'Reaper of Souls' Beta Known Issues Updated
Blizzard Blues provide more info on crafting on the Closed Beta server

Beta Known Issues
The major bugs and issues in the Closed Beta for 'Reaper of Souls' are detailed in a Known Issues list, which was updated recently. There is an ongoing issue with crafting, which will be addressed in a future beta patch. For now, players in the beta should avoid trying to craft the recipes listed below, as the crafting materials will be used up but the item will not be crafted.
Post by Blizzard (Blue Tracker, Official Forum)
Hello everyone, and welcome to the Reaper of Souls Beta! Below you will find the Known Issues list for the current wave of our Closed Beta test. (Patch Notes are available here). Please do not report bugs that you see on this list, as we already know about them, and help out other players reporting bugs by referring them to this list.
As a reminder, this is a beta and changes will be implemented rapidly. This list will not contain every bug that is active in the Reaper of Souls beta content, and this list will be updated at a very rapid pace as the beta progresses.
What it is listed here are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and an expected fix. We have hundreds of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.
Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.
Thank you for your continued reports, and enjoy the Reaper of Souls Beta!!!
Adventure Mode
Quests
Social
Combat
Environments
Items
Monsters
Mac
As a reminder, this is a beta and changes will be implemented rapidly. This list will not contain every bug that is active in the Reaper of Souls beta content, and this list will be updated at a very rapid pace as the beta progresses.
What it is listed here are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and an expected fix. We have hundreds of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.
Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.
Thank you for your continued reports, and enjoy the Reaper of Souls Beta!!!
Adventure Mode
- The Nephalem Rift Guardian "Orlash" may occasionally become stuck in an invisible and untargetable state.
- The Bloody Chest does not spawn in the Halls of Agony Level 3 during “Bounty: Kill Garrach the Afflictedâ€.
- The “Morlu Prison†event may not appear in the world during “Bounty: Morlu Prisonâ€.
- The “Bounty: Kill Dataminer†cannot be completed while the “Matriarch’s Bones†event is present in the game world.
- The “Bounty: Kill Malthael†can appear as a bounty in Act 5, but the Malthael encounter cannot be accessed in the Reaper of Souls Beta.
Quests
- Covetous Shen’s unique event cannot be completed.
- Killing Belphegor too quickly during the quest "The Battlefields of Eternity" can break the encounter and block quest progression.
- The Soul Crucibles in Gideon’s Row and Nobles Rest Courtyard cannot be damaged by certain abilities during the quest “Orbs of Death"
Social
- Clans cannot be disbanded.
- Searches made in the Clan Finder and Communities interface are case-sensitive.
- Clan Members are able to see Officer chat.
Combat
- Crusader – Laws of Hope: Crusaders with Laws of Hope activated will not be able to pass through sand doors in the Storm Halls and Unknown Depths.
- Crusader – Judgement: The Judgement skill with the Mass Verdict rune does not root targets that are hit.
- Witch Doctor – Piranhas: The passive skill Grave Injustice does not affect the cooldown of Piranhas.
Environments
- There is a misplaced cellar entrance overlapping Haedrig's blacksmithing cart in the Survivor's Enclave (Act 5).
Items
- Bounties completed at low levels may rarely yield level 70 rewards.
- Blood Shard merchants do not offer any items for Demon Hunters.
- Items with the Crushing Blow affix may still appear in-game. The Crushing Blow effect does not function at this time.
- Various Weapons and Armor are using placeholder art or icons.
- Many low-level crafted items are displaying an incorrect level requirement.
- To correct an issue with crafting that was causing a server crash, a hotfix was implemented to alter certain crafting recipes. As a result, some recipes may consume the crafting materials used and not create an item. We hope to have this resolved in a future PTR patch (See the reply below for more information).
Monsters
- Death Maidens can spawn in Nephalem Rifts in large numbers, potentially leading to performance degradation.
Mac
- Reaper of Souls/Diablo III Patch 2.0.0 cannot be played on Mac systems with 2GB of RAM or lower.
I wanted to take a quick moment to expand a bit on the following issue listed above:
- To correct an issue with crafting that was causing a server crash, a hotfix was implemented to alter certain crafting recipes. As a result, some recipes may consume the crafting materials used and not create an item. We hope to have this resolved in a future PTR patch.
