Crafting as Gambling, Patch 1.0.7a Known Issues
Blizzard blues with developer design ideas, and info on bugs cropping up in patch 1.0.7a

There have also been many posts about patch 1.0.7a, which went live on Tuesday. While that "fast patch" fixed some serious bugs, it also introduced others, including an issue with Salvaging items.
Read on for the blue posts, covering these topics and many more.
Unidentified Items and the Auction House
One type of market for Diablo III items that won't be found in the Auction House, involves trading UnIDs items -- unidentified legendary and set items. Some players trade and purchase them, to get the thrill of identifying the item themselves. A post brought up the idea of allowing those UnIDs to be sold via the Auction House. Game designer Travis Day replied with info on why that won't happen, but what other "gambling" type of additions might be added to Diablo III in a future patch.
Post by Blizzard (Blue Tracker, Official Forum)
We have no plans at this time to allow unidentified items (UnIDs) to be posted on the Auction House.
I have heard this come up on a couple of occasions so let me hop in and clarify for you guys. Selling and buying UnID items is certainly something some people enjoy doing, even given the potential for scamming. The reason we don't really want to reinforce this is because we are really trying to refocus the game away from the auction house in general so we don't want to add even more reasons for people to rely on it.
What we would be more likely to consider doing is concepts like Gheed from D2 where you have the ability to spend gold in game to "pull the lever" for good items while giving you some control over what the item you get will be.
What we would be more likely to consider doing is concepts like Gheed from D2 where you have the ability to spend gold in game to "pull the lever" for good items while giving you some control over what the item you get will be.
I've spoken on this topic before but crafting is certainly a good place to introduce mechanics of this nature. Crafters didn't really end up fulfilling their intended role so we frequently discuss ways to improve them and rerolling the stats of an item is one of the ideas that has come up before.
Item Affixes for the Future
Travis Day also made a post encouraging brain-storming about item affixes. He pointed out the sort of ideas that are most likely to be implemented, when the developers change up legendary and set items in one of the Future Patches.
Post by Blizzard (Blue Tracker, Official Forum)
Wow 35 pages of ideas, you guys are awesome. I just wanted to come give everyone who is posting ideas in this thread a high five. It's really awesome to see the community come together and get constructive and creative. I haven't been able to read through this entire thread yet but when I go home at night I have the forums on my second monitor and read through as much of the feedback you guys give as I can.
I see a lot of ideas that revolve around things like "make proc scalars better with this item". As a general design note, those are the kinds of things that we try to avoid when possible. We want players to look at items and think "whoa thats awesome". If we made something that increased a proc scalar what instead happens is someone says "ok lemme go pull up my excel spreadsheet and my calculator and I'll get back to you with how good this thing is", in other words, it's a very math driven design that doesn't really sell the visceral that we are going for. So let's put a pin in proc scalar related ideas and instead try to focus on ideas that would legitimately change your gameplay experience as much as possible.
Also the goal of our legendaries in the long run is "Game changing not game breaking". We wouldn't make something that say increased the damage of your primary spell by 500% or made you invinvible 90% of the time. It's fun to be powerful but we still want players to feel engaged by the game.
*A wild Travis disappears through his treasure portal!
I see a lot of ideas that revolve around things like "make proc scalars better with this item". As a general design note, those are the kinds of things that we try to avoid when possible. We want players to look at items and think "whoa thats awesome". If we made something that increased a proc scalar what instead happens is someone says "ok lemme go pull up my excel spreadsheet and my calculator and I'll get back to you with how good this thing is", in other words, it's a very math driven design that doesn't really sell the visceral that we are going for. So let's put a pin in proc scalar related ideas and instead try to focus on ideas that would legitimately change your gameplay experience as much as possible.
Also the goal of our legendaries in the long run is "Game changing not game breaking". We wouldn't make something that say increased the damage of your primary spell by 500% or made you invinvible 90% of the time. It's fun to be powerful but we still want players to feel engaged by the game.
*A wild Travis disappears through his treasure portal!
Salvage Problems
A bug was introduced in patch 1.0.7a that makes it impossible to salvage items using a specific set of actions. Clicking on an item and then the Blacksmith anvil no longer works. However, the reverse still works fine: clicking on the anvil first, and then on the item in inventory to be salvaged. This bug came about because of a fix for a larger salvage issue, and this bug will also be fixed in a future patch. There were many threads about this issue on the Technical Support forums, that the Blizzard blues responded to.
