Level | Active Skill | Skill Type | Description |
---|---|---|---|
1 | Hungering Arrow | Primary | Generate: 3 Hatred Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them. Requires Bow |
2 | Impale | Secondary | Cost: 20 Hatred Throw a knife that impales an enemy for 750% weapon damage. |
3 | Entangling Shot | Primary | Generate: 3 Hatred Imbue an arrow with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. When Entangling Shot hits an enemy, the Slow effect on all entangled enemies is refreshed. Requires Bow |
4 | Caltrops | Defensive | Cost: 6 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. |
5 | Rapid Fire | Secondary | Cost: 20 Hatred initially, and an additional 6 Hatred while channeling Rapidly fire for 685% weapon damage as Physical. Requires Bow |
8 | Smoke Screen | Defensive | Cost: 14 Discipline Vanish behind a wall of smoke, becoming momentarily invisible for 1 seconds. This ability does not start its cooldown until after its effects expire. |
9 | Vault | Hunting | Cost: 8 Discipline Tumble acrobatically 35 yards. |
11 | Bolas | Primary | Generate: 3 Hatred Shoot out an explosive bola that wraps itself around the enemy. After 1 seconds, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other enemies within 14 yards. |
12 | Chakram | Secondary | Cost: 10 Hatred Fire a swirling Chakram that deals 380% weapon damage as Physical to enemies along its path. |
13 | Preparation | Hunting | Cooldown: 45 seconds Instantly restore 30 Discipline. |
14 | Evasive Fire | Primary | Generate: 4 Hatred Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage. If an enemy is in front of you at close range, you will backflip away 5 yards. Requires Bow |
14 | Fan of Knives | Devices | Cooldown: 10 seconds Throw knives out in a spiral around you, dealing 620% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 seconds. |
15 | Grenade | Primary | Generate: 3 Hatred Throw a grenade that bounces and explodes for 160% weapon damage as Fire. |
16 | Shadow Power | Defensive | Cost: 14 Discipline Draw in the power of the shadows, gaining 16093 Life per Hit for 5 seconds. |
17 | Spike Trap | Devices | Cost: 30 Hatred Lay a trap that arms after 1.5 seconds and triggers when an enemy approaches. The trap has a 0.5 second re-arming time and can explode up to 3 times, each time dealing 340% weapon damage as Fire to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. |
17 | Companion | Hunting | Cooldown: 30 seconds Active: Your raven deals an additional 500% damage on its next attack. Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. |
19 | Strafe | Archery | Cost: 12 Hatred Shoot at random nearby enemies for 675% weapon damage while moving at 75% of normal movement speed. Requires Bow |
20 | Elemental Arrow | Secondary | Cost: 10 Hatred Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. Requires Bow |
21 | Marked for Death | Hunting | Cost: 3 Discipline Mark an enemy. The marked enemy takes 20% additional damage for the next 30 seconds. |
22 | Multishot | Archery | Cost: 25 Hatred Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area. Requires Bow |
25 | Sentry | Devices | Cost: 20 Hatred Summon a turret that fires at nearby enemies for 280% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. You gain a charge every 8 seconds and can have up to 2 charges stored at a time. |
27 | Cluster Arrow | Archery | Cost: 40 Hatred Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire. Requires Bow |
30 | Rain of Vengeance | Archery | Cooldown: 30 seconds Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1500% weapon damage over 5 seconds to all enemies in the area. Requires Bow |
61 | Vengeance | Devices | Cooldown: 90 seconds Turn into the physical embodiment of Vengeance for 15 seconds. Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. |
Level | Active Skill | Skill Type | Description |