Buffs Coming to Resplendent Chests

Better loot for those rare chests, an Australian Diablo III server, and more

Resplendent Chests will be getting buffed in the loot they provide, to make them once again seem like a fun reward to find. Recent Blizzard Blues posts provided info about that, as well as topics such as Diablo III servers for Australasia, a very limited restoration of certain hardcore characters who died, and details on how farming Legendary items works on the different difficulty levels. Here are all the details.


Resplendent Chest Loot Getting Buffed
A Resplendent Chest is not very common in Diablo III, and they used to be known for providing decent loot. So far in Patch 2.0 those chests have only given meager rewards. That will be changing, as the Resplendent Chests will be having their treasure buffed. This may happen in a hotfix, or it might not change until another patch.
Good news about Resplendent chest! We're going to buff the treasure that they yield, so that they feel more resplendent. There's been a lot of feedback about this, and it's definitely something we've noticed while playing, too. I don't have a time frame to share on when we can expect this change to happen, though, but it's something we plan to address.


Diablo III Servers in Australasia
The Diablo III players in countries such as Australia and New Zealand have long dealt with very high latency, since they normally connect across the ocean and play on servers that are located within the continental United States. This is in the process of changing, to provide a better play experience. There have been reports of some Australian players having a very low latency connection. For those players, when playing together with other players in that region the game seems to be provided from local servers, which provides a fast connection; public games with players from elsewhere are naturally still hosted overseas. There haven't been any official announcements about it yet, but from this post we will likely hear some specifics sometime soon.
We are currently performing some regional testing with Diablo III and hope to have more details to share with the Australian and New Zealand community soon; stay tuned.


Hardcore Character Restoration for Monday's Server Bug
As reported previously, there was a major technical issue on the Americas Diablo III servers, on the evening of Monday, March 17. Many characters suddenly became naked, with all their equipment and gold disappearing. That has mainly been taken care of, although there are a few instances of gold still not reappearing on accounts, that are being looked into. There were a small number of hardcore characters who permanently died because of this bug. As a rule, Blizzard does not restore dead Diablo III hardcore characters, even if they died due to a server glitch. In this instance, there is a very rare character restoration being offered, for certain characters who died due to that specific bug. Players who were playing a hardcore character that died from the bug on Monday, can follow the instructions to request a restoration.
Greetings Adventurers,

We’re currently investigating an issue that’s affecting some characters, causing their items, armor, and weapons to go missing upon login. Although this issue is in most situations temporary and can be corrected with repeated login attempts, there are reports that some Hardcore heroes were lost as a result of this. For accounts which were specifically impacted by this issue, our Support team is investigating the possibility of providing a special one-time exception to allow for a rollback of the account, and subsequent restoration of the fallen heroes.

To contact our support with the request for this specific rollback exception, we encourage you to create a ticket through the following support portal with ‘MISSING GEAR DEATH’ in the body of the ticket:

https://us.battle.net/support/en/help/ticket/d3/297

Please know that the decision to allow such an exception is not an easy one to make, and that this is not a guarantee that we will offer the rollback to all accounts that petition us with this request. Only accounts which we can verify were affected by this missing gear issue leading to the death of a Hardcore character will be considered for these rollbacks. With that said, we do want you to know that we are continuing to address this issue, and ask for all players to be aware that the issue is currently ongoing.

Your deeds of valor will be remembered.


Farming Legendary Items
Grimiku delved into the question of whether it is necessary to use a higher Dynamic Difficulty level, to farm the best legendary and set items. The simple answer is that at level 60 any legendary can drop at any difficulty; in the expansion, however, as there are certain powerful legendaries at level 70 that only drop in Torment difficulties.
Posted by: Bunshin

Are the drops in normal mode the same quality? Does killing more monsters equate to more drops?


The difficulty setting you're playing has no effect on the items you find at level 60. You can play at whatever difficulty feels right for you, and have a chance at the same items. This will change a little for players who reach level 70, though, since a small number of items only drop in Torment I - VI.
Whoops! Clearly my post could have been written better, and I apologize for causing some confusion. I'm going to try and clarify on what I meant to make sure we're all on the same page.

    Quality of Items
  • An items quality is unaffected by difficulty. For example, a level 60 Nailbiter found in Normal has the exact same potential as a level 60 Nailbiter found in Torment VI.
  • The Drop Chance of a Legendary Item
  • Normal through Master receive bonuses to experience and gold, but no bonus to the drop chance for a Legendary item.
  • There is a bonus to the drop chance for a Legendary item starting at Torment I difficulty, and this bonus increases with difficulty. For example, Torment VI has a greater bonus to the chance a Legendary item drops than Torment I does.
  • There are certain Legendary items that only drop in Torment I - VI.


Leveling and Farming
A thread came up how some players are doing simple single quests or fights in the game, over and over, to try to farm or level quickly. This is only possible because Nephalem Valor was removed in patch 2.0, which would have previously prevented that behavior from being the most effective. Vaneras points out that this is expected to not be an issue once the Reaper of Souls Expansion lands, since it provides the superior Adventure Mode that is built specifically for efficiently farming. If players commonly still feel that other types of gameplay give superior rewards to Bounties and Nephalem Rifts, the developers are likely to adjust the rewards accordingly.
Posted by: Thunderquake

So thanks to your green post they will now nerf those areas too!! Can't you nerds keep a lid on yapping!

NERF ALL THE THINGS!!!

No but seriously though, this is a nice thread and it is cool to see you guys sharing your opinions on this.

The CotA runs or Core runs that many people are doing right now is something that we believe to be mostly a temporary thing during this transition period between the expansion pre-patch and the expansion itself. We expect that bounties and rifts will be where people will go to farm gear and XP once Reaper of Souls is out, and if it turns out that this is not the case, well then we will likely step in to change that.
Posted by: Bjens

Both rifts and bounties read like something which will reward everyone.. farming and "adventure seeker" likewise.


That is pretty much what Adventure Mode is all about :-)


Crusader Short Story Available
Way back before the release of Diablo III, there were short stories written that focused on the ideals and history of each of the character classes in the game. That has continued with a great new short story that is available, The End of Her Journey, by Robert Brooks. Here's an announcement about it, and links to the other class short stories.

"Gauntleted hands shoved open the inn's front doors with a bang. Swirling ribbons of sand flowed into the common room. Reiter's broom went still. He stared. In the fading twilight, all the boy could see was a silhouette standing in the doorway."

"The End of Her Journey" by Robert Brooks is now available in the Game Guide! Enjoy this in-depth look into the lifecycle of the Crusader, Anajinn—explore her history and dig deeper into this somewhat mysterious order's ongoing crusade.

For more heroic tales, be sure to explore the short stories of each of our iconic heroes, available here:


More news is rolling out all the time for Diablo III. You can always find the latest Blizzard Blues posts in our Blue Post Tracker or the RSS feeds.
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