Quick Chat May Be Added to Diablo III

Blizzard Blues on the Loot 2.0 patch, Paragon 2.0 respecs, and updates to the console Diablo III

Diablo III may get a quick messaging system to aid in simple chats during multiplayer games, especially for the console editions. That is one of the topics under discussion in recent Blizzard Blues posts.

Quick Chat in Diablo III
Multiplayer chat in the console editions of Diablo III can be difficult, since consoles like the PS3 and Xbox 360 don't have a keyboard to easily chat. The developers are considering ideas to help with this, including a quick messaging system.
I bought D3 on Xbox and I, who play very randomly with the headset / micro, miss a serious feature in the game : being able to communicate quickly with my teammates without using a microphone !

I can tell you that we are exploring options to make this possible, but I do not yet know how or when such a feature will work. Sorry for the lack of specifics, but we just wanted you to know that we totally hear you and everyone else who feel they need some sort of microphone-free quick messaging system :-)

More End-Game Content on Console D3
A tidbit of info here pointing to the eventual release of the Loot 2.0 Patch or something similar, for the console versions of Diablo III. The developers have stated that eventually the Reaper of Souls expansion is coming to console D3, but the specifics of that are still unknown.
We really appreciate when people take the time to explain why they are not having fun or why they struggling to find motivation to play, so thanks a ton for the constructive feedback :-)

Posted by: seventigers

Admittedly i've only completed it in normal mode and I understand there are the other harder modes but...honestly....im struggling to find the motivation to play it all over again

In regards to this part, it should hopefully come as good news that we are looking into improving the Diablo III console experience by giving players even more reasons to continue playing after having reached the endgame. There is not yet much information available though, if anything in particular has been planned for the endgame on the console version, but I do know that several things are being explored currently in regards to this. Hopefully we will be able to share more information about this soon :-)

Loot 2.0 Patch
The big Loot 2.0 Patch is the next patch on the way for the PC edition of Diablo III, and will bring a number of changes before the Reaper of Souls Expansion.
We don’t yet have a release date for all the changes included in Loot 2.0. Our goal, however, is to release some of the new features we’ve discussed for Reaper of Souls with a pre-expansion patch. Loot 2.0 changes are definitely something we’d like to be a part of that patch, but there are still things that have to be taken care of before we'll have any additional information to share about it. We'll be posting updates about the pre-expansion patch, Reaper of Souls, and Loot 2.0 itself as we iron out the details, so be sure to keep an eye out for them.

Breaking Barrels
The barrels and other breakables in Diablo III are easier to break on the console version, since a character automatically breaks them when walking by, or moving with Evade. Those containers also seem to drop more useful items on the console versions of Diablo III, likely because there is less concern about botters there than in the PC version. Grimiku jumped into a discussion of just how much fun it can be, to try to tear apart all those breakables.
Breaking all the things and looting all the stuff isn't everyone's preferred method of play, but I'm happy to hear that some of you are finding that it's worth your time. Personally, I love smashing breakables in Diablo III console, and have noticed that I have decent luck with finding awesome stuff when I do. Does anyone else try to stick with builds that have a spammable aoe ability just so you can easily break stuff?
Posted by: enem

monk w/ Sweeping Wind is a good way to just 'splode everything breakable.

That's what I'm currently using on console, but it feels like it wears off to quickly without using the Master of Wind rune. However, I think the Witch Doctor's Firebomb - Ghost Bomb is my favorite way to quickly break a lot of stuff.

Paragon Point Respec Limit?
The Paragon 2.0 system will bring Paragon Points, that can be allocated for each character to give stat bonuses. Character scan "respec" or change the allocation of those Paragon Points, without limit. Some players talked about putting a limit on that, and Grimiku delved into why they would want that.
I'm all for having the ability to respec, but I think both paragon and skill respecs neeed to have some kind of limiting factor. I don't think you should be able to change them on a whim.

We currently don't have any plans to limit the number of Paragon respecs, but it'd be cool to hear your thoughts on the subject. It'd be nice to have additional detail on why you feel one way or the other, so I'll write down a few questions to help guide the conversation.

  • Why is limiting/unlimiting Paragon respecs necessary for the game?
  • How does limiting/unlimiting respecs improve your game experience?
  • What sort of limits would you suggest, and why?
It's been very interesting to read all of the responses so far. I’ll be keeping up on this thread, but I wanted to comment on a few things.

Posted by: MikeHoncho

It needs to be unlimited because we value our time. People don't want to spend hours searching through forums for the best possible allocation of stat points. It should also be unlimited to account for constantly changing gear, and tweaking your stat points around those changes in order to keep your character well rounded.

I think a lot of players share a similar sentiment, and I do too. The game is constantly changing, and being able to adapt your character to those changes is important. However, I can’t deny the great memories I have of games where you commit to a build, and finding ways to make that build work no matter what.

Posted by: SOC

There doesn't need to be a limiting factor to the respecs in a way that directly punishes the player. Nephalem Valor stacks and the cool down for switching skills outside town is a perfect example on how it should be: you're not really punished for changing your build, but you're rewarded for keeping to it.

Personally, I like this idea as a possible middle ground, but we’ll just have to wait to see how it ends up working out. Thanks for sharing everyone, and I’m looking forward to reading more!

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