| *******TELEPORT & FORCE ARMOR ARE BROKEN********<pvp>(1) | Category: GeneralFebruary-20-2013 8:40 AM PST (10 years ago) ![]() | |
| (Force armor is actually broken which breaks illusionist, time warp, teleport, mirror image) If you allow force armor to cap all attacks at 30% the wizard is strong in pvp. No more QQ. By definition a teleport defies both space and time. Why do trees, grave stones, walls, rocks, etc stop you dead in your tracks? By allowing us to actually teleport through things the wizard is improved. I understand that initially you probably didn't want us to tele through walls bc we could exploit packs. But let's be honest, people melt packs in under 3 seconds now... Illusionist sounds like a good idea. Teleport is reset after a 15% dmg attack. Sounds reasonable. Especially if force armor worked. If force armor legitimately capped all attacks at 30% or whatever it is this opens a lot of doors... Wizards can focus on low HP high life regen builds with force armor and teleport. There are a lot of ways you guys can fix this problem. I honestly think by fixing force armor in pvp it fixes teleport by default. (Force armor currently only works if the attack doesn't one shot you I believe) | ||
| *******TELEPORT & FORCE ARMOR ARE BROKEN********<pvp>(30) | February-20-2013 11:13 AM PST (10 years ago) ![]() | |
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