Post by Blizzard (Blue Tracker, Official Forum)
It's a bug that should be fixed in a future update. It's easy to salvage though, just click on the anvil first, which changes your cursor into an anvil, then click on the item you want to salvage. I've been doing it that way since the game came out and honestly never tried it the other way around.
Post by Blizzard (Blue Tracker, Official Forum)
GOTthatAK47,
Click on the Anvil in the Salvage tab first, that changes your cursor to an anvil, then click on the item in your stash you want to salvage. That's how I've always done it.
Click on the Anvil in the Salvage tab first, that changes your cursor to an anvil, then click on the item in your stash you want to salvage. That's how I've always done it.
DorianGrey,
That's really odd. I've always done it the way I described and never tried the reverse, but in looking it up internally, apparently it could be done that way too. It's marked as a bug though and should be fixed to work the way it did in an upcoming patch. For now, the method I gave should work fine.
That's really odd. I've always done it the way I described and never tried the reverse, but in looking it up internally, apparently it could be done that way too. It's marked as a bug though and should be fixed to work the way it did in an upcoming patch. For now, the method I gave should work fine.
Patching and Global Play
When a new patch rolls out, there are always some players who are confused about the process, when they play on the servers in one region but use the client from a different region. The Global Play system in Diablo III allows for that sort of behavior, but it does make the patching process a bit more confusing for players in that situation. The Blizzard Technical Support team tried their best to explain it to people who were having difficulty with it.
Post by Blizzard (Blue Tracker, Official Forum)
Once again, this is working as intended guys. There is no 'fix' and there is nothing wrong. This is exactly how it would be if Global Play did not exist, it only appears more inconvenient because of the extra accessibility that Global Play provides the rest of the time.
If you play on EU servers then simply download the EU client from Battle.net and you will not have this issue at all ever again. Now, we do realise that we can maybe improve the 'at source' communication on this (i.e. on the client download page) and we're looking into that but this is a problem that a player should only experience once, and only for a few hours between regional patch cycles at that.
We're sorry if this frustrates you, but your time would be much better spent getting the client you need rather than posting profanities, insults, ridiculous conspiracy theories and blatant misinformation in a Technical Support forum.
Thanks, see you next patch.
If you play on EU servers then simply download the EU client from Battle.net and you will not have this issue at all ever again. Now, we do realise that we can maybe improve the 'at source' communication on this (i.e. on the client download page) and we're looking into that but this is a problem that a player should only experience once, and only for a few hours between regional patch cycles at that.
We're sorry if this frustrates you, but your time would be much better spent getting the client you need rather than posting profanities, insults, ridiculous conspiracy theories and blatant misinformation in a Technical Support forum.
Thanks, see you next patch.
Post by Blizzard (Blue Tracker, Official Forum)
I'm sorry you feel that way Cuideri, but it really is quite simple. Your client updates when its region patches.
If you have a US client, it will patch when the US does and so on. This is exactly how it would be if Global Play didn't exist. However, Global Play makes it appear more inconvenient because of its improved accessibility.
It's obviously a community concern that we've raised with our development teams (this doesn't just happen in Diablo III), but for the time being this process is here to stay. Don't forget that between maintenances you should still be able to play on your preferred region so long as you have the correct client. As you're posting in an EU forum, I'll assume that you play mostly on EU servers so all you need to do is make sure you download the EU client from Battle.net and your only limitations will be:
I realise it can be a little confusing sou have any additional questions on this subject then feel free to ask them below and we'll do our best to pop back if yoand answer them for you. =)
If you have a US client, it will patch when the US does and so on. This is exactly how it would be if Global Play didn't exist. However, Global Play makes it appear more inconvenient because of its improved accessibility.
It's obviously a community concern that we've raised with our development teams (this doesn't just happen in Diablo III), but for the time being this process is here to stay. Don't forget that between maintenances you should still be able to play on your preferred region so long as you have the correct client. As you're posting in an EU forum, I'll assume that you play mostly on EU servers so all you need to do is make sure you download the EU client from Battle.net and your only limitations will be:
- Can't play on US realms from start of US maintenance untill end of EU maintenance.
- Can't play on EU realms during maintenance (obviously)
- That's it.
