|10||Thrill of the Hunt|
Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds.
Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.
As long as there are no enemies within 10 yards, all damage is increased by 20%.
|20||Cull the Weak|
Increase damage against Slowed or Chilled enemies by 20%.
Your primary skills generate an additional 4 Hatred.
Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
Increase movement speed by 20% for 4 seconds when you hit an enemy.
Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.
Gain a bonus based on your weapon type:
Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.
Discipline is used to fuel many of your tactical and defensive skills.
Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.
Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 6.
Increase the damage of grenades by 10%.
Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.
Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.
Increase damage of rockets by 100%.
In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
Gain 18507 Life per Hit.
Heal amount is increased by 75% of your Life per Kill.
You deal 40% additional damage to enemies above 75% health.
When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.
This effect may occur once every 60 seconds.
Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.