| plz let expansion be like this!(1) | Category: GeneralApril-27-2013 11:59 AM PDT (10 years ago) ![]() | |
| These are the keynotes of Diablo 3’s future Expansion, and will contain: Ø Battle.Net Ø Items Ø World Ø Crafting Ø Paragon Ø PvP * Keep in mind that the game changes are made keeping 1.0.7 in mind. Battle.net 2.0+ Ø Game Menu changes to City Hub Upon logging in and choosing a character, the player will now be placed into a yet to be named Major City Hub. The City Hub is real-time place where players can meet each other. The City Hub will be introduced with Act VI and has a player cap of 100, after reaching 100 players; a new instance of the City Hub is made to ensure a playable environment. The Medieval City Hub: Ø Blacksmiths Guild Street o Your Backsmith and 3 Highest Experience Blacksmiths of players. Ø Jewelers Guild Street o Your Blacksmith and 3 Highest Experience Blacksmiths of players. Ø Mystics Guild Street o Your Blacksmith and 3 Highest Experience Blacksmiths of players. Ø Auctioneers Area o Different Auctioneers for Gems, Crafting, Armor and Weapons. Ø PvP Queue Area o Defense of the City o Endless Rush o Gladiator Ø Waypoints o The City Hub Waypoints are connected to all acts. o Upon entering a different act; no quests will be present. However, all bosses will be spawned. o Selecting quests is available through the Gate System. Ø Gates (Game Selection Area) o Gate to quest area in ACT VI o Gate to open game system o Gate to quest selection Ø Random Objectives at Random Times. o Random Objectives, from defending Tristram from waves of random monsters to defeating a set amount of monsters/ elites/ goblins to completing randomly generated events throughout the game. Completing the objective is rewarded with a treasure chest. Higher monster power increases the quality of the treasure. Ø Guilds o Guild support has been added Ø Half of Fame (Ladder) Items Ø Item stats are now allocated into 3 main categories and 1 bonus category. Ø Rare Armor items dropped from monsters now roll 4 to 6 affixes and have a small chance to roll 1-2 sub-affixes. Ø Legendary Armor items have had their sub-affixes removed, and now have an average chance to roll an extra 1-3 sub-affix. Legendary items also have small chance to roll legendary-specific sub-affixes that are not listed below. Ø Items now roll at least one primary class attribute Ø Primary (Affix) o Strength (Class) o Dexterity (Class) o Intelligence (Class) o Vitality Ø Offensive (Affix) o Critical Hit Chance o Critical Hit Damage o Attack Speed o Defense Piercing % (New) o Bonus Damage o Bonus Elemental Damage o Increases damage against Elites o Mixed Stat, two of: (Crit / Crit Damage/ Increased Attack Speed/ Defense Piercing%), each 45% of max base value. o Skill Bonus (New) (Specific skill bonus, all skills are available) o Standard Socket (New). o Specialized Socket (New). Increased effect if socket and gem match color. Ø Defensive (Affix) o Reduce Damage from Elites o Reduce Control Impairing effects o Reduce Slow effects (New) o Health Regeneration o Increased Healing by % (New) o Increased Block o Movement Speed o All Resistance o Elemental Resistance (Fire/Cold/Poison/Physical/Arcane) – Double Cap of All Resistance. o Armor o Life % o Reduced Melee Damage o Reduced Ranged Damage Ø Bonus (Sub-Affix) o Bonus %XP o Magic Find o Gold Find o Gold and Item pickup radius increase (New) o Resource Stat (Barbarian / Witch Doctor / Demon Hunter / Wizard / Monk) o Chance to Blind/Freeze/Fear/Bleed/Knockback/Immobilize/Stun o Level Reduced Requirements o Treasure Hunter (New) Increases chance of finding Treasure Goblins and Resplendend chests and increases the quality of loot received through objectives and PvP. Ø All items now roll equal primary attributes. Ø All items now roll at least one primary (class) attribute. Ø The affixes indestructible and thorns have been removed from the game. Ø The magic and gold find cap has been removed. Ø Players are considered Elites as of 1.0.7 Ø Diamond gem has been added. o Weapon – Defensive Piercing % o Armor – All Resistance o Helm – Reduces Damage by % Ø Wings can now be added to your inventory, and can now be toggled on or off that persist through game switching. Charm System introduced. o A dedicated inventory will be introduced with a quest in Act IV. o Charms spawn in sizes of 3×1, 2×1 and 1×1. Charms are rolled similar to items (affix / sub-affix). o Each Charm Size has unique affix and sub-affix rolls. World Ø Acts o Players can now switch between acts through the waypoint system. o All zones should spawn equal mobs and elites packs based on their size. For a zone of 1000m2 meters spawns 100 mobs, and 4 champion packs, and a 2000m2 zone spawns 200 mobs and 8 champion packs. Some degree of randomness will be used to vary elite pack amounts. Bosses o Sub-bosses have had their legendary drop chance increased by 300% when killed with 6 Nephalem Valor stacks or higher. o End of Act bosses have had their legendary drop chance increased by 400% when killed with 10 Nephalem Valor stacks or higher. Unique Name Monsters o Health increased by 400% and now have a 200% increased chance of dropping legendary items. Their loot table has also been changed to match the loot table of rare and champion monsters. o Now roll (difficulty +1) random abilities. o Upon killing a named monster, the player increases the Nephalem Valor cap by 1. o Upon killing a named monster, the player gains a Nephalem Valor stack. Ø Nephalem Valor o Nephalem Valor stack size cap increased to 10. o Nephalem Valor now increases your Magic and Gold find and Experience gained by 10% per stack. Ø “Secret Level†Treasure Goblins now have a very small chance of dropping a Gheeds’ Treasure Tome when killed. The Tome can be used on other Treasure Goblins, making their portal permanent and enterable by players. Ø Gheeds’ Exotic Treasure Island: o Treasure Goblins o Goblin Gladiators (GG’s) o Goblin Mages (GM’s) o Goblin Fanatic of Gheed (GFG’s) o Uber Treasure Goblin King, comparable to an end of act boss. o (Very small chance of spawning Gheed himself) o Many treasures! Crafting Ø Mystic has been added as new crafter o The Mystic specializes in altering armor and weapons. o Unlockable in Act VI. o Alter item appearance o Change to another random sub-affix o Reroll amount of sub-affix o Change to another random primary (class) attribute o Reroll amount of affix o Craft Rare Dyes o Altering Affixes require very rare materials dropped from monsters. o Altering Sub-Affixes require rare materials dropped from monsters. o Altering Sub-Affixes quality require common salvage materials. o Altering an items’ appearance requires one of an items with the desired appearance, and it will be destroyed in the process. o Special items unlocked by achievements Ø Crafters can now specialize in a certain tree. o Reducing its craft cost o Craft time o Unlocking special recipes o Gaining unique appearances o Experience system after maximum level. o Higher Quality Affix o Higher chance of rolling a Sub-Affix Ø Blacksmith o Off-hands can now roll base damage ranges (Witch Doctor/ Wizard Source) o Quivers can now roll base attack speed o Shields can now roll base block chance o Crafting uses the new Affix / Sub-Affix system. | ||
| plz let expansion be like this!(23) | May-2-2013 3:08 AM PDT (10 years ago) ![]() | |
| A lot of effort has been put into this, so I am just blue-tagging this thread to acknowledge that effort :-) Posted by: Tear Blizzard ... do it, just do it. That will just make all happy. Thanks. Posted by: Shadowhand No thanks I do not like these changes. What I am about to say is not targeted at Tear or Shadowhand in particular, but at people posting on these forums in general; When you take the time to post that you like or dislike something, it would be really great if you would also add a few lines about why you think that something is good or bad. I say this because it is really helpful to us when we are gathering player feedback that we can read why you guys have the opinions you have :-) | ||
