Level Required: 9
Skill Type: Utility

Cooldown: 20 seconds
Generate: 30 Wrath

Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.

Element: Physical

Runes for Provoke
Skill RunesLevelElement

For each enemy successfully taunted, you gain 1073 additional Life on Hit for 5 seconds.

Flee Fool

Provoke no longer taunts, but instead causes enemies to flee in Fear for 8 seconds.

Too Scared to Run

Taunted enemies have their attack speed reduced by 50% and movement speed Slowed by 80% for 4 seconds.

Charged Up

For 4 seconds after casting Provoke, any damage you deal will also deal 50% weapon damage as Lightning.

Hit Me

Gain 50% increased Block Chance for 4 seconds after casting Provoke.

Note: Information on this page is based on a level 70 Crusader.
Provoke Rune Popularity
  • This chart shows the popularity of the runes for the Provoke Crusader active skill. Select the blue bars for softcore data, the red bars for hardcore data, or view all the rune statistics in the table display.
  • These are the Provoke runes as chosen by level 70 Crusaders who are currently playing the Diablo III: Reaper of Souls on PC or Mac in patch 2.3. It can also guide Crusaders looking to pick the best Provoke runes in Diablo III: Ultimate Evil Edition on consoles - the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
  • See other Crusader skill data in the Most Popular Crusader Builds and Skills charts.
Provoke Rune Popularity Chart
Popularity percentages for Provoke runes, as used by level 70 hardcore and softcore Crusaders. Hightlight the bars on the chart to see the percentages for each Provoke rune.
Provoke Rune Popularity Table
Popularity percentages for the Provoke runes used by level 70 softcore and hardcore Crusaders.
RuneSoftcore %Hardcore %
Too Scared to Run57.557.4
Charged Up17.714.3
Hit Me15.220.3
Flee Fool0.51.1
Charts Last Updated: November 3, 2018
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