Blizzard Blues: Respawn Timers and More
Changes and bug fixes are discussed for the next Diablo III patch
The tidbits dropped so far: pondering how to make banners more interesting, discussions of the respawn timer that currently grows as you die, an investigation into a bug involving Dashing Strike for Monks and Furious Charge for Barbarians, and the annoyance of trying to enter long gold numbers in the Auction House without any commas to break them up.
Click through to read all the details.
A suggestion to let characters revive at their banner's location brought a blue response that discouraged that idea, but mentioned a change for respawning, in an upcoming patch:
We completely agree, though, that banners in their current form are pretty boring and we'd love to make them more useful. If you have other ideas for banner uses, please share them!
(On a note that's somewhat related to respawning, we also happen to agree that incremental resurrection timers are overkill -- especially given the other penalties you incur when dying -- and are looking to change it so that players can always revive at the last checkpoint five seconds after death in an upcoming patch.)
Make that 3 seconds please... otherwise it's a negative patch to players who rarely die.
A player who accidentally sold an equipped item to a vendor and then left the game, generated a discussion about the possibility of adding an Item Lock that would keep players from doing just that:
How about having the QA team work on a fix for this ? Something like an item lock players have been suggesting. Selling an item to a vendor thats worth millions is the players mistake for the most part, however, there should be some safety guard against it. Its just wrong when it happens.
The safeguard is the Buyback tab itself. We wouldn't have added the feature if not for the understanding that mistakes sometimes happen. Even so, there is a certain level of responsibility on the player when it comes to managing your inventory, and it's always a good idea to use caution whenever selling items to a vendor.
That said, I'm happy to relay on the feedback regarding a larger Buyback tab. We've actually already discussed the possibility of adding in some sort of "item-lock" system and, while we still feel that players should be mindful of what they're selling or have sold to a vendor before switching games, we haven't ruled out the idea completely.
Maybe you could put a "warning", much like the alert when trying to salvage rare items or legendary items. The warning would be "You're attempting to sell a recently equipped item. Proceed or cancel?".
I can certainly pass on that feedback, too (but I'm thinking it might be more reasonable to have the warning dialogue appear under similar conditions to salvaging, just for the sake of consistency).
Just some things to keep in mind, because these are the questions we ask ourselves when reviewing feedback:
- Or should the warning dialogue appear whenever selling an item of a certain quality level? If so, what quality level is appropriate? Should it apply to only Rares and Legendaries? Or should it apply to all magical items?
- If the warning dialogue appears when selling all magical items, would that then become tedious for players who farm a lot? If so, which is more valuable to the player: having a warning dialogue in addition to the Buyback option or having a quick way to empty their inventory?
- In other games that have warning dialogue and a Buyback tab, many players still mistakenly sell their items, so will adding it to Diablo III actually provide a better experience?
There are several more things we need to consider in addition to what I listed above, but I think you get the gist. :)
The API that is generated on battle.net for every Diablo III character has not been updated since patch 1.0.5. This causes problems for websites like this one, and others who need to scan in all the new data. It sounds like that will finally be updated, and the updates on the public pages will not be delayed as long:
There is a bug with some skills like Dashing Strike for Monks, and Furious Charge for Barbarians. They can get "stuck" occasionally using these skills, where nothing can be done except to leave the game. This is now acknowledged as an issue being looked into: