Demon Hunter Passive Skills
LevelPassive SkillDescription
10Thrill of the Hunt

Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds.

10Tactical Advantage

Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.

13Blood Vengeance

Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe.

16Steady Aim

As long as there are no enemies within 10 yards, all damage is increased by 20%.

20Cull the Weak

Increase damage against Slowed or Chilled enemies by 20%.

20Night Stalker

Your primary skills generate an additional 4 Hatred.


Gain 3.0% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.

27Hot Pursuit

Increase movement speed by 20% for 4 seconds when you hit an enemy.

30Numbing Traps

Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 5 seconds.


Gain a bonus based on your weapon type:
Bow: 8% increased damage
Crossbow: 50% Critical Hit Damage
Hand Crossbow: 5% Critical Hit Chance
2nd Hand Crossbow: 1 Hatred per Second


Reduce the Discipline cost of all skills by 10%. Increase your Armor and resistance to all damage types by 10%.

Discipline is used to fuel many of your tactical and defensive skills.

40Custom Engineering

Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%.

Increase the maximum number and charges of Sentries to 3 and number of Spike Traps to 6.


Increase the damage of grenades by 10%.
Increase the explosion size of grenades by 20%.

Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire.


Gain 4% Critical Hit Chance every second. This bonus is reset 1 seconds after you successfully critically hit.


Increase damage of rockets by 100%.

In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.


Gain 18507 Life per Hit.

Heal amount is increased by 75% of your Life per Kill.


You deal 40% additional damage to enemies above 75% health.


When you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum Life.

This effect may occur once every 60 seconds.

68Single Out

Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies.

LevelPassive SkillDescription
See the top Demon Hunter passive skills in the Most Popular Demon Hunter Builds & Skills charts!
Feedback for Diablo Somepage