Diablo III Patch 2.0.6 Patch Notes and Hotfixes
Monk skills and sets are buffed, Legendary crafting gets easier, and quality of life changes for all classes in the latest patch
Diablo III patch 2.0.6 has arrived, bringing a handful of skill and set changes, client crash fixes, and quality of life improvements. Monks received notable changes to both skills and set items in this patch. All the crafted Legendary recipes were simplified to no longer need unique Legendary crafting materials, while all class-specific set items will drop more often. The patch is not large, but it does bring some dramatic changes in philosophy to Diablo III.
This may be the last client update for the Patch 2.0 line. The developers are working hard on the next major patch, the massive Patch 2.1
that will be tested on the Public Test Realm. That patch will bring more improvements to the Monk class, balancing for all classes, and the Seasons and Tiered Rifts content.
Patch Notes for Diablo III Patch 2.0.6
Here are the complete official patch notes for Diablo III patch 220.127.116.1141.
Diablo III patch 2.0.6 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download patch 2.0.6 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.6 is live until those regions have also patched.
Diablo III Patch 2.0.6 - v18.104.22.16841
Visit our Bug Report forum for a list of known issues.
For a list of recent hotfixes, please go here.
Table of Contents
- The animation speed for Leap has been increased
- The new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
- The animation speed for Earthquake has been slightly increased
- We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
- While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
- Active Skills
- Wave of Light
- Skill Rune - Pillar of the Ancients
- Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
- Passive Skills
- Reduced the distance required from 30 to 25 yards
- Damage bonus increased from 15% to 20%
- Duration increased from 4 to 6 seconds
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- Increased the drop rate of all class-specific armor sets
- Affected Sets:
- Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
- The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
- Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
- This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
- Class-Specific Items
- Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
- Monkey King's Garb
- (4) Set Bonus
- Explosion weapon damage increased from 100% to 1600%
- Lowered explosion delay from 1 to 0.5 seconds
- Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
- Raiment of a Thousand Storms
- (6) Set Bonus
- Will now be triggered only by Dashing Strike
- Weapon damage increased from 100% to 3000%
- Damage radius decreased from 20 yards to 15 yards
- Damage dealt can now be a Critical Hit
- Removed the target cap
- The visual effect will still be capped at six targets
- Bug Fixes:
- Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied
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- Legendary crafting recipes have received several changes:
- Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
- Unique crafting materials are no longer required
- Legendary crafting materials will no longer drop
- Existing Legendary crafting materials will now be grey and have had their sell prices increased
- Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
- Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
- Death's Breath is no longer required for most Artisan training costs
- The Blacksmith, Jeweler, and Mystic now only require 1 each to learn the first rank of level 11
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- +% Skills damage bonuses will now display on the details page
- +% Elemental damage bonuses will now display on the details page
- Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
- Community chat will now be joined by default and the settings for which channels you have joined or left will be saved
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If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Along with the listed changes, the patch brought fixes for client crashes, like the issue that some Mac players have had with the game crashing in Nephalem Rifts
Hotfixes for Diablo III Patch 2.0.6
These are the patch 2.0.6 hotfixes, to take care of minor issues that can be fixed on the server. This list will automatically update as more hotfixes as applied.
See all the latest Diablo III news as it happens, and useful charts and guides for the game! Follow Diablo Somepage on Twitter, Facebook, or Google+ for updates.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.
These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.
Previous hotfixes can be located here: [2.0.1] [2.0.2][2.0.3][2.0.4][2.0.5]Last Updated - July 2nd. Hotfixes are denoted by the date they were applied to live servers.[UPCOMING HOTFIXES]There are no upcoming hotfixes at this time.[LIVE HOTFIXES]General:
- Malthael no longer grants experience twice when killed. (7/1)
- Death Maidens no longer summon unlimited skeletons. (6/12)
- Resolving an issue where the Raiment of a Thousand Storms 6 piece set bonus does not benefit from +% Lightning Damage. (6/10)
- Fixed an issue that allowed Rend to gain the benefit of Critical Hit Chance twice.
- This was an unintentional result of the fix made to the +% Damage for Rend affix applied in 2.0.6. (6/13)