|2000% Buff ends with S4 start. Finally!||July-9-2015 1:29 PM PDT (5 years ago)|
|I'm not sure if anyone seen this, but Nevalistis confirmed it over on reddit|
Nevalistis 2 points 4 hours ago
The buff will be disabled at the same time Season 4 launches this evening.
|2000% Buff ends with S4 start. Finally!||July-9-2015 4:22 PM PDT (5 years ago)|
They have stated that they will be enabling and disabling the buff throughout the course of the PTR this season, they will most likely see how leveling is with the current setup, then switch the buff back on in a few days after they believe enough avid gamers are at the point where they should be.
This is precisely it. Sorry I didn't get a chance to post this over here at the same time I did this morning on Reddit (which is what we generally try to do). It's been a busy day of writing, publishing, and meetings. :)
To confirm, we will be turning off the Community Buff on the PTR this evening at the same time Season 4 launches (5 p.m. PDT). We really want you to get the feel for what Season 4 leveling will be like with a new addition like Kanai's Cube and the various balance changes that have happened. As the PTR progresses and testing needs arise, we may activate the buff again afterward.
|2000% Buff ends with S4 start. Finally!||July-9-2015 6:19 PM PDT (5 years ago)|
The real question is: Why does the buff exist anyway
- Unrealistic feel for drop rates and thus - no test feedback
- Greater % of players simply on to play - no useful feedback and more pressure on servers
With out it:
- More actual testers
- Gear could easily be provided for testing via either a special vendor - or alternatively add Blood Shards to an existing vendor to give us an unlimited supply - which would negate the only reason I can see for such a buff
We utilize the Legendary drop when we need players to test things that require a lot of Legendaries, like trying out new item powers or, in the case of this PTR, using Kanai's Cube.There is so much to experiment and play around with where the Cube is concerned, so naturally we wanted testers to have a slew of items for this purpose. When we need more a more natural drop rate experience (like we currently do), we disable it.
Having a ton of players on the PTR is actually pretty useful. While it may prevent some players from participating, what it facilitates is the ability for us to get a lot of data, observe player behavior, and track trends. Not all feedback comes in the form of a forum post, Reddit thread, or errant tweet, or is necessarily visible to the public eye. Sometimes we just need people playing. :)
The Legendary buff fulfills a lot of our testing needs by ramping up the rate of acquisition of items in the way you most naturally acquire them - by seeing them drop. If that ever stops being true, you can rest assured that we'll re-evaluate it.