|The Devs' Thoughts on Realm of Trials||February-10-2015 12:02 PM PST (5 years ago)|
|"The Realm of Trials was designed to be a convenience to the players."|
-D3 Tavern Talk
|The Devs' Thoughts on Realm of Trials||February-11-2015 2:17 PM PST (5 years ago)|
It was designed to be a convenience, because before Trials you started at Greater Rift level 1 and advanced from there every time. Trials were designed as a way to skip this process.
That's exactly right. When Greater Rifts were first added to the game, players were able to start at Greater Rift 1 and jump up in difficulty quickly. However, this often led to them overshooting their mark and biting off more than they could chew difficulty-wise.
Although Rifts of Trials were intended to solve this problem (by helping players gauge the best Greater Rift level for them more quickly), they ended up becoming tedious for many players. As Travis mentioned during yesterday's Tavern Talk, we agree with players that it's silly to have to go through the Realm of Trials each time you want to do a Greater Rift. After all, that's like having to "measure up" each time you go on the same ride at a theme park (versus only the first time), right?
At any rate, we agree the Realm of Trials is flawed, which is why the development team is looking at other options for how to structure Rifts and Greater Rifts.
Edit: The Twitch VOD for yesterday's Tavern Talk is now available. You can hear where the developers talked about Rifts of Trials at around 1:14:12. Hope that helps!