Diablo III Patch 2.0.3 Patch Notes

Details on patch 2.0.3, and regularly updated Hotfix changes

Diablo III Patch 2.0.3
Another week, another patch update for Diablo III PC Patch 2.0. Patch 2.0.3 is landing on the Diablo III Americas servers, and brings a number of updates and fixes. These include both increasing the crafting requirements, but also fixing bugs in the crafting of Legendary items. There is also a new +Max Spirit item affix for Monks, and many other fixes and changes.

Here are the official patch notes for Diablo III patch 2.0.3:

Diablo III patch 2.0.3 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Patch 2.0.3 Hotfixes are available here.

Important: Please note that you will not be prompted to download patch 2.0.3 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.3 is live until those regions have also patched.

Diablo III Patch 2.0.3 - v2.0.2.22427

Visit our Bug Report forum for a list of known issues.
To learn about recent hotfixes, click here

Table of Contents

GENERAL

  • The area of effect for the Fire Trenches in the Halls of Agony now better match their animations
    • There is now a short delay before Fire Trench damage is dealt
  • Followers
    • Enchantress
      • Bug Fix: Fixed an issue where Erosion was causing Electrified to proc too frequently

BOSSES

  • Act Bosses now always drop a rare quality item
  • The Skeleton King no longer drops a Legendary item after using the "Reset Quests" button for level 60 characters
    • This bonus has been moved to Diablo for level 60 characters

CLASSES

  • Wizard
    • Active Skills
      • Hydra
        • Bug Fix: Hydras should now properly dissipate when the owner dies or leaves the game
      • Familiar
        • Increased the internal cooldown attack rate to roughly match the player's attack speed to a maximum of approximately 2 attacks per second
      • Magic Weapon
        • Skill Rune - Deflection
          • Added an internal cooldown to the proc rate to be roughly once per attack

CRAFTING

  • Blacksmithing
    • Level 1-60 crafted Legendary and Set pieces now require 2 Fiery Brimstones to craft
    • All low level crafted Legendary and Set pieces now require at least 1 Demonic Essence to craft
    • Bug Fix: Fixed an issue where Legendary crafting recipes were rolling Rare level stats
      • In addition, a pass was made to ensure all Legendary crafted items are rolling with 6 total affixes

ITEMS

  • New Affix added: +Max Spirit for Monks
    • This affix rolls on Fist Weapons, Spirit Stones, and Combat Staves
  • Bug Fix: Fixed an issue where 2-Handed Legendary weapons were rolling damage appropriate to 1-handed Legendary weapons

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.


These changes all follow the fixes made last week, seen in the Diablo III Patch 2.0.2 Patch Notes and Hotfixes. We could see even more small updates over the next two weeks, to get the game as solid as possible before the release of the Reaper of Souls Expansion.

Update #1 6:10PM EDT - Here are the changes made via hotfixes, for Diablo III patch 2.0.3. These will automatically update as new hotfixes are added, throughout the coming weeks.
Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Previous hotfixes can be located here: [2.0.1] [2.0.2]

Last Updated - April 3rd. Items with an asterisk (*) are most recent.

[UPCOMING HOTFIXES]
There are no upcoming hotfixes at this time.

  • The following hotfixes now require a patch, and will be implemented in an upcoming patch:

    • Belial is occasionally not dropping appropriate loot.*
    • Players are receiving an unusually high number of Mighty Belts and Quivers.*


[LIVE HOTFIXES]

General
  • There is now an additional bonus 25% chance to find a Legendary item while in a Nephalem Rift.*
  • The number of chests that spawn in the following zones has been reduced:*
    • Core of Arreat
    • Briarthorn Cemetary
    • Battlefields of Eternity
    • Crag of Eternity
  • Demonic Vessels were using the incorrect loot table, and now give less generous loot.*
  • Rats spawned from Rat-Infested Corpses no longer grant experience or loot.
  • Level 60 Infernal Machine Items can no longer be used if the associated Level 70 Infernal Machine portal has already been opened.
  • Bounty bags now properly ignore Difficulty setting when opened. You can no longer get Imperial Gems or increased gold by opening them on a higher difficulty.
  • Optimized clan and community operations to allow them to load more quickly and efficiently.
  • Fixed an issue where Adria would occasionally refuse to die if killed during her Cauldron Teleport.
  • Fixed an issue where Shadow Vermin could spawn infinitely when fighting Orlash.
  • Westmarch Hounds now properly drop players when charmed.
  • Reduced the amount of experience granted by monsters with lower than average health pools.
  • Resolving a number of issues related to powers that apply stacking damage shield buffs, such as Spectral Blade and Magic Weapon
    • These abilities should now provide the appropriate amount of shielding, absorb the correct amount of damage, last the appropriate length of time, and will no longer break prematurely when hit by multiple enemies at the same time.

