Crafting Materials Changes Planned

The crafting materials system may be overhauled after 'Reaper of Souls'

The development of the Reaper of Souls Expansion is nearing the end, as the expansion and patch 2.0.1 are receiving final polish tweaks before release. The Diablo III developers are already looking forward to the changes that will be made in patches after the expansion is out. One area that they are looking to improve involves all the crafting materials. A recent Blizzard Blue post details the current thinking on materials, and how they may be converted into a a sort of currency storage in the UI, much like gold and Blood Shards.

Crafting Resource Management
Grimiku detailed the current developer thoughts about how to make it easier to manage the many different crafting materials in the game. This would eliminate a number of items that players currently pick up from the ground, and deal with in their inventory.
Thanks for the great feedback summary, Khaoz! I'm glad to hear it was a fun transition, and that it worked well for you. I was sure to read through all of your post, and took notes to pass along.

Posted by: Khaoz

- PLEASE, make gems and crafting mats be picked up automatically. I obviously want to get all of them (just like gold and health potions) and it's very annoying to click-click-click them everywhere. Also, all them became fixed items in my inventory. They will be looted anyway and they will stack to 1000, so why bother stashing or w/e? :P

This is one of many solid suggestions we’ve seen regarding improvements that could be made to the crafting resource management system. On the whole, we agree with your feedback and are currently working on some different ways to help streamline the process of picking up, storing, and using crafting resources.

Let me preface what I’m about to say with the caveat that any changes we make to crafting material management at this point would come after Reaper of Souls ships. With that in mind, here’s a few ideas we’re tinkering with to help get you thinking about some of the cool possibilities:

  • All crafting materials would be moved to a currency-style storage in the UI. Think something similar to Blood Shards.
  • All crafting materials would become auto pickup, except for LEGENDARY crafting material. (Legendary crafting material would still be automatically stored as a currency, but players must click on it to pick it up.)
  • All crafters would pull crafting materials from this storage area for recipes.
  • Crafting materials that the player doesn’t currently own would appear in grey text with a 0 counter.
  • Players could mouse over the icons of all crafting material to get the full tooltip of the item. This includes greyed out ones.
  • Currently, we do not intend to store gems in this way because it would make socketing items feel clunky.

Note that this is all still a work in progress and thus subject to lots and lots of iteration. Again, while this is something that won’t make the launch of the expansion, we still wanted to acknowledge that we’ve seen your feedback, agree with it, and are already starting to act on some of your suggestions.

Paragon 2.0 Changes
In the most recent PTR/Beta patch, stats in the Paragon 2.0 system were modified a little. The Critical Hit Chance rating now provides half as much per Paragon Point as it previously did. This was done to make it more balanced, compared to the other choices in that category.
Posted by: Fishsticks

They're buffing/nerfing based on data, and nothing else. Everybody was spec'ing into crit, so they nerfed crit.

Data plays a factor because it tends to send up flags about certain issues, but it isn't the only definitive reason we make changes. Data tends to highlight areas for us to investigate, as a notification of “hey, we should probably look at this again.” From there, we'll go over the math, theorycrafting, internal play tests, and external play tests and verify if we need to take action. In this particular case, mathematically speaking, the weight of Paragon points was a too favorable for Critical Hit Chance. It was brought down to be more in line, point for point, with the other Paragon stat choices.

Well ... the math actually works out pretty well in favor of this change.

Assume 40CHC 400CHD 30IAS 15% <elemental> damage and 50% of your total damage is <element>

5% CHC = 7.69% increased total dps
50% CHD = 7.69% increased total dps
10% IAS = 7.69% increased total dps
15% <elemental> = 6.98% increased total dps

As you can see, these stats are all relatively competitive with each other.

This was, and is, the intent for the Paragon system. We don't want there to be a mathematically clear choice in terms of points spent, and having some stats be more valuable for different builds is certainly a desirable outcome. Some stats might squeak ahead by a small margin, simply because they inherently scale differently, but we do want to try to get them as close as possible.

Read on for other Blizzard Blues posts, about the upcoming new invites to the Reaper of Souls beta.

New Beta Invitations
As previously reported, there will be more invites coming soon, to let more players access the Reaper of Souls closed beta. The community manager Vaneras in Europe had multiple discussions about how those new keys are handed out. Players who would like to be chosen to join the Closed Beta for the expansion, need to make sure they have Diablo III selected in the options for the Beta Preferences.
Posted by: ImmortalKing

i doubt any one from EU will get invite..

Don't be so sure ;-)

Posted by: ImmortalKing

we are forgoten here,not even a topic from blue about that ..

EU is not forgotten! This latest PTR/beta patch was kind of an "emergency patch" that had to be brought live faster than usual, and as such (mostly due to time zone differences) it was not possible to get the patch notes translated into the 6 other languages we support in Europe before it was brought live. Once the 6 translations are complete, the news of the patch will be posted in all 7 EU Diablo sites/forums as well.
Posted by: theBear

Maybe this time some of us european get more invites :)

Beta keys were distributed to European players during the last beta waves as well, but it is true that a lot of the people who really wanted beta access weren't among the lucky ones who did get a key.
Posted by: Rinnegan

any word to confirm that they keys have been sent out ?

I am not 100% sure, but I believe the next wave has yet to happen. I did not see an eta on this, so all I can say right now is to keep an eye on your inbox.
Posted by: AngelOfDeath

Playing Blizzard games for the last 9 years, not once have i or anyone on my friends list (excluding MVPs) received any beta invite to any of your games.

