|2.1.1 Realm of Trial Changes Concerns||September-24-2014 8:39 AM PDT (6 years ago)|
|With the addition of the new patch, Realm of Trials "more accurately assess an appropriate level of Greater Rift." I agree with blizzard developers that it in fact does achieve this goal however leader boards have already been taken advantage of through clever use of game mechanics that were existent before the patch. People at the top of the current leader boards for greater rifts farmed higher level keys in groups (much higher than achievable for solo play) and then subsequently used these keys to find favorable rifts. They would use one key at a time and open a grift, and then assess whether it would be clearable (presence of unfavorable mobs such as anarachs, corrupted angels and low mob density/linear map grifts would be unfavorable) and if they were not, restart the game and open a new grift and repeat the process until a favorable rift was found. With this change, the leader boards are essentially frozen in place because the majority of rifts past level 40 are not clear able due to mostly low density and linearity of map layouts. |
People that were able to find favorable rifts at a high greater rift level before patch and were able to clear it, have their rank essentially frozen due to the low probability of someone clearing subsequent rift levels starting from lets say 40 is very low. Getting a favorable rift and clearing it on levels 40, 41, 42 onwards to the desired greater rift level to challenge a rank is next to impossible due to the RNG of mob type/density and map layout. If you do manage to get to the desired level, if you make even a single mistake, you end up losing enough time to where you fail anyways, causing you to repeat the entire process. edit: This doesn't even include maps that had pylons, specifically conduit, that could help shave entire minutes off of a clear time. This "conduit pylon" problem is an entirely different issue, so I won't be expanding upon it in this post.
Before the patch, the top ranking players could spend the time of a rift clear farming Realm of Trial for their desired level keystones (atleast 3-4 keys in that time period). Afterwards, could spam that level multiple times and find a beatable rift within the allotted time. The only way this change should stay in the game is if leaderboards are reset, and people are forced to play the game as intended within the new trial system. As it stands, most of the higher end ranks will be essentially frozen as it will be very difficult to obtain keystones for the desired level greater rift and be very frustrating for the player base as whole.
As a final note, just wondering what the opinion of the blues are regarding this. A lot of the other patch notes were touched upon by blues, but the most important change from a competition standpoint has not be addressed. Its a good thing that you guys elaborated on bug fixes to shield bash (an ability that most high end crusaders never use) and on key drop changes for the less seasoned player. I'm not asking for immediate changes or anything, but this issue needs to be addressed asap because as it stands, this season is practically over for those of us trying to compete on the leaderboards.
|2.1.1 Realm of Trial Changes Concerns||September-25-2014 3:19 PM PDT (6 years ago)|
|The Realm of Trials is designed to test your limits and, as accurately as possible, assess what level of Greater Rift you should be tackling. However, we also want there to be a small “safe zone” before reaching this limit, so completing the Realm of Trials should ideally land you a couple of tiers below your maximum capability. The Trials, up to this point, weren’t achieving this, so we’ve been working for some time to adjust them internally.|
The adjustments to the Realm of Trials in Patch 2.1.1 had a few goals. First, we wanted to more consistently test your survivability. High damaging creatures weren't always spawning in each pack, which means your Toughness wasn't always being properly evaluated. Second, we wanted the Trials to feel less punishing for melee characters. And third, we wanted to mirror the monster variety you'd experience in a Greater Rift as best as possible. While the experience won't be identical, it should be reasonably close.
The changes to address these issues are as follows:
Finally, we realized that the reduction in keystone tier for multiplayer groups was too harsh. It’s intended that you receive a keystone lower than your theoretical maximum. The increased reduction for player groups helps counterbalance the higher capabilities of a group, especially when considering class diversity and buff sharing. We overshot that counterbalance initially, but this will be adjusted with an upcoming hotfix.
[Post edited three times, last edit by Lylirra at September-26-2014 2:49 PM PDT (6 years ago)]
|2.1.1 Realm of Trial Changes Concerns||September-25-2014 6:45 PM PDT (6 years ago)|
|I've made some adjustments to the original post that lend additional context. Hopefully that makes some of these changes a little clearer:|
The Realm of Trials is designed to test your limits and, as accurately as possible, assess what level of Greater Rift you should be tackling. However, we also want there to be a small “safe zone” before reaching this limit, so completing the Realm of Trials should ideally land you a couple of tiers below your maximum capability. The Trials, up to this point, weren't achieving this, so we've been working for some time to adjust them internally.
That said, I appreciate the constructive feedback that's been presented so far. Thanks so much, we'll be passing it on. :)