the RG's movement pattern and damage output have been altered. There are more things made than what was listed in the patch notes. Anyone with me on this one?
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Sand Shaper and Saxtris are super annoying now
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And I thought I was trippin.

Remind me to /ragequit when I see them.
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Community Manager
Posts: 5,819
There were no (intentional) changes to Rift Guardians in 2.2.1. However, there is a known issue with Saxtris and Sand Shaper specifically:

Posted by: Nevalistis

Posted by: TAG

I had the same issue just now. I imagine it is a bug.


This is correct. There is a bug with tornado behavior, and you'll see this somewhat confused wandering with any Rift Guardian that summons tornadoes (Sand Shaper and Saxtris included). We're currently investigating this issue.

To clarify, the tornadoes aren't attempting to stay close to their summoner; they're just changing directions too quickly. As a result, they won't travel very far from their spawn point. The behavior of the enemies themselves should be unchanged so, in the meantime, kiting the Rift Guardian away from a cluster of tornadoes should yield more desirable results.
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Avatar of Nevalistis
Nevalistis
RGs harder now after patch 2.2.1?(4)May-20-2015 6:07 PM PDT (10 years ago) Go to Blizzard forum post
There were no (intentional) changes to Rift Guardians in 2.2.1. However, there is a known issue with Saxtris and Sand Shaper specifically:

Posted by: Nevalistis

Posted by: TAG

I had the same issue just now. I imagine it is a bug.


This is correct. There is a bug with tornado behavior, and you'll see this somewhat confused wandering with any Rift Guardian that summons tornadoes (Sand Shaper and Saxtris included). We're currently investigating this issue.

To clarify, the tornadoes aren't attempting to stay close to their summoner; they're just changing directions too quickly. As a result, they won't travel very far from their spawn point. The behavior of the enemies themselves should be unchanged so, in the meantime, kiting the Rift Guardian away from a cluster of tornadoes should yield more desirable results.
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