That does sound like a case of bad luck indeed, and you do have my sympathies, but I feel it important to say here that just because you and your friends have been unfortunate not to get a beta invitation so far, that doesn't mean that European players aren't getting invited into our beta tests. I of course don't know the exact number of friends of yours that you are referring to here, but I am fairly sure that number pales in comparison to the number of people who have opted in for the beta... chances unfortunately are that you and many other players might never be one of the lucky ones getting a beta invitation after having opted in. This goes for players in all regions just so you know.

Usually right from the point when we announce a new game or a new expansion, we get flooded with beta key requests right from the start, and when we announce the option to opt-in for beta testing, the interest grows even further and the number of opt-in numbers tend to surge even higher after that. Basically what I am trying to say is that whenever we send out beta invites across the different regions (even when we send them out in huge numbers), the number of beta opt-ins are always ever increasing and far greater than the number of beta testers we can accommodate.

Posted by: AngelOfDeath

So i'll keep my doubts about how you guys send invites here in the EU, similar to how ignored the EU forums are compared to US for every game.

You are of course welcome to keep your doubts about how we distribute beta invitations, but I would like to clarify that the EU forums are far from ignored. I would like to remind you that we actually have 7 forums in 7 different languages in Europe, and each of those 7 EU forums have dedicated people reading them and gathering feedback every single day.
Posted by: MylilPwny

Vaneras, how come players with almost no time invested into the game gets a key, while those that has invested much get nothing? Is there an easy explanation to it, is the invites totally random from the opt-in db?

Yup it is pretty much random, and it therefore happens in some cases that less active people might get an invitation. Plenty of very active players are in the beta though, so it is not like only less active casual playrs have access.

Posted by: MylilPwny

how is this fair? And what kind of feedback do you expect from a player who barely played D3V?

How is it fair? Well that depends on how you look at it.

Diablo III (and all of our other games really) are made for a large audience of players, and not only super active and hardcore gamers. A player who have barely played the original game at all can offer truly valuable feedback on the newcomer experience and such a player can give us a great insight in how the gameplay feels like for the casual gamer. When you are intimately familiar with a game as hardcore players and developers often are, it can sometimes be easy to overlook the newcomer and casual experience, so getting feedback from less experienced players in the beta is quite valuable indeed.
Posted by: CnyTHuK

Why not give Beta access to everyone at this point

It is mostly a capacity issue preventing this, but the signal to noise ratio matters as well—feedback gathering is usually best when you hit a "sweet spot" balance between the number of testers and the diversity of testers.

Posted by: CnyTHuK

Let players try new features and decide if they want the expansion or not.

But that is not really the primary purpose of a beta though. To me it kind of sounds like that what you are really asking for is a demo? Or am I wrong?

Posted by: CnyTHuK

As in general to have separate Beta and PTR is strange.

I can see why you would think that if the expansion content is the only thing that really matters to you. But the separation is necessary because the revamped systems need to be tested and work well both in the "vanilla" environment as well as the expansion environment.

Posted by: CnyTHuK

One more reason to allow more(not just +3000 invites) people into Beta, will allow to stress test servers before Expansion launch.

There are other ways to perform stress tests than merely "opening the flood gates" and making the beta available to everyone who wants it. In fact, we have been doing a lot of stress testing on the PTR and beta already.
Posted by: CnyTHuK

So if you are still sending out invites means you haven't hit that "sweet spot", or not?

We are in a fairly good spot now as far as I'm aware, but since the "sweet spot" is not something you can easily define or quantify with a specific number, people are invited in waves as long as we feel that we are still getting a good "signal to noise ratio".

Posted by: CnyTHuK

I believe the primary purpose for beta is to find maximum amount of bugs at his stage before final product is presented to masses. If this is the same for you, then i don't understand why invites are send randomly.

The purpose of the beta is more than just finding bugs, it is just as much about tuning and polishing the gameplay so that it feels good to play for as large a part of our audience as possible. Since our audience is so diverse, the random invitations ensures that we get more different types of gamers into the beta, and not just the most active and hardcore gamers. I mentioned this in my previous post as well.
Random doesn't help your most loyal fans feel appreciated when you distribute the coveted beta keys in this way Van.

I say this knowing you to be a man of principles and character and NOT autonomous (or possibly even influential) in the granting of beta keys - but you might pass on the sentiment to those that do have discretion in the selection process.

Yep I do understand that, I really do, so trust me when I say that it is not at all our intention to make you guys feel unappreciated or dismissed.

I am aware that our beta invitations are coveted by many, and I honestly think that is both a curse and a blessing. It is a blessing because we see that there are so many people out there who are passionate about our games and who are willing to spend their time helping us testing our games, but it is curse because people tend to think of beta invitations as a tokens, which sucks when it is not possible to give one to everyone who wants one.

Posted by: BlackChicken

If youre not a streamer providing free mass advertising and hype forget it...

Not true. It is correct that we have invited a number of streamers and fan sites into the beta, but I can assure you that the greatest number of beta invitations by far have been sent out in waves via the opt-in system.
Posted by: Seraphim

just wondering if its totally random who gets a key,

It is random. Basically it's like this; any player who has opted in for the beta on their account page has a chance to be invited.

Posted by: Seraphim

i seem to recall reading something about the more active players being the first in line but that may just have been wishful thinking or a dream.

That was a one time event that happened before the closed beta had begun, back when it was the Friends and Family beta.

We typically do not invite players who've opted for beta testing into our very early Friends and Family betas(also sometimes called alphas), but we made an exception with the Reaper of Souls Friends and Family beta—In this case we chose to grant beta access to 3000 of the most active Diablo III players who've opted in for beta testing together with Blizzard employees (and the friends and family members of Blizzard employees)

Check back regularly for the most recent Blizzard blue posts, which can also be seen right away in our Blue Post Tracker or in the RSS feed.
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