Level | Passive Skill | Description |
---|---|---|
10 | Blur | Decrease damage taken by 17%. |
10 | Power Hungry | Being healed by a health globe causes the next Arcane Power Spender you cast to be cast for free. You can have up to 10 charges of Power Hungry. |
13 | Evocation | Reduce all cooldowns by 20%. |
16 | Glass Cannon | Increase all damage done by 15%, but decrease Armor and resistances by 10%. |
20 | Prodigy | When you cast a Signature spell, you gain 5 Arcane Power. The following skills are Signature spells: |
24 | Astral Presence | Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second. |
27 | Illusionist | When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset. When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. |
30 | Cold Blooded | Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze. |
34 | Conflagration | Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds. |
37 | Paralysis | Lightning spells have a 15% chance to Stun all targets hit for 1.5 seconds. |
40 | Galvanizing Ward | As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 81536 damage. |
45 | Temporal Flux | Enemies that take Arcane damage are slowed by 80% for 2 seconds. |
50 | Dominance | Killing an enemy grants a shield that absorbs 16093 damage for 3 seconds. This effect can stack up to 10 times. Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds. |
55 | Arcane Dynamo | When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage. The following skills are Signature spells: |
60 | Unstable Anomaly | When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds. |
64 | Unwavering Will | Standing still for 1.5 seconds increases the following attributes: Armor: 20% |
66 | Audacity | You deal 30% additional damage to enemies within 15 yards. |
68 | Elemental Exposure | Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from all sources for 5 seconds. Each different damage type applies a stack, stacking up to 4 times. Elemental damage from your weapon contributes to Elemental Exposure. |
Level | Passive Skill | Description |