|Account Bound Items. Why the Idea is BAD!||February-2-2013 9:36 PM PST (7 years ago)|
|I've deleted my OP here to maintain focus on the problem. It seems too many people got side tracked by the gong-show style I was displaying it. I'm going to summarize it in a few statements:|
Some people HATE the AH. Some people LOVE the AH.
However, here's my problem:
- unbound items makes us BOTH happy, it doesn't harm AH haters at all.. salvaging remains an option
- BoA items harms the people that love the AH
It seems the option that makes both groups happy would be the better one.
Also, as I've mentioned many times, BoA has no effect as a gold sink.. crafting itself 'sinks' whether you sell it or not. The only difference is, you can trade (gain gold at the expense of someone losing gold) with unbound items. Given there's more motivation to craft in that sense, it would actually work as a better sink if unbound, too.
[Post edited one time, last edit by Lammy#1905 at March-11-2013 11:25 AM PDT (7 years ago)]
|Account Bound Items. Why the Idea is BAD!||February-5-2013 11:55 PM PST (7 years ago)|
|One of the great things about crafting is the multiple functions it can serve. A healthy resource sink at this point in the game’s life cycle seems like it would be a good thing, and the 1.0.7 bind-on-account crafting recipes and gems should help in that regard. The crafting recipes also provide you the chance to roll a best-in-slot item that you can't buy or sell on the Auction House (something which players have been asking for), and the Marquise gem of course will be the highest tier available in the game. |
As time goes on and the game changes, it is likely crafting will as well. We feel that bind-on-account items are the right thing for the game at this moment, but of course we want to keep adapting with the community and the economy as they evolve. In the meantime, and as always, it would be great to hear your ideas about crafting, and we encourage you to keep talking about what you'd like to see out of the system. :)