Avatar of Seeders #1949
Seeders #1949
Characters are the content of RPGs, not levels.(1)Category: GeneralJune-25-2013 2:17 PM PDT (9 years ago) Go to Blizzard forum post
That is the flaw of this game. They tried to design a game where its possible to play a million different ways, yet they designed it so that it is in your best interest to pick ONE of those ways and stick with it for 1000 hours.

Making new characters was cast off as "boring", in favor of a system where you should never switch characters. Where you are supposed to play through the "content" for 1000 hours repeatedly.

I dont think the developers realize that the real content of RPGs is creating characters that play the game completely differently. Otherwise it just gets old. You replay the game because you can experience it in a different way than you did before.

If you make more than 5 characters in Diablo 3, you are doing it wrong. If you don't spend the high majority of your time on your main character in Diablo 3, you are doing it wrong. And that is the problem, in my opinion.
Avatar of Grimiku
Grimiku
Characters are the content of RPGs, not levels.(4)June-25-2013 2:38 PM PDT (9 years ago) Go to Blizzard forum post
We think that customizing your character is important too, and it's something we'd like to make happen. There are a lot of ways this can be handled, and Travis Day mentions Paragon levels as a possibility. I'll provide a quote from the interview, or you can read the whole thing right here if you want. We're always interested in feedback, so please let us know what you think about the subject.

You had talked about character customization, and maybe tying that into Paragon somehow?

Travis: I would like to, yes. So for character customization - this is an RPG. Part of an RPG is the fantasy of being this character, or progressing or developing this character is that your Barbarian is different than my Barbarian and is different from that guy's Demon Hunter. The fantasy is that you are in some way unique and distinct from everyone else, and a lot of that has to do with character customization. That's why a lot of people get really excited when they talk about items, or Paragon customization, or they want to assign attributes. People just want more ways to distinguish themselves from each other, right? We don't all want to be Kretos. I want to be Conan, but I want my Conan to be called BobTheSlayer, and I want him to be different from your guy. I personally want to hook progression or customization into the Paragon system, but there's a lot of work still to be done there, and a lot of the ideas are still not finalized. I want that, and I think players should one day expect to see that.
Feedback for Diablo Somepage