Friends and Family Beta Hotfixes

A slew of temporary fixes and tweaks to deal with broken items and skills

A number of hotfixes have landed on the Friends & Family beta test server for the Reaper of Souls Expansion. These involve fixes to broken skills, reducing the rewards from Bounties, and temporarily removing the power from certain Legendary items.

As stated clearly in the Blizzard Blue post, the purpose of these fixes is "to encourage experimenting with other items, skills, or mechanics while we revisit them for the next patch." Hotfixing out these issues lets players in the beta focus on other skills and items, instead of the ones that were so overpowered. We can expect to see many more adjustments and changes soon, in the first patch for the Friends & Family beta.

Below you will find a list of hotfixes recently implemented in our Friends & Family Beta that address various bugs and mechanic tweaks. These have been implemented to encourage experimenting with other items, skills, or mechanics while we revisit them for the next patch.

These hotfixes should not require you to download a new patch for the Friends & Family Beta. Some of the hotfixes below will go live the moment they are implemented while others may require a restart of the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.


No upcoming hotfixes to report at this time.


December 6, 2013

  • Crushing Blow damage has been reduced to 0% to resolve all outstanding Crushing Blow effects.
  • Items
  • Gladiator Gauntlets
    • Number of gold piles produced from Massacre bonuses has been reduced to 1. This is a temporary change and will be revisited in a future patch.

  • Path of War
    • Regular Banished Firewings no longer drop champion-level loot.

    December 3, 2013

  • Crushing Blow is being temporarily disabled.
    • Since Crushing Blow is currently adversely skewing data and feedback from the beta, we're going to remove it for the time being. We'll be continuing to iterate on this stat in the meantime.

  • Gloves of Worship
    • The duration increase to shrines is being changed from 60 minutes to 10 minutes.

    November 26, 2013

    Adventure Mode:
    • Completing individual bounties will no longer reward a Horadric Cache.
    • Completing all five Bounties in an Act now also provides Blood Shards.
    • Completing a Nephalem Rift now also rewards a Greater Horadric Cache.
    • The XP and Gold rewards from completing Bounties have been reduced; the new values at level 70 are 85,000 XP and 11,800 gold.

    • The following immunity Rings will no longer drop and have had their unique power disabled. Please note that immunity powers will be revisited in a later patch.
    • Obsidian Ring of the Zodiac
    • The Tall Man's Finger
    • Wyrdward
    • Rogar's Huge Stone
    • Rechel's Ring of Larceny
    • Solanium will now produce Health Globes on Crushing Blow less frequently.
    • Pride of Cassius has had its unique power disabled. Please note that this item's power will be revisited in a later patch.
    • Removing and re-socketing a Helm or Sword with a Diamond gem no longer continuously increases the CDR and Elite Damage bonus

  • Crusader
    • Active Skills
    • Heaven's Fury
    • Bug: Now properly deals 1500% weapon damage over 5 seconds.

  • Wizard
    • Active Skills
      • Shock Pulse
        • Skill Rune - Living Lightning
          • Proc coefficient has been lowered from 0.2 to 0.042.

    • Passive Skills
      • Dominance
        • Duration increase amount reduced from 1 second to 0.5 seconds per stack.
        • Shield amount reduced from 27,323 to 16,394 (at level 70).

      • Paralysis
        • Stun chance reduced from 20% to 15%.
        • Bug: Fixed an issue where Electrocute was generating too many procs from Paralysis.
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