|Zombie Dogs Bugged(1)||Category: ConsoleJanuary-12-2016 8:30 PM PST (7 years ago)|
|So it looks like the changes to zombie dogs didn't go through at all.|
I made another topic about various worries associated with this.
But BlizzardCS requested I make another topic.
So aside from my worries that zombie dogs on consoles wouldn't get damage compensation for having just one dog like they did before. (Console is 47% and pc is 30% b/c we get 1 less dog.)
They didn't apply the patch's buff at all to the console, but the runes read buffed. I don't see buffed damage coming from the runes either.
Also the buffed runes don't compensate for lack of dog. Rabid and burning dogs need increased damage, and each dog does.
But like I said, zombie dogs are useless in 2.4 high grift on console until they fix this.
|Zombie Dogs Bugged(32)||January-13-2016 1:01 PM PST (7 years ago)|
PC - Summons 3 dogs for 30% Damage as Physical each
Console - Summons 2 dogs for 47% Damage as Physical each
PC - Summons 3 dogs for 120% Damage as Physical each = 360% total
Console - Summons 2 dogs for 47% Damage as Physical each = 94% total
This is a bug. Our intention is for the Console numbers to match the PC numbers. Thanks for bringing this up!
Please note. I don't have an ETA for you. We'll look into hotfixing and if not then a future patch. (What does and doesn't get hotfixed usually comes down to the underlying technical implementation)
|Zombie Dogs Bugged(50)||January-13-2016 2:21 PM PST (7 years ago)|
How can Zombie Dogs match PC when the Console version has one less dog?
Console would go up a dog.
|Zombie Dogs Bugged(53)||January-13-2016 2:28 PM PST (7 years ago)|
Agreed, not too sure why we get 1 less dog. Is it just no feasible? I dont think thats the case cause you can get up to 5 with passives. Who knows, it is odd though.
Console having 1 less dog is historical
With the PS3 and 360 versions of the game it both put a little more performance cost on those systems and having many pets out in same-screen co-op caused a lot of clutter, so we went down to 2 dogs per witchdoctor and increased the damage.
Next Gen systems don't have the same performance issues, and we also don't see 6 zombie dogs per player in 4-player shared-screen co-op to be the most visually noisy thing that can happen based on the way Diablo has evolved. So we are putting the extra dog back.
Rest assured the dog was well cared for while on sabbatical.
|Zombie Dogs Bugged(71)||January-15-2016 11:59 AM PST (7 years ago)|
|Hm, this hotfix should be live on both consoles as of yesterday. Hang tight and let me investigate.|
Thanks for the reports, folks!
|Zombie Dogs Bugged(73)||January-15-2016 2:52 PM PST (7 years ago)|
|Unfortunately, this hotfix did not make it out yesterday. :( Apologies for the miscommunication. Currently, we do not have an ETA for its arrival, but it is being worked on.|