|Patch 2.3.0 Focused Feedback: New & Revised Sets||June-30-2015 11:07 AM PDT (5 years ago)|
|Welcome, nephalem, to the Patch 2.3.0 PTR!|
This upcoming patch features a slew of new features and items for Diablo III: Reaper of Souls. For more information on the full scope of Patch 2.3.0, please check out our latest patch notes here and our Patch Preview here.
In order to help guide your testing efforts, we are currently looking for focused discussions on a variety of topics.
To help us keep feedback organized, we ask that you post your thoughts in the appropriate thread where applicable. If you have feedback that does not fall into one of the above categories, feel free to make a new thread!
[Post edited one time, last edit by Grimiku at July-21-2015 2:33 PM PDT (5 years ago)]
|Patch 2.3.0 Focused Feedback: New & Revised Sets||June-30-2015 11:18 AM PDT (5 years ago)|
|This Focused Feedback thread is dedicated to new and revised Set items, including:|
To help guide your feedback, we ask that you use the following format:
With that said, thank you to all our PTR participants. Your feedback is appreciated and continues to be integral to our design and iteration process. Happy testing!
Please Note: In order to facilitate focused feedback, posts in this thread that are not relevant to the topics listed above will be deleted. Please create a new thread for your concerns if they are outside the above topics. Thank you!
|Patch 2.3.0 Focused Feedback: New & Revised Sets||July-8-2015 7:06 PM PDT (5 years ago)|
I wanted to share updates on two of the sets that since 2.3 PTR launched have had significant changes - Helltooth and Spirit of Arachyr - with the goal re-aligning the discussions and theorycrafting to what the sets/playstyles might look like next PTR patch.
The initial starting cost of 150 Mana has been removed and the channel cost has been increased from 75 to 125 Mana. Summed up, this means when you channel Firebats for less than 3 attack cycles (roughly 2-3 seconds depending on attack speed) Firebats will cost less total Mana than previously. Additionally, the time needed to fully charge up Plague Bats and Cloud of Bats has been reduced by 40%.
These changes are intended to make a channeled skill like Firebats more friendly to use in fast-paced gameplay environments where movement is important. Some of the runes will still reinforce standing still to channel the skill but will do so by granting increased damage rather than consuming all of your Mana if you have to move due to danger or other reasons.
Spirit of Arachyr
These adjustments along with the Firebats changes above should sum to meaningful improvements to the build.
We want there to be some payoff for hitting with a challenging-to-use skill like Wall of Death but the difference between Necrosis being on the enemy or not was too large. Moving the 6pc bonus to a player buff also lets the set be more mobile.
Additionally, we are adding two weapons that synergize with this set:
Reduces the Mana cost of Zombie Charger by 30-40%.
Rolls with +25-30% Zombie Charger damage.
Acid Cloud gains the effect of the Lob Blob Bomb rune.
Rolls with +30-40% Acid Cloud damage.
These are not the only changes coming to sets but are what we wanted to share today. Thanks for all the focused feedback so far - keep it up.