Level | Passive Skill | Description |
---|---|---|
10 | Thrill of the Hunt | Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds. |
10 | Tactical Advantage | Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. |
13 | Blood Vengeance | Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe. |
16 | Steady Aim | As long as there are no enemies within 10 yards, all damage is increased by 20%. |
20 | Cull the Weak | Increase damage against Slowed or Chilled enemies by 20%. |
20 | Night Stalker | Your primary skills generate an additional 4 Hatred. |
25 | Brooding | Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. |
27 | Hot Pursuit | Increase movement speed by 20% for 4 seconds when you hit an enemy. |
30 | Numbing Traps | Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds. |
30 | Archery | Gain a bonus based on your weapon type: |
35 | Perfectionist | Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%. Discipline is used to fuel many of your tactical and defensive skills. |
40 | Custom Engineering | Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 6. |
45 | Grenadier | Increase the damage of grenades by 10%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire. |
50 | Sharpshooter | Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit. |
55 | Ballistics | Increase damage of rockets by 100%. In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. |
60 | Leech | Gain 18507 Life per Hit. Heal amount is increased by 75% of your Life per Kill. |
64 | Ambush | You deal 40% additional damage to enemies above 75% health. |
66 | Awareness | When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life. This effect may occur once every 60 seconds. |
68 | Single Out | Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. |
Level | Passive Skill | Description |