Avatar of Verdrix #1207
Verdrix #1207
A good way to implement Ancient Legendaries(1)Category: ItemsNovember-8-2014 12:05 AM PST (9 years ago) Go to Blizzard forum post
When Ancient legendaries were announced at Blizzcon, the first thing that came to my mind along with many others was the fact that another layer of RNG would be added to the many layers that already exist. In terms of end-game progression this would mean that players will have to re-farm already hard-to-get legendaries, have them roll the right stats, and on top of that hope that it rolls as an ancient legendary. This will only drive many of the remaining player base away. After discussing this matter with many others, I feel that the best way to implement this system would be to add a gift similar to Ramaladni's that will transform the legendary item you use it on into an ancient legendary with increased stats. Of course this item will have to be extremely rare to make the system fair. By implementing the system in this form it will avoid the issue of forcing players to re-farm all of their gear in order to progress through higher level greater rifts and improve their leaderboard rank. Blizzard..for the sake of maintaining the current player base and longevity of this franchise, please reconsider how this ancient legendary system will work its way into the current state of the game.
Avatar of Tyvalir
Tyvalir
A good way to implement Ancient Legendaries(26)November-13-2014 12:57 PM PST (9 years ago) Go to Blizzard forum post
Thanks for taking the time to post, Verdrix! We sincerely appreciate all the thoughtful threads the community is putting forward on Ancient Items. We're reading through each and every one we come across, and we'll continue to pass your ideas on to our dev team. Similarly, once the PTR for patch 2.1.2 arrives, we’ll be sure your hands-on feedback is relayed just as thoroughly.

For clarity, Ancient items are Legendary or Set items which have up to 30% higher stats than their non-Ancient counterparts (as well as being much rarer). They can drop from monsters starting in Torment difficulty, with an increasing chance to drop as you move up in difficulty level. They also have a chance to be obtained by crafting or from Kadala. As with all other changes and features included in patch 2.1.2, this particular design for Ancient items is subject to change based on testing and player feedback during the PTR. We hope to see some of you who are posting so passionately now putting these items through their paces once the public test realm is live.
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