Skill Type: Secondary
Cost: 125 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.
Element: Fire
Skill Runes | Level | Element |
---|---|---|
Dire Bats Summon fewer but larger bats that travel a long distance and deal 500% weapon damage as Fire. | 11 | Fire |
Vampire Bats Firebats has an initial Mana cost of 250 mana but no longer has a channeling cost. Firebats' damage type turns into Physical. | 19 | Fire |
Plague Bats Diseased bats fly towards the enemy and infect them. Damage is slow at first, but can increase over time to a maximum of 720% weapon damage as Poison. | 29 | Poison |
Hungry Bats Rapidly summon two bats that each seek out a nearby enemy for 750% weapon damage as Fire. | 45 | Fire |
Cloud of Bats Call forth a swirl of bats that damage nearby enemies for 425% weapon damage as Fire. The damage of the bats increases every second, up to a maximum of 850% weapon damage after 3 seconds. | 56 | Fire |
- This chart shows the popularity of the runes for the Firebats Witch Doctor active skill. Select the blue bars for softcore data, the red bars for hardcore data, or view all the rune statistics in the table display.
- These are the Firebats runes as chosen by level 70 Witch Doctors who are currently playing the Diablo III: Reaper of Souls on PC or Mac in patch 2.3. It can also guide Witch Doctors looking to pick the best Firebats runes in Diablo III: Ultimate Evil Edition on consoles - the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
- See other Witch Doctor skill data in the Most Popular Witch Doctor Builds and Skills charts.
Rune | Softcore % | Hardcore % |
---|---|---|
Plague Bats | 54.2 | 49.9 |
Vampire Bats | 26.1 | 29.9 |
Cloud of Bats | 11.6 | 10.3 |
Dire Bats | 4.3 | 5.9 |
Hungry Bats | 3.7 | 4 |
No Rune | 0 | 0 |