  • Reduced the amount of damage reflected by certain monster abilities.
  • The "Swing That Bloody Hammer!" achievement no longer requires crafting an item with Life Steal to complete.
  • The "Gorging the Forge" achievement no longer requires crafting an item with Magic Find to complete.
  • Players should no longer be incorrectly informed that they have earned a bonus chest after failing a Cursed Chest wave event.
  • Players matchmaking for Any Quest (or All Acts) games when no existing games are available should no longer receive an error.
  • Skills that deal Physical damage should no longer benefit from items that increase elemental skill damage.
  • Fixed an issue where players would occasionally be unable to complete the Skeleton King fight, which would block progression.


Items
  • The chance for a player to earn a Legendary item from Kadala has been significantly increased.
  • The drop rate for Legendary items in Torment 1-6 has been increased.
  • Trade timers should now no longer appear on vendor-sold items.
  • Fixed an issue that was causing BoA items to sometimes become unbound whenever a player zoned into a new area.
  • The Grand Vizier:
    • This weapon will now appropriately drop with Intelligence for Wizards and Dexterity for Monks.

  • Blackfeather:
    • Now properly has an internal cooldown on its Legendary affix proc.

  • Homing Pads:
    • No longer makes players immune to crowd control effects while channeling Town Portal

  • Unity:
    • Damage prevented by Talisman of Aranoch, The Star of Azkaranth, Mara's Kaleidoscope, or Xephirian Amulet no longer splits to party members via the Unity Ring.


Barbarian
  • Threatening Shout
    • Skill Rune - Grim Harvest
      • Once again correctly drops loot when used against targets that normally have a chance to drop loot.


Crusader
  • Blessed Hammer
    • Should no longer occasionally cause the game to crash.

  • Heavenly Strength
    • No longer causes the game to crash when equipping items with resource bonuses for other classes.

  • Akarat's Champion
    • The revive proc of this skill now properly triggers when killed by a damage over time effect.

  • Iron Skin
    • Skill Rune – Reflective Skin
      • Skill can no longer be used to quickly kill bosses with high-proc rate AoE damage (i.e. Ghom, Azmodan, Malthael).


Demon Hunter
  • Chakram
    • Should no longer occasionally cause the game to crash.

  • Vault
    • Resolved an issue where Demon Hunters are unable to Vault if the mouse cursor is beyond maximum range.
    • Resolving an issue where Demon Hunters with the Danetta's Hatred set bonus were able to use Vault without the required amount of Hatred.


Monk
  • Unity
    • Players can now benefit from a maximum of 20% bonus damage from the Unity passive.

  • Sweeping Wind
    • Fixing an issue where Sweeping Wind can occasionally cause severe performance decreases for players.


Wizard
  • Mirror Image
    • Hydras summoned by Mirror Images should now deal the appropriate amount of damage.
    • Resolved an issue where Mirror Images was spawning more Hydras than intended.
  • Arcane Torrent
    • Skill Rune - Power Stone
      • Only the Wizard who created the Power Stone will receive Arcane Power when the Power Stone is picked up.

  • Teleport
    • REVERSION - The following hotfix is being reverted:
      • Should now properly allow Wizards to pass over walls created by monsters with the Waller affix.
        • This hotfix had unintended consequences and this issue will instead be readdressed in a future patch.

  • Arcane Torrent
    • Skill Rune - Cascade
      • Fixing an issue where the secondary missiles are triggering off damaging sources that are not Arcane Torrent


Update #2 9:52PM EDT - A few more updates:
  • The hotfix notes above have been updated again, with some upcoming changes.
  • The official patch notes have also been updated, regarding the 2-handed Legendary weapons. The damage on 2-handed weapons is still not rolling substantially higher than 1-handed weapons, so it remains to be seen if there will be more buffs to their damage, or not.
  • The crafted Legendary 1-handed weapons and armor are indeed rolling substantially better than before, and many players are finding it worth spending the materials and gold to craft up better equipment, right now. Of course, it will all be outdated in a couple of weeks, with the new equipment at higher levels in the expansion.
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