Avatar of OMG3E #1196
OMG3E #1196
Never ending damage scaling(1)Category: GeneralApril-18-2015 3:48 PM PDT (10 years ago) Go to Blizzard forum post
Dumbest concept ever put in a game. The game becomes really no fun at all when no matter what defensive stats you have you get 1 shot. Game gets reduced to rng of rift mobs,affixs and boss. Discuss.
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yup. it's an awful, awful system. drives me absolutely insane.

even better when you're running a crusader this season, and they're too slow to even walk out of any damage. and yeah yeah i get it, that shoddy steed skill. but i don't have a free skill slot to use that, so apparently i just...lose out.
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The damage goes way past the capability of the gear to mitigate it. All resistance, armour, and vitality become meaningless. They add defensive gems which effectively rob you of 30% damage. They introduce items like the seasonal monk bracers, which become mandatory. They remove permanent invulnerability and don't touch damage scaling? Use these skills, use that gear, play this way, and for gods sake don't get hit in a high GR or your a goner. And if you're running solo not using a unity is laughable. Introducing new sets isn't going to increase build diversity if this issue doesn't get resolved.
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and the damage mitigation gems don't help either. i'm running both mutilation guard and esoteric alteration on my crusader, both at rank 25, and it only moved me up like...3 greater rift ranks. literally i went from like rank 29 to rank 32. big whoop. i can still get one shotted. AND i'm running vigilant, too.
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With percentage based damage reduction via all resistance, armour, and gems, once damage reaches a certain level they all become useless.
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oh my god i wish i had recorded this greater rift

i'm dying literally twice per room
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The best example of failed damage scaling design is Perdition on high GR vs a melee class.

There is no such thing as Physical Immunity, and you can't dodge his teleport that at GR50+ 1shots 100m toughness, so all you can do is say "GG" while leaving the game... seriously broken.
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Posted by: Revdarian

The best example of failed damage scaling design is Perdition on high GR vs a melee class.

There is no such thing as Physical Immunity, and you can't dodge his teleport that at GR50+ 1shots 100m toughness, so all you can do is say "GG" while leaving the game... seriously broken.


Can he be charmed, stunned, frozen, or anything for a long enough time to get some chunks of health off of him?
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Posted by: pigeonspank

and the damage mitigation gems don't help either. i'm running both mutilation guard and esoteric alteration on my crusader, both at rank 25, and it only moved me up like...3 greater rift ranks. literally i went from like rank 29 to rank 32. big whoop. i can still get one shotted. AND i'm running vigilant, too.

If your crusader gets one shotted at 32 rank, then you are really doing something wrong.
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Posted by: Baron

Posted by: pigeonspank

and the damage mitigation gems don't help either. i'm running both mutilation guard and esoteric alteration on my crusader, both at rank 25, and it only moved me up like...3 greater rift ranks. literally i went from like rank 29 to rank 32. big whoop. i can still get one shotted. AND i'm running vigilant, too.

If your crusader gets one shotted at 32 rank, then you are really doing something wrong.


You didn't get the point of this thread......
If you don't get 1 shot at gr 32...you will at 40.....then at 44...then at 50...57....depending on class....then you hit a wall......tell me why we play this game again??
Is this really end game content??
[Post edited one time, last edit by Crash#2643 at April-18-2015 5:51 PM PDT (10 years ago)]
Avatar of Grimiku
Grimiku
Never ending damage scaling(75)May-11-2015 3:16 PM PDT (10 years ago) Go to Blizzard forum post
Hey guys! Just wanted to say thanks for taking the time to give us your feedback about scaling damage in Greater Rifts. One of the key goals of Greater Rifts is that they serve as a form of measuring stick for a characters power growth, and we feel that scaling damage is a very important element of their ability to function in this way. That said, we’re currently looking at our options for some possible adjustments to how this damage scales in the future.

We’re looking to disable permanent Crowd Control in an upcoming content patch to create more interaction with monsters at higher Greater Rifts levels. To complement that change, we will be also be evaluating how much damage monsters are dealing to players in that environment. One of our goals in the next major patch is to provide a more consistent Greater Rift experience while making sure that defensive Legendary items still matter.
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