| What about adding different potions?(1) | Category: GeneralJune-9-2013 8:14 PM PDT (10 years ago) ![]() | |
| I saw this post a couple days ago: Could have 4 slots with the cool down or better yet, potions restore health at slower rate with no cool down and 4 slots. I would like more potions beside health potions. +10% speed pots, resource regen pots, resist pots, etc. I thought he had a pretty stellar idea. Different types of potions would add some more interest in the game and maybe a little more of a gold sink. What do you guys think? | ||
| What about adding different potions?(5) | June-10-2013 4:23 PM PDT (10 years ago) ![]() | |
| There are a lot of possibilities with potion effects, and I think it's an interesting topic. It certainly doesn't hurt to talk about your ideas, and I'd be happy to pass along your suggestions. Dyes for armor are already useless since you can't change legendary armor except making it invisible. I just wanted to point out that this is still in the works. I know it's been a long time, but it's still on the way. I'll quote Vaeflare to give a little more insight on the subject. We’re definitely working on making all dyes work for Legendary items. It’s not a quick-fix, though; as Fearophobias surmised, our artists actually need to go back and redo the textures on all the Legendaries in order to make them dye-compatible. | ||
