Skill Type: Defensive
Cooldown: 20 seconds
Create a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Inner Sanctuary duration is increased to 8 seconds and cannot be passed by enemies.
Allies inside Inner Sanctuary are healed for 35779 every second.
Heal amount is increased by 30% of your Life per Second.
|Temple of Protection|
Allies inside Inner Sanctuary are also immune to control impairing effects.
Dash to the target location, granting a shield that absorbs up to 107284 damage for 3 seconds to allies within 11 yards and then creating Inner Sanctuary.
Absorb amount is increased by 28% of your Health Globe Healing Bonus.
Enemies inside Inner Sanctuary take 30% increased damage and have their movement speed reduced by 80%.
- This chart shows the popularity of the runes for the Inner Sanctuary Monk active skill. Select the blue bars for softcore data, the red bars for hardcore data, or view all the rune statistics in the table display.
- These are the Inner Sanctuary runes as chosen by level 70 Monks who are currently playing the Diablo III: Reaper of Souls on PC or Mac in patch 2.3. It can also guide Monks looking to pick the best Inner Sanctuary runes in Diablo III: Ultimate Evil Edition on consoles - the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
- See other Monk skill data in the Most Popular Monk Builds and Skills charts.
|Rune||Softcore %||Hardcore %|
|Temple of Protection||0.4||1|