I've managed to obtain a full list of the items affected by this. Crafting any of the items below on the PTR could result in the loss of your crafting reagents:
Archfiend Arrows
Griswold's Masterpiece
Harvest Moon
Sage's Seekers
Asheara's Clasp
The Helm of Command
Starspine
Rozpedin's Staff
The Wedge
Kethryes' Splint
Archon Spaulders of Vitality
Sage's Grasp
Hallowed Sacrifice
Demon's Manacles
Demon Hand
Blood-Magic Blade
Hallowed Touch
Venomhusk
Pender's Purchase
Asheara's Cradle
Captain Crimson's Brace
Deadeye
Gehennas
Fire Brand
Asheara's Vigilance
Hallowed Destroyer
Aughild's Triumph
Guardian's Bands
Demon's Binding
Atrophy
Archon Armor of Intelligence
Skelons Deceit
Mark of the Magi
Archon Armor of Dexterity
Archon Spaulders of Dexterity
Captain Crimson's Codpiece
Archon Armor of Vitality
Mantle of the Rydraelm
Aughild's Vestments
Earthshatter
Robes of the Rydraelm
The Helm of Rule
Demon's Wings
Lai Yui's Persuader
Lost Boys
Hallowed Divide
Wall of Man
Captain Crimson's Deck Boots
Aughild's Brow
Demon's Cage
Archon Spaulders of Intelligence
Asheara's Lock
Hallowed Rod
Hallowed Avenger
Demon Claw
Seven Sins
Pendergrasps
Corruption
Aughild's Demands
Sage's Stones
Singularity
Hallowed Barrier
Archon Armor of Strength
Cataclysm
Demon's Flesh
Blitzbolter
Archon Spaulders of Strength
Black Bone Arrows
The Magi
Bitterness
Spite
Guardian's Scabbard
Ruinstoke
Guardian's Watch
Wondrous Deflectors
Cosmic Strand
We still hope to have this resolved in our next Reaper of Souls Beta update so that you can all accurately test crafting. Stay tuned for additional details!
Click through for more recent Blizzard Blue posts!
Load Testing Complete
The load testing for the PTR and beta servers ran through Sunday. If this follows the standard pattern for Blizzard tests, the battle.net technicians will make changes to help the servers under intense load, based on the data from the load test. At some point closer to the end of the PTR and beta, there may be another load test, to see how all those adjustments work.
Post by Blizzard (Blue Tracker, Official Forum)
Update: Load testing successfully completed last night (Sunday, December 15). Thank you to everyone who logged in to the PTR and Closed Beta last week and over the weekend and helped us test!
Please note that while load testing has concluded, players may still experience some issues with performance whenever the PTR and Closed Beta are at high capacity.
Please note that while load testing has concluded, players may still experience some issues with performance whenever the PTR and Closed Beta are at high capacity.
PTR Feedback Forums
As detailed in our earlier news, there are a number of new battle.net forums for feedback, on the PTR and 'Reaper of Souls' beta. They are split out into separate forums for specific types of feedback, and Lylirra explained why.
Post by Blizzard (Blue Tracker, Official Forum)
Can we get them merged?
We definitely prefer that they stay separate. (It's much easier for us to collect and organize feedback that way.)
This forum is here to discuss major features and systems in the PTR, so things like itemization, crafting, Cursed Chests, Paragon 2.0, difficulty, and monster density would all fall under this forum.
The general PTR forum is more of a catch-all; if your feedback doesn't relate to a major feature, a major system, or a class, you can always put it there. Similarly, for players that like to make one big post that touches upon multiple different topics, that forum is also great. Of course, the general PTR forum serves as an excellent melting pot for common questions and issues.
Either way, it's not a huge deal where you post. We actively sweep our forums and if a thread is better fit in another forum, we'll move it. :) Happy to provide a clarifying post in this forum, though!
Difficulty Levels
The new difficulty system is a big change from the old Monster Power and Normal/Nightmare/Hell/Inferno systems. A lengthy post about how the hardest difficulty levels in Torment could be overly difficult for the rewards, especially for hardcore players, brought a response from Grimiku. The patch from the Friends and Family Beta, into the Closed Beta, already brought some changes to the rewards in the difficulty modes; we may see more of those changes as the beta proceeds.
Post by Blizzard (Blue Tracker, Official Forum)
We know that a lot of players will want to tackle Torment difficulty, and that certainly includes some of you in Hardcore mode. A lot of things in Reaper of Souls are still getting tuning passes, so it's going to be a little while before the dust settles enough to see where we stand with many of the new features. However, we highly encourage the community to keep proving great feedback so we can pass that along to the developers as things continue to evolve.
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