'One With Everything' is Replaced in Patch 2.1

Blizzard Blues on Healing changes, big skill overhauls, and more in the Patch 2.1 PTR

Diablo III - 'One With Everything'
Beyond the first big preview for Diablo III Patch 2.1.0 that arrived yesterday, Blizzard Blues posts filled in extra details about the patch. They provided announcements about major skill changes, for skills such as the Demon Hunter Preparation - Punishment and the Monk passive One With Everything. There are also more specifics about the competitive Leaderboards coming in the patch, and info about the arrival of the Patch 2.1 PTR.

Here are some of the highlights from the posts:
  • Patch 2.1 PTR is likely by end of June - The public testing phase for patch 2.1 is happening very soon, but not immediately. It is expected to arrive by the end of this month. This all relates to how quickly the development of the patch gets to the point where the developers are ready to roll it out. (For example, in the discussion last week, Travis Day mentioned having just finished the first pass on a bunch of new Season Legendary items on that Wednesday, which needed to be tested, polished and tuned.)
  • Expect big changes during the PTR process - This has been mentioned before by the developers, but it's worth covering again. Patch 2.1.0 is a very substantial patch, that will take ongoing development time. The items and specifics of changes that arrive when the PTR is first available, may be substantially changed and iterated on during the development process. This testing cycle will be more like the beta of a full game, and not the sort of PTR where everything is already locked in at the start.
  • Constant Hatred generation for Demon Hunters from Preparation - Punishment is going away - That skill and rune combination allowed Demon Hunters to convert all their Discipline resource into Hatred, which changed the playstyle of the class in undesired ways. As seen in the Most Popular Demon Hunter Skills charts, Preparation - Punishment is currently used by over 40% of all softcore Demon Hunters, making it extremely popular. This change will require a lot of those players to rethink their build, and look at using other skills that are being changed in the patch.
  • The Monk passive One With Everything is finally phased out - That passive skill has long been a bane of Monks, both required for defense but restricting in gear choices. It will be replaced by a new Harmony passive that is much easier to gear for, and other broad changes such as Dexterity providing Armor will help balance out their defensive capabilities.
Read on for all the recent Blizzard Blues posts, that provide detail about these changes in patch 2.1.

Patch 2.1 PTR Schedule
The developers are working hard to get a solid build of Patch 2.1, that will go up for testing soon on the Public Test Realm.
Posted by: Inferno765

Is PTR dropping today?


Posted by: Inferno765

when should we expect it?

No date to share at this time. In fact, I'll go ahead and say right now that we won't reveal the release date ahead of time. At present, however, we are currently looking to launch the 2.1.0 PTR sometime this month (but that of course may change depending on our development schedule).

Once the PTR is available, we'll provide our standard "PTR Now Available" messaging on the front page as well as the current set of PTR patch notes.

Posted by: Inferno765

the forum post about 2.1 didnt include a release date?

Correct! See above answer. :)

Health Globe Changes in 2.1
There are changes to Healing coming in patch 2.1. The amount of health globes that drop won't change, but the amount of healing they provide will be lowered, while the amount of healing from stats like Life on Hit will be raised.
Posted by: Wick220

I didn't think they were nerfing the amount of globes that drop, just their effectiveness. So you'd still get the same amount dropping they would just heal you for less life.

This is correct. The number of Health Globes that drop isn't changing, which should reduce the impact for items or skills that proc off of collecting them.

Changes to Preparation - Punishment
A lot of Demon Hunters have been relying on Preparation - Punishment to generate Hatred, instead of using Discipline for utility and defensive skills. That will no longer be possible in patch 2.1, but there will be a large number of changes in other skills that will give more build options.
With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

Preparation (Punishment) was creating less than ideal gameplay by encouraging the conversion of Discipline to direct DPS. The byproduct of this was Demon Hunters frequently finding themselves without their defensive or utility skills, often resulting in more frequent character death. To address this, we are reworking this rune to no longer cost Discipline, but have a 20 second cooldown.

While this change may initially seem severe, it has several major benefits we hope players will take the opportunity to explore and experiment with:
  • All Discipline is now reserved for defensive and utility skills, encouraging Demon Hunters to take greater advantage of these skills.
  • Nightstalker will feel less mandatory in conjunction with Punishment, freeing up a Passive slot in many builds.
  • If you choose to keep Preparation (Punishment) in your build, the cooldown corresponds with roughly how long it would take to regenerate the appropriate amount of Discipline (unless you had a large amount of Resource Cost Reduction).
  • Cooldown Reduction is now a more attractive stat, and this may open up new CDR-focused builds.

