Skill Type: Laws
Cooldown: 30 seconds
Active: Empower the Law, granting you and your allies 490 increased resistance to all elements for 5 seconds.
Passive: Recite the Law, granting you and your allies 140 increased resistance to all elements.
Only one Law may be active at a time.
Element: Physical
Skill Runes | Level | Element |
---|---|---|
Protect the Innocent Active: Empowering the Law also redirects 20% of the damage taken by your allies to you for the next 5 seconds. | 23 | Physical |
Immovable Object Active: Empowering the Law also increases Armor for you and your allies by for 5 seconds. | 30 | Physical |
Faith's Armor Active: Empowering the Law also surrounds you and your allies with shields of faith for 5 seconds. The shields absorb up to 26821 damage. | 37 | Physical |
Decaying Strength Active: While the Law is empowered, any enemy who attacks you or your allies will have their damage reduced by 15% for 5 seconds, stacking up to a maximum of 60%. | 43 | Physical |
Bravery Active: Empowering the Law also grants immunity to control impairing effects to you and your allies for 5 seconds. | 57 | Physical |
- This chart shows the popularity of the runes for the Laws of Justice Crusader active skill. Select the blue bars for softcore data, the red bars for hardcore data, or view all the rune statistics in the table display.
- These are the Laws of Justice runes as chosen by level 70 Crusaders who are currently playing the Diablo III: Reaper of Souls on PC or Mac in patch 2.3. It can also guide Crusaders looking to pick the best Laws of Justice runes in Diablo III: Ultimate Evil Edition on consoles - the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.
- See other Crusader skill data in the Most Popular Crusader Builds and Skills charts.
Rune | Softcore % | Hardcore % |
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