Legendary Drop Guaranteed in 'Reset Quests' Option

The guaranteed legendary will be moved from the Skeleton King to Diablo

Reset Quests Option in Diablo III
A new little feature in Diablo III patch 2.0.1 is the Reset Quest option. It is only available to characters who have completed every quest in the game, up to and including killing Diablo in Act IV. Once it is selected, the character is put back at the start of the game, to go through the entire campaign again. Right now there are some issues with the feature, including a bug that makes the Skeleton King always drop a legendary item, when killed by a character after 'Reset Quests' is chosen. That will be changed in an upcoming patch, where the guaranteed legendary drop will be moved from the Skeleton King to Diablo, at the end of the campaign.

In one thread about the Reset Quests option, Lylirra discussed why it was added, and how it is supposed to work.
Posted by: Kurnis

It's weird because only one of my characters has the button. The others, who have also completed the entire campaign do NOT have the button. It's simply not there. Anyone know why?

In order to unlock the "Reset Quest" button, your character will need to have completed every single quest in the game, including all the individual checkpoints (or steps) within those quests. Just because you've killed Diablo, that doesn't mean your character has necessarily completed every single quest in the game.

We know it's very confusing right now to tell which quest or quest step you're missing, so we're looking into ways to address that and make it more obvious for players to see exactly what they still need to complete in order to unlock the "Reset Quest" option on each of their characters.

That kind of change isn't something we can hotfix in, but instead would require a client-side patch. It is absolutely on our radar, though, and something we want to fix.
Posted by: Tricsun

What i want to know is, why bother? Serious question. I mean, pre-60, it seems like you can get the "guarantee" legendary drop again from bosses, but at 60, what's the point in doing it, other than to torture yourself in having to slog through the whole campaign again? It says increased rewards, but anyone know what exactly that is?

When we decided to remove the old tiered progression system (Normal → Nightmare → Hell → Inferno), we knew we would be taking away the repeat story experience. We also knew that there are players out there who enjoyed that experience of getting to play through the story linearly as well as repetitively.

This is where the "Reset Quest" option comes in. We wanted to give players a way to repeat the story and still feel like they were getting a bonus for doing so. For those who don't know, whenever you use "Reset Quest," not only does your quest progression reset, but the gold and EXP rewards also reset. This gives players the opportunity to earn those higher "first time quest complete" reward values again, but it's at the cost of needing to replay the whole story -- which, hey, some players really enjoy.

That said, we know that it's a little too easy right now for players to click the "Reset Quest" button and accidentally reset their story progression without actually a) meaning to and b) knowing entirely what they're getting into. So, we're going to add some additional functionality that will both better clarify what "Reset Quest" does and what rewards come with it, as well make it a little more difficult for those accidental resets to happen.

Posted by: TEHvomit

It only guarantees a leg drop on the first time you kill a particular boss. The reset button will not get you guaranteed legs from bosses after the first kill no matter what level you are.

Slightly off-topic, but Grimiku recently clarified how first-time boss kills and Legendary items work here (if you're curious): http://us.battle.net/d3/en/forum/topic/11909940878?page=2#21

The other thread on the topic had Grimiku discussing the automatic legendary drops for characters who aren't yet level 60, the first time they kill the end-act bosses. That lead into a discussion of the Reset Quests option, although the two features aren't directly related.
As of patch 2.0.1 the first time you kill a major boss (Butcher, Belial, Azmodan, and Diablo) you're guaranteed to find a Legendary item, but only for characters below level 60. Characters who killed these bosses prior to patch 2.0.1 will still get their guaranteed Legendary the first time they kill one after the patch, but only if they are level 59 or below.

Also, some of you may notice an option in the Game Settings tab called Reset Quests (just under the Change option for selecting your Campaign quest). I should point out that you do not need to use the Reset Quest option in order to be eligible for the guaranteed Legendary for a first time boss kill.

When the Skeleton King is killed after Reset Quests is selected, a bug right now guarantees that a legendary item will drop. The developers are going to move that guaranteed drop to the end, putting it on Diablo, and will also look at the drops from other bosses at the end of acts.
Posted by: SKillfuller

I am lvl60 and everytime i reset ,Skeleon King gives a legend, that's a bug right?

This is indeed a bug.
Posted by: hunts

I do believe that trading and AH were also options for players who wanted to take advantage of them, no? Or would trading be forced onto players via disabling drops if you haven't traded with someone else in the past 24 hours or something similar?

We'll certainly keep an eye on how players use the Reset Quest option. If it looks like a large majority of players feel the feature is mandatory based on the rewards it provides (or if it somehow starts to short circuit an intentional element of the game, like the auction house did), then we'll likely revisit its functionality and make some changes.

Until then, we like being able to provide players the opportunity to start the campaign from scratch and earn first-time quest bonuses. We already have plans to make the feature itself a bit easier to navigate and understand, but beyond that we're pretty happy with its current functionality and intent.

Thanks for the feedback, though! I'll be sure to pass it on.
Posted by: DoomBringer

Hey Lylirra, please do not consider fixing the Skeleton King "bug". It gives us a nice reason to re-play the campaign.

So, here's a few quick updates from the design team (almost verbatim).

  • We will be fixing the bug with the Skeleton King in an upcoming patch ("the bug" = he drops a guaranteed Legendary item each time you kill him after using the Reset Quest feature). This not an intended bonus of Reset Quest.

  • While we are fixing the bug with the Skeleton King, we've definitely heard player feedback that it's nice to receive a guaranteed Legendary item for killing a boss after using the Reset Quest feature. We as developers like it, too, but feel that the Skeleton King is the wrong place for it. So, we're going to add that guaranteed Legendary drop to Diablo. Again, this would be a bonus for using the Reset Quest feature and playing the campaign all the way through, and would be provided regardless of level.

  • We're also revisiting drops for all Act bosses after using Reset Quest. We agree that seeing all blues drop just feels bad. =/

We don't have the details all figured out yet, but that's the general idea.

All of this relates to the Campaign Mode, which is the entire Diablo III gameplay at this point. For now, one of the best Diablo III legendary farming methods is simply to do the entire campaign this way, and Reset Quests each time. When the Reaper of Souls Expansion has arrived, players with the expansion will also have the option of Adventure Mode, which is designed for easy replayability. These choices about how to proceed through the campaign will become less of an issue, when players can focus on the new Bounties and Nephalem Rifts.
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