We know this changes builds and the gameplay pattern for some Demon Hunters. We’re also working hard to adjust other skills as well as introduce Legendary items both in this patch and constantly in the future in order to continue opening up new and exciting ways to play.

This change will soon be available on the PTR, and we hope that you will take the opportunity to try it out and let us know how it feels. We're eager to hear your feedback on this and other changes coming in Patch 2.1.

One With Everything Replacement
The Diablo III developers have wanted to change or replace OWE for years. They have finally come up with a solution that still makes use of the Elemental Resistance stats that Monks already have, but isn't nearly as restrictive in gearing choices.
With Patch 2.1 around the corner, many classes are receiving some substantial revisions to core functionalities. These changes have equally substantial philosophy behind them, so we want to prepare you in advance for the kinds of adjustments you should expect.

Adjustments to One With Everything has been a long-standing community request, but we wanted to make sure we could address this in a way that solves all of its components without reducing the Monk's survivability. There are two major issues with One With Everything:

  • It's too good, to the point it feels mandatory for all Monks to use.
  • It forces Monks to gear a specific way, which is difficult and frustrating.

We are addressing this issue in two ways. First, both Monks and Demon Hunters will no longer receive Dodge from Dexterity. Instead, they will receive Armor, similar to Barbarians and Crusaders. For more information on this change, please refer to our Patch 2.1.0 PTR Preview blog.

Second, One With Everything is being replaced with a new passive called Harmony. Harmony allows 30% of your single elemental resistances from items to apply to all elements.

With these two changes, we can move away from a place where Monks are forced to rely on their secondary affixes for Toughness. It’s possible you may see your Toughness as a lower number after this change is in effect, depending on how you've previously geared. However, the exchange of Dodge to more reliable survivability stats like Armor and more accessible All Resist should provide you roughly the same amount of survivability, and overall you shouldn't notice a big difference.

These changes will soon be available on the PTR, and we hope that you will take the opportunity to try them out and let us know how they feel. We're eager to hear your feedback on this and other changes coming in Patch 2.1.

Leaderboard Details
Lylirra filled in more specifics about the leaderboards coming in patch 2.1, that will publicly rank characters.
Greater Rift leaderboards will indeed be separated by class for solo play.

Greater Rift leaderboards will be split between both Hardcore and Normal gameplay modes as well as Seasonal and Non-Seasonal characters. To help encourage a variety of play styles and allow you to measure yourself against similar competitors, we've also broken up Greater Rift leaderboards into the following categories:
  • Solo play for each class (e.g. top players for Barbarian, Demon Hunter, Crusader, etc.)
  • 2-Player Groups
  • 3-Player Groups
  • 4-Player Groups

Season-Only Leaderboards will not, since the relevant data will be tracked at the account level rather than at the character level.

Some Leaderboards will be Season-only. For example, Conquests are only tracked on Seasonal characters, so these Leaderboards won't have a non-Season equivalent. The same will be true for Seasonal achievement points. In addition, because Conquests and achievements are account-wide, their associated Leaderboards will not be split between Normal and Hardcore (even though some tasks may require playing a particular mode).


Note that this is currently how Leaderboards function in 2.1.0, but that the functionality is subject to change before patch ships. :)
Posted by: IQuitDiablo

Limiting rewards to 1000 players of any class is a terrible idea. Whatever class is strongest will have a huge advantage. And, unlike the current game (where balance doesn't really matter), it WILL affect other people negatively.

That's definitely feedback we can take into consideration and, of course, will be mindful of (if not actively looking for) during the public testing phase.
Posted by: Pereg

Can't you figure out a way to reward hardcore conquests vs normal separately?

As noted in the preview, some Conquests will require your character to be in Hardcore mode to achieve. In fact, we intend to have the number of Conquests per Season split evenly between both Hardcore and Normal game modes.

The goal with Conquests in general is to encourage different styles of play, or at least target those different styles to some degree. That's under our current philosophy, at least; Conquests are still development and may see some iteration during the PTR. :)
Posted by: Desolacer

So there is no Paragon-leaderboards ?

Nope, not currently. There are no Leaderboards planned at this time that would track Paragon levels (or even total experience gained) within a Season. It was a conscious choice on our end to shift Leaderboards for Seasonal characters away from a pure level grind towards more objective-based (or even skill-based) goals like Greater Rifts, Seasonal achievement points, and Conquests.

Standard caveat: This is all according to current design. Details and functionality subject to change pending testing and feedback.

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