Monster Drops, Health, and Experience Reduced on PTR
A new PTR build for patch 1.0.8 brings nerfs for some easy to farm monsters

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There are more changes detailed for monster density in this build, in Acts II and IV, which is useful info for players who are testing those changes out on the PTR. The biggest unexpected changes in this build are the wide range of reductions in health, experience, and drops from easy to farm monsters. The developers clearly want players to kill many different monsters in a regular Diablo III game, and not just farm one low health monster over and over, as we have recently seen done. With the increase to monster density throughout the game in patch 1.0.8, there will hopefully be many interesting choices of places to farm, for experience and drops.
PTR Patch 1.0.8 — v.1.0.8.16256
PTR Specific Changes
Achievements
Classes
Monsters
PTR Specific Changes
- Certain areas in Act II and Act IV have received further adjustments to monster density
- The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
Achievements
- Bug Fixes
The "Uncaged" achievement now requires the player to stay alive during the encounterThe "Good Eye" achievement now requires the player to stay alive during the encounterFixed an issue that caused the "Self Sufficient" achievement to sometimes not be awarded the first time a player killed DiabloFixed an issue that caused the "Death Trap" achievement to not be awarded the first time a player completed the criteria
Classes
- Barbarian
- Passive Skills
- Inspiring Presence
Now regenerates 4% of maximum life per second (up from 2%)
- Inspiring Presence
Monsters
- General
- The health of normal Spiderlings has been reduced by approximately 68%
- The health of Elite Spiderlings has been reduced by approximately:
- 4.5% for Champions
- 3% for Rares
- 9% for Rare minions
- Poison damage dealt by Brood Hatchlings has been reduced by 40%
- Experience granted by the following monsters has been reduced:
- By 75%:
- Brood Hatchlings, Cavern Spiders, Spiderlings, Stygian Crawlers, and Tormented Stingers
- By 50%:
- Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
- By 75%:
- The chance for the following monsters to drop loot has been reduced:
- By 50%:
- Bile Crawlers, Doom Wraiths, Shade Stalkers, Shadow Vermin, Skeletal Crawlers, and Spine Lashers
- By 25%:
- Brood Hatchlings, Cavern Spiders, and Spiderlings
- By 50%: