Avatar of Nocturnal
			#2168
Nocturnal #2168
Remove NV from existance(1)Category: GeneralJanuary-9-2013 1:15 AM PST (10 years ago) Go to Blizzard forum post
There are 2 main "problems" that NV addresses as i see it.

- Skills, punishment for changing them.
- To prevent players from playing quick sessions

I want to address both here.

Skills:

Honestly, who cares if someone pulls a 30 sec cooldown skill change, or a tp to town to change a skill (consider you have to avoid hits for this). I already think this is sufficient punishment, and why not use the skill system of D3 in a dynamic way?

Do you really think someone who changes skills rapidly can farm like that for eternities? that they can outfarm the reward of making a strong all around build so you dont have to change skills and can keep going, perpetual mode?

If someone can keep doing that all day, then let them! They are clearly enjoying that play style if they do not get tired and outfarmed by one who just keeps going with the same build.
You have to be thoroughly deranged / hardcore to play like that, and if you are, why not be rewarded in the game for it, reach out to those players?

Have you ever considered how little real difference it actually makes versus how limiting a game feature it is?

Preventing quick farming sessions:

From a player perspective, i do not see the greater issue with this, and given the past, i think many diablo players found great joy in farming the same in at a quick rate. The only real argument i could see was your servers running too many games, and i doubt that is why.

You have already made sure bosses are worth skipping, and that monsters themselves are what you are hunting. NV in this sense, only serves to shorten games to the point that you can abuse areas that are much greater than others.

Just remove NV and properly balance your areas. This does not mean that all your areas have to give you even average rewards, so that no one are great. It could mean for example that good areas are found deep in other areas, far from a waypoint, and that you cannot get saved to spawn in those areas upon entering the game (Assasins vault for example).

What is to gain from removing Nephalem Valor?

Players are encouraged to use the dynamic skill system of Diablo 3, and they are no longer punished for playing around with any builds or alteration of skills they think of while farming. Right now, i think many players are almost scared of changing a skill to break their efficiency, and because of that they will keep playing the cookie cutter over and over again.

You can now make quick farming games if this is what you prefer. No more deciding what the player thinks is most fun.

Gain in quality playing time. Each stacking of NV feels like wasted time, and it feels like the farming begins after it. It makes the playing experience worse in my opinion, and we would be better off without it.

No more lost stacks on disconnect in solo games.

You will no longer feel forced to stay in public games with players you dont like, in order to optimize your stacks.

I have heard reports of people who for irl reasons have to take longer breaks frequently, and when NV falls off it is very annoying. No more.

The list goes on, more for example here: http://us.battle.net/d3/en/forum/topic/7004017081

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Nocturnal's Master Thread of Ideas
http://us.battle.net/d3/en/forum/topic/7200302965
[Post edited two times, last edit by Nocturnal#2168 at January-10-2013 10:14 PM PST (10 years ago)]
Avatar of Lylirra
Lylirra
Remove NV from existance(101)January-9-2013 6:57 PM PST (10 years ago) Go to Blizzard forum post
Rather than re-wording posts I've made in the past to make it seem like I'm saying something new and shiny, I'm going to link you to a response I provided on a similar subject a weeks back.

BOOM: http://us.battle.net/d3/en/forum/topic/7004017081?page=3#47

Overall, we think Nephalem Valor does a great job at addressing two core needs. First, it helps make sure that extremely short play sessions (i.e. < 1 minute) are not the optimal way to play. Second, there's a lot of value in being able to swap your skills at will and tailor your builds to the environment around you, but there's also gameplay to finding a build that really works for you in a variety of situations -- we like that NV helps balance these two concepts, and allows players to feel like there is some commitment to a skill build without also feeling like they’re locked into that build forever. So, while there are definitely some issues with the current design, we currently think that the pros outweigh the cons of how the game would probably feel if the system were not in place.

That said, you're right -- the system isn't perfect, and we're definitely looking at ways we can do better. Certainly, one of our goals is to allow people to play game sessions that are about 5 to 10 minutes in length and still be rewarded well, but we need to make sure that in the process we don't make rapidly flipping games the go-to method. It's all about striking the right balance for a wide variety of players, and we'll definitely be keeping your feedback in mind (as well as other threads on the topic) as we explore options for how to improve NV.

Great thread!

(Oh, and PS - I can't seem to find the post where this was asked, but since it's related, we are working to allow NV stacks to persist across Acts.)


To make things a little easier, here are all the replies I posted in that discussion as well:

http://us.battle.net/d3/en/forum/topic/7004017081?page=3#54

"5 to 10 minutes in length and still be rewarded well" Is that really one of your goals for this game? o wait this is subjective what do you mean by "well" If that is your goal, the please show effort of proving that, right now 5 to 10 minutes will get me like maybe a full bag of crap rares

I think you might have misunderstood. We're saying that's a goal we want to achieve, that it's an improvement we want to make to the game as it exists currently. :)


Also are you just balancing the game around Plvl 100?

No, not "just." We take a lot of different factors and play styles into consideration.


http://us.battle.net/d3/en/forum/topic/7004017081?page=8#158

Posted by: Lylirra

There are no current plans to remove NV, but we do feel like there are ways that we could continue to improve the system to allow for a broader variety of play styles (i.e. shorter play sessions, as mentioned).
[Post edited one time, last edit by Lylirra at January-9-2013 10:04 PM PST (10 years ago)]
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