'Reaper of Souls' Feedback: Level 70 Infernal Machine
Blizzard Blues request feedback on the new Hellfire Ring event

Focused Feedback - New Infernal Machine Encounters
The revamped version of the Infernal Machine for level 70 provides some twists, compared to the level 60 version. This updated event is now fully implemented since the last patch, and the drop rates for it are artificially high, to help players test it a lot.
Post by Blizzard (Blue Tracker, Official Forum)
As the Closed Beta for Reaper of Souls presses onward, our development team would like to express their extreme gratitude for the multitudes of valuable feedback that has been provided by the community. From this feedback, it has become evident that certain areas of the expansion require more scrutiny than others, and to this end we come to you today to request a call to arms!
Bear in mind that while we would like players to sometimes focus on providing the feedback on specific topics, all feedback is still quite welcome either via the e-mail provided in your Beta invitation or here on the forums.
We are currently looking for detailed feedback regarding:
As we move forward with testing, we may require additional testing needs. Keep an eye out for similar threads in the future as these needs arise. We do ask that feedback provided in this thread stays on topic – unrelated feedback will be appropriately moderated.
Thank you for your participation!
Bear in mind that while we would like players to sometimes focus on providing the feedback on specific topics, all feedback is still quite welcome either via the e-mail provided in your Beta invitation or here on the forums.
We are currently looking for detailed feedback regarding:
- New level 70 Infernal Machine bosses. This can include but is not limited to: overall difficulty, fight mechanics, and/or event rewards.
- While all feedback is appreciated, we would especially like to hear from players in Torment difficulty.
- Note that in the current beta build, drop rates for level 70 keys and organs for the Infernal Machine event have been temporarily set to 100%.
As we move forward with testing, we may require additional testing needs. Keep an eye out for similar threads in the future as these needs arise. We do ask that feedback provided in this thread stays on topic – unrelated feedback will be appropriately moderated.
Thank you for your participation!
Legendary Drop Rates
In the most recent patch notes, there were a lot of changes for loot and obtaining items. The changes to Legendary drop rates were clarified further.
Post by Blizzard (Blue Tracker, Official Forum)
So let me get this straight, drop rates have to be lowered to balance the abundance of BoA legendaries?
Let me clear this up a bit, because I think this is interpreting too much from an individual patch note.
The drop rate on specific Legendaries, ones with exceptionally powerful abilities, were lowered. The overall drop rate of Legendaries has stayed the same.
The reason for this is that Legendaries are now accessible through the Blood Shard vendor (purchases have a chance to give you a Legendary item). This is a pretty significant change, and we'd like to see how this interacts with drop rates and acquisition before we tweak numbers elsewhere.
Is it not also the case that the blood shard vendor cannot drop higher tier legendary items, such as the more powerful ones you guys lowered the drop rates on further? Or can the vendor drop every legendary in the game?
While Kadala cannot produce Torment level Legendaries, don't interpret "more powerful" as specifically meaning Torment level. While I see that jump in conclusion, it's not an accurate statement. By "more powerful," we're referring to items that have particularly strong effects. That's not exclusive to Torment level Legendaries.
It also further reinforces "bag farming" in normal as an easy way to get blood shards to gamble with and bags for legendary drops.
We're definitely watching for feedback on reward structure, and making sure that higher difficulties feel more rewarding. Not all the changes we have in mind to enforce this were able to make it into this patch, but it's a concern and we're keeping an eye on it.
No Retroactive Item Changes
The many changes to Legendary and Set items in the latest test patch are only applicable for new drops on the PTR and Closed Beta realms. As usual with item changes in Diablo III, the items that heroes already have were not changed.
Post by Blizzard (Blue Tracker, Official Forum)
So the new patch notes say that on the PTR we get torment now.
If you're unable to access Torment, you may be subject to an existing bug. It's been hotfixed now, but there's some finagling involved to trigger the update. Lylirra has more info on that here.
However also says we get set item changes
As has already been said, these changes are for new items as they are acquired. We don't generally like making changes to the gear you already have equipped, as it doesn't feel very good to log in and not recognize your items. Of course, I can understand being a little upset in not receiving a perceived buff when it becomes available, but we also don't want to be inconsistent in that patching philosophy.
It does, however, give you something new to look for while you're slaughtering demons with your already-awesome gear. ;)
8 Hour Tuesday Maintenance
The standard maintenance on Tuesday is scheduled to last for 8 hours, this week.
Post by Blizzard (Blue Tracker, Official Forum)
We will be performing maintenance beginning on Tuesday, January 21st at 3:00 AM PST and we expect the service to be available again at approximately 11:00 AM PST. During this time the game and many web services will be unavailable.
Thank you for your patience.
Thank you for your patience.
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