I realise it can be a little confusing sou have any additional questions on this subject then feel free to ask them below and we'll do our best to pop back if yoand answer them for you. =)
Invisible Fire Traps
The wall of fire in Act III has been the cause of multiple problems, as an environmental hazard that can be quite deadly; it needs to be avoided, which is a problem when the graphics don't show up properly, or they don't match up to where the damage actually lands. The latest issue involves the graphics disappearing entirely when another player enters or leaves the game. This bug will take another patch to fix, and most likely will be fixed in Patch 1.0.8.
Post by Blizzard (Blue Tracker, Official Forum)
This is a known issue related to the fire graphic disappearing, but the damage component remaining active, if a player is in the keep when someone else enters or leaves the game. This will be addressed in a future patch.
Designing Diablo III Bosses
A discussion about the design of Diablo III bosses brought an interesting response from Grimiku, detailing what has worked so far and what could use some improvement in the future.
Post by Blizzard (Blue Tracker, Official Forum)
We love some of our boss fights (like Belial, Butcher, and Diablo), but agree that some of them could be better. We’re certainly interested in hearing feedback about what you think could make a boss fight more fun, and would like to hear any examples you may have. The more specific, the better. The examples can come from any game, but if you’re referencing HOTS, then please try to avoid sharing any spoilers, if you can.
It’s worth noting that opinions are probably going to vary quite a bit on this. Some players may like the idea of needing to tether a charging boss to a heavy object to slow him down, (even if the strength of those tethers scaled with a hero’s power) while other players may find the mechanic a frustrating chore after a few times. Something else to consider while offering suggestions is that different games are going to have different limitations when it comes to bosses. For example in Diablo III, the encounters have to work with heroes that have different skills and power levels. I bring this up because not every game has to consider this, and designers can tune a boss knowing exactly what a player's damage output, skill selection, and health pool is going to be.
It’s worth noting that opinions are probably going to vary quite a bit on this. Some players may like the idea of needing to tether a charging boss to a heavy object to slow him down, (even if the strength of those tethers scaled with a hero’s power) while other players may find the mechanic a frustrating chore after a few times. Something else to consider while offering suggestions is that different games are going to have different limitations when it comes to bosses. For example in Diablo III, the encounters have to work with heroes that have different skills and power levels. I bring this up because not every game has to consider this, and designers can tune a boss knowing exactly what a player's damage output, skill selection, and health pool is going to be.
Demonic Essence Drops
For those who wondered if the drop rate had changed recently on Demonic Essence, it was pointed out that it is still the same, per the rules in place since Patch 1.0.7 went live.
Post by Blizzard (Blue Tracker, Official Forum)
The drop rates for Demonic Essences have not been changed, and the drop chance for them does indeed increase with progressively higher Monster Power levels. Demonic Essences drop according to the following conditions and rates which were established in patch 1.0.7:
This reagent is account-bound and can be acquired from Elite monsters, Treasure Goblins, and bosses in Inferno difficulty Each level of Monster Power will increase the drop chance of Demonic Essence from Elites and bosses according to the following values:
- Major in-game events that grant a stack of Nephalem Valor when completed also have a chance to drop Demonic Essence
- Note: Nephalem Valor will not be required in order for Demonic Essences to drop
- MP 0: 15.0000%
- MP 1: 16.5000%
- MP 2: 18.1500%
- MP 3: 19.9650%
- MP 4: 21.9615%
- MP 5: 24.1577%
- MP 6: 26.5734%
- MP 7: 29.2308%
- MP 8: 32.1538%
- MP 9: 35.3692%
- MP 10: 38.9061%
Two Blizzard Games at Once
Someone trying to run both the installation for StarCraft II: Heart of the Swarm, while also playing Diablo III, ran into a problem that will be fixed in the future.
Post by Blizzard (Blue Tracker, Official Forum)
ollie,
The current version of the launcher won't let you patch one game and run another (games currently using Agent.exe) at the same time. I'm told a future version will though.
The current version of the launcher won't let you patch one game and run another (games currently using Agent.exe) at the same time. I'm told a future version will though.
Blizzard Emails
Vaeflare provided information on some of the emails to use to contact Blizzard, when the forums and standard support process aren't enough.
Post by Blizzard (Blue Tracker, Official Forum)
So recently, i tried contacting Blizzard for support with an issue here in the forums, and they told me there was nothing they could do. That "other people" handle the forums.
There seems to be no way to contact one of you community moderators directly. I dont want to go through more canned computer generated responses, i just want to chat to a CM one on one about my issue.
There doesnt seem to be a PM, Email or anything to contact any of you anywhere.
