| A solution for the "Hell Redundancy" issue(1) | Category: GeneralAugust-7-2013 10:54 AM PDT (9 years ago) ![]() | |
| It's on record that people don't much like hell difficulty, and the developers are even aware of it; much more, they agree! Most of this stems from the extreme slow pacing of leveling in hell compared to normal and nightmare, and at that point, you just want to be 60 (for the worthwhile gear, and access to all the skill runes). This isn't helped by the slow combat pace compared to inferno monster powers boosted monster density. I say that the solution (without removing hell altogether) is to increase monster density for monster power for all difficulties. Blues have said they didn't do this before because they didn't think everyone would want the added difficulty while starting out, but I contend that this is non-issue due to the density buff only applied to monster powers. If someone doesn't want the difficulty, then someone doesn't have to play monster powers. Back more on point, with increased density you level quicker, rendering the character 60 sooner, and it allows faster, more hectic combat; solving both of the main problems with hell. Who agrees? | ||
| A solution for the "Hell Redundancy" issue(8) | August-7-2013 3:38 PM PDT (9 years ago) ![]() | |
Most of this stems from the extreme slow pacing of leveling in hell compared to normal and nightmare, and at that point, you just want to be 60 (for the worthwhile gear, and access to all the skill runes). This isn't helped by the slow combat pace compared to inferno monster powers boosted monster density. I like that you've identified something that could be better, offered a solution, and now you're opening it up to discussion. I think combat pacing is it's own beast, but it's probably only partially responsible for the negativity that Hell difficulty sometimes gets. I've got my own ideas, but I'd like to know what you all think about it, and I'm going to quote Wyatt Cheng to provide some food for thought. Wyatt Cheng: A related question to that is, 1-30 the first time through normal is interesting, maybe the first time because of the story. maybe the 2nd time through it’s a different class and you’re doing different skills. Maybe the pacing feels right. maybe it’s even interesting further down since the challenge holds up and your loot/reward acquisition rate stays high and feels right. But then kind of like what you’re saying, I don’t know if it’s specifically NM and Hell that’s the issue. More that you really want to get to Inferno and you’ve got a long road ahead of you and it’s very predictable and very much the same. Wyatt Cheng: Yeah. I think, for me I have a definition of what it means to be “grinding†in a game. I define grinding as when a player is heavily fixated on a long term goal which might be 8, 10, 15, hours away, with nothing interesting happening in the short term. And that definition seems to hold up when I hear other people talking about grinding in games. And that’s kind of what you were alluding to, where 51-59 you’re just thinking about level 60 the whole time. So I think… I agree. We should address that. How do we address that? | ||