Sigh. So lame. Sad and dismayed.
There seems to be no way to contact one of you community moderators directly. I dont want to go through more canned computer generated responses, i just want to chat to a CM one on one about my issue.
There doesnt seem to be a PM, Email or anything to contact any of you anywhere.
Sigh. So lame. Sad and dismayed.
There are lots of different people that are at work behind the scenes (even on the forums!), so it would be really helpful if you let us know what your precise issue is so that we can direct you to the proper venue of support. As other players have pointed out, being vague in this case is actually preventing us from helping you. :(
First look at these forums.
http://us.battle.net/d3/en/forum/3355037/ - website bug report.
http://us.battle.net/d3/en/forum/5386227/ - technical support.
If you are one hundred percent sure that your answer cannot be handled through those channels then you can use. wowcmfeedback@blizzard.com
But remember, you will most likely not get a reply if you use that email inappropriately.
http://us.battle.net/d3/en/forum/3355037/ - website bug report.
http://us.battle.net/d3/en/forum/5386227/ - technical support.
If you are one hundred percent sure that your answer cannot be handled through those channels then you can use. wowcmfeedback@blizzard.com
But remember, you will most likely not get a reply if you use that email inappropriately.
Close!
Those are the precise forums players should seek out if they are experiencing website bugs they would like to report or technical issues they would like assistance with, but wowcmfeedback@blizzard.com is not an email address that we generally use to chat with players on the forums. It is instead reserved for players to email us their feedback about Blizzard representatives or MVPs, and you shouldn't expect a response if you send an email to that address. Think of it sort of like dropping a feedback note in a suggestion box. :)
If you are experiencing a forum-related issue pertaining to your account, however, the email address you'll want to use to contact us is: forums@blizzard.com.
Auction House Errors 0 and 31048
Patch 1.0.7a fixed one of the problems with the ongoing errors popping up in the Auction House. The other is still being worked on, and will likely be resolved without another client update.
Post by Blizzard (Blue Tracker, Official Forum)
[UPDATE 3/18] Thanks for everyone’s patience while we've investigated the issues regarding errors 0 and 31048. I know that these bugs have caused a lot of player frustration, and the process of figuring out, fixing, and testing the bugs took longer than we would ideally like to see. The multiple bugs causing Error 31048 and 0 were complex, but we have managed to zero in on what we believe will fix these issues.
With the 1.0.7a patch, we deployed a partial fix. This fix corrected a problem where some players were erroneously receiving the wrong error (0) instead of the correct error (31048). After the patch, players no longer receive Error 0 and instead receive the correct error (31048) when the bug is encountered.
We have now completed fixing and testing the rest of the issue -- the error 31048 itself -- and we are currently scheduled to deploy this fix with tomorrow morning's (3/19/13) maintenance. If you continue to experience this problem after tomorrow's maintenance, please post on the forums to let us know.
We are very sorry for the inconveniences these errors have caused and once more thank you for your continued patience and understanding.
--------------------------------------------------------------------------------------
There are active investigations as to all of the causes of these errors, and we are working as fast as we can to deduce and fix any possible causes for these errors. We're aware that a good number of posts on this forum specifically have been posted regarding these issues, but I just want to put this post up here to make sure you all know that we are looking into fixing them asap.
I cannot give specific times as to when these fixes will be implemented and/or patched/hotfixed into the game. Please do not post asking for updates on the progress of fixing this issue. I will keep you updated as often as possible as to the statuses of these issues.
Thanks everyone for the reports!
With the 1.0.7a patch, we deployed a partial fix. This fix corrected a problem where some players were erroneously receiving the wrong error (0) instead of the correct error (31048). After the patch, players no longer receive Error 0 and instead receive the correct error (31048) when the bug is encountered.
We have now completed fixing and testing the rest of the issue -- the error 31048 itself -- and we are currently scheduled to deploy this fix with tomorrow morning's (3/19/13) maintenance. If you continue to experience this problem after tomorrow's maintenance, please post on the forums to let us know.
We are very sorry for the inconveniences these errors have caused and once more thank you for your continued patience and understanding.
--------------------------------------------------------------------------------------
There are active investigations as to all of the causes of these errors, and we are working as fast as we can to deduce and fix any possible causes for these errors. We're aware that a good number of posts on this forum specifically have been posted regarding these issues, but I just want to put this post up here to make sure you all know that we are looking into fixing them asap.
I cannot give specific times as to when these fixes will be implemented and/or patched/hotfixed into the game. Please do not post asking for updates on the progress of fixing this issue. I will keep you updated as often as possible as to the statuses of these issues.
Thanks everyone for the reports!
The Patching Process
When discussing the salvaging bug listed above, more information was given on how the patching process works for Diablo III. Especially for the small "fast patch" client updates like patch 1.0.7a, only a minimal amount of changes are done, even if that means introducing a lower priority bug.
Post by Blizzard (Blue Tracker, Official Forum)
Posted by: ChiefX17
This is ridiculousness. How did this not get picked up in testing. It is so annoying.
This is ridiculousness. How did this not get picked up in testing. It is so annoying.
It did get picked up in testing. Patches do not contain fixes to every single known bug to us at the time the patch is deployed. We assign priorities to bugs based on several factors, and bugs which are lower priority are scheduled for future patches. This is to prevent what we refer to as "feature creep" or "bug creep," wherein we would continually delay patches because we keep finding more things we want to implement or bugs we want to fix. We find bugs every day during internal testing, so it's not feasible to wait until all known issues are fixed before deploying a patch.
This salvaging bug was introduced when a fix to a more severe salvaging issue was implemented. The fix will be coming in a future patch, I promise =)
Patch 1.0.7a Known Issues
Finally, here is the new list of Known Issues in Patch 1.0.7a. These are only the most important bugs being tracked by Blizzard technicians right now, but many of these should be fixed in the eventual patch 1.0.8.
Post by Blizzard (Blue Tracker, Official Forum)
Hello everyone, and welcome to Patch 1.0.7a! Below you will find the Known Issues list for our 1.0.7a patch (patch notes are available here). Please do not report bugs that you see on this list as we already know about them, and help out other players reporting bugs by referring them to this list.
As a reminder, this list will not list every bug that is active in the 1.0.7a patch. What it is listing are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and an expected fix. We have hundreds of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.
Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.
Thank you for your continued reports, and enjoy Diablo III!!!
General
Items
Auction House
Achievements
Brawling
Monsters
Bosses
Environment
Quests
As a reminder, this list will not list every bug that is active in the 1.0.7a patch. What it is listing are a select few issues -- chosen due to severity/impact -- that are active and confirmed as bugs by Quality Assurance with verifiable steps and an expected fix. We have hundreds of bugs in our database, so it would be impossible to list all known issues. Just because a bug is not on this list does not mean we don't know about it! In addition, potential exploits and the like will never be listed here.
Please note that documented bugs may not always be fixed in the order in which they were reported. In some cases, we may not have a timeline for a when a bug will be fixed and some bugs may not be able to be fixed at all. If we are able to verify that a documented bug cannot be fixed, it will be removed from this list.
Thank you for your continued reports, and enjoy Diablo III!!!
General
- In rare circumstances, it’s possible for players to get stuck in a broken party with grayed out Resume Game buttons.
Items
- The Murlocket does not drop in game.
- You are unable to Salvage items by dragging them to the Anvil button from your inventory.
Auction House
- It is possible to receive Error 31048 when attempting to buy or sell future auctions if a player's completed tab reaches the hard cap (50/50 items or $250) in certain ways.
- It is sometimes possible for players to appear to not receive gold or items from canceled/won/sold auctions as expected for unspecified periods of time.
Achievements
- Several achievements are not granted the first time you complete their criteria: “Self Sufficient,†“Death Trap,†“Bleed, You Filth!â€
- There’s a small chance the achievement “Fallen Angel†will not be granted when you’ve fulfilled the requirements.
Brawling
- The Tormentor unique staff will look like it confuses players when it actually does not.
Monsters
- Nekarat the Keywarden’s Earthquake will keep dealing damage for an extended duration after leaving the ground area of effect.
Bosses
- Siegebreaker does not incapacitate players who are picked up in his hand.
- The Skeleton King and The King of the Dead can occasionally use their whirlwind attack without playing the animation.
- Cydaea can get stuck on the locked gate through which you entered the encounter.
Environment
- The Fire Wall Traps in Act 3 - The Breached Keep will become invisible but still able to deal damage when another player enters or leaves the game.
Quests
- Ironsmith Maldonado in the event “Forged in Battle†can be killed by a molten explosion and prevent event completion.
- It’s possible to destroy the Corrupted Growth in Act 4 from off screen before you are on the correct quest step, possibly